AbsolKnight66
The Knight of Dark
My team, or what I plan to have.
;389; Torterra w/Meadow Plate
Naive Nature
-Earthquake
-Seed Bomb
-Crunch
-Wood Hammer
I decided against Super Power for this Torterra because I didn't like the Attack and defense drop. Earthquake is a powerful STAB, and Seed Bomb and Wood Hammer take full adavantage of Torterra's monsterous attack. Crunch gives me coverage against Psychic and Ghost type Pokemon.
;430; Honchkrow w/Dread Plate
Timid Nature
-Nasty Plot
-Dark Pulse
-Heat Wave
-Shadow Ball
Honchkrow is for its great Sp. Att, and plus Nasty Plot, it can be a beast ingame. Dark Pulse is for STAB, and the chance of flinch won't hurt. Heat Wave is to cover Ice-types and Grass types who are trying to interfere. Shadow Ball is great against Psychic types, but I'm thinking of giving this Psychic.
;445; Garchomp w/Draco Plate
Adamant Nature
-Earthquake
-Dragon Claw
-Crunch
-Fire Fang
Garchomp is a great member of my team, as it gives me the dragon-type coverage, and it has Fire Fang for ice-types. Crunch is for type coverage against Froslass and other ghosts, plus the advantage over Psychic-types would help. Earthquake and Dragon Claw are reliable STABs.
;448; Lucario w/Quick Claw
Modest Nature
-Aura Sphere
-Psychic
-Shadow Ball
-Dark Pulse
My Lucario will take full advantage of its amazing Sp. Att. Aura Sphere is a strong fighting type move, that is Special based. Psychic is for other fighting-type Pokemon, and Shadow Ball is for Froslass, and other ghosts. Dark Pulse is for Psychic types.
;461; Weavile w/Icicle Plate
Jolly Nature
-Ice Punch
-Night Slash
-Brick Break
-Protect
Weavile's amazing speed is handy for the battle. Ice Punch is a handy STAB. Night Slash is a great STAB plus the high crit ratio. Brick Break is for other Weavile, and other steel-types that try to wall Weavile down. Protect is just to be annoying. xD
;469; Yanmega w/Wide Lens
Timid Nature
-Air Slash
-Bug Buzz
-Hypnosis
-Protect
Yanmega uses Protect the first turn to ensure a speed boost. Bug Buzz and Air Slash are reliable STABs, and Hypnosis can give me time to set up another speed boost.
Well, that's my team. Constructive criticize, and it'll help me. And I'm proud since this is my first RMT.
;389; Torterra w/Meadow Plate
Naive Nature
-Earthquake
-Seed Bomb
-Crunch
-Wood Hammer
I decided against Super Power for this Torterra because I didn't like the Attack and defense drop. Earthquake is a powerful STAB, and Seed Bomb and Wood Hammer take full adavantage of Torterra's monsterous attack. Crunch gives me coverage against Psychic and Ghost type Pokemon.
;430; Honchkrow w/Dread Plate
Timid Nature
-Nasty Plot
-Dark Pulse
-Heat Wave
-Shadow Ball
Honchkrow is for its great Sp. Att, and plus Nasty Plot, it can be a beast ingame. Dark Pulse is for STAB, and the chance of flinch won't hurt. Heat Wave is to cover Ice-types and Grass types who are trying to interfere. Shadow Ball is great against Psychic types, but I'm thinking of giving this Psychic.
;445; Garchomp w/Draco Plate
Adamant Nature
-Earthquake
-Dragon Claw
-Crunch
-Fire Fang
Garchomp is a great member of my team, as it gives me the dragon-type coverage, and it has Fire Fang for ice-types. Crunch is for type coverage against Froslass and other ghosts, plus the advantage over Psychic-types would help. Earthquake and Dragon Claw are reliable STABs.
;448; Lucario w/Quick Claw
Modest Nature
-Aura Sphere
-Psychic
-Shadow Ball
-Dark Pulse
My Lucario will take full advantage of its amazing Sp. Att. Aura Sphere is a strong fighting type move, that is Special based. Psychic is for other fighting-type Pokemon, and Shadow Ball is for Froslass, and other ghosts. Dark Pulse is for Psychic types.
;461; Weavile w/Icicle Plate
Jolly Nature
-Ice Punch
-Night Slash
-Brick Break
-Protect
Weavile's amazing speed is handy for the battle. Ice Punch is a handy STAB. Night Slash is a great STAB plus the high crit ratio. Brick Break is for other Weavile, and other steel-types that try to wall Weavile down. Protect is just to be annoying. xD
;469; Yanmega w/Wide Lens
Timid Nature
-Air Slash
-Bug Buzz
-Hypnosis
-Protect
Yanmega uses Protect the first turn to ensure a speed boost. Bug Buzz and Air Slash are reliable STABs, and Hypnosis can give me time to set up another speed boost.
Well, that's my team. Constructive criticize, and it'll help me. And I'm proud since this is my first RMT.