Quick Look At The Team
;291; ;068; ;373; ;196; ;113; ;448;
Ninjask ;291;
Adamant Nature, Ability: Speed Boost
EV's: 248HP/244Def/16Speed
Item: Leftovers
Moveset:
X-Scissor
Baton Pass
Swords Dance
Substitute
The opening move on my team. Ninjask has the EV's on health to take on any starting attack if the opponent decides to be faster, or if my Ninjask is just naturally faster, he Subs to build up speed using Speed Boost. If there's time, throw in a couple Sword Dances for impending doom. X-Scissor for cover (what, you thought I'd have an all status Poke on my time?) Baton Pass at a reasonable time, considering the fact that he will be undeniably faster than anything. Baton Pass to Machamp.
Machamp ;068;
Jolly Nature, Ability: No Guard
EV's: 252HP/252Atk/4Speed
Item: Leftovers
Moveset:
Substitute
DynamicPunch
Stone Edge
ThunderPunch
My physical sweep. With the Pass from Nin, his Speed should be atleast par with some of the fastest Poke out there, if not higher. Sub should allow for total sweepage, while DynaPunch is a great STAB 2HKO move, confusing at the same time. Stone Edge to deal with those pesky flying types and Thunderpunch for obvious coverage reasons.
Salamence ;373;
Jolly Nature, Ability: Intimidate
EV's: 252 Atk/4 Def/252 Speed
Item: Leftovers
Dragon Dance
Dragon Claw
Earthquake
Fire Blast
A back-up physical attacker, in case Machamp decides he wants to sit the rest of the match out. DD should make for some decent sweepage. Can't choose between the more reliable DClaw or the more powerful Outrage as a STAB move, but Earthquake and Flamethrower make use of his amazing move pool.
Espeon ;196;
Timid Nature, Ability: Magic Bounce
EV's: 252HP/4Def/252Speed
Item: Light CLay
Reflect
Light Screen
Psychic
Hidden Power [Fight]/Signal Beam/Baton Pass
This DW Espeon will reign supreme on the battlefield when it sets up Dual Screens. Although I can't decide whether to use Fight Hidden Power or Signal Beam for Dark coverage, it will only be for last resort to take out any opponents who decide to sweep through the rest of my team. This is my main Support Wall for the rest of my team. I plan to get Espeon in quick, set up Screens, and get out. I've been experimenting using Espeon and Chansey as opening moves to open up for Ninjask so as to take out the other team's opening moves by using Toxic or Thunder Wave, switching to Espeon Screener, screening, and moving on to Ninjask to set up the ultimate Machamp. Also, considering using Baton Pass so as to avoid Roar/Whirlwind/Dragon Tail while keeping the Pass going.
Chansey ;113;
Bold Nature, Ability: Natural Cure
EV's: 252HP/252Def/4SpDef
Item: Eviolite
Heal Bell
Thunder Wave
Softboiled
Toxic
My other Support Wall, Chansey will just become a royal pain. By paralyzing foes with Thunder Wave while at the same time Heal Belling the rest of my team to an annoying level and Softboiling itself just to be an awesome wall. Toxic to cripple even more and take care of those pesky Ground types that aren't named Gliscor.
Lucario ;448;
Timid nature, Ability: Steadfast
EV's: 252SpAtk/4SpD/252Sp
Item: Life Orb
Moveset:
Aura Sphere
Nasty Plot
Shadow Ball
Vacuum Wave
Special attacker, covering practically everything with Aura and Shadow while becoming a beast with Nasty Plot. Vacuum Wave (which I've recently discovered is a very difficult move to obtain considering I hate breeding) is a nice priority move.
;291; ;068; ;373; ;196; ;113; ;448;
Ninjask ;291;
Adamant Nature, Ability: Speed Boost
EV's: 248HP/244Def/16Speed
Item: Leftovers
Moveset:
X-Scissor
Baton Pass
Swords Dance
Substitute
The opening move on my team. Ninjask has the EV's on health to take on any starting attack if the opponent decides to be faster, or if my Ninjask is just naturally faster, he Subs to build up speed using Speed Boost. If there's time, throw in a couple Sword Dances for impending doom. X-Scissor for cover (what, you thought I'd have an all status Poke on my time?) Baton Pass at a reasonable time, considering the fact that he will be undeniably faster than anything. Baton Pass to Machamp.
Machamp ;068;
Jolly Nature, Ability: No Guard
EV's: 252HP/252Atk/4Speed
Item: Leftovers
Moveset:
Substitute
DynamicPunch
Stone Edge
ThunderPunch
My physical sweep. With the Pass from Nin, his Speed should be atleast par with some of the fastest Poke out there, if not higher. Sub should allow for total sweepage, while DynaPunch is a great STAB 2HKO move, confusing at the same time. Stone Edge to deal with those pesky flying types and Thunderpunch for obvious coverage reasons.
Salamence ;373;
Jolly Nature, Ability: Intimidate
EV's: 252 Atk/4 Def/252 Speed
Item: Leftovers
Dragon Dance
Dragon Claw
Earthquake
Fire Blast
A back-up physical attacker, in case Machamp decides he wants to sit the rest of the match out. DD should make for some decent sweepage. Can't choose between the more reliable DClaw or the more powerful Outrage as a STAB move, but Earthquake and Flamethrower make use of his amazing move pool.
Espeon ;196;
Timid Nature, Ability: Magic Bounce
EV's: 252HP/4Def/252Speed
Item: Light CLay
Reflect
Light Screen
Psychic
Hidden Power [Fight]/Signal Beam/Baton Pass
This DW Espeon will reign supreme on the battlefield when it sets up Dual Screens. Although I can't decide whether to use Fight Hidden Power or Signal Beam for Dark coverage, it will only be for last resort to take out any opponents who decide to sweep through the rest of my team. This is my main Support Wall for the rest of my team. I plan to get Espeon in quick, set up Screens, and get out. I've been experimenting using Espeon and Chansey as opening moves to open up for Ninjask so as to take out the other team's opening moves by using Toxic or Thunder Wave, switching to Espeon Screener, screening, and moving on to Ninjask to set up the ultimate Machamp. Also, considering using Baton Pass so as to avoid Roar/Whirlwind/Dragon Tail while keeping the Pass going.
Chansey ;113;
Bold Nature, Ability: Natural Cure
EV's: 252HP/252Def/4SpDef
Item: Eviolite
Heal Bell
Thunder Wave
Softboiled
Toxic
My other Support Wall, Chansey will just become a royal pain. By paralyzing foes with Thunder Wave while at the same time Heal Belling the rest of my team to an annoying level and Softboiling itself just to be an awesome wall. Toxic to cripple even more and take care of those pesky Ground types that aren't named Gliscor.
Lucario ;448;
Timid nature, Ability: Steadfast
EV's: 252SpAtk/4SpD/252Sp
Item: Life Orb
Moveset:
Aura Sphere
Nasty Plot
Shadow Ball
Vacuum Wave
Special attacker, covering practically everything with Aura and Shadow while becoming a beast with Nasty Plot. Vacuum Wave (which I've recently discovered is a very difficult move to obtain considering I hate breeding) is a nice priority move.
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