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The Pokémon Royal Rumble X

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Awesome. Sasorisand is booted. Still waiting the time to see if anyone else:

1.) WhoisWho - Gallade
2.) Bekidding - Latias
3.) djhappy - Kangaskhan
4.) YDT - Blissey
5.) surfer treecko - Wormadam
6.) Will-powered Spriter - Hitmontop
7.) Parado
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WithinAParado
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- Nidoking
8.) mitchlord - Braviary
9.) octoboy - Volbeat
10.) ShadeAce - Mandibuzz
11.) Loreni333 - Froslass
12.) Rayquaza is green - Thundurus

Ne
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t to be booted: Parado
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Cease registering!

The list in the above post is the final list for the round. Give me a few minutes and I will announce the teams, but I don't e
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pect the round to actually begin till tomorrow because I want you people to become acquainted with each other.

Filler please so I don't triple post
 
Just make sure RIG is Thunderous as he did ninja you
 
Alright guys, this is the moment you've been waiting for! Here are the alliances!

Latias (Bekidding)
Thundurus (Rayquaza is green)
Mandibuzz (ShadeAce)

Volbeat (Octoboy)
Nidoking (ParadoxWithinAParadox)
Blissey (YDT)

Froslass (Loreni333)
Hitmontop (Will-powered Spriter)
Wormadam (surter treecko)

I swear to god it was a COMPLETE coincidence the latter two were on the same team

Gallade (WhoIsWho)
Kangaskhan (Djhappy)
Braviary (mitchlord)

Alright, here are a few things I suggest as a team
1.) Informally elect a team leader. This will allow you guys to make strategies better because you will have a deciding factor
2.) When commanding, you should always try to discuss what you intend to do with your teammates before you post. That being said, sometimes time schedules can be a bit slippery, and if I see that the person being attacked has been online and has not commanded (since they are most likely waiting to discuss it with their team), I will still ref. So try to have an understanding of each others schedules to avoid this
3.) I will need a team name from each of you.. I know this is a bit silly but when I refer to your alliances I don't want to boringly call them "alliance #N". Plus that's a bit hard to keep track of. I will not start the reffing until I get a name from every alliance, and it must be agreed upon everyone. That's why I think there won't be one until tomorrow.

And anyways, I will be Pming the
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at links shortly!
 

Loreni333

Taking Over Serebii
What if we're the only one who suggests a name in our team?
Can we have that name, or will you give us one?
Because I have a team-name, but haven't been able to contact my team-mates through PM or chat.

(I'd like to keep it a secret until the reffing, you know it.)
 
What if we're the only one who suggests a name in our team?
Can we have that name, or will you give us one?
Because I have a team-name, but haven't been able to contact my team-mates through PM or chat.

(I'd like to keep it a secret until the reffing, you know it.)
Yeah fine. If you're the only one to be able to get ahold of me you may chose it.

Also yeah I'm keeping all the names a secret
 

Will-powered Spriter

Pokédex Complete!
EA, could you have given us some warning before you deleted the old chatrooms? There was important tactical discussion going on there that not all team members had seen.

Anyway, I'm pretty sure it was only our team that figured out how to eavesdrop on the others, there was no need to delete our room.
 
WhoIsWho figured it out too.

Anyway I apologize, but yeah. You guys are the only ones not to have decided on a name yet. Once you do we can begin
 
12 Pokémon enter a big house, in their own little groups

~Refs~
Electivire Addict
Bridge
Charizard31

~Participants~
Team Aerial
Latias (Bekidding)
Thundurus (Rayquaza is green)
Mandibuzz (ShadeAce)

Fairy Unicorn Princesses
Volbeat (Octoboy)
Nidoking (ParadoxWithinAParadox)
Blissey (YDT)

The Love Guru
Froslass (Loreni333)
Hitmontop (Will-powered Spriter)
Wormadam Plant Forme (surfer treecko)

Blood, Sweat & Tears
Gallade (WhoIsWho)
Kangaskhan (Djhappy)
Braviary (mitchlord)

~HP~
1.) Latias - 100
1.) Thundurus - 100
1.) Mandibuzz - 100
1.) Volbeat - 100
1.) Nidoking - 100
1.) Blissey - 100
1.) Froslass - 100
1.) Hitmontop - 100
1.) Wormadam - 100
1.) Gallade - 100
1.) Kangaskhan - 100
1.) Braviary - 100

~Alliance HP Total~
1.) Team Aerial - 300
1.) Fairy Unicorn Princesses - 300
1.) The Love Guru - 300
1.) Blood, Sweat, & Tears - 300

~Stamina~
1.) Latias - 200
1.) Thundurus - 200
1.) Mandibuzz - 200
1.) Volbeat - 200
1.) Nidoking - 200
1.) Blissey - 200
1.) Froslass - 200
1.) Hitmontop - 200
1.) Wormadam - 200
1.) Gallade - 200
1.) Kangaskhan - 200
1.) Braviary - 200

~Alliance Stamina Total~
1.) Team Aerial - 600
1.) Fairy Unicorn Princesses - 600
1.) The Love Guru - 600
1.) Blood, Sweat, & Tears - 600

~Ranks~
1.) Latias - 200
1.) Thundurus - 200
1.) Mandibuzz - 200
1.) Volbeat - 200
1.) Nidoking - 200
1.) Blissey - 200
1.) Froslass - 200
1.) Hitmontop - 200
1.) Wormadam - 200
1.) Gallade - 200
1.) Kangaskhan - 200
1.) Braviary - 200

~Alliance Rank Total~
1.) Team Aerial - 600
1.) Fairy Unicorn Princesses - 600
1.) The Love Guru - 600
1.) Blood, Sweat, & Tears - 600

~Status Effects~
Latias -
Thundurus -
Mandibuzz -
Volbeat -
Nidoking -
Blissey -
Froslass -
Hitmontop -
Wormadam -
Gallade -
Kangaskhan -
Braviary -

~Stat Changes~
Latias -
Thundurus -
Mandibuzz -
Volbeat -
Nidoking -
Blissey -
Froslass -
Hitmontop -
Wormadam -
Gallade -
Kangaskhan -
Braviary -

~Ability Bar~
Latias - Levitate
Thundurus - Prankster
Mandibuzz - Overcoat
Volbeat - Swarm
Nidoking - Rivalry
Blissey - Natural Cure
Froslass - Snow Cloak
Hitmontop - Intimidate
Wormadam - Anticipation
Gallade - Steadfast
Kangaskhan - Early Bird
Braviary - Sheer Force

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) When commanding, you should always try to discuss what you intend to do with your teammates before you post. That being said, sometimes time schedules can be a bit slippery, and if I see that the person being attacked has been online and has not commanded (since they are most likely waiting to discuss it with their team), I will still ref. So try to have an understanding of each others schedules to avoid this
3.) You might notice the ranks say "200". That is not a mistake, I just realized that the ranks are very disproportional, as it is mainly told by who has the most stamina. So for now on, when the ranks are calculated, the stamina will be halved then added to the HP to make it seem more accurate.

~Current Stage~
The Party (New!)
Okay before we go on I'd just like to say that I DID NOT GET THIS IDEA FROM PROJECT X! I thought of it months before I even heard of the movie!

Welcome everyone! For the 45th rumble you have been sent to a wild party where you can kick back, relax, and try to knock each other unconscious with lethal attacks!

You all will be starting out on the main floor. There are several people you may hide behind from certain attacks (how successful depends on your speed, the attack, and current situations), as well as several bowls with snacks scattered around the area. Try to be creative with them even though I can't imagine a single scenario where it would be helpful. There is also alcohol provided but you can't have...on this floor.

Now the main problem with being in the party is since you're WEIRD CREATURES, you don't exactly fit in, as in "not cool". And being cool is important, as then you can go to the basement and upstairs. To be cool, you must do several things in order to get cool points, and if you have a certaina mount you can go to other areas. You need 20 cool points to go to the basement, and 60 to go upstairs.

Any time a contestant gains cool points, it will make their allies also look cool in the process, and they will gain half the amount the user did. However, if the user LOSES cool points, it will make their allies look bad too so they will lose half the amount the user did.

The Main Floor
Starting on the main floor, there are a few methods to becoming cooler. First things first, any time you use an attack that is not for the sole purpose of defending from another, you will impress the people at the party, and 20% of the stamina you used will be added to your cool points. If you use an attack that will defend you AND another effect, points will still be added. Furthermore, if you manage to faint another opponent, you will look awesome and gain 10 cool points.

The second way is a bit more complicated. Once per turn, you may challenge an opponent to a street fight if they have not accepted a challenge already or have one pending. Just by doing this alone will give you 3 cool points. If they decline your challenge, the Pokémon will seem like a coward to the crowd and they will lose 5 cool points. If there is no response, it will be considered a decline. However, if they accept, then at the end of the turn both Pokémon will leave the house. From there, for the next turn only they will be completely isolated from any attacks except for each others. For that turn, they will also be able to use 5 moves per turn, and stamina usage will be halved. The street fight will end at the end of the turn, and whoever deals the most damage will gain 5 cool points.

The Basement
Once you have gained 20 cool points, you may go downstairs to the basement. The basement has nothing to help you, just faster ways to gain cool points in order to get upstairs. The only thing remotely useful is the fact that you cannot be targeted by single targeted attacks from someone on the main floor, but still entire course moves. In addition you cannot do damage to anyone upstairs while you are in the basement, and must go upstairs to do so.

As soon as you enter the basement you will meet a new crowd, and instead of you gaining 20% of the stamina you used to your cool points, you will gain 40%. In addition, if there are any allies that also have been in the basement, they will receive 75% of the cool points you gain instead of 50%, but when you lose cool points, it will still be half. Furthermore, if you ever manage to faint another opponent, you will gain 20 cool points instead of 10. These privileges will happen even if you are not in the basement, but will end if you ever go under 20 cool points.

There are several things that you can do in the basement to increase your cool points:
-The first thing you may do is challenge someone to an underground fight. This is pretty much the same thing as a street fight, except you will gain 6 cool points when you challenge someone, and they will lose 10 if they decline. And whoever does the most damage will gain 10 cool points. You may challenge anyone to an underground fight, even those who have less than 20 cool points.

-Once per turn you may also do drugs. If you do this you will gain 10 cool points. The ref will put 1-20 in the RNG. If it is a 1-11, nothing will happen. If it is a 12-16, you will be busted by the police and be beat up, doing 10 damage. If it is a 17-19, you will experience a bad trip, causing you to be confused. However, if it is a 20 you will overdose, causing you to die and be knocked out of the rumble.

-Once per turn you may also try to hook up with someone. The ref will enter 1-2 in the RNG. If it s a 1, you will succeed and gain 8 cool points. However, if it is a 2, you will be rejected and lose 8 cool points
-Once per turn, you may drink bottles of alcohol from the fridge. Each bottle you drink, you will gain 5 cool points, but the more drunk you get, which increases the likelihood of your attacks missing:

If you drink one bottle, there will be a 1/10 chance of your attacks missing
If you drink two bottles, there will be a 1/5 chance of your attacks missing
If you drink three bottles, there will be a 3/10 chance of your attacks missing
If you drink four bottles, there will be a 2/5 chance of your attacks missing
If you drink five bottles, there will be a 1/2 chance of your attacks missing
If you drink six bottles, there will be a 3/5 chance of your attacks missing
If you drink seven bottles, there will be a 7/10 chance of your attacks missing
If you drink eight bottles, there will be a 4/5 chance of your attacks missing
And if you drink nine or more bottles, there will be a 9/10 chance of your attacks missing.

Once you have decided the amount of bottles you would like to drink, you may not drink anymore until you have become sober. Once you are sober, these effects will wear off. There are two ways to become sober. The first way is to wait until the end of the next reffing. The second way is if you throw up. At the end of the reffing, the chances you will throw up is the same chances as your attacks missing. If you do so, you will look ridiculous and lose cool points equal to the amount you gained from drinking the alcohol, plus more depending on where you are. If you are on the main floor, you will lose half the amount you gained from drinking, if you are in the basement you will lose 25%, and if you are on the top floor, you won't lose any more.

The Top Floor
The top floor is your main objective, but you need 60 points to get there. Once you are there, you will be completely isolated from ANY attacks from the main floor and/or basement, and because it is overlooking the party, you can also attack anyone on the main floor. There are also nice beds, so if you rest, you will gain 2 stamina per hour instead of one.

But the main reason you want to get here is because on the top floor, there are chambers with different effects which you may enter, and once you receive them you will exit. Once you have chosen a chamber to enter, you will not be able to go in any others so choose wisely:

-There is the healing chamber. This chamber will have a full restore in it, which you may hold and use any time during the duration of the rumble. Once one person enters this though, no one else may so get here quickly!
-There is the stamina chamber, giving you a max ether. Once one person enters this though, no one else may so get here quickly!
-There is the stat chamber. You have a choice of either boosting your attack, defense, special attack or special defense. Once you do that, you will have another choice of either having it fully maximize that particular stat for the next 5 turns, or permanently increasing that stat by 10. Once a stat has been chosen, no one else may chose that stat. Thus, once all four stats have been chosen no one else may enter so get here quickly!
-There is the item chamber. This will let you obtain ANY item excluding full restores, potions, ethers, elixers, revives, revival herbs, or sacred ashs. If you want to know what an item would do, feel free to ask Electivire Addict.
-There is the foresight chamber, which cannot be entered unless you have 100 cool points. What this does is a secret, but you will privately find out if you ever decide to enter.

So party and rock hard!

~Field Effects~
Everyone is on the main floor
Everyone has 0 cool points

~Items On Field~
Full Restore (will fully heal your HP and cure any status effects) on the top floor in the healing chamber
Max Ether (will fully restore stamina to maximum amount) on the top floor in the stamina room

~Protect Bar~
Latias - 5
Thundurus - 5
Mandibuzz - 5
Volbeat - 5
Nidoking - 5
Blissey - 5
Froslass - 5
Hitmontop - 5
Wormadam - 5
Gallade - 5
Kangaskhan - 5
Braviary - 5

~Referee Comments~
-Be cool everyone!

~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
 
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