Eon Master
Born from the Flames
Yep. It's a team from me. Without any bells and whistles. Shocking, eh? Boredom is a terrible, terrible thing.
Going a little old-school for this team. Since NU hasn't been formally created yet for Gen 5, I'm using old Gen 4 NUs.
Mightyena @ Leftovers
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Spe
Ability: Intimidate
- Super Fang
- Crunch
- Sucker Punch
- Rest
This is an in-game variant of Smogon's Stallbreaker Mightyena, which I was a part of the testing group for. Its bulk isn't actually half-bad when it's combined with Leftovers, Max Hp, and Intimidate. Rest also helps there, with Meganium to help get rid of the sleep status. Super Fang is what makes this set truly formidable, Mightyena is capable of KOing most Pokemon in-game with Crunch or Sucker Punch after a Super Fang or two. No Speed, because Sucker Punch's priority usually takes care of the faster opponents. And no, it doesn't need a coverage move over Crunch, it's perfectly acceptable as it is, and the only Pokemon you would reasonably be aiming for are Steel-types, which Mightyena can't do much about as Fire Fang / Rock Smash do pitiful damage coming from him.
Nidoqueen @ Life Orb
Nature: Modest
EVs: 252 Hp / 252 SpA / 4 SpD
Ability: Sheer Force
- Earth Power
- Ice Beam
- Thunderbolt
- Shadow Ball
Sheer Force Nidoqueen. Specially oriented, because that's the better half of her movepool and the lower stat is really meaningless when you consider Sheer Force, Modest, Life Orb, and max EV investment are all thrown into the mix. Earth Power is Nidoqueen's best STAB move, Ice Beam and Thunderbolt form the core of her coverage, and Shadow Ball > Fire Blast / Flamethrower because the coverage with Fire-type moves would be mostly redundant with her other attacks.
Fearow @ Life Orb
Nature: Naive
Ability: Sniper / Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
- Drill Peck
- Return
- Drill Run
- Heat Wave
Simple all-out attacker Fearow. Dual STABs and a coverage move in Drill Run. Heat Wave is just for damaging steels that resist Drill Run, and because Fearow's movepool is just that shallow.
Meganium @ Leftovers
Nature: Bold
EVs: 252 Hp / 220 Def / 36 SpA
Ability: Overgrow
- Giga Drain
- HP Ice
- Leech Seed
- Aromatherapy
Simple supporter Meganium. Giga Drain is a superior STAB to Energy Ball as it gets the same accuracy and PP for 5 less Base Power, and you get to heal yourself when you use it. HP Ice leaves me open to Fire-types, but it hits opposing Flying- and Grass-types, which wall my attacks. Aromatherapy helps me save money on items while simultaniously acting to wake Mightyena up from Rest.
Flareon @ Leftovers
Nature: Calm
EVs: 252 Hp / 80 Def / 176 SpD
Ability: Flash Fire
- Lava Plume
- Toxic
- Wish
- Protect
Simple WishPasser Flareon. I'll quote my post in the singles thread.
This is why I picked Flareon over Arcanine, because Flareon's Wish supports the team. Flareon's Flash Fire is also quite useful for mopping up incoming fire attacks.
Wiscash @ Leftovers
Nature: Adamant
EVs: 4 Hp / 252 Atk / 252 Spe
Ability: Oblivious
- Earthquake
- Waterfall
- Zen Headbutt
- Dragon Dance
If it wasn't a Wiscash, this would be almost beastly. Earthquake and Waterfall are STABs, Zen Headbutt is coverage. Dragon Dance is the only thing that makes this Pokemon even remotely viable.
Fire away, guys.
Going a little old-school for this team. Since NU hasn't been formally created yet for Gen 5, I'm using old Gen 4 NUs.
Mightyena @ Leftovers
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Spe
Ability: Intimidate
- Super Fang
- Crunch
- Sucker Punch
- Rest
This is an in-game variant of Smogon's Stallbreaker Mightyena, which I was a part of the testing group for. Its bulk isn't actually half-bad when it's combined with Leftovers, Max Hp, and Intimidate. Rest also helps there, with Meganium to help get rid of the sleep status. Super Fang is what makes this set truly formidable, Mightyena is capable of KOing most Pokemon in-game with Crunch or Sucker Punch after a Super Fang or two. No Speed, because Sucker Punch's priority usually takes care of the faster opponents. And no, it doesn't need a coverage move over Crunch, it's perfectly acceptable as it is, and the only Pokemon you would reasonably be aiming for are Steel-types, which Mightyena can't do much about as Fire Fang / Rock Smash do pitiful damage coming from him.
Nidoqueen @ Life Orb
Nature: Modest
EVs: 252 Hp / 252 SpA / 4 SpD
Ability: Sheer Force
- Earth Power
- Ice Beam
- Thunderbolt
- Shadow Ball
Sheer Force Nidoqueen. Specially oriented, because that's the better half of her movepool and the lower stat is really meaningless when you consider Sheer Force, Modest, Life Orb, and max EV investment are all thrown into the mix. Earth Power is Nidoqueen's best STAB move, Ice Beam and Thunderbolt form the core of her coverage, and Shadow Ball > Fire Blast / Flamethrower because the coverage with Fire-type moves would be mostly redundant with her other attacks.
Fearow @ Life Orb
Nature: Naive
Ability: Sniper / Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
- Drill Peck
- Return
- Drill Run
- Heat Wave
Simple all-out attacker Fearow. Dual STABs and a coverage move in Drill Run. Heat Wave is just for damaging steels that resist Drill Run, and because Fearow's movepool is just that shallow.
Meganium @ Leftovers
Nature: Bold
EVs: 252 Hp / 220 Def / 36 SpA
Ability: Overgrow
- Giga Drain
- HP Ice
- Leech Seed
- Aromatherapy
Simple supporter Meganium. Giga Drain is a superior STAB to Energy Ball as it gets the same accuracy and PP for 5 less Base Power, and you get to heal yourself when you use it. HP Ice leaves me open to Fire-types, but it hits opposing Flying- and Grass-types, which wall my attacks. Aromatherapy helps me save money on items while simultaniously acting to wake Mightyena up from Rest.
Flareon @ Leftovers
Nature: Calm
EVs: 252 Hp / 80 Def / 176 SpD
Ability: Flash Fire
- Lava Plume
- Toxic
- Wish
- Protect
Simple WishPasser Flareon. I'll quote my post in the singles thread.
One of Flareon's "unique" sets, it's one of the few niches that most Fire-types like Blaziken and Houndoom can't touch. Arcanine arguably does it better, but it doesn't get Wish to support the team either, so your pick.
This is why I picked Flareon over Arcanine, because Flareon's Wish supports the team. Flareon's Flash Fire is also quite useful for mopping up incoming fire attacks.
Wiscash @ Leftovers
Nature: Adamant
EVs: 4 Hp / 252 Atk / 252 Spe
Ability: Oblivious
- Earthquake
- Waterfall
- Zen Headbutt
- Dragon Dance
If it wasn't a Wiscash, this would be almost beastly. Earthquake and Waterfall are STABs, Zen Headbutt is coverage. Dragon Dance is the only thing that makes this Pokemon even remotely viable.
Fire away, guys.
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