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The Official Super Smash Bros. Brawl Thread

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Tendo128

R.I.P. Ridley
Earlier on, before TP's release on the Wii nearly a week ago, the mention of Link being able to transform into Wolf Link in SSBB often brought up a comment that basically say they don't think Link is able to turn into a Wolf by choice, but when in the Twilight Realm, but now, people have seen that when he get the Master Sword (which is Link's Sword in SSBB) he can change from Human to Wolf and Vice Versa, anytime.

I've only read what I've known, I haven't been able to nor will be able to until Christmas Day, so late December, the 25th, a month from now, then I could see it all myself.

Anyways, point is, when Link finally gets the Master Sword in The Legend of Zelda: Twilight Princess, he can freely transform to and from Wolf form, and the Sword that enables it is his weapon in Super Smash Bros. Brawl.

Regardless of how the mechanism works in TP (might wanna've used spoiler tags, btw), there's no need to saturate a perfectly good character with a transformation alter-ego like that. Zelda got raped in popularity thanks to Sheik, and now ZSS is pushing that same envelope (she's looking a little too competent for what's in its very premise is supposed to be a weaker version of Samus). Personally, I'm not even hoping for Sheik's return in Brawl, and I pray for Samus's sanctity...unless players are going to actually bother to switch between the two characters from time to time (rather than the exclusive Sheik play seen in SSBM tournaments), transformations are pointless; they might as well be seperate characters anyway. They also give more recognition than is due to the alt forms (Sheik is all but outdated now, and I doubt Wolf Link will become a staple of the series either).

What I wouldn't mind would be if players were given only limited control over transformations. For example, Samus could be given a supremely potent Super Smash, but be forced to be in a definitively weaker state (enter the true nature of ZSS) for a time afterwards before reverting to the more competent, sutited form. Another idea that's been floating around in my head for a while now is transformation as Super Smash moves, specifically in regard to the prospect of Ganondorf transforming into Ganon (both recurring, equally significant entities in the broad scope of the Zelda series). I just don't want another Sheik fiasco this go-'round.
 

Polursine

Leave my posts alone
IT HIT ME!
Look at the trailer, and you'll see Samus firing a massive attack, right? Maybe that is her Smash attack. Hence watch the video further; her armour falls off. Maybe this is the "certain condition" that is required for Samus to become Zero Suit Samus!

IT'S A CONSPIRACY, I TELLS YA!
 

Spock

Live Long & Prosper
Now, for something relating to the topic. I know all of you want your Sonics and your Shadows and your fanboy desires, but here's somthing rather blunt. If Nintendo wants this game to sell to it's max, they're going to pick somthing other than these characters. Why? Range of Appeal. It was done with Soul Calibur 2, It's being done here.

This is why Snake's a better choice than Sonic. More people familiarize Metal Gear with Sony than with Nintendo. Now, let's say that fans of Metal Gear aren't exactly fans of Super Smash Bros, and vice versa. What can Nintendo do to get more Metal Gear people on their side? Why, I beleive that they can cram Snake into the game! That way, the Metal Gear fans will notice, and pick up a copy of SSBB. On the other hand, Sonic's the other way around, and fans of Sonic tend to be fans of Nintendo franchises, and vice versa, so they're going to buy SSBB whether or not it has Sonic. What's going to sell more copies? I think we know. (This can also work in reverse. All the fans of SSBB buy the game, say "Hey, this Snake guy's somthing!", they buy the Metal Gear series. Symbolic Relationship, really.)

Now, I'm not saying we can throw Master Chief in there all willy-nilly, either. There has to be some sort of Connection with Nintendo and the Character in question. Now, here's the big question. What franchises are known to have ties with Nintendo, but are more commonly affiliated with other game systems? Anybody thinking... Square Enix? As a matter of fact, all three of the big Square Enix names, Final Fantasy, Dragon Quest, and Kingdom Hearts, have ties with Nintendo, two of which should be pretty friggin' obvious. However, they're more notably based on Sony systems. If Nintendo wants to draw more people in, this is their best option, if not their ONLY option. Go ahead and naysay this, it dosn't make it any less true.

Another thing to point out; even if Nintendo ignores all indirect ties, FFVII ties into Kingdom Hearts, for example, many of these characters are more useable than Sonic ever will be. For example, Let's compare, say, Jessica from DQ8 to the Blue Rodent. Ignoring Chaos Emerald crap (Godmodder's dream come true...), Sonic can run fast. Sure, it could work to some extent, but there'll have to be a lot of improvising. Jessica? She can use an arsinal of different weapons (Whips, Staves, Knives, to name a few), She's a gifted Sorceress, AND she can use sex appeal to her advantage. Automatically more useable than Sonic.

I might drum up some movesets for my pick of characters later, but for now, I'm done.

That alone convinces me that Crash will be in this game. After all, the original trilogy was gonna be on the N64, that is if it used discs instead of cartridges. And while Crash still has Sony and Microsoft restricted titles, his Nintendo restricted ones have made a [rather bad] comeback with CBB. His GBA titles may not be canon, but they were unmistakenly excellent.
 

Bulk

Well-Known Member
A few things.

1) I really don't see why they'd change such an important and iconic character like Link so drastically. I can see people not playing as him becuase they wouldn't want to loose a move to be Minda & WolfLink, or be forced to play as them. Therefore, if they are included, I wouldn't be surprised if they are their seperate own character.

Also, in OoT, Link could change back to Young Link pretty much whenever he wanted but but you don't see anyone wanting those two characters united.

2) NO TINGLE! No matter how popular he is, even if he gets a game based off him, he has little to base moves on. There are far more deerving characters like Vaati, Minda & WolfLink, Skull Kid (with Majora's Mask) and WWLink. To me, he's like the Waluigi of Zelda. He doesn't need to be there, but he is. Plus he's got a small fanbase.

3) Polursine - If you had read the bio I did for Samus, you would've seen I already mentioned this. BTW, I AM doing Pit, just don't really have masses of time on my hands.

Remeber to keep the spoilers up for games that aren't released everywhere yet.
 

Polursine

Leave my posts alone
3) Polursine - If you had read the bio I did for Samus, you would've seen I already mentioned this. BTW, I AM doing Pit, just don't really have masses of time on my hands./QUOTE]

Linkie please. Me=lazy, plus, narrowing it down would be a bit hard.
 

Bulk

Well-Known Member
No! You lazy ****! find it yourself. I didn't do all this work for you to be a lazy arse and not bother to find it yourself.

UPDATE!
- Added an "Educated Guess on the Release Date" to the first page.

I AM doing Pit...
 

Bulk

Well-Known Member
Pit

pit.jpg

Name: Pit
First Appearance: Kid Icarus (NES)
Series Clasification: Kid Icarus Series
Symbol: A Bow and Arrow [
world_b_18.gif
]
Known Move set:Here are Pit's confirmed moves.
B - Palutena Arrow - Pit fires an arrow made of light. It is a very quick attack that can be controlled by teh player as the arrow soars off.
B^ - Wings of Icarus - This move acts as Pit's "3rd" jump. I say 3rd but as Pit can jump numerous times anyway, this is more of a final jump. Pit soars into the air quickly one last time and gains good hight.
~ Crawl: ?
~ Entrance: ?
~ Final Smash: ?
Pictures:
pit_070525a.jpg
pit_070525b.jpg

pit_070525c.jpg
pit_070525d.jpg

Notes: I thought I might as well throw in a picture or two of what Pit used to look like, so you can see how much he’s changed.

[IMG200]http://upload.wikimedia.org/wikipedia/en/d/d1/Pit2.jpg[/IMG200][IMG200]http://upload.wikimedia.org/wikipedia/en/f/ff/Image-Pit3.jpg[/IMG200]

As you can see, Pit has changed a hell of a lot, and I love it. He looks like a kick arse character and it’s brilliant. I had a VERY strong inkling that he’d be in SSBB and he is FAR better than I imagined. The attention to detail is very nice and he actually looks like he could pack a punch. His ability to jump several times looks very useful and he looks like a brilliant Meta Knight rival. I have VERY high hopes for Pit.
 
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Smile Guy

Keep Smiling...
I really don't see why they'd change such an important and iconic character like Link so drastically. I can see people not playing as him becuase they wouldn't want to loose a move to be Minda & WolfLink, or be forced to play as them. Therefore, if they are included, I wouldn't be surprised if they are their seperate own character.

I agree!

Link's moveset is divine, and while I'm usually all for change, I don't want Link to change and have no bombs or whatever. Instead, I'm all for Midna to be her own character, and for her to be able to call on the powers of Wolf Link with a move of hers wasted. Midna zooming around with her Twilight abilities or Midna on top of Wolf Link with biting abilities would be INCREDIBLE!

Bulk said:
NO TINGLE! No matter how popular he is, even if he gets a game based off him, he has little to base moves on. There are far more deerving characters like Vaati, Minda & WolfLink, Skull Kid (with Majora's Mask) and WWLink. To me, he's like the Waluigi of Zelda. He doesn't need to be there, but he is. Plus he's got a small fanbase.

I disagree!

He's hated by a lot of people, but I believe he's secretly loved. Unlike what you said, I believe his moveset could be very nice and would be a welcome addition as it would mean Link would finally be able to kick his spandax-clothed butt out of here!!!

I've said this before (but I'm saying it again), my Zelda character list remains:

Link
Zelda
Ganondorf
Cel-Shaded Link
Midna + Wolf Link
Tingle
 

Bulk

Well-Known Member
Whereas my list goes.

Link
Zelda (transforms to Shiek)
Shiek (transforms to Zelda)
Ganondorf (new moves, some sword based)
WWLink
Minda & WolfLink
Vaati
Skull Kid (with Majora's Mask)

That's 8 characters for one of Nintendo's biggest series. And that actually includes characters from:

Twilight Princess (Link, Minda & WolfLink)
Majora's Mask (Skull Kid)
Ocarina of Time (Zelda, Shiek and Ganondorf)
The Wind Waker (WWLink)
The Minish Cap (WWLink and Vaati)
Four Swords/ Four Swords Adventures (WWLink and Vaati)
Phantom Hourglass (WWLink)

I don't know much about the original games and the GBC games but I'm sure Link covers them.
 

Blitza_Elevoli

Platium Rank
Warning: LONG quote ahead
I decided to do Tyrouge, seeing as he's a natural fighter. I even put some USE into shield breaking xD Anyways, Tyrouge is able to 'Evolve' into any Hitmon, but only one at a time, and the evolution goes away after being KO'd.
Tyrouge
Normal: Normal Tyrouge
Red: Backwards Baseball hat
Blue: Blue Arm and head bands
Green: Green Arm and Head bands
Yellow: Gold Champion belt (like WWE belt)
Traits continue after Ty -> Hitmon
hitmonssbbstatsbx3.png



B:
Tyrouge, Chan: Big Punch (Powerful Punch, .5 seconds of lag)
Lee, Top: Big Kick (Powerful Kick, .5 seconds of lag)

B [Hold]:
Tyrouge, Chan, Top: Focus Punch (Like Marth’s B-Hold)
Lee: Super Kick (Same but kicks)

B>:
Tyrouge, Chan: Mach Punch (Hits opponent from a distance at high speed)
Lee: Jump Kick (Fast flying kick. If misses user takes 1% damage)
Top: Rapid Spin (Spins quickly in the direction, blocks projectiles)

B^:
Chan: Sky Uppercut (Like Mario’s, rapid hit. Doubles as jump-booster)
Tyrouge, Top: High Jump + Bicycle-Kick (If near enemy, hit enemy up, then jumps up after and hits hard. If no enemy, used as jump-booster)
Lee: High Kick (Jumps high, even on air, and does 2 quick front-flip kicks)

Bv:
Tyrouge, Chan: Crouch-Punch (Crouches down and repeatedly punches for about 2 seconds)
Lee: Low Kick (Like Dr. Mario’s Bv)
Top: Stationary Spin (Like Rapid Spin, but in one place for 2 seconds)

A:
Tyrouge, Chan: Punch
Lee, Top: Kick

AA:
Tyrouge, Chan: Double Punch
Lee: Knee + Kick
Top: Double Kick

AAA:
Tyrouge: Kick-Punch (Quickly does Kick-Punch-Kick-Punch
Chan: Quad Punch (4 Fast Punches)
Lee: Knee + Rapid Kick (Knees and quickly kicks 3 times)
Top: Rapid Kick (Quickly kicks 4 times)

A>:
Tyrouge, Chan: Running Punch (Runs forward and punches when stops)
Lee, Top: Running Kick (Same but with kick)

A^:
Tyrouge, Lee, Top: Bicycle Kick
Chan: Upward Punch

Av:

Same as Bv for all

Smash A>:
Tyrouge, Chan: Ice Punch (Freezes receiver for 2 seconds)
Lee, Top: Rolling Kick (Hit enemies on both sides of the user)

Smash A^:

All: Upward Drill (Hit’s the receiver 10-15 times upward. Power is based on User‘s %. Higher %, Higher Damage)

Smash Av:

