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The Pokémon Royal Rumble X

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The Meddler

Never Forget
Gallade, get up close with your brother from another mother Braviary and then use Echoed Voice to block the Rounds and Echoed Voices coming your way.
 

Paradoxe

not actually psychic
Nidoking, since you're resistant to electricity, curl up around Volbeat so he doesn't get hit by the discharge.

Blissey can come join too.
 

Loreni333

Taking Over Serebii
Froslass, try to use your added speed to get behind the fattest person (While, you should already be their, but maybe he moved...?) to avoid the discharge!
 

The Meddler

Never Forget
Gallade, if you have enough cool points than run to the basement to avoid the Discharge

If not, then dive behind a bar or something to escape it.
 

YDT

Positively Ecstatic
Blissey if Nidoking's Echoed voice won't protect you from the sing use Safeguard to block the sing. If Nidoking can't block you from the Discharge Coat you and your allies in a Mud Bomb if you have any moves left. If you have any moves after all this Rest.
 

Silent Conversation

Chart obsessed wanker
Jellicent, as Absol is in front of you and about to strike you, grab him with Constrict. Then as soon as you've stopped his attack, immediately throw him away (or just let go of him if throwing him isn't possible).
 
The party kicks off with Latias activating her ability and then calming her mind (1). Hitmontop and Kangaskhan then activate their abilities too, and the kangaroo then works up (1).

Froslass then decides to make this party cooler by going near its teammates and shooting out an icy wind (1). Latias and Blissey both huddle around their respective alliances and use their own Icy Wind (2)(1)s to cancel out with Froslass's and defend their teammates. Nidoking then pointlessly shoots out a flamethrower (1) in front of him so the cool air won't affect him, and aims it at Froslass. However, the two winds cool it off, preventing him from hitting his target.

Meanwhile, Gallade and Braviary fail to do anything to avoid the winds, while Kangaskhan tries to hide behind a person. He does not make it in time to avoid the first one, but does for the second icy wind. However, because it is WIND, that does absolutely nothing to protect him. Thus, the entire Blood, Sweat, & Tears Alliance take the hit from all three attacks.

Froslass then activates her ability, while Wormadamn uses captivate (1). While it does give her a little bit of cool points, because no target was selected, it does not do anything else but that. Hitmontop then decides to set up a wide guard (1) around his alliance, creating a rocky barrier around them.

Volbeat then somehow creates a sunny day (1) from inside the house, while ThunDURRus bulks up (1). Gallade then activates his ability and uses safeguard (1) thinking it will surround his team, but it is just him.

Braviary then approaches Wormadang and challenges him to a
small-x-7.png
aiolin showdown
street fight, with the worm foolishly accepts. Wormadamnit then decides to giga drain (2) Nidoking, but the tyrant merely protect (2)s from it. Wormadarn then rest (3)s.

Braviary then decides to use a tailwind (1). However, Hitmontop rushes at Braviary, with its wide guard following it yet leaving behind its teammates, and fakes it out (2). Braviary tries to get away, but because of the priority in fake out, Hitmontop manages to slap its cheeks before it can do so.

Braviary then attempts to use another tailwind (2), but Froslass snatch (2)es that one. Braviary tries to run towards the crowd, but ONCE AGAIN he gets it. Braviary finally gets in a third tailwind (3). Volbeat tries to avoid this, but since the attack is a BOOSTER and not an attack, it is fine. It then challenges Hitmontop to a street fight, but the spinning top declines which makes everyone boo it for being such a coward.

Things start to get hectic again when Kangaskhan unleashes a mighty Blizzard (2). Volbeat then quickly gets in front of Nidoking and protect (2)s them both from the attack, Latias also protect (3)s from the attack, as well as protecting the nearby Mandibuzz and ThunDURRus. The blizzard destroys the wide guard surrounding Hitmontop, and leaves it safe from harm, but because it moved, Wormadarnit and Froslass are on their own.

Wormaohcrap then takes the hit from the harsh Blizzard, as well as Blissey.

Froslass tries to hide behind a person but because IT IS A HARSH SNOWSTORM that does absolutely nothing. She then uses an icy wind (3) to try to block, but again because it is a HARSH SNOWSTORM, it barely reduces any damage and she gets hit. But the icy wind spreads to the other Pokémon, so Mandibuzz decides to defend itself and teammates by using a whirlwind (1) to blow the wind away. Gallade, Braviary, Volbeat, Nidoking, and Blissey all get hit by the icy wind :(.

Mandibuzz then challenges Volbeat to a streatfight, which it gladly accepts. Froslass then chalelnges Hitmontop which it acc- lol jks, you can't challenge your ally so nothing happens. Gallade then goes near Braviary and shoots a heal pulse (2) at it, healing some of the damage it took. Volbeat then rest (3)s.

Kangaskhan then decides to make things even more hectic by...sing (3)ing. Nidoking and Gallade, who gets in front of Braviary, shoot out a Echoed Voice (3)(3) to prevent themselves from hearing the song as well as Braviary, while ThunDURRus gets in front of his alliance and prevents himself and the rest from hearing the song by using a round (2), while Mandibuzz Tailwinds (2) while behind the cloud. Blissey then safeguard (2)s, preventing itself from falling asleep. Since Wormadangit and Volbeat are resting, they do not hear the song either. This leaves Hitmontop and Froslass the only ones to hear the song and fall into a deep slumber.

Meanwhile, Nidoking's Echoed Voice hits Hitmontop, Wormadurr and Froslass, but merely phases through Froslass since she's a ghost type.

ThunDURRus's round on the other hand hits Hitmontop, Wormaham, Blissey, Volbeat, and Froslass, where it phases through her once again.

Lastly, Gallade's Echoed Voice hits Hitmontop, Wormaspam, Blissey, Volbeat, and Froslass who again doesn't get hit.

Our final mayhem for the day: ThunDURRus unleashes a Discharge (3).

Kangaskhan tries to get behind person but can't because she's not fast enough, Nidoking curls around Volbeat, but Volbeat still gets zapped, Froslass is asleep so can't do anything, Blissey tries to shoot a Mud Bomb (3) at itself to coat mud around him, but since it is mud and not earth, she still gets zapped, Gallade tries to dive behind a bar but since there's no bar he just stands there and gets zapped and Hitmontop, Wormadell, and Braviary all do nothing and get hit as well as leaving Hitmontop, Wormagoshdarnit, and Kangaskhan all paralyzed.

The round ends with Braviary and Wormadanish going outside for their street fight, as well as Volbeat (who is dragged there by party contestants since he's resting) and Mandibuzz.


~Refs~
Electivire Addict
Bridge
Charizard31

~Participants~
Team Aerial
Latias (Bekidding)
Thundurus (Rayquaza is green)
Mandibuzz (ShadeAce)

Fairy Unicorn Princesses
Volbeat (Octoboy)
Nidoking (ParadoxWithinAParadox)
Blissey (YDT)

The Love Guru
Froslass (Loreni333)
Hitmontop (Will-powered Spriter)
Wormadam Plant Forme (surfer treecko)

Blood, Sweat & Tears
Gallade (WhoIsWho)
Kangaskhan (Djhappy)
Braviary (mitchlord)

~HP~
1.) Latias - 100
1.) Thundurus - 100
1.) Mandibuzz - 100
4.) Nidoking – 84
5.) Froslass – 64
6.) Kangaskhan – 53
7.) Hitmontop – 47
7.) Gallade – 47
9.) Volbeat – 46
10.) Wormadam – 18
10.) Braviary – 18
12.) Blissey – 4

~Alliance HP Total~
1.) Team Aerial - 300
2.) Fairy Unicorn Princesses - 134
3.) The Love Guru - 129
4.) Blood, Sweat, & Tears - 118

~Stamina~
1.) Volbeat – 200 (MAX!)
1.) Wormadam – 200 (MAX!)
3.) Braviary – 191
4.) Mandibuzz – 177
5.) Froslass – 165
6.) Hitmontop – 164
7.) Latias – 161
8.) Blissey – 160
9.) Nidoking – 151
9.) Gallade – 151
11.) Thundurus – 142
12.) Kangaskhan – 125

~Alliance Stamina Total~
1.) The Love Guru - 529
2.) Fairy Unicorn Princesses - 511
3.) Team Aerial - 480
4.) Blood, Sweat, & Tears - 467

~Ranks~
1.) Mandibuzz - 188.5
2.) Latias - 180.5
3.) Thundurus - 171
4.) Nidoking - 159.5
5.) Froslass - 146.5
6.) Volbeat - 146
7.) Hitmontop - 129
8.) Gallade - 122.5
9.) Wormadam - 118
10.) Kangaskhan - 115.5
11.) Braviary - 113.5
12.) Blissey - 84

~Alliance Rank Total~
1.) Team Aerial - 540
2.) The Love Guru - 393.5
3.) Fairy Unicorn Princesses - 389.5
4.) Blood, Sweat, & Tears - 351.5

~Status Effects~
Latias -
Thundurus -
Mandibuzz -
Volbeat - Resting
Nidoking -
Blissey - Safeguarded (4 turns left)
Froslass - Asleep (4 turns left)
Hitmontop - Asleep (1 turn left), Paralyzed (4 turns left)
Wormadam - Paralyzed (4 turns left), Resting
Gallade - Safeguarded (4 turns left)
Kangaskhan - Paralyzed (4 turns left)
Braviary -

~Stat Changes~
Latias - Calm Minded (+5 Special Attack & Special Defense. 4 turns left)
Thundurus - Bulked Up (+5 Attack & Defense. 4 turns left)
Mandibuzz - Tailwinded (++ Speed. 4 turns left)
Volbeat -
Nidoking -
Blissey -
Froslass - Tailwinded (++ Speed. 4 turns left)
Hitmontop - Paralyzed (-2 Speed. 4 turns left)
Wormadam - Paralyzed (-2 Speed. 4 turns left)
Gallade - Steadfasted (++ Speed. 4 turns left)
Kangaskhan - Worked Up (+5 Attack & Special Attack. 4 turns left), Paralyzed (-2 speed. 4 turns left)
Braviary - Tailwinted (++ Speed. 4 turns left)

~Ability Bar~
Latias - Levitate
Thundurus - Prankster
Mandibuzz - Overcoat
Volbeat - Swarm
Nidoking - Rivalry
Blissey - Natural Cure
Froslass - Snow Cloak
Hitmontop - Intimidate
Wormadam - Anticipation
Gallade - Steadfast
Kangaskhan - Early Bird
Braviary - Sheer Force

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) When commanding, you should always try to discuss what you intend to do with your teammates before you post. That being said, sometimes time schedules can be a bit slippery, and if I see that the person being attacked has been online and has not commanded (since they are most likely waiting to discuss it with their team), I will still ref. So try to have an understanding of each others schedules to avoid this
3.) You might notice the ranks say "200". That is not a mistake, I just realized that the ranks are very disproportional, as it is mainly told by who has the most stamina. So for now on, when the ranks are calculated, the stamina will be halved then added to the HP to make it seem more accurate.

~Current Stage~
The Party
Okay before we go on I'd just like to say that I DID NOT GET THIS IDEA FROM PROJECT X! I thought of it months before I even heard of the movie!

Welcome everyone! For the 45th rumble you have been sent to a wild party where you can kick back, relax, and try to knock each other unconscious with lethal attacks!

You all will be starting out on the main floor. There are several people you may hide behind from certain attacks (how successful depends on your speed, the attack, and current situations), as well as several bowls with snacks scattered around the area. Try to be creative with them even though I can't imagine a single scenario where it would be helpful. There is also alcohol provided but you can't have...on this floor.

Now the main problem with being in the party is since you're WEIRD CREATURES, you don't exactly fit in, as in "not cool". And being cool is important, as then you can go to the basement and upstairs. To be cool, you must do several things in order to get cool points, and if you have a certaina mount you can go to other areas. You need 20 cool points to go to the basement, and 60 to go upstairs.

Any time a contestant gains cool points, it will make their allies also look cool in the process, and they will gain half the amount the user did. However, if the user LOSES cool points, it will make their allies look bad too so they will lose half the amount the user did.

The Main Floor
Starting on the main floor, there are a few methods to becoming cooler. First things first, any time you use an attack that is not for the sole purpose of defending from another, you will impress the people at the party, and 20% of the stamina you used will be added to your cool points. If you use an attack that will defend you AND another effect, points will still be added. Furthermore, if you manage to faint another opponent, you will look awesome and gain 10 cool points.

The second way is a bit more complicated. Once per turn, you may challenge an opponent to a street fight if they have not accepted a challenge already or have one pending. Just by doing this alone will give you 3 cool points. If they decline your challenge, the Pokémon will seem like a coward to the crowd and they will lose 5 cool points. If there is no response, it will be considered a decline. However, if they accept, then at the end of the turn both Pokémon will leave the house. From there, for the next turn only they will be completely isolated from any attacks except for each others. For that turn, they will also be able to use 5 moves per turn, and stamina usage will be halved. The street fight will end at the end of the turn, and whoever deals the most damage will gain 5 cool points.

The Basement
Once you have gained 20 cool points, you may go downstairs to the basement. The basement has nothing to help you, just faster ways to gain cool points in order to get upstairs. The only thing remotely useful is the fact that you cannot be targeted by single targeted attacks from someone on the main floor, but still entire course moves. In addition you cannot do damage to anyone upstairs while you are in the basement, and must go upstairs to do so.

As soon as you enter the basement you will meet a new crowd, and instead of you gaining 20% of the stamina you used to your cool points, you will gain 40%. In addition, if there are any allies that also have been in the basement, they will receive 75% of the cool points you gain instead of 50%, but when you lose cool points, it will still be half. Furthermore, if you ever manage to faint another opponent, you will gain 20 cool points instead of 10. These privileges will happen even if you are not in the basement, but will end if you ever go under 20 cool points.

There are several things that you can do in the basement to increase your cool points:
-The first thing you may do is challenge someone to an underground fight. This is pretty much the same thing as a street fight, except you will gain 6 cool points when you challenge someone, and they will lose 10 if they decline. And whoever does the most damage will gain 10 cool points. You may challenge anyone to an underground fight, even those who have less than 20 cool points.

-Once per turn you may also do drugs. If you do this you will gain 10 cool points. The ref will put 1-20 in the RNG. If it is a 1-11, nothing will happen. If it is a 12-16, you will be busted by the police and be beat up, doing 10 damage. If it is a 17-19, you will experience a bad trip, causing you to be confused. However, if it is a 20 you will overdose, causing you to die and be knocked out of the rumble.

-Once per turn you may also try to hook up with someone. The ref will enter 1-2 in the RNG. If it s a 1, you will succeed and gain 8 cool points. However, if it is a 2, you will be rejected and lose 8 cool points
-Once per turn, you may drink bottles of alcohol from the fridge. Each bottle you drink, you will gain 5 cool points, but the more drunk you get, which increases the likelihood of your attacks missing:

If you drink one bottle, there will be a 1/10 chance of your attacks missing
If you drink two bottles, there will be a 1/5 chance of your attacks missing
If you drink three bottles, there will be a 3/10 chance of your attacks missing
If you drink four bottles, there will be a 2/5 chance of your attacks missing
If you drink five bottles, there will be a 1/2 chance of your attacks missing
If you drink six bottles, there will be a 3/5 chance of your attacks missing
If you drink seven bottles, there will be a 7/10 chance of your attacks missing
If you drink eight bottles, there will be a 4/5 chance of your attacks missing
And if you drink nine or more bottles, there will be a 9/10 chance of your attacks missing.

Once you have decided the amount of bottles you would like to drink, you may not drink anymore until you have become sober. Once you are sober, these effects will wear off. There are two ways to become sober. The first way is to wait until the end of the next reffing. The second way is if you throw up. At the end of the reffing, the chances you will throw up is the same chances as your attacks missing. If you do so, you will look ridiculous and lose cool points equal to the amount you gained from drinking the alcohol, plus more depending on where you are. If you are on the main floor, you will lose half the amount you gained from drinking, if you are in the basement you will lose 25%, and if you are on the top floor, you won't lose any more.

The Top Floor
The top floor is your main objective, but you need 60 points to get there. Once you are there, you will be completely isolated from ANY attacks from the main floor and/or basement, and because it is overlooking the party, you can also attack anyone on the main floor. There are also nice beds, so if you rest, you will gain 2 stamina per hour instead of one.

But the main reason you want to get here is because on the top floor, there are chambers with different effects which you may enter, and once you receive them you will exit. Once you have chosen a chamber to enter, you will not be able to go in any others so choose wisely:

-There is the healing chamber. This chamber will have a full restore in it, which you may hold and use any time during the duration of the rumble. Once one person enters this though, no one else may so get here quickly!
-There is the stamina chamber, giving you a max ether. Once one person enters this though, no one else may so get here quickly!
-There is the stat chamber. You have a choice of either boosting your attack, defense, special attack or special defense. Once you do that, you will have another choice of either having it fully maximize that particular stat for the next 5 turns, or permanently increasing that stat by 10. Once a stat has been chosen, no one else may chose that stat. Thus, once all four stats have been chosen no one else may enter so get here quickly!
-There is the item chamber. This will let you obtain ANY item excluding full restores, potions, ethers, elixers, revives, revival herbs, or sacred ashs. If you want to know what an item would do, feel free to ask Electivire Addict.
-There is the foresight chamber, which cannot be entered unless you have 100 cool points. What this does is a secret, but you will privately find out if you ever decide to enter.

So party and rock hard!

~Field Effects~
Latias has 8 cool points
Thundurus has 13 cool points
Mandibuzz has 9 cool points
Volbeat has 7 cool points
Nidoking has 7 cool points
Blissey has 5 cool points
Froslass has 9 cool points
Hitmontop has 4 cool points
Wormadam has 11 cool points
Gallade has 13 cool points
Kangaskhan has 16 cool points
Braviary has 10 cool points

Braviary and Wormadam are in a street fight
Mandibuzz and Volbeat are in a street fight

~Items On Field~
Full Restore (will fully heal your HP and cure any status effects) on the top floor in the healing chamber
Max Ether (will fully restore stamina to maximum amount) on the top floor in the stamina room

~Protect Bar~
Latias - 4
Thundurus - 5
Mandibuzz - 5
Volbeat - 4
Nidoking - 4
Blissey - 5
Froslass - 5
Hitmontop - 5
Wormadam - 5
Gallade - 5
Kangaskhan - 5
Braviary - 5

~Referee Comments~
Latias: You are doing a great job. You are at full health and still have quite a bit of stamina. Keep up the work!
Thundurus: The Discharge of yours is amazing, and sure wrecked a TON of damage. You have low stamina now, but it was definitely worth it!
Mandibuzz: I honestly don't think you deserve the highest rank. You've just let your teammates cover your ***, plus you had a move left yet never used it!
Volbeat: That sun did lower a bit of the blizzard and icy wind, but you still took a bit of damage. You didn't do anything bad, or good so you're not at fault here. You might wanna wake up soon so Mandibuzz doesn't get the speedboost if he attacks you first. Furthermore, you should have included poor Blissey in your protect. If you specified that you would have saved her from harm
Nidoking: You made a great effort defending your team
Blissey: If I did a "you gotta bekidding me" fail, you'd get it for COMPLETELY NEGLECTING TO AVOID THE BLIZZARD, ONE OF THE MOST POWERFUL ATTACKS IN THE GAME.
Froslass: Dang, you're asleep for an unluckily amount of 4 turns. Refs, I wish you good luck RNGing the sleep talk of this thing!
Hitmontop: You had a move left, WHY THE HELL DIDN'T YOU AVOID THE SING!? You're lucky that it's only for one turn though, but good luck. In addition, since YOU used wide guard, it only follows you. And since you used a physical attack to attack Braviary, you moved! You should have said to go back to where Wormadam is to protect him from the Blizzard
Wormadam: Good luck surviving that street fight!
Gallade: You didn't really do much but attempting to support your team, but I suppose that's not a bad thing
Kangaskhan: Man you wrecked, and you aren't even below 120 stamina. Good job causing chaos!
Braviary: It was really really really foolish to blow all your tailwinds right now. You should have saved it for the street fight where you had 5 moves and your stamina would be halved!


Electivire Addict's MVP Award:
Team Aerial: This one goes to Thundurus. Not only did he defend his entire team from the sing, but he also used Discharge to do some massive damage
Fairy Unicorn Princesses: This is tough between Volbeat and Nidoking, but I think I should give it to Volbeat. All Nidoking did was an attempt to save Volbeat from a Discharge, and while the thought was nice, Volbeat defended him from the Blizzard which is more important.
The Love Guru: You guys were pretty shit in all honesty (don't take offense, I'm just trying to be honest), but I'll give it to Hitmontop for setting up that wide guard but...that's about it.
Blood, Sweat, and Tears: This one has got to go to Kangaskhan who wrecked some serious damage!

~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
 
Last edited:

Loreni333

Taking Over Serebii
Shouldn't sing not affect a ghost type, or did I get the rules of it wrong?
 
I'm gonna ref this one now...
 
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