Ideas for a Wind Waker stage... because it just has to happen:
1. Tetra's Ship
A-hoy, m'hearties! Brawling atop a pirate ship is certainly going to be mighty fun time especially when it's set to the backdrop of the brilliant Wind Waker. So, I reckon it would be nice if the ship sailed around a couple of the more well-known islands from the Wind Waker, primarily Outset Island, Windfall Island, Tower of the Gods, and Forsaken Fortress. Some who know me may find it hypocritical that a level would focus so much on "just backgrounds" when you know I don't like that... but there is more to this level.
It consists of a usual layout of a boat with two raised platforms at the side to represent where you steer the ship and the other side for symmetry, right? The lowered area in the middle is the largest area where most of the brawling takes place. The lookout area is a hard-to-reach small platform area that can be used tactically with some attacks. Occassionally, the King of Red Lions will appear as a temporary platform as well.
So, I said there was more to this level than just a nice layout and pretty backgrounds. Well, Battlefield has a day/night system, Yoshi's Island has a seasons system, Smashville uses the Wii's internal clock for events, Tetra's ship uses weather. Sure it can be nice and sunny and the level plays out normally, but when it rains it rains making the arena slippery and more difficult to see. Oh and the wind can effect players too as they struggle to avoid being blown away. There's also a day night system but it's less advanced than Battlefield's one. Seagulls can swoop onto the arena as attacking players and maybe for comic effect they can lift off the lighter ones (we all want to see Kirby being carried away by seagulls)... though this is just for comic effect and the player can easier shake away whenever.
Your thoughts?