Tyrouge, Chan: Downward Fire Punch (Sets ground on fire, damaging all that walks on it other than the user for 2 seconds)
Lee, Top: Defense Spin (Similar to Hyuga Negi’s Divination Whirl technique: the user spins and block most attacks and deals damage back to the attacker)

L-Shield: If breaks, Tyrouge turns into Hitmonchan until he is KO’d;107;
R-Shield: If breaks, Tyrouge turns into Hitmonlee until he’s KO’d;106;
v+R/L-Shield: If breaks Tyrouge turns into Hitmontop until he’s KO’d;237;
R/L-Shield: When a Hitmon, Shield Breaking de-evolves back to Tyrouge;236;
Note: The new Hitmon/Tyrouge is still temporarily Disable’d

Crawl:
All: Gets down like a track runner at the starting line, then kicks themselves and dives down.

Taunt:
Tyrouge: Back flip then says it name
Chan: Boxing Stance, says it’s name
Lee: Does a Rapid Kick then call out it’s name
Top: Spins and calls it’s name

Entrance:
Classic Pokéball

Super Smash:
Tyrouge, Chan: Ultimate Punching Sequence (Uppercuts the enemy, then throws them onto the ground, then continuously puches them)
Lee: Ultimate Kicking Sequence (Bicycle kicks the enemy up, then [while the enemy is in the air], continually and rapidly kicks them in the air)
Top: Ultimate Spin (Similar to Ultimate Kicking Sequence, but the aerial kicks are rapid spin-kicking)
So, Rouge and Chan has near-same move-sets, as do Top and Lee. The Evolution part can even out the battle if the user of this character is the underdog. I couldn't find a good picture, but i bet all/most of you know what Tyrouge looks like
;236;;106;;107;;237;
 

jellsprout

Well-Known Member
A few things.

1) I really don't see why they'd change such an important and iconic character like Link so drastically. I can see people not playing as him becuase they wouldn't want to loose a move to be Minda & WolfLink, or be forced to play as them. Therefore, if they are included, I wouldn't be surprised if they are their seperate own character.

It is a fact that either Young Link or Adult Link will change. Seeing as Adult Link has already changed into his Twillight Princess form and seeing that Wolf Link is very popular, it wouldn't surprise me if Link would be able to transform in him. Also, it is never said anywhere that one of Link's moves would have to be dropped in order for him to transform into Wolf Link. They could just as well use his Taunt for that. I mean, they used Kirby's Taunt to make Kirby regain his normal form again.
And also, why would Young Link have to change and not Adult Link?
And lastly, both Falco and Fox are very popular with their current moves. More people will be dissapointed if one of them changed, yet it is near certain that will happen.

2) NO TINGLE! No matter how popular he is, even if he gets a game based off him, he has little to base moves on. There are far more deerving characters like Vaati, Minda & WolfLink, Skull Kid (with Majora's Mask) and WWLink. To me, he's like the Waluigi of Zelda. He doesn't need to be there, but he is. Plus he's got a small fanbase.


Tingle is very popular. Returning in every single Zelda game since his introduction and even having his own game should be a hint.
And there are too many things wrong with your list of more popular characters. If WW Link will make it in SSBB, he will replace Young Link and not take up a seperate character slot.
Midna&Wolf Link are popular, but they are more popular as a Link transformation than as a seperate character. More people will want Tingle as a seperate character and Wolf Link and Link as the same character than just Wolf Link as a seperate character.
Skull Kid is old. Seeing as the main reason that Blaziken shouldn't get in is that the third gen is over, Skull Kid has zero chance. You may have compared Tingle to Waluigi, but Skull Kid is easily comparable to Wart, a single last boss to a game released ages ago. And you got to admit, Waluigi has a higher chance of getting in than Wart.
Vaati is the only one on that list I agree with. But seeing as there will probably be two new seperate Zelda characters, it makes sence that Tingle would be the other one.

Tingle has many moves. He has the Tingle Bomb, he has his balloon, he has the Tingle Shield, he has his potions. And also remember that Captain Falcon got a moveset made out of nothing.
 

RemovedxShadow

Expert Trainer
I know that I'm definitely going to be using Pit. Is anyone else planning on playing with him? If not, then who are you going to use?




P.S. Sorry if this has already been brought up.
 

Boo

PMD 2 FTW
Ill be using Fox,Link,Meta Knight, and Mario. I was good with them in previous games, and I like Meta Knight.
 
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