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The Pokémon Royal Rumble X

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Recon

11001101011101010100
Octillery, be super original and use an Icy Wind to block the icy wind and heat waves.
 

Rx Queen

Banned
Murk Queen, if you can use your heat wave from befoe to block the new icy wind, do so. If not, use another Heat Wave to block it
 

Recon

11001101011101010100
Actually, Octillery, don't do that.
 

Recon

11001101011101010100
Okay Octillery, if MurkQueen, uses that second heat wave, use Surf.

Even if it doesn't use that and you're somehow still alive, still Surf and try to go out with a bang.
 

Recon

11001101011101010100
Okay Octillery, if MurkQueen, uses that second heat wave, use Surf.

Even if it doesn't use that and you're somehow still alive, still Surf and try to go out with a bang.

And since I didn't specify the "it" I meant "Murk Queen".
 

Burakoru

Belly Slide
MurkrowXIII, if Murk Queen uses a second Heat Wave, use Heat Wave to block it.

If Murk Queen does not use a second Heat Wave, use Night Shade on Octillery before it uses Surf.

If you cannot use Night Shade on Octillery before it uses Surf, instead use Sucker Punch on Octillery before it can use Surf.

If Sucker Punch wouldn't cause Octillery to faint, use Protect to block the Surf.
 

Sigh!

Bad Taste Everywhere
Dunsparce use Hidden Power-Fire incase the Icebeam thing works so you won't be trapped in ice if the ice beam thing doesn't work use it anyways
 

Charze

Always flyin'
Blissey, if it will stop the Heat Wave, use Rock Tomb on MurkrowXIII to stop his heat wave and hurt him. Also Murk Queen was commanded to use the Heat Wave to blokc the other one, so if MurkrowXIII's Heat Wave does not happen, Murk Queen's shouldn't happen either.

If that won't work, use Rock Tomb to surround yourself with rocks if it will keep you safe from both of the Heat Waves.

If that won't work and the first Heat Wave will deal less than 30 damage, use Substitute to keep you safe from the Heat Wave and from the second one too. If the ref does not approve of this fail safe, take a chance and use Substitute to keep yourself safe from the Heat Waves.

If the Heat Wave will deal at least 30 damage, use Copycat on the Heat Wave and use it to block the other two Heat Waves.

If for some reason none of these will work, use a Protect on one of the Heat Waves.

Remember Blissey, you should only have used 1 move.

If Icy Wind will keep you safe from the Heat Waves, don't do anything. If the Heat Waves will not hit you, don't do anything.

If Murk Queen uses a second Heat Wave, give the ref a questioning look of how he allowed that.
 

Rx Queen

Banned
Um ok Murk Queen if the octillery usees Surf Protect from it. If octillery is dead then use an Icy Wind. I think thats three moves so after that Murk Queen just take a small break please.
 

Gryoine

"Squawk!"
Octillery starts by activating its ability. Afterwards, Blissey activates its ability. And then Murk Queen activates its ability. Exciting! Blissey then manages to safely jump to another part of the room, as do MurkrowXIII, Mukr Queen, and Octillery.

Then, Blissey summons hidden globs of electrical power (1), which MurkrowXIII blocks with a Hidden Power Electric (1), Octillery with a Hidden Power Electric (1), and Murk Queen with Hidden Power Electric (1). A random Spoink then hits a random Mightyena with a useless Psywave.

Blissey then leads the pack with an Icy Wind (2), which MurkrowXIII blocks with Heat Wave (2). As does (2) Murk Queen. Blissey, sensing these oncoming attacks, buries itself in a Rock Tomb (3). Octillery then is super original and tries to block the boiling waves of heat with an Icy Wind (2), which doesn't work but still leaves the octopus standing. The power fo the combined Heat Waves cause the rocks surrounding Blissey to melt.

Murk Queen and Octillery then have a curfuffle trying to understand what is going on.

After the confusion, Octillery attempts to use Surf (3). However, this proves fruitless as Murkrow XIII dashes at it and hits it with a Sucker Punch (3)

OCTILLERY HAS FAINTED

Then, the group moves up one floor--to the third floor.

~Participants~
Blissey (Charze)
Murkrow (Rx Queen)
Murkrow (Ruby XIII)

~HP~
1.) Blissey - 50
1.) Murk Queen - 50
1.) MurkrowXIII - 50

~Stamina~
1.) Blissey - 99
1.) Murk Queen - 99
3.) MurkrowXIII - 79

~Ranks~
1.) Blissey - 83.0
1.) Murk Queen - 83.0
3.) MurkrowXIII - 76.3

~Status Effects~
Blissey -
Murk Queen -
MurkrowXIII -

~Stat Changes~

Blissey -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

Murk Queen -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

MurkrowXIII -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

~Ability Bar~
Blissey - Natural Cure
Murk Queen - Prankster
MurkrowXIII - Prankster

~Protect Bar~
Blissey - 5
Murk Queen - 5
MurkrowXIII - 5

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) Due to the last tournament style lasting almost two months, we will be conducting two blocks at a time. This shouldn't be too confusing as you should pay attention to who you're up against, but if you block the wrong thing or attack the wrong person, everyone who is up for it may VM you saying "you are a retarded goose".

~Current Stage~
Tin Tower

Welcome to Tin Tower, the tall tower of amazing structural design. You with your group are currently on the second floor and trying to make your way up. There are some wild Pokemon in here, that will come and attack you with one of their moves. The only way to not get attacked by a Pokemon is by jumping across a ledge, and making it to another part of the room. When jumping across there is a ¼ chance you will fall to the first floor taking 4 damage. If you fall down then you have to climb back up to the level that everyone else is at, using 5 stamina for each floor you have to climb up. Whenever a rumbler faints on this stage, between all possible existing alternate dimensions in that round, the group will move up one floor.

~Field Effects~
On third floor.

~Items On Field~
Probably nothing

~Referee Comments~
Charze is definitely moving on. And I shall also predict Ruby XIII.
Murk Queen was boring this turn, just chianing moves.
Charze was the instigator of those chains, then made a good play to survive in the Rock Tomb.
MurkrowXIII manages to get the faint for Octillery, but it hurt his stam--this may prove problematic. Be wary!
Octillery tried to go out with a bang as he knew the Heat Waves would faint him or almost faint him, and he did his best to do so, but ultimately failed due to MurkrowXIII's Sucker Punch. Better luck next time!

~Final Rankings~
1.)
2.)
3.)
4.)
7.)
7.)
8.)
8.)
15.)
15.)
15.)
15.) pokemonmaster3.0's Ho-oh (HydroSneasel's Hidden Power)
15.) octoboy's Misdreavus (HydroSneasel's Hidden Power)
16.)
16.)
16.) Grim Heaper's Octillery (MurkrowXIII's Sucker Punch)

~Gryoine
 
Last edited:

Gryoine

"Squawk!"
Dunsparce sighs, bored as no one had yet fainted.

Then, it unleashes a fire-typed Hidden Power (1). Azumarill tries to block this with its own Hidden Power, but it fails to use it and takes the hit as THE TYPE OF THE HIDDEN POWER WAS NEVER SPECIFIED. Sneasel activates its ability and uses Hidden Power Rock (1) to block the Hidden Power. Meganium uses a Hidden Power Grass (1). The latter two Hidden Powers also hit Azumarill, but only one the damages it. The other increases its attacking power due to Sap Sipper.

Meganium explains to Azumarill that they are only opponents, not enemies, in the tongue of Pokemon. Azumarill yells back that anyone who stands in its path to glory, whether they be opponents or rivals, it considers its enemies. Then, Azumarill uses Dynamic Punch (1) on Sneasel, which Protects (2). Azumarill then creates an Aqua Ring (3).

Dunsparce then uses another Hidden Power Fire (2), which hits everyone.

MEGANIUM HAS FAINTED
AZUMARILL HAS FAINTED

CONGRATULATIONS TO PSIIONIC'S DUNSPARCE AND INFERNALBLAZE'S SNEASEL FOR ADVANCING

~Participants~
Dunsparce (Psiionic)
Sneasel (InfernalBlaze)

~HP~
1.) Dunsparce - 37
2.) Sneasel - 13

~Stamina~
1.) Dunsparce - 74
2.) Sneasel - 54

~Ranks~
1.) Dunsparce - 74.0
2.) Sneasel - 40.0

~Status Effects~
Dunsparce -
Sneasel -

~Stat Changes~
Dunsparce -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: +5) - Calm Minded (+5 Special Attack; 3 turs left)
Special Defense (Total: +5) - Calm Minded (+5 Special Defence; 3 turns left)
Speed (Total: 0)

Sneasel -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

~Ability Bar~
Dunsparce - Serene Grace
Sneasel - Inner Focus

~Protect Bar~
Dunsparce - 5
Sneasel - 3

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) Due to the last tournament style lasting almost two months, we will be conducting two blocks at a time. This shouldn't be too confusing as you should pay attention to who you're up against, but if you block the wrong thing or attack the wrong person, everyone who is up for it may VM you saying "you are a retarded goose".

~Current Stage~
Whirl Islands

Welcome to Whirl islands, the body of water with intense whirlpools. You are all wearing indestructible air tanks (air bubble for fire types and nothing for water types), so you can swim and dive as much as you want throughout this area. The actual islands themselves are currently not accessible, for no particular reason. There are some rocks scattered around the area, which you can use for cover or sit on if you are bored of swimming. *As previously stated this place is full of dangerous whirlpools, many trainers have been sucked in and their possessions are sitting at the bottom of this lake sea thingy. You can dive down whenever you want to go search for an item, when you do this there is a half chance you will find an item and half chance a wild Pokemon will attack you. *At the end of the turn whirlpools will have a 1/10 chance of sucking each player in which will: do 5 damage to you, make you swap any item you are holding with a different one from the sea/lake floor and/or attacked by a wild Pokemon (meaning 0-3 of these things will happen when sucked in). Whenever a rumbler faints on this stage, between all possible existing alternate dimensions in that round, the chances of the whirlpools will increase by 1/5 .

~Field Effects~
Whirpooly

~Items On Field~
Lost Posessions

~Referee Comments~
Unlike YDT, I believe Dunsparce and Sneasel shall advance.
Azumarill: You forgot your type for Hidden Power and it resulted in your fainting; be more careful next time!
Meganium: You really just need to be more active. I did this reffing due to you exhausting your 36 hour allotted time, and last reffing you would've fainted due to exhausting it if I had been faster at doing the reffing.
Dunsparce & Sneasel: You did the usual; congrats on advancing.

~Final Rankings~
1.)
2.)
3.)
4.)
7.)
7.)
8.)
8.)
15.)
15.) winder222's Azumarill (Dunsparce's Hidden Power)
15.) aqua275's Meganium (Dunsparce's Hidden Power)
15.) pokemonmaster3.0's Ho-oh (HydroSneasel's Hidden Power)
15.) octoboy's Misdreavus (HydroSneasel's Hidden Power)
16.)
16.) Grim Heaper's Octillery (MurkrowXIII's Sucker Punch)

~Gryoine
 

YDT

Positively Ecstatic
Block Gold

~Participants~
Xatu (Sir DJ)
Lanturn (Robotic Wind)
Porygon2 (Ninