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The Pokémon Royal Rumble X-2

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The Meddler

Never Forget
The Pokémon Royal Rumble X-2

The Pokémon Royal Rumble
X-2_zpsff9bfc1d.png


Table of Contents (1.0)
1.0 Table of Contents
2.0 Introduction
3.0 History
4.0 The Winners Archives
5.0 Objective & How To Play
5.1 The Ultimate Rumble​
6.0 Rules
6.1 Punishment System
6.2 The Banned List​
7.0 General Rumbling Rules
8.0 Registration
9.0 Themes
9.1 How Themes Are Created​
10.0 Styles
10.1 Current Types of Styles
10.2 How Styles Are Created​
11.0 Attacks
11.1 Stamina
11.2 The Attackdex
11.3 Super Effective/Not Very Effective Moves
11.4 STAB
11.5 Recovery
11.6 Resting
11.7 Protecting
11.8 Move Limit
11.9 Move Availability​
12.0 Abilities
12.1 The Abilitydex
12.2 Pokémon's Abilities​
13.0 Status Effects
13.1 The Status Dex​
14.0 Stat Changes
14.1 Speed​
15.0 Stages
15.1 How Stages Are Created
15.2 Stage Points
15.3 Field Effects
15.4 Weather Effects​
16.0 Items
16.1 The Itemdex​
17.0 Refereeing
17.1 Reffing Eligibility
17.2 How To Become a Referee
17.3 Certified Referees​
18.0 Current & Future Rounds
18.1 Current Rounds
18.2 Future Rounds​
19.0 Website
19.1 Chatroom​
20.0 Outroduction
To quickly get to the section that you wish to read, press ctrl + f and then type the number shown beside that section.

Introduction (2.0)

PRR is back and entering its 7th year of existence. After a small step down with the PRR X debacle and the sad departure of Endoplasmic Reticulum, I have saved PRR and brought it back after a monthlong absence. So I, The Meddler, welcome you to another exciting battle, a vicious fight to the top. You can read more about the history in the future when I add the history section. For now, enjoy Pokemon Royal Rumble X-2!

History (3.0)
I II III IV V VI VII VIII IX
February 24th, 2006 was a memorable day in the games section. It was a day where games on Serebii would change forever, and a brand new series of games would be created over the next five years. On February 24th, 2006, Pokémon Royal Rumble was created.

The very first Pokémon Royal Rumble was created by a user named Undertaker88. The premise of the game was simple – ten users signed up as their favourite Pokémon, and attacked other Pokémon to lower their HP and eventually faint them, knocking them out of the rumble. The last Pokémon standing would be declared the winner – in the very first round of PRR, that user was ~*Myuu the Ryuu*~ using Rayquaza. The second round introduced Silent Conversation, the oldest PRR participant still active, who won his first round with Swampert. Round 2 also introduced another very important user – ~Shadow Espeon~, a user who started off as a simple ref, but would later have the greatest impact of any user during PRR’s history. The third round then began, and it was won by a user named Crobatconey, later revealed to be Endoplasmic Reticulum. During Round 4, the idea of the Ultimate Rumble was brought up, where the winners of the first 10 rounds would compete in an ultimate round to determine the greatest rumbler. Round 5 was the round that changed PRR forever, though. ~Shadow Espeon~, being the only ref active, decided that to stop users from overusing powerful moves, created an energy system and a limit of 5 moves per day. However, Round 5 was the last round of the thread, as Undertaker88 had disappeared and ~Shadow Espeon~ was running the whole game, so he decided to start fresh. On April 30th, 2006 – a mere two months after it had been opened – the very first Pokémon Royal Rumble was closed.

One day later, Pokémon Royal Rumble 2 was opened by ~Shadow Espeon~, and as Round 6 began, the game had changed a bit. In addition to the new energy and move limit (which was changed to 3 per day and later on changed to 3 per update), reffings now included a Status Bar and a Field Effects section. Round 7 then introduced the concept of themes for Pokémon you could choose, with the very first theme being Kanto only Pokémon. One of the participants in this round was rotrum, another very active participant in the current PRR. Another competitor was Endoplasmic Reticulum with his current account, and he ended up the winner of this round. Rounds 8 and 9 continued the themes with Johto and Hoenn only Pokémon respectively, and Round 9 introduced yet another important participant – ground tamer, the user considered by many to be the greatest rumbler to date. While he didn’t win that round or the next, he did end up winning Round 11, the round right before the first Ultimate Rumble. It was a very intense rumble, and it ended with ground tamer as the winner, beating out rotrum in a close final match. Now people were vying to win for a spot in the second Ultimate Rumble, and after a mere two rounds after winning the first UR, ground tamer had already won another round and had gained a spot in the second one! However, by the time the next round (Round 15) began, people had noticed that ~Shadow Espeon~ had disappeared, so due to a lack of reffing, the second PRR was closed on February 13th, 2007 – close to a year after the game had been originally created.

It looked like PRR wouldn’t even last a full year, but on August 4th, 2007, ~Shadow Espeon~ made a return with the hilariously misspelled Pokémon Royal Rumbal 3. Long time rumblers who were still active such as Endoplasmic Reticulum, ground tamer and octoboy were excited to compete once again. Round 15 was restarted, but once again it was stopped early due to ~Shadow Espeon~ disappearing. PRR3 closed on September 21st, 2007, not even two months after it had opened. After this quick thread, people were finally accepting that Pokémon Royal Rumble’s three-thread run was over.

…That was until May 4th, 2008, when ~Shadow Espeon~ once again made a very unexpected return, opening The Pokémon Royal Rumble 4. Round 15 was started for the third time, and this time some competitors made an alliance between each other for the first time. One member of this alliance, octoboy, came out the winner, while the other two members of the alliance became 2nd (Endoplasmic Reticulum) and 3rd (crobatman). Seeing how successful this alliance was, two other competitors of Round 16 decided to join – Silent Conversation, who had returned after leaving halfway through PRR2, and The Meddler (then known as The Fad) newcomer who would later own a thread. The alliance proved successful again, as Silent Conversation won Round 16 with Wailord – his second win with a water type. Round 17 gave the alliance its third consecutive win, with Endoplasmic Reticulum winning this round. However, by this time a counter-alliance was being created to oppose the original alliance. During Round 18, ~Shadow Espeon~ started a new project that would later become a very vital part of PRR – the Attackdex, a list that described each attack’s effect in PRR. The original alliance didn’t gain a win again until Round 20, where the final member got a win – The Meddler – but by this point many people were getting annoyed with the whole alliance idea. Round 21 came along, and was very important for three reasons: the implementation of the Protect bar, the creation of the Abilitydex and the how it was won by the cheapest rumbler ever – royo, who reached up to 145 HP and 225 stamina!! This led to putting a maximum on HP and stamina instead of it being unlimited. By Round 22 (in which ground tamer got another Pokémon for the UR2) the alliances were getting too out of hand, so ~Shadow Espeon~ ended them once and for all by banning them. Ultimate Rumble 2 then came around (during which the name energy was changed to stamina), and a mishap involving a tag team round caused confusion and annoyance. However, the UR2 went on and ended with ground tamer winning AGAIN, with other veteran Silent Conversation coming in 3rd. Round 24 started the race to get into the third Ultimate Rumble, and the first one to earn a spot was Silent Conversation with Milotic, a third water type. By the time this round had ended, ~Shadow Espeon~ had left once again, and this time PRR was too successful for everybody to wait for him. So, contestant and ref hoblaph decided he would continue the game series with an all-new thread. Pokémon Royal Rumble 4 was closed on October 16th, 2008, and although it had only lasted five months, it is still considered by many to be the most successful PRR thread.

That same day, The Pokémon Royal Rumble 5 was created, the first rumble thread since PRR2 that was not owned by ~Shadow Espeon~. At this point the game had changed a lot, as veteran players such as Silent Conversation, Endoplasmic Reticulum and ground tamer had now become refs. Unfortunately, some of the other refs were newer to PRR, so redo reffings constantly had to be done. Also at this point, a forum was being used for discussing PRR rules, making suggestions and being storage for the Attackdex and Abilitydex. Three rounds went by during this PRR – ground tamer earning his SIXTH win during one of them – before it became evident that like ~Shadow Espeon~, hoblaph had left Serebii and was not returning. Thus, the ownership of PRR was passed over to the ref who had basically been controlling PRR5 – Silent Conversation. On December 7th, 2008, a fifth Pokémon Royal Rumble thread had been closed.

A few hours after PRR5 had closed, Pokémon Royal Rumble VI was made (because roman numerals are cool!) One of the very important newcomers to this PRR was KnightofRawr, who shocked people with an unexpectedly great reffing and went on to become one of PRR’s most important refs today. This PRR was also far more interactive than most, with non-refs having much more of a say when it came to rules and themes, and even being able to vote in the PRR Awards, an idea created by Master Blastoise. He was also the winner of Round 29, which still holds the record for shortest round in PRR’s existence – a mere THREE reffings! Later on in the thread, ~Shadow Espeon~ surprised everybody by returning to the game, this time as a participant as opposed to an owner. As Round 32 came along, a problem became evident – three of the main refs of PRR6 were all competing, while the few refs who weren’t competing were beginning to drift away from the game. This made that round extremely slow paced, which led to users leaving the thread and general inactivity. Finally, only a few rumblers remained, and there wasn’t enough to get the thread up and running again. The final post of Pokémon Royal Rumble VI was on February 13th, 2010 (making PRR6 the longest PRR thread yet), and this time people were accepting that after all this, PRR was done. This time it had not come to a halt because of a disappearing owner… it had come to a halt because the game was no longer popular.

However, four months later – June 18th, 2010, to be exact – KnightofRawr decided he would try to get the game back with Pokémon Royal Rumble VII. Round 32 was restarted and completed, and a new round began. It looked like PRR could potentially be back, but with the sudden departure of the owner and co-owner of the game – KnightofRawr and Robotic Wind (then known as .Wind.) – the game couldn’t continue, so by October 16th, 2010, it too had closed. Amazingly, though, only two days later, Robotic Wind decided to come back and continue PRR with Pokémon Royal Rumble VIII. Unfortunately, Robotic Wind realized the hard way he had left PRR for a reason, so this thread dragged on in the signups of its first round for two whole months. Participant winder222 tried to convince people to stay with PRR by making a motivating post on December 23rd, 2010, but clearly it was not motivating enough, because the thread died immediately after. At this point, the people who still thought Pokémon Royal Rumble could stay an active part of SPPf games realized that it was completely hopeless – Pokémon Royal Rumble was gone forever.

2011 arrived and there was no sign of PRR ever making a comeback. Silent Conversation and Endoplasmic Reticulum realized this, so on April Fools’, they decided to jokingly pretend that the game was returning, announcing this in their signatures. One participant since PRR4, The Meddler, noticed this and got excited for its return. When Silent Conversation and Endoplasmic Reticulum informed him it was just an April Fools’ joke, The Meddler decided that now that the thought of PRR returning was in his head, he couldn’t stop it. So, on April 2nd, 2011, he created Pokémon Royal Rumble IX. Endoplasmic Reticulum decided to give the game another chance and soon after Silent Conversation did too, so with veterans and newcomers in the mix, it looked like PRR was finally back as a success. However, things took a very sudden turn for the worst when The Meddler got banned almost immediately after opening the thread, so the thread was forced to close on April 17th, 2011. But then, on May 24th, 2011 the same thread got re-opened and PRR9 continued like it had never left. Three rounds went by in the thread – one of them leading to Silent Conversation’s FOURTH win with a water type – until The Meddler got permanently banned for all of his alternate accounts he had made on SPPf. However, not wanting the game to die once again, The Meddler passed on ownership to Endoplasmic Reticulum before he was banned.

It took over a day for the new PRR to come up, but the delay was worth it and on July 21st, 2011 came The Pokémon Royal Rumble
small-x-7.png
. With the tenth Pokémon Royal Rumble came a completely revamped opening post, transforming the previous simple guideline on how to play in to a rulebook of the game going over every single thing in great detail. This proved high risk, high reward as it brought plenty new players in, but also turned many away.

However, the attempt at the games’ fresh new start at first proved not successful as the rounds were either incredibly hectic, or incredibly drawn out, and sometimes both. This was proved by the second round of the thread that The Meddler won which took barely under two months to finish. The worst example of this problem came when THE ULTIMATE RUMBLE #3 began.

The ULTIMATE RUMBLE #3 was an interesting rumble, as Endoplasmic Reticulum wished to put on the best show for it and really display its importance. As a result, participants had unlimited time to come on and post their command. This proved to be a bad idea due to participant Master Blastoise, who would only come on every two weeks or so to post his command. This caused the ULTIMATE RUMBLE #3 to be extraordinarily slow, and after two months, the rounds planned to be after the UR3 started while it was still going on. Eventually six months later, in the middle of the UR4 going on, Silent Conversation was crowned the winner of the UR3.

Meanwhile, the rounds that were going on during the UR3 were incredibly important as well. Many of the old players had left, leaving very few of them left. This caused many of the new players to have more opportunities to get better and practice. This was first started by the round that occurred right after the UR3; PRR’s ever first round where winners were not allowed to participate. Afterwards, the newbies started to get better and better at the game, with some of them rising to power and even becoming incredible assets to the game with the old ones gone, such as Charze, RubyXIII, and YDT. YDT especially was important as it was found he was the best out of anyone to create stages, and was thus named the chief of stages. This gave him power in creating the stages and also created the stage shop [see sec. 15.2].

Along with the new players, many old players returned after long absences, including Gryoine, Sigh, and ground tamer during the UR5.

Another important addition to PRR was the implementation of the chatroom. This is where players gathered to talk to each other. At first it was mainly PRR based, but the longer it lasted the more and more people grew to know each other and eventually became a close group of friends. Not only did this help players become more involved and passionate about the game, but it made a bunch of random strangers become close.

The UR4 was eventually conducted, and it was much shorter than the UR3. The UR4 started out fast, with 4 people fainting on the first turn and Endoplasmic Reticulum fainting shortly after, but The Meddler came out on top.

The summer then caused PRR to enter high speed motion with most rounds lasting a little over a week. The Meddler retired after his UR win, leaving the season to be nearly dominated by players of this era besides Endoplasmic Reticulum, Sigh, and Gryoine, a player since PRR4, got his first two wins. With that, Charze became the first newbie to win a UR with his UR5 win. The following season then began and after one round was done things made a turn for the worse.

Much like The Meddler himself, Endoplasmic Reticulum had got banned for making several alternate accounts as well as a rough history with the rules. This caused PRRX to be closed on December 5th, 2012. PRRX was an iconic, revolutionary game, for the franchise as not only was it the longest and most active game of the series, but it expanded and found a major fanbase as well as forging a tight community. Unlike PRR9, the next game could not be made immediately afterwards as the mods wished to give PRR a break due to ER evading ban and the circumstances of his banning. That break lasted exactly a month, and on Janurary 5th, 2013 The Meddler decide to revive PRR from the ashes once again after a month of consulting and reasoning with the mods. Pokemon Royal Rumble X-2 was born.

And that brings us back to where we are right now – The Pokémon Royal Rumble X-2. The community is the same, the rounds are the same. The closing of what was such an iconic game that it was named Serebii's Best Game may have dampened things, but hopefully this game will continue things as if it never left as well as continuing its legacy.

The Winners Archives (4.0)

There have been many previous winners for the Pokémon Royal Rumble. Here is a list of all them and their Pokémon. This list will be up to date, so whenever someone in this thread wins, it will be added here. Take a look:
Round 1

~*Myuu the Ryuu*~


Round 2

Silent Conversation


Round 3

Endoplasmic Reticulum


Round 4

i dont know 2 A.K.A. quilava lover


Round 5

The Benmeister


Round 6

pyroboi27


Round 7
Round Theme - Back to Beginnings: Part 1 (All 1st Gens)

Endoplasmic Reticulum


Round 8
Round Theme - Johto Galore: Part 1 (All 2nd Gens)

Chancellor Hivemind.


Round 9
Round Theme - A Walk Through Hoenn: Part 1 (All 3rd Gens)

i dont know 2 A.K.A. quilava lover


Round 10
Round Theme - A Beautiful Contest (All Pokémon Classified as Beautiful)

rotrum


Round 11
Round Theme - Double Trouble (All Dual Types)

ground tamer


Round 12
THE ULTIMATE RUMBLE #1
3rd: Draco Malfoy with Swampert
2nd: rotrum with Kyogre

ground tamer


Round 13

snorlaxlife24


Round 14
Round Theme - Sinnoh Exclusive: Part 1 (All 4th Gens)

ground tamer


Round 15

octoboy


Round 16
Round Theme - A Night Under the Ocean (All Water Types)

Silent Conversation


Round 17
Round Theme - Back to Beginnings: Part 2 (All 1st Gens)

Endoplasmic Reticulum


Round 18 (Tag Team Style)
Round Theme - Couple's Night Out (All Counterpart Pokémon)
&
ray2020


Round 19
Round Theme - You Never See the Weaklings (All NU Pokémon)

Sigh


Round 20
Round Theme - Johto Galore: Part 2 (All 2nd Gens)

The Meddler


Round 21
Round Theme - Thunder & Lightning: Part 1 (All Legendaries)

royo


Round 22
Round Theme - Heavy Metal (All Steel Types)

ground tamer


Round 23
THE ULTIMATE RUMBLE #2
3rd: Silent Conversation with Wailord
2nd: ray2020 with Magmortar

ground tamer


Round 24
Round Theme – Adaption is for the Best (All Evolved Pokémon)

Silent Conversation


Round 25
Round Theme – Battle of the Beasts: Part 1 (All Dragon Types)

rotrum


Round 26
Round Theme - A Walk Through Hoenn: Part 2 (All 3rd Gens)

Master Blastoise


Round 27

ground tamer


Round 28
Round Theme - Welcome to the Forest (All Forest Pokémon)

pokemonmaster3.0


Round 29
Round Theme - Quadruplets (All Four-Legged Pokémon)

Master Blastoise


Round 30
Round Theme - Following the Leaders (All Gym Leader + Elite 4 Pokémon)

surfer treecko


Round 31 (Tournament Style)
Round Theme - Super Smash Bros. Rumble (All Pokémon in Super Smash Bros. (not just characters))

Will-Powered Spriter


Round 32
Round Theme - Trademark (All Pokémon With Signature Moves/Abilities)

TehBrawlGuy~


Round 33

Dittoman97


Round 34
Round Theme - A Season Spent in Unova: Part 1 (All 5th Gens)

Silent Conversation


Round 35
Round Theme - All Blobs to the Arena: Part 1 (All Dittos That Randomly Transform)

YDT


Round 36
Round theme - No Getting 120 HP This Time! (All Pokémon That Cannot Learn Any Healing Moves)

KnightofRawr


Round 37
Round Theme - No Resting Allowed (All Pokémon That Do Not Know Rest And/Or Have Their Abilities As Vital Spirit Or Insomnia)

YDT


Round 38 (Tournament Style)
Round Theme - Thunder & Lighting: Part 2 (All Legendaries)

The Meddler


Round 39
Round Theme - Ready, Set, Explode (All Pokémon That Know Selfdestruct or Explosion)

rotrum


Round 40
Round Theme - THE ULTIMATE RUMBLE #3
3rd: YDT with Lillipup
2nd: Master Blastoise with Absol

Silent Conversation


Round 41
Round Theme - A Winners' Admirers (All Pokémon That Have Won A Rumble)

Rayquaza is green


Round 42
Round Theme - Reffing the Choice (All Ref Chosen Pokémon)

The Meddler


Round 43
Round Theme - Single File (All Pure Types)

Charze


Round 44
Round Theme - Sinnoh Exclusive: Part 2 (All 4th Gens)

Rotom310


Round 45 (Alliance Style)
Round Theme - Ladies and Gents (All Gender Exclusive Pokémon)

Ace of Shades


Round 46
Round Theme - Shakin' 'n' Quakin' (All Ground Types)

1ns3rtNameHere


Round 47
Round Theme - Look Ma, No Ground (All Pokémon With The Ability Levitate)

Endoplasmic Reticulum


Round 48
Round Theme - Keep Dreaming (All Pokémon That Can Be Found In The Dream World)

YDT


Round 49

HydroSwampert


Round 50 (INSANE Style)
Round Theme - Battle of the Beasts: Part 2 (All Dragon Types)

Rayquaza is green


Round 51
Round Theme - THE ULTIMATE RUMBLE #4
3rd: HydroSwampert with Crawdaunt
2nd: Ace of Shades with Mandibuzz

The Meddler


Round 52
Round Theme - All Blobs to the Arena: Part 2 (All Dittos That Randomly Transform)

HydroSwampert


Round 53
Round Theme - Mirror, Mirror (All Pokémon That Know Counter or Mirror Coat)

Charze


Round 54

Sir DJ


Round 55
Round Theme - It's Super Effective! (All Pokémon That Have 4x Weaknesses)

Sigh


Round 56 (Upgrade Style)
Round Theme - Nice N' Simple (All Pokémon That Evolve By Level Up)

Ruby XIII


Round 57
Round Theme - A Ghost of a Chance (All Ghost Types)

Endoplasmic Reticulum


Round 58
Round Theme - A Season Spent in Unova: Part 2 (All 5th Gens)

Gryoine


Round 59
Round Theme - Stick to the Beat (All Pokémon That Know Metronome)

Charze


Round 60
Round Theme - Veterans Day (All Pokémon That Have Been Used By Veterans)

Gryghaim


Round 61
Round Theme - Unoriginality – Unallowed (All Pokémon That Never Have Been Used)

Gryoine


Round 62
Round Theme - THE ULTIMATE RUMBLE #5
3rd: Gryoine with Emolga
2nd: Endoplasmic Reticulum with Dusknoir

Charze


Round 63 (Upgrade Style)
Round Theme - Back to Beginnings: Part 3 (All 1st Gens)

Sigh


Round 64 (Tournament Style)
Round Theme - Johto Galore: Part 3 (All 2nd Gens)

Sir DJ


Round 65 (Tag Team Style)
Round Theme - A Walk Through Hoenn: Part 3 (All 3rd Gens)
&
YDT


Round 66 (Alliance Style)
Round Theme - Sinnoh Exclusive: Part 3 (All 4th Gens)

Mug


Round 67 (INSANE Style)
Round Theme - A Season Spent In Unova: Part 3 (All 5th Gens)

Sigh


Round 68

Gryghaim


Round 69
Round Theme - Slow And Steady (All Pokemon That Cannot Boost Their Speed)

Grim Heaper


Round 70
Round Theme - Anime Desu Desu! (Pokemon Used By Main Characters In The Anime)

Digipoke


Round 71
Round Theme - Normal Kombat (Normal Types)

Shazdar


Round 72
Round Theme - Only Human (All Human Types)

octoboy


Round 73
Round Theme - THE ULTIMATE RUMBLE #6
3rd: Sigh! with Audino
2nd: Sir DJ with Xatu

Sigh!


Objective & How To Play (5.0)

The Pokémon Royal Rumble is a fantasy 10-12 way Pokémon battle with each Pokémon taking orders from a separate trainer (which are the members of SPPf). Each trainer will order attacks to the Pokémon they control to cause other Pokémon's HP to lower. There will then be a reffing to determine the outcome of everyone's commands (see sec. 17.0). When a Pokémon's HP gets down to 0, it faints. The rumble will then end once every Pokémon besides one has fainted, and the last one remaining will have won. Once they have won, the Pokémon and the trainer will be added to the winners archives (see sec 4.1), and they will be able to participate in the Ultimate Rumble.

The Ultimate Rumble (5.1)
The Ultimate Rumble is a royal rumble fought by the winners of the previous 10-12 rumbles and the Pokémon they won with. Once a winner has been determined, they will receive the title of "Ultimate Rumbler". If a member wins a round more than once between the previous Ultimate Rumble and the upcoming Ultimate Rumble, they will be able to control all the Pokémon they won with, and not just one.
When the round just before the Ultimate Rumble is coming to a close, all participants will be privately messaged asking if they are able or willing to participante. If all members respond yes, then the Ultimate Rumble will take place immediately after. However:
1.) If I notice that a participant has been inactive for awhile, the Ultimate Rumble will take place after the next round, and the next round's winner would replace them.
2.) I get a reply saying that a member will not be able to participate then but will in the distant future (like for example if they are going on vacation), then the Ultimate Rumble will take place after the next round. The winner of that round will not be added to the upcoming Ultimate Rumble, but the one after.
3.) If I get a reply saying they do not wish to participate, the runner up to the round that the member has won in will take their place, with the Pokémon they controlled.

Below are a list of the Ultimate Rumblers and their Pokémon:

THE ULTIMATE RUMBLE #1
365.png


ground tamer


THE ULTIMATE RUMBLE #2
405.png


ground tamer


THE ULTIMATE RUMBLE #3
593.png


Silent Conversation


THE ULTIMATE RUMBLE #4
473.png


The Meddler


THE ULTIMATE RUMBLE #5
428.png


Charze


THE ULTIMATE RUMBLE #6
93.png


Sigh!​


Rules (6.0)

1.) Obey main forum and game section rules.
2.) If you have an issue with ANYTHING to do with how this game is ran, please do not take it up in the thread. Instead either visitor message/privately message me, or talk to me on the chatroom (see sec. 19.1).
3.) Don't complain if a reffing doesn't go your way. Politely PM or VM one of the refs and ask them why (insert complaint) happened.
4.) No badgering refs for an update.
5.) When a referee says "ceasefire" or "stop attacking", this means you may not command or attack anymore. Any others after this post will not be counted.
6.) When a referee announces they are going to update, they may request a member to post a "filler". "Fillers" are an unproductive post a random member may make to prevent the referee from double posting when the reffing is complete. If this scenario occurs, only ONE member may post a filler, and other posts that do not have any productivity will be considered SPAM.
7.) When claiming a reffing as a ref, you cannot say to "claim the reffing after" if someone has claimed the reffing for the current turn. It's first come first serve unless someone tries to ref twice in a row. Basically, you cannot claim in advance.
8.) Don't ask for a reservation next round. You will not get one, deal with it.
9.) NO ALTS WHATSOEVER. I cannot stress this enough, if you are caught using an alt, during a rumble or not, you will be immediately evicted and reported to the mods. No warnings.


The Punishment System (6.1)

There is no determined punishment system for your actions, but you should know what you are doing wrong. I will warn you, but if you continue to disobey I will ban you for a time I see fit.

The Banned List (6.2)

Bolded Name - Date the ban will be lifted

The General Rumbling Rules (7.0)

1.) This game is adapted from animé style so attacks don't work exactly the same as in the games. You may specify what you want the attack to do but it won’t always happen if the ref thinks it’s impossible. For an accurate description of how the move will work in the Pokémon Royal Rumble go to the Attackdex (see sec. 11.2)
2.) Do not try to join in the middle of a round.
3.) You may only attack THREE times per reffing. If you go over that amount you will get a 10 HP penalty (see sec. 11.8 for more details).
4.) You may only use moves that are in your movepool (see sec. 11.9 for more details). If you use a move that is not in your movepool, you will receive a 5 HP penalty.
5.) Never change a command once you have posted it. If the ref sees that you have edited a post that includes a command you will get a penalty depending on the ref. The minimum penalty you can get is a loss of 10 HP.
6.) You may not command in the past. This means that you may not make a command that occurs before what you have already commanded. If you do so, it will not work. This is an exception if you are attacked before your most recent command then blocking it would be allowed.
7.) Unless there have been no other commands between the two, you may not make another post commanding your Pokémon to do something different to a previous command you made. It will not be counted. If someone is misinformed by the referee, they will be allowed to change their commands, but any other subsequent commands afterwards by other participants that are affected may also be changed.
8.) When attacking, all attacks you use must be bolded and your Pokémon's name name be present. If you fail to do either of these, it will not be counted.
9.) When using an attack that targets only one other Pokémon, you must specify who you wish to target. If you do not, the attack will still be used, but it will not hit anyone. You cannot request to target randomly either.
10.) If you are inactive for 3 reffings, you will be modkilled.
11.) No alliances or truces unless otherwise stated. This means you cannot help another participant you are playing with get to the finals along with you or you cannot agree to not attack them if they do not attack you. If a referee or I discovers you are doing this, you will be modkilled.


Registration (8.0)

Due to how popular this game is, being able to sign up for an upcoming rumble will be tough. First you must state what Pokémon you would like to be and what ability (see sec. 12.2) you would like to use. If the Pokémon is not part of the theme you will not be permitted to join until you have changed your choice. In addition, if the sign-ups are full do not fret. Those who did not participate the previous round will get priority registration, so if sign-ups are full you may still join and replace a member who did play the last time. The one who will get booted is determined by whoever of them signed up for the current round the most recent. This is unless the round that someone was signing up is their third round in a row, then they will get booted first.
This is an exception to those who came in second the previous round. The person who came in second place will automatically get a reservation for the next round, and they also may not be booted off the sign-ups. If the person who came in second place does not want to join the next round, the person who came in third place may take the reservation instead. If they do not want it either, the person who came in fourth will take it and the privilege will keep on going downwards if no one wants to take it.
When the registration will close is determined by the referee who is doing the opening ref. They may call a "cease registering" which means no one may join anymore. However, if the list is already full with people who did not play the previous time, as well as whoever came in second place, this will not be necessary as sign-ups would already be closed
 
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The Meddler

Never Forget
Themes (9.0)

Themes are a vital part of The Pokémon Royal Rumble. They determine the selection of Pokémon you can use for that rumble. It can be anything from water type Pokémon, to Pokémon found in Kanto, to Pokémon that are in Super Smash Bros. However, some rounds do not have to have a theme and a contestant can chose whichever Pokémon they want. For a list of themes that will be used in upcoming rounds, see sec. 18.2 to plan ahead of which Pokémon you would like to use.

How Themes Are Created (9.1)

In the Pokémon Royal Rumble VI, there were many themes suggested that never got utilized due the thread's closure. So for now, all the upcoming themes will be those good ideas that never got used plus a few that have already been suggested to me. However, if you guys have any themes, feel free to either PM them to me or post it on our website (see sec. 19.0). If I like it enough, it may take place before some of the themes that are already planned

Styles (10.0)

Unlike themes, styles do not affect the selection of your Pokémon. Instead, it determines how the rumble is played. If you want a better understanding of them, see sec. 10.1.

Current Types of Styles (10.1)
The Alliance Style - With this style, 12 people participate and are divided into 4 teams of 3. The Pokémon remaining in the last team remaining face off against each other and a winner is determined.
The Gangnam Style - With this style everyone starts dancing the song this style is named afterwards, and whoever does the best performance wins the rumble.
The INSANE Style - With this style, 20-25 people will participate instead of the normal 12. Participants have 400 stamina instead of 200, while 200 becomes their new stamina maximum instead of 120.
The Tag Team Style -With this style, 12 people participate, but sign up with two Pokémon each, with 50 HP and 150 stamina. Only one Pokémon from each participant may be on the field at a time, but the participant may switch between Pokémon once per turn. The last Pokémon to not faint out of all 24 wins. Two Pokémon may win if they belong to the same participant. Signing up as two of the same Pokémon is unallowed.
The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.
The Upgrade Style - With this style, there is no stamina. Instead, it is replaced with "EXP". All Pokémon will start off as un-evolved Pokémon (you may not choose your ability), and may only use attacks would consume 15 stamina or under (with the exception of Protect). By successfully doing damage to an opponent, that amount of damage done will be added to your EXP. By increasing your EXP unlocks usability of moves that would consume a higher amount of stamina, and enough will eventually allow you to evolve (there will be Everstones consistently scattered around all the stages, do you can grab them at any time if you wish to prevent yourself from evolving). To see the experience system, click here. My god this is a long description.

How Styles Are Created (10.2)
Styles are not nearly as common as themes, and there will only be 1-2 between each Ultimate Rumble. In addition, we like to repeat them. Therefore, we do not need that many styles; however if you have an idea feel free to either PM it to me or post it on our website (see sec. 19.0). If it is good enough, it will be implemented into an upcoming round.

Attacks (11.0)

In the Pokémon Royal Rumble, the way to get other's HP to 0 is to attack them with attacks. Each attack has a certain effect and does a certain amount of damage. Attacks work how they would in the anime, however some of the factors from the games are put into them while they were not in the anime.

Stamina (11.1)

Stamina is a VITAL part of the Pokémon Royal Rumble, as it includes another way you can faint. You start off with 200 stamina, but anytime you use an attack, your stamina drops by a certain amount depending on the attack (see sec. 11.2 for more details.). If you have equal or less stamina than how much the attack will consume, the attack will succeed, but you will faint afterwards. However if this attack will hit all remaining participants and they all block with an attack equal to or less than their remaining stamina, a special scenario will occur. All contestants' stamina will drop past 0 to a negative amount and the one with the lowest negative amount will win the rumble. However, the reffing will display the victors' final stamina as 0.

When there are two participants left, the two of them might find themselves both with barely any stamina and unable to attack each other without putting themselves in a disadvantage. That is why if both remaining participants agree, the referee will boost their stamina by an amount the two participants have agreed to along with the referee.

The Attackdex (11.2)


Click the picture to go to the page

Upon rumbling, you should always refer to the attackdex. It gives you everything you need to know about the attack. Do note the attacks are sometimes inconsistent from the games, therefore some attacks that have the same base powers in the games may have completely different powers in the Pokémon Royal Rumble. However, as long as the amount of stamina consumed by the attack balances out the amount of damage it does, it will be fine. In addition, the attackdex is frequently being edited, and we will not always tell you this, so it is important to refer to it as frequently as you need to. The attackdex keeps a record of the type of each attack, its category (physical/special/status), how much damage it does, the amount of stamina consumed, the target range, how the field is affected, and a brief description.

Super Effective/Not Very Effective Moves (11.3)
As with game mechanics, certain move types will do extra damage on other types (for example, water > rock). However, in the games these moves are doubled, but in the Pokémon Royal Rumble it increases by 5-10.

The opposite to super effective is not very effective, where certain move types will do less damage on other types (for example, fire < water). Like super effective, it is different in the Pokémon Royal Rumble to the games. In the games, these moves are halved, but in the Pokémon Royal Rumble it decreases by 5-10

If you would like to know which types are super effective and which types are not very effective, go here.

STAB (11.4)
STAB, short for same-type attack bonus, is the concept of attacks getting a bonus in power if they are of the same type as the Pokémon using it. Therefore in PRR attacks that are the same type as the user will do an extra 5 damage to the target(s).

Recovery (11.5)
"Recovery is key, it's what makes us human. The fact that we can take so much and then get back on our feet" said Will Polk. This quote also reflects Pokémon Royal Rumble as it is a big element of the game. There are certain attacks that help you gain HP, so to see exactly how much it gains, refer to the attackdex. Once you have reached 120 HP, you may not gain anymore.

Resting (11.6)
Stamina can deplete at a rapid pace, that is why sometimes it is necessary to use the move "Rest". Rest has you regain 1 point of stamina from every hour you commanded the attack to when you wake up. This is an exception for when someone attacks you and you command to wake up following by avoiding or countering the attack. For this exception, the amount of stamina gained will be determined from every hour when you commanded the attack, to when the attacker attacked you.

If you are above 120 stamina, the maximum amount of stamina you can have is 200. However, once you go below 120 stamina that is your new maximum. When you wake up, for the first moments you will be drowsy and sluggish, and therefore slower by 2 stages. So if you wake up as someone is attacking you, do not expect to successfully dodge the attack.

Protecting (11.7)
Another important move in the Pokémon Royal Royal Rumble is Protect. This guarantees that the opponent's attack will not do any damage to you, but yet they will still lose stamina. To limit the move from being overly used, there is a protect bar. Per each rumble, you are only allowed to use Protect 5 times.

However, Protect can still be activated even if you are not attacked. If you do it this way, you will be given the status effect "protected". This allows the next move an opponent uses that would normally do damage to you, not do damage. If you have the motive of using Protect to stop an oncoming move, but that move is negated in a different way (for example if the attacker fainted before it can use the move), you will be "protected" instead.

Move Limit (11.8)
Between each reffing, you only are allowed to use THREE separate moves (as in attacks, not commands). Be warned as some attacks count as two moves. (For example, Hyper Beam, Giga Impact, Sky Attack, etc.). To see the penalty for disobeying, see sec. 6.0. You're probably wondering why we do this. It is mainly there to give a sense of strategy as you have to do the best with your limitation, but it is also to make it easier on the refs so something like this does not happen again.

Move Availability (11.9)
When you attack, you may only use moves that are available in your movepool. This includes every single move your Pokémon can possibly learn in the most recent Pokémon games. TM's, egg moves, move tutors, etc. It even includes moves that your Pokémon can learn in previous games but cannot anymore (besides the first and second generations). To see the penalty for using a move that is not apart of your movepool, see sec. 7.0.

Abilities (12.0)

Like in the games, Pokémon have abilities too. However, unlike the games, abilities do not automatically happen, but instead must be activated. Activating ability while asleep/resting is allowed.

The Abillitydex (12.1)

Click the picture to go to the page

In the Pokémon Royal Rumble, a lot of abilities work differently than in the games. That is why when you use an ability, you should always refer to the abilitydex to see what it does.

Pokémons' Abilities (12.2)
When signing up (see sec. 7.0) you may select which ability you want your Pokémon to have. You may also select from hidden abilities, whether be released or not. If you do opt to use a hidden ability, you will not be limited to Pokémon's 5th Generation moveset, as that would be both limited and unfair and who really cares.

However, all Pokémon still have default abilities which are the ones on this page. When a participant does not choose an ability they want to use, they will use the default one.

Status Effects (13.0)

In the Pokémon Royal Rumble, not only do the status effects in the game apply, but basically anything besides stat changes that last more than just the reffing are considered status effects.

The Status Dex (13.1)

Click the picture to go to the page

Despite there being other types of status effects, the in-game effects are still in the Pokémon Royal Rumble. The status dex provides what they do, and how likely each status afflicting attack can cause them.

Stat Changes (14.0)

Stat changes are a rather simple idea. Certain attacks will either increase your attack, defense, special attack, or special defense by a certain amount, or decrease them, which normally lasts for 5 turns. However, speed changes will make you go faster or slower which will allow you to get away from attacks easier, or attack someone easier without giving them time to counter (for more details see sec. 14.1.

However, just like in the games, there is a maximum that each stat can increase and decrease. The maximum your attack, defense, special attack, or special defense can be increased or decreased by is 30. As well, the maximum your speed can be increased or decreased by is six stages.

Speed (14.1)
Speed is probably the most important (and complicated) stat change, which is why it has its own section, and an important part to the outcome of a rumble. While attack, defense, special attack, and special defense affects the power of an attack, speed affects the outcome of the attack. If a Pokémon is at least two speeds faster than another (one speed ahead will only aid in dodging), their attacks will usually be able to hit before they can counter, but it really depends on the ref's discretion depending on what the attack they use. However, if the attack the targeted Pokémon has priority which meets the speed difference, it will work. To know which attacks have priority, see sec. 11.2.

Stages (15.0)

Stages is also one of the more vital things about the Pokémon Royal Rumble. This describes exactly the conditions of where the contestants are battling. Types of stages can range from a simple mountain which contestants will fight on, to a crazy castle in which you are randomly teleporting around, to a stage where all the fainted contestants will come back to attack you. They can play a minor to severe role in the outcome of the rumble, so it important to read and understand them.

Most of the time, the stage will not remain there for the entire duration of the rumble, and it will usually change every time 3 or so contestants faint. The refs will notify you when there is something new by saying that the field has changed at the end of the description, and there will be a "(New!)" sign next to it. However, if the stage it has been changed to has already been used a (Returned!) sign will be put there instead.

How Stages are Created (15.1)
YDT is usually the one in charge of creating the stages, as he is PRR's official Chief of Stages. However, if you guys wish to help out and create your own stages submit your ideas to YDT and he will decide if it will be used in an upcoming round or not. However if YDT plans on partaking in the rumble you want to submit your stage for, send your ideas to me instead

Here are a few tips to create a good stage:
-Try associate it with a theme of an upcoming rumble. If it has nothing to do with a theme, yet I like it, I will still not be able to find an appropriate place to put it.
-Try to make it interesting, but not overly complicated. There only needs to be one of those stages, so if I get a bunch of them I will only approve one. Still, try to make it interesting.
-Try to design the landscape in your head. Don't just put features, but actually make it a stage, not just a place where things will happen. That's why it is important to put those in, but don't randomly add it into the description. Think of it, and then put it on paper.


Other than that, that's pretty much it. So be creative and have fun!

Stage Points (15.2)
This is a point system determined by YDT, who gives and takes away points to whom he sees fit. While a good majority of stage points will be rewarded by contributing to the assistance of stages, there are other minor ways to gain. Once you have enough points, you may use them to buy certain things. For a list of things you may purchase as well as a more detailed description of the system, go here.

To see how many points each person has, go here.

Field Effects (15.3)
Field effects determine what the field currently looks like, and, if there are multiple areas, where each Pokémon is. It is important to look at this section to get an idea of what's going on with the stage.

Weather Effects (15.4)
Weather effects are triggered by certain attacks. To see exactly what they do, click here. When the stage changes, the weather effect subsides.

Items (16.0)

Items play a minor part of the Pokémon Royal Rumble. When there is a stage, items can be on it, and the stage description will describe what they do. In addition, whenever a ref feels like it, they also may make an item randomly appear on the stage despite it not having been there before. If this is the case, the items column will explain what they do. Any person that is not participating in the current rumble, nor is planning to do the upcoming reffing, may spawn an item using stage points (see sec. 15.2).

In addition, depending on what the item is, the users may hold it. Users may only hold one in-game item at a time, and they cannot dispose of the item without consumption, with exception of certain attacks or abilities.

The Itemdex (16.1)

Click the picture to go to the page

Due to the different mechanics of The Pokémon Royal Rumble, some items work differently than in the game. While most are minor, some are drastic. The Itemdex provides a list of all items in any Pokémon game along with their Pokémon Royal Rumble effect.

Refereeing (17.0)

Upon when it is deemed suited (see sec. 17.1), the referee, "ref" for short, will declare the outcome of everyone's commands. He will first describe exactly what happens, including if anyone has fainted, followed by displaying how much HP and stamina each contestant has after the events. The following is a list of each section that is included in the reffing, plus a brief description of what they display:

Participants - This will list all the members and their Pokémon who are participating in the current rumble that have not yet fainted.
HP - This contains the current HP of all non-fainted Pokémon. It is ordered from highest to lowest.
Stamina - This contains the current stamina of all non-fainted Pokémon. It is ordered from highest to lowest.
Ranks - This shows the sum of the HP and half the stamina stamina of all non-fainted Pokémon. It is ordered from highest to lowest.
Status Effects - This displays the current stat changes of all non-fainted Pokémon and how long until they expire. If a ref feels this section is getting too cluttered or disorganized, they may re-organize it to display stat changes for each separate section.
Ability Bar - This displays the abilities of all Pokémon. When the ability is bold, it shows that they are activated.
The Protect Bar - This displays the protect bar. For more details see sec. 11.7.
Announcements - When something new has changed that relates to The Pokémon Royal Rumble, it will be said here.
Current Stage - This displays the current stage.
Items on the Field - This displays the items on the field, as well as how many of them there are and what they do if not specified in the stage description.
Referee Comments - This section allows the ref to talk about the current situation of the battle. They may either talk in general, talk about each individual Pokémon and how they are doing, or both. If they have nothing to say, they put "N/A" under this section.
Final Rankings - This displays the order of each contestant and their Pokémon that have fainted, and how they fainted.

Reffing Eligibility (17.1)
Referees cannot just ref whenever they want because if someone is attacked, the target should be given a chance to defend themselves. However, if the target has been online since the attack was ordered the ref no longer has to wait for them, unless their last activity was only less than 5 minutes after the time which the attack was ordered. Referees do not have to ref as soon as this happens, as some may be nice and wait a bit longer if there is a certain reason why they could not post then but it is up to their discretion. Those on invisible mode are not entitled to this privilege, as we cannot tell when their last activity was.

If a referee deems the attack impossible to dodge for certain reasons (such as if the speed difference is too great or they are out of moves and the stage cannot help them), they do not have to wait for the participant. This is a bit of a grey area, but the refs that have been hired are trustworthy to make that judgement call. If I feel they made the wrong call though, they will be warned.

The last way for a participant to lose their entitlement to have the referee wait for them is if they have been offline for more than 48 hours since they were attacked. This is because we do not want one person to slow down the game, so if they have been offline for that amount of time and we are only waiting on them, it is not fair to the others who are more active and want to play.

When there are two remaining, referees may not ref immediately once there has been a defense. They must wait for the offender to come online again and attack once more.

How to Become A Referee (17.2)
Becoming a referee works differently than in previous games. Instead of privately messaging me a mock reffing, you will first tell me that you wish to audition to become a ref. You will then be required to do an actual reffing for a current ongoing rumble; either a main one or a side one on our forum (see sec. 18.0). Once posted, you may NOT edit your reffing until I see it. If I see if it has been edited without me having seen the first draft, you will instantly be disproved. The amount of mistakes noticed by anybody who reads your reffing will determine if you become a ref or not. If it is deemed that your reffing isn't good, it will be redone (unless all mistakes have been fixed, but you will still be disproved), and you will not become a ref :(.

Certified Referees (17.3)
Bullkid
Charze
Grim Heaper
Gryghaim
Gryoine
Mug
octoboy
Rayquaza is Green
RubyXIII
Shazdar
Sigh
Sir DJ
The Meddler
YDT

Current & Future Rounds (18.0)

Round 74
Round Theme - Reffing the Choice: Part 2 (All Ref Chosen Pokémon)
Additional Info: Participants will sign up without a Pokémon and will be assigned one during the opening reffing, which they will use for the remainder of the rumble

Future Rounds (18.1)
Round 75
Round Theme - Loser's Redemption (All Pokémon That Have Come In Last Place)
Additional Info: Anyone that has won a rumble may not compete. To see a list of all last placement Pokémon click here

Round 76
Round Theme - All Blobs to the Arena: Part 3 (All Dittos That Randomly Transform)
Additional Info: This round will be done INSANE STYLE. For more details see sec. 10.1

Round 77
Round Theme - Static Shock (All Electric Types)

Round 78
Round Theme - No Theme

Round 79
Round Theme - Reduce! Reuse! Recycle! (All Pokémon That Know Recycle All Pokémon That The Participant Has Used Before in a Rumble)
Additional Info: Anyone that has never been in a rumble before will have 1000 HP and stamina at the very beginning

Round 80
Round Theme - Owner's Tribute (All Pokémon That Have Been Used By Owners)
Additional Info: The owners are The Meddler, ~Shadow Espeon~, Endoplasmic Reticulum, Gryoine, KnightofRawr, Robotic Wind, Silent Conversation, and undertaker88

Round 81
Round Theme - Pokémon Drama Rumble (All Pokémon That Have Been in Pokémon Drama Island)

Round 82
Round Theme - Toxic Waste (All Poison Types)

Round 83
Round Theme - Start All Over (All Starters)
Additional Info: This round will be done ALLIANCE STYLE. For more details see sec. 10.1

Round 84
Round Theme - THE ULTIMATE RUMBLE #7
Additional Info: This will include all the active winners of the rumbles between the THE ULTIMATE RUMBLE #6 and THE ULTIMATE RUMBLE #7 and the Pokémon they have won in. For more details on The Ultimate Rumble see sec. 5.1

Round 85
Round Theme - Three Dimensions of Kalos (All 6th Gens)

Round 86
Round Theme - No Theme
Additional Info: This round will be done TOURNAMENT STYLE. For more details see sec. 10.1

Round 87
Round Theme - Disco Inferno (All Fire Types)

Round 88
Round Theme - 120 Percent (All Pokemon That Know Recover)

Round 89
Round Theme - Cloudy With a Chance of Rumble (All Pokemon That Have Weather Abilities)

Round 90
Round Theme - Finishing the Fight (All Pokemon That Were In Unfinished Rounds)

Round 91
Round Theme - Overusing the Overexposed (All Pokemon That Have Been Used 5+ Times)

Round 92
Round Theme - Formulating a Plan (All Pokemon That Have Multiple Forms)
Additional Info: This round will be done UPGRADE STYLE. For more details see sec. 10.1

Round 93
Round Theme - Swan Song (All Pokemon That Learn Perish Song)
Additional Info: Paradoxe has a reservation for the round if he wants it.

Round 94
Round Theme - Secret Theme

Round 95
Round Theme - THE ULTIMATE RUMBLE #8
Additional Info: This will include all the active winners of the rumbles between the THE ULTIMATE RUMBLE #7 and THE ULTIMATE RUMBLE #8 and the Pokémon they have won in. For more details on The Ultimate Rumble see sec. 5.1

Website (19.0)

The community of PRR isn't just limited to Sppf! We have a forum where you can talk with others about various games, suggest themes and stages, and even organize your very own side rumbles. Click here to be apart of our community!

Chatroom (19.1)
As well as a forum, we also have a chatroom for members to communicate to each to each other instantly. If you would like to talk to each other about the game and anything else, go here.

Outroduction (20.0)

What the hell is an outroduction? The previous owner must've been really uneducated to have put this "Outroduction" here. PRR has been reborn, and I expect there to be no breaks. We're getting to 100 rounds, I can tell you that. The real question is whether PRR will soar like 4, 6, 10 or flail like 3, 5, 7 or end abruptly like 8, 9, 10. Time will tell. Enjoy.
 
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The Meddler

Never Forget
Because of the abrupt end of the last thread in the middle of the current round and the multiple participants getting modkilled, I am now restarting the round.

Round 64
Round Theme - Johto Galore: Part 3 (All 2nd Gens)
Additional Info: This round will be done TOURNAMENT STYLE. For more details see sec. 9.1

The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.

Just saying, because of the last tournament style lasting almost two months, we will be conducting two blocks at a time even though it was SC's fault. This shouldn't be too confusing as you should pay attention to who you're up against, but if you block the wrong thing or attack the wrong person, everyone who is up for it may VM you saying "you are a retarded moose".

DarkRecon has the reservation with Octillery with Sniper, 16 people may join instead of 12. Also, if you joined this round in the last thread, you are able to get reserved for the round, all you have to do is post in this thread to indicate that you are returning. These are the participants that need to post in the thread to be let back in:

Dunsparse w/Serence Grace (Psiionic)
Murkrow w/Prankster (RubyXIII)
Xatu w/Magic Bounce (Sir DJ)
Azumarill w/Sap Sipper (winder22)
Meganium (aqua275)
Sneasel w/Pickpocket (HydroSwampert)
Blissey w/Natural Cure (Charze)
Sneasel w/Inner Focus (InfernalBlaze)
Porygon2 w/Trace (Ninja Dog)
Heracross w/Moxie (Shazdar)
Ho-oh w/Pressure (pokemonmaster3.0)
Misdreavus w/ Levitate (octoboy)

1.) Octillery w/ Sniper (GrimHeaper)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
13.)
14.)
15.)
16.)

Good Luuuuuuuuuuuck
 

Burakoru

Belly Slide
*Steps in*

Ok, thought about it... I'm honestly debating returning to PRR or not.

With PU, n' everything, it'll just be a lot of stress. But, that's honestly a debatable reason to not join, so I'm giving it a shot, if things get too crazy for me, I'll probably leave, and return when I'm eventually fired from PU (oh come on, we all know it'll happen.)

So to recap, joining as Murkrow w/ Prankster.

Ruby XIII~
 

The Meddler

Never Forget
1.) Octillery w/ Sniper (GrimHeaper)
2.) Sneasel w/ Inner Focus (InfernalBlaze)
3.) Murkrow w/ Prankster (RubyXIII)
4.) Sneasel w/ Pickpocket (HydroSwampert)
5.) Slowking w/ Regenerator (ShadeAce)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
13.)
14.)
15.)
16.)

Dunsparse w/Serence Grace (Psiionic)
Xatu w/Magic Bounce (Sir DJ)
Azumarill w/Sap Sipper (winder22)
Meganium (aqua275)
Blissey w/Natural Cure (Charze)
Porygon2 w/Trace (Ninja Dog)
Heracross w/Moxie (Shazdar)
Ho-oh w/Pressure (pokemonmaster3.0)
Misdreavus w/ Levitate (octoboy)

Can still get their spot if they post before sign-ups fill.
 

Sigh!

Bad Taste Everywhere
1.) Octillery w/ Sniper (GrimHeaper)
2.) Sneasel w/ Inner Focus (InfernalBlaze)
3.) Murkrow w/ Prankster (RubyXIII)
4.) Sneasel w/ Pickpocket (HydroSwampert)
5.) Slowking w/ Regenerator (ShadeAce)
6.)
7.)
8.)Dunsparce w/Serence Grace (Psiionic)
9.)
10.)
11.)
12.)
13.)
14.)
15.)
16.)
 

octoboy

I Crush Everything
Ehh, I'll bring the misdreavus back. Let's see how long suicidal levels of anticonformity bring me this time.

Misdreavus with levitate.
 

Liltwick

Just your Sleepy FIzzy Mod
Hmm, this looks fun. I'll join with Crobat with Inner Focus
 

Armando Payne

Well-Known Member
I'm joining as Quagsire with Unaware.
 

YDT

Positively Ecstatic
STAGE POINTS
Bekidding - 82
Bugwarrior - 3
Bullkid - 7
Charze - 125
Dialga something blah blah blah - -3
Digipoke - 5
Endoplasmic Reticulum - 220.5
Gryffindor - 21
Hoblaph - 2
Infernal Blaze - 5
Meddler - 80
Mug - 1
Nightfall_ - 1
Octoboy - 5
Psioniic - 1
Sensei - 1
Sir DJ - 1
Shazdar - 2
Souldialga - 5
YDT - 45

Stages Needed

Round 75 - Loser's Redemption (All Pokémon That Have Come In Last Place)
Full

Round 76 - All Blobs to the Arena: Part 3
Full (credit goes to ER)

Round 77 - Static Shock
Stage 1
Stage 2
Stage 3

Round 78 - No Theme
Stage 1
Stage 2
Stage 3

Round 79 - Reduce, Reuse, Recycle
Full

Round 80 - Owner's Tribute (All Pokémon That Have Been Used By Owners)
Stage 1
Stage 2
Stage 3

Round 81 - Pokémon Drama Rumble (All Pokémon That Have Been in Pokémon Drama Island)
Stage 1
Stage 2
Stage 3

Round 82 - Toxic Waste (All Poison Types)
Stage 1
Stage 2
Stage 3 - finished

Round 83 - Start All Over (All Starters)
Stage 1
Stage 2
Stage 3

Round 84 - THE ULTIMATE RUMBLE #7
Stage 1
Stage 2
Stage 3
 
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Gryoine

"Squawk!"
~Round 64 Sign-ups~
Round Theme: Johto Galore: Part 3 (All 2nd Gens)
Additional Info: This round will be done TOURNAMENT STYLE:
The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.

1.) Octillery w/ Sniper (GrimHeaper)
2.) Sneasel w/ Inner Focus (InfernalBlaze)
3.) Murkrow w/ Prankster (RubyXIII)
4.) Sneasel w/ Pickpocket (HydroSwampert)
5.) Slowking w/ Regenerator (ShadeAce)
6.) Dunsparce w/ Serene Grace (Psiionic)
7.) Misdreavus w/ Levitate (octoboy)
8.) Crobat w/ Inner Focus (Lost Requiem)
9.) Quagsire w/ Unaware (Armando Payne)
10.)
11.)
12.)
13.)
14.)
15.)
16.)

There are still members who can retain their spot from last time--we wouldn't want you to miss out! Those members are as follows:

Xatu w/ Magic Bounce (Sir DJ)
Azumarill w/ Sap Sipper (winder222)
Meganium (aqua275)
Blissey w/ Natural Cure (Charze)
Porygon2 w/ Trace (Ninja Dog)
Heracross w/ Moxie (Shazdar)
Ho-oh w/ Pressure (pokemonmaster3.0)

~Gryoine
 
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The Meddler

Never Forget
~Round 64 Sign-ups~
Round Theme: Johto Galore: Part 3 (All 2nd Gens)
Additional Info: This round will be done TOURNAMENT STYLE:
The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.

1.) Octillery w/ Sniper (GrimHeaper)
2.) Sneasel w/ Inner Focus (InfernalBlaze)
3.) Murkrow w/ Prankster (RubyXIII)
4.) Sneasel w/ Pickpocket (HydroSwampert)
5.) Slowking w/ Regenerator (ShadeAce)
6.) Dunsparce w/ Serene Grace (Psiionic)
7.) Misdreavus w/ Levitate (octoboy)
8.) Crobat w/ Inner Focus (Lost Requiem)
9.) Quagsire w/ Unaware (Armando Payne)*
10.) Xatu w/ Magic Bounce (Sir DJ)
11.) Politoed w/ Drizzle (Aakash98)
12.) Blissey w/ Natural Cure (Charze)
13.)
14.)
15.)
16.)

* Can be booted

There are still members who can retain their spot from last time--we wouldn't want you to miss out! Those members are as follows:

Azumarill w/ Sap Sipper (winder222)
Meganium (aqua275)
Porygon2 w/ Trace (Ninja Dog)
Heracross w/ Moxie (Shazdar)
Ho-oh w/ Pressure (pokemonmaster3.0)

Charze contacted me on facebook that he wanted to join, he cannot get on Serebii atm.
 
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Charze

Always flyin'
PRR is back people! :D I'm back in with Blissey with Natural Cure. It's what ER wanted me to use before he got banned, so I'm gonna have to stick with that.

Good Luck Med! Btw, I did see that you put me in, but I still want to play anyways.
 

winder222

Weilder of the Aura
Looks like PRR is back sweet I'm going in as Azumarill once more with huge power.
 

Mug

Sgt. Sunshine
~Round 64 Sign-ups~
Round Theme: Johto Galore: Part 3 (All 2nd Gens)
Additional Info: This round will be done TOURNAMENT STYLE:
The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.

1.) Octillery w/ Sniper (GrimHeaper)
2.) Sneasel w/ Inner Focus (InfernalBlaze)
3.) Murkrow w/ Prankster (RubyXIII)
4.) Sneasel w/ Pickpocket (HydroSwampert)
5.) Slowking w/ Regenerator (ShadeAce)
6.) Dunsparce w/ Serene Grace (Psiionic)
7.) Misdreavus w/ Levitate (octoboy)
8.) Crobat w/ Inner Focus (Lost Requiem)
9.) Quagsire w/ Unaware (Armando Payne)
10.) Azumarill w/ Huge Power (winder222)
11.) Xatu w/ Magic Bounce (Sir DJ)
12.)
13.)
14.)
15.)
16.)

Some members still have a spot that they can reclaim from last time! We don't want you to miss out! Here are those members:

Meganium (aqua275)
Porygon2 w/ Trace (Ninja Dog)
Heracross w/ Moxie (Shazdar)
Ho-oh w/ Pressure (pokemonmaster3.0)

---

I'm so glad PRR is back! I do hope to ref a little more than before...
 
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