Zebstrika @ Muscle Band
Adamant/Jolly
- Motor drive
- Wild Charge
- Flame Charge/Overheat
- Return
- Thunder wave
Anything wrong with this Zebstrika?
Zebstrika is frail (like
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Zebstrika @ Muscle Band
Adamant/Jolly
- Motor drive
- Wild Charge
- Flame Charge/Overheat
- Return
- Thunder wave
Anything wrong with this Zebstrika?
Zebstrika is frail (like every Electric type not called Ampharos) so Lefties is a wasted item slot. If you want, you can put Overheat over Flame Charge as it would be your only special move and Return gives neutral damage..
Hows this? I was thinking to do this....
• Gallade @ Expert Belt/Leftovers
• Steadfast/Justified
• Naive
• 252 ATK, 252 SPD
- Shadow Ball/Night Slash/Shadow Sneak
- Psychic
- Close Combat/Brick Break
- Ice Punch
Hows this? I was thinking to do this....
• Gallade @ Expert Belt/Leftovers
• Steadfast/Justified
• Jolly
• 252 ATK, 252 SPD
- Night Slash
- Rock Slide
- Close Combat
- Swords Dance
^Ah, I stand corrected, although Luxray I am certain is frail.
Zebstrika is frail (likeeverysome Electric types not called Ampharos, Thunderos, Zapdos and a few others) so Lefties is a wasted item slot. If you want, you can put Overheat over Flame Charge as it would be your only special move and Return gives neutral damage..
• Fearow @ Leftovers/Scope Lens
• Sniper
• Jolly/Adamant
• 252 Atk/252 Spd/4 HP
- Drill Peck
- Drill Run
- U-Turn
- Return
Sp-def jellycent wall?
Luxray deserves a few sets, methinks.
• Luxray @ Leftovers
• Intimidate
• Calm / Bold
• 252 Hp / 4 SpA / 252 SpD or 252 Hp / 252 Def / 4 SpA
- Discharge / Thunderbolt
- Toxic / Thunder Wave
- HP Ice
- Protect
Depends on personal preference, but I prefer the specially defensive version because Intimidate is a big help with physical attacks and most of the types Luxray resists are physical attacks. Protect for ToxicStalling / Lefties recovery. It also helps to ParaStall, but that's not as useful.
• Luxray @ Leftovers
• Intimidate
• Calm / Bold
• 252 Hp / 4 SpA / 252 SpD or 252 Hp / 252 Def / 4 SpA
- Rest
- Discharge
- HP Ice
- Sleep Talk
Basically the same as above, except with RestTalk for healing. 80 / 79 / 79 Defenses with Intimidate aren't something to sneeze at when properly invested.
• Luxray @ Life Orb
• Intimidate
• Naughty / Lonely
• 204 Atk / 156 SpA / 148 Spe
- Thunderbolt
- Superpower
- Crunch
- Ice Fang / HP Ice / HP Grass
Mixed Luxray. 148 outspeeds something important, I just don't remember what and cba to look it up right now. Alternate spreads include 28 Atk / 228 SpA / 252 Spe Naive or Hasty, and 252 Atk / 40 SpA / 216 Spe Naughty or Lonely.
• Luxray @ Choice Band
• Intimidate
• Adamant
• 40 Hp / 252 Atk / 216 Spe
- Spark
- Superpower
- Crunch
- Ice Fang
Other options include Quick Attack and Return, probably over Crunch. 216 Spe gets no investment Base 95's, which is a fair bit in-game.
Eeesh, lots of slashits for something with such a shallow movepool.
EDIT: Why no CB Aggron? I'm appaled, again.
• Aggron @ Choice Band
• Rock Head
• Adamant / Jolly
• 252 Atk / 4 SpD / 252 Spe
- Head Smash
- Earthquake
- Aqua Tail
- Ice Punch
Unfortunately, this mostly requires Gen 4 Move Tutors. Iron Tail / Iron Head is acceptable as a secondary STAB if this is unavailable. All that's really left is Shadow Claw, Return, or Brick Break.