This team was created by analyzing metagame factors, combined with hours of mixing and matching, to find a team that works perfectly with itself and in opposition of the rest of the metagame. It has an insane amount of defense, but with enough damage dealing to make it immediately threatening.
The goals of the team were:
- Synergy - no overall weaknesses to any type, no type move goes unopposed, and no weaknesses to common type combinations
- Hazards - the team needed to have all hazards in play, and be able to keep them there, which necessitates a Spin-blocker.
- Support - the team needed screens for additional defense, a wish passer, a Rapid Spinner, and a status-clearing cleric.
- Sweeping - within this defensive framework, the team had to have a way to still cause terror on a switch in, break walls, and prevent stat-boosting
With all of these parameters in mind, I searched for the best combination of pokemon. Vaporeon, Darmanitan, Mienshao and Jellicent came up several times, but due to synergy, the top concern, they were not used. I fully believe that to use them, I would have had to abandon some of the team's other objectives.
This is by far the most planned, calculated team I have ever made.
First Look:
The Team:
Magnezone @ Wet Rock
Ability: Magnet Pull
Nature: Modest
EVs: 252 HP, 252 SpA, 4 SpDef
-Rain Dance
-Volt Switch
-Thunderbolt
-Hidden Power [Fighting]
Magnezone's typing makes it naturally resist special moves, and its stats take care of defense. It synergically helps the team, protecting it from Psychic, Rock, and Electric moves, as well as threats such as Forretress, Skarmory, and Ferrothorn. HP Fighting is a reliable alternative to HP Fire that I can use in rain. Rain Dance, although not a crucial strategy for my team, has obvious benefits for Tentacruel and Ferrothorn, destroys weather teams and teams too reliant on fire, and gives me a distinct advantage. It's just another trick up my sleeve.
Tentacruel @ Black Sludge
Ability: Rain Dish
Nature: Bold
EVs: 252 HP, 252 Def, 4 SpDef
- Toxic Spikes
- Rapid Spin
- Surf
- Ice Beam
Tentacruel makes a perfect match when combined with Ferrothorn. It matched my hopes so well that I couldn't believe my eyes. They cover each other's weaknesses, both do well in rain, supply different, complimenting hazards, defend each other on the physical-special spectrum, and both provide unique but needed support. I don't know why I don't see them on teams together more often. Their combination solved my spinner and hazard problem completely. This is a pretty standard Tentacruel set, with Surf rather than Scald because I'm hoping to keep up the Toxic Spikes.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP, 252 SpDef, 4 Def
- Protect
- Spikes
- Leech Seed
- Power Whip
There's nothing special about this Ferrothorn set. This is actually the first team in which I've ever considered using Ferrothorn. This is also my first really defensive team as well, and now I see why Ferrothorn is so common on them. It's almost impossible to KO this thing, especially if you have Wish support. Rain also helps, but it's not essential.
Gengar @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 SpAtk, 252 Spe, 4 HP
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
My spin-blocker (the only OU ghost aside from Jellicent) is also my special sweeper, the pokemon I employ to get rid of annoyances like Mienshao, Tyranitar, Reuniclus, and other such threats. Its movepool is centered around taking out rapid spinners, and HP Ice easily deals with the likes of Donphan. Thunderbolt takes out Gyarados, Starmie, and Tentacruel.
Blissey @ Mental Herb
Ability: Natural Cure
Nature: Bold
EVs: 252 HP, 252 Def, 4 SpDef
- Heal Bell
- Wish
- Protect
- Stealth Rock
Blissey is entirely support, but with the help of Tentacruel, it can toxic-stall any non-flying type. Otherwise, it just helps out the rest of the team, wishing everyone well and providing a soothing chime.
Tornadus @ Choice Scarf
Ability: Defiant, once it's out, but until then, Prankster
Nature: Naive
EVs: 252 Atk, 252 Spe, 4 SpAtk
- U-Turn
- Brick Break
- Crunch
- Hurricane
How fast is Tornadus with a Choice Scarf?
Last Look:
Well, that's my team. I personally think it's great, and it hasn't failed me yet. I view this as almost the epitome of a defensive team, durable but able to dish out damage. All rates, opinions, changes, and substitutions are welcomed.
The goals of the team were:
- Synergy - no overall weaknesses to any type, no type move goes unopposed, and no weaknesses to common type combinations
- Hazards - the team needed to have all hazards in play, and be able to keep them there, which necessitates a Spin-blocker.
- Support - the team needed screens for additional defense, a wish passer, a Rapid Spinner, and a status-clearing cleric.
- Sweeping - within this defensive framework, the team had to have a way to still cause terror on a switch in, break walls, and prevent stat-boosting
With all of these parameters in mind, I searched for the best combination of pokemon. Vaporeon, Darmanitan, Mienshao and Jellicent came up several times, but due to synergy, the top concern, they were not used. I fully believe that to use them, I would have had to abandon some of the team's other objectives.
This is by far the most planned, calculated team I have ever made.
First Look:
The Team:
Magnezone @ Wet Rock
Ability: Magnet Pull
Nature: Modest
EVs: 252 HP, 252 SpA, 4 SpDef
-Rain Dance
-Volt Switch
-Thunderbolt
-Hidden Power [Fighting]
Magnezone's typing makes it naturally resist special moves, and its stats take care of defense. It synergically helps the team, protecting it from Psychic, Rock, and Electric moves, as well as threats such as Forretress, Skarmory, and Ferrothorn. HP Fighting is a reliable alternative to HP Fire that I can use in rain. Rain Dance, although not a crucial strategy for my team, has obvious benefits for Tentacruel and Ferrothorn, destroys weather teams and teams too reliant on fire, and gives me a distinct advantage. It's just another trick up my sleeve.
Tentacruel @ Black Sludge
Ability: Rain Dish
Nature: Bold
EVs: 252 HP, 252 Def, 4 SpDef
- Toxic Spikes
- Rapid Spin
- Surf
- Ice Beam
Tentacruel makes a perfect match when combined with Ferrothorn. It matched my hopes so well that I couldn't believe my eyes. They cover each other's weaknesses, both do well in rain, supply different, complimenting hazards, defend each other on the physical-special spectrum, and both provide unique but needed support. I don't know why I don't see them on teams together more often. Their combination solved my spinner and hazard problem completely. This is a pretty standard Tentacruel set, with Surf rather than Scald because I'm hoping to keep up the Toxic Spikes.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP, 252 SpDef, 4 Def
- Protect
- Spikes
- Leech Seed
- Power Whip
There's nothing special about this Ferrothorn set. This is actually the first team in which I've ever considered using Ferrothorn. This is also my first really defensive team as well, and now I see why Ferrothorn is so common on them. It's almost impossible to KO this thing, especially if you have Wish support. Rain also helps, but it's not essential.
Gengar @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 SpAtk, 252 Spe, 4 HP
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
My spin-blocker (the only OU ghost aside from Jellicent) is also my special sweeper, the pokemon I employ to get rid of annoyances like Mienshao, Tyranitar, Reuniclus, and other such threats. Its movepool is centered around taking out rapid spinners, and HP Ice easily deals with the likes of Donphan. Thunderbolt takes out Gyarados, Starmie, and Tentacruel.
Blissey @ Mental Herb
Ability: Natural Cure
Nature: Bold
EVs: 252 HP, 252 Def, 4 SpDef
- Heal Bell
- Wish
- Protect
- Stealth Rock
Blissey is entirely support, but with the help of Tentacruel, it can toxic-stall any non-flying type. Otherwise, it just helps out the rest of the team, wishing everyone well and providing a soothing chime.
Tornadus @ Choice Scarf
Ability: Defiant, once it's out, but until then, Prankster
Nature: Naive
EVs: 252 Atk, 252 Spe, 4 SpAtk
- U-Turn
- Brick Break
- Crunch
- Hurricane
How fast is Tornadus with a Choice Scarf?
Tornadus is the fastest thing I have ever felt the urge to put a Choice Scarf on, but it's countering abilities are scary. With a Scarf, Tornadus outspeeds Ninjask, Deoxys-S, All +1 DD dragons, +2 DD Scrafty or Tyranitar, +2 Shell Smash Cloyster, +2 Agility Metagross, and anything with a scarf including the dreaded Latios. In the time it took you to read this paragraph, my Tornadus has circled the earth twice. Usually, I send it in, deliver a massively powerful U-Turn, and retreat again, taking out Reuniclus or Latios or whatever. Its other moves are for coverage. Hurricane is its most powerful move by far, even with only 4 SpA EVs, and with the possibility of rain, it seemed like a good idea.Flavor Text said:It zooms through the sky at 200 mph.
Last Look:
Well, that's my team. I personally think it's great, and it hasn't failed me yet. I view this as almost the epitome of a defensive team, durable but able to dish out damage. All rates, opinions, changes, and substitutions are welcomed.
Last edited: