Interesting concept, but runs into some major problems:
1. The background changes a bit each time (no clouds 2 panels later, ground changes height). Save a template background to paste into a panel and when needed again, it will be consistent
2. The shade of blue in the sky: It's too deep of a color to be in the daytime. Use a lighter blue
3. Bad effects: The attacks and other effects don't have any depth to them (for light-based attacks, make the inside part of the beam lighter than the outside using a smaller brush, and for the ground breaking, use the same color as the ground)
But on the bright side: it has a nonstandard plot and the Blazecune looks good (except for the red pixels around the edges. Replace those with blue shades you used for the rest of the sprite)