YOOMTAH
Let's dance~
Sky Drop is indeed illegal.....on Wi-Fi match.
Reason behind that is a glitch that involves the move, causing an endless loop that won't stop unless the game is turned off.
Good thing this is In-Game.
Sky Drop is indeed illegal.....on Wi-Fi match.
Reason behind that is a glitch that involves the move, causing an endless loop that won't stop unless the game is turned off.
I'm appaled that Flareon's first OP set is a Curse set. C'mon guys, you can do better than that.
• Flareon @ Leftovers
• Flash Fire
• Calm
• EVs: 252 Hp / 80 Def / 176 SpD
- Lava Plume
- Toxic
- Wish
- Protect
One of Flareon's "unique" sets, it's one of the few niches that most Fire-types like Blaziken and Houndoom can't touch. Arcanine arguably does it better, but it doesn't get Wish to support the team either, so your pick.
• Flareon @ Life Orb
• Flash Fire
• Rash
• EVs: 252 Atk / 12 SpA / 244 Spe
- Flame Charge
- Fire Blast
- Superpower
- Return / HP Grass
Not a particularly powerful Pokemon, but it'll do.
• Flareon @ Choice Scarf
• Flash Fire
• Hasty
• EVs: 252 Atk / 12 SpA / 244 Spe
- Fire Blast / Fire Fang
- Superpower
- Return
- HP Grass
Physically inclined Scarfer.
• Flareon @ Choice Scarf
• Flash Fire
• Hasty
• EVs: 12 Atk / 252 SpA / 244 Spe
- Fire Blast
- Superpower
- Shadow Ball
- HP Grass
Specially inclined Scarfer. Both have the Hasty nature so as to be able to switch into Special Attacks with its Base 110 SpD.
Other changes of note: Slash in Life Orb on Leafeon's SD set. The power boost is nothing to scoff at, especially after an SD.
Soul Dew is (iirc) currently unobtainable in Gen 5, so Latios should be holding something else. Leftovers or Life Orb, please.
Slash in Charge Beam with Volt Change on Jolteon's LO set, please. I shouldn't even have to explain that one.
EDIT: Why does Latias have both Dragon Pulse and Psyshock? One or the other with Recover is easily ten times better.
• Skarmory @ Leftovers
• Sturdy
• Adamant
• EVs: 4 Hp / 252 Atk / 252 Spe
- Brave Bird / Drill Peck
- Rock Slide
- Swords Dance
- Roost
Yeahman.
• Skarmory @ Leftovers
• Sturdy
• Careful
• EVs: 252 Hp / 4 Atk / 252 SpD
- Drill Peck
- Rock Slide
- Curse
- Roost
Mhm.
• Skarmory @ Leftovers
• Sturdy
• Careful
• EVs: 252 Hp / 4 Atk / 252 SpD
- Sky Drop
- Toxic
- Substitute
- Roost
Credits to YOOMTAH on this last one.
• Milotic @ Leftovers
• Marvel Scale
• Bold / Calm
• EVs: 252 Def / 252 SpD / 4 Sp. Atk
- Ice Beam
- Toxic
- Surf
- Recover
• Miltank @ Leftovers
• Thick Fat / Scrappy
• Impish
• EVs: 252 Def / 252 SpD / 4 HP
- Toxic / Earthquake / Fire Punch
- Return / Body Slam
- Heal Bell
- Milk Drink
• Miltank @ Leftovers
• Scrappy
• Adamant
• EVs: 252 Def / 252 SpD / 4 Atk
- Earthquake / Fire Punch
- Return / Body Slam
- Curse
- Milk Drink
• Regice @ Life Orb
• Ability: Clear Body
• Timid Nature
• EVs: 20 HP / 252 Sp.Atk / 236 Spe
- Rock Polish
- Focus Blast / Hidden Power Fighting
- Thunderbolt
- Ice Beam
• Zapdos @ Life Orb / Wise Glasses / Leftovers
• Ability: Pressure
• Timid / Modest Nature
• EVs: 4 HP / 252 Sp. Atk / 252 Spe
- Roost / Volt Switch
- HP Ice / HP Grass / HP Flying / HP Water
- Heat Wave
- Thunderbolt
And on Garchomp, I'm pretty sure Rough Skin Garchomp hasn't been released yet. Regardless, I think the Choice Scarf set in the OP should be using Fire Blast or Dragon Claw over Fire Fang. Fire Fang is too weak without any sort of boost. Fire Blast even off Garchomp's inferior Special Attack will still hit pretty much everything Fire Fang would hit but harder. Dragon Claw is there for reliably killing opposing Dragon Types without having to get locked in for 2 to 3 turns (not to mention the Confusion afterwards) while still having Outrage available for a power move when needed. And on the Swords Dance set, Fire Fang gets better coverage than Rock Slide for Garchomp. Only levitating Steels resist his STABs and they resist Rock Slide too and Fire Fang hits all of them bar an Air Ballon carrying Heatran or any Fire neutral Steel Type carrying one Super Effectively and you would only be likely to encounter them in the Battle Subway (correct me if I'm wrong). While Fire Fang is weak, Swords Dance makes up for it.
Try to use a SubHiKick (The word is selfmade) on Scrafty.
Scrafty @ Leftovers/Wide Lens
Ability : Shed Skin
Adamant nature
EV's : Filler
-Subsitute
-Hi Jump Kick/Brick Break
-Dragon Dance
-Crunch
It Sucks when Hi Jump Kick misses so a Wide Lens to boost Hi Jump to the max accuracy and the leftovers + brick break is more for the people who don't want the Wide Lens but do want max accuracy.
• Whimsicott
• Prankster
• Modest/Timid Nature
- Substitute
- Leech Seed
- Energy Ball
- Cotton Guard/Toxic/Shadow Ball
We need a good mixed Eelektross set.
Eelektross @ Life Orb
Quiet / Brave | Levitate
- Thunderbolt
- Flamethrower / Grass Knot
- Dragon Claw
- Brick Break
Yeah I don't think that Electrode is a very appropriate target here since other than blowing up (and I doubt Regice could KO it before that anyway) it can't do much, but things like Aerodactyl will be a pain and Regice would probably appreciate the boost from Modest as it has no Charge Beam. Otherwise, I really like this idea. Surprised, like you, that it's not been covered yet.
Interesting. Agreed on the first part, but I'm hesitant with the whole Fire Fang > Rock Slide thing on SDChomp because of the fact that Fire Fang lacks a little power, but mainly because it lacks the ability to deal with a good number of Ice Types, which are normally what Rock Slide's intending to hit. Lapras, Dewgong and Walrien all spring to mind right now; Fire Fang can't take any of them on, but Rock Slide hits them for SE. Additionally some new things this generation, like Volcarona, are ruined right off the bat by Rock Slide. A boosted Bug Buzz from that thing is nothing to take lightly. I just think that Fire Fang is hitting some very valid targets, but that doesn't cover the number of things you lose out on.
Shall I edit it in as an option, or is there anything else you want to say about it?
I feel guilty making a first post here without having a set. Oh well. But there's no Salamence?
• Salamence @ Life Orb
• Intimidate
• Jolly Nature
• 252 Atk/252 Spe/6 HP
- Dragon Dance
- Outrage/Dragon Claw
- Earthquake
- Rock Slide/Fire Fang
Dragon Dancer. Should be standard I guess.
• Salamence @ Life Orb
• Intimidate
• Naive Nature
• 28 Atk / 228 Sp. Atk / 252 Spe
- Outrage
- Fire Blast
- Earthquake
- Draco Meteor
Mixed Set. A little unsure on the EV's.
• Salamence @ Leftovers/Dragon Fang
• Intimidate
• Jolly Nature
• 252 HP/252 Atk/6 SpD
- Dragon Dance
- Substitute
- Roost/Earthquake
- Outrage/Dragon Claw
Battle Frontier set. I guess it's a bit worse because of TrickScarf being nerfed, but I digress. Not sure about the item.
Alex said:Heh, sort of like an alternative Vaporeon? I like it, although why Lava Plume which iirc has a higher burn chance than Flamethrower and is therefore more likely to interfere with Toxic? Or is Double Status your intention? Whatever the case, added.
Alex said:Why 244 Spe? But yes there's not much else it can do irritatingly.
Alex said:Really I prefer running this;
• Milotic @ Leftovers
• Marvel Scale
• Calm Nature
• 252 HP / 252 SpDef / 4 Spe
- Rest
- Toxic
- Sleep Talk
- Surf
But they both play pretty differently and your set is also ok for a more offensive approach although I would move those SpDef EVs into HP in that case. Both can work so I'll add them both, I guess? More options is always good.
Except Flareon resists both Grass and Ice, is immune to Fire and the burn condition, and can use Lava Plume to cause burns on Pokemon that are immune to Toxic. I believe that answers the Lava Plume question as well, but meh. Flamethrower could get slashed in there too, I guess.
Outspeeds +Natured Base 120's at +1. And no Flare Blitz makes me RAEG.
Run 252 Hp / 44 Def / 212 SpD Bold. That balances its defenses at 338 Def and 339 SpD when Marvel Scale is active, iirc. Also, why Toxic? IMO that should only be on the set if you're using Recover over RestTalk. Dragon Pulse / Ice Beam instead, please.
Alex said:You sure? I just ran a quick calc and no amount of SpDef investment can match 0 EV / Neutral defence when asleep, unless Marvel Scale multiplies by 1.5x rather than 2x.
So you think a set like
• Milotic @ Leftovers
• Calm Nature
• Marvel Scale
• 252 HP / 252 SpDef / 4 Spe (asuming I calc'd it right. :x)
- Surf
- Dragon Pulse / Ice Beam
- Rest
- Sleep Talk
?
Could someone give me a full mixed attacking set for a Hardy Salamence, I have given it 252 speed EV's
I'm looking for a good nature and moveset for a Wailord and a Thundurus, please?
gI have a recently-caught deino I wanted to make use of for the battle subway. I wanted to make it a mixed-sweeper to take advantage of u-turn while being able to sweep specially.
I haven't even started training on my deino though, but fortunately, now I can ev train it. But I'm not sure what are the EVs to give to my hydreigon. So here is the moveset I'm planning so far:
• Hydreigon @ Life Orb
• Leviatate
• Hasty
• Planned EVs: 4 Att, 252 Sp.Att, 252 Spd
- Dragon Pulse
- Fire Blast
- Crunch
- Surf
I wanted to maximise its sp.att and speed to make it like a special sweeper, but that would make it's attack power less effective. Does anyone know how to ev spread a pokemon, especially those to be used in a Lv.50 battles?
Draco Meteor is there for awesome sweping power. It's holding white herb to use the former twice. Fire Blast makes great coverage that's only blocked by heatran. I haven't seen in the serebii's battle subway trainer lists, but at least I have prepared my other pokemon's ground move as a countermeasure. I chose fire blast over flamethrower because if its raw power. But is it an overkill, and flamethrower's just enough? I made hydreigon a mixed sweeper to take advantage of crunch. Since my hydreigon cannot learn dark pulse since it is an egg move, I chose its physical counterpart. And U-turn is to let my other pokemon to sweep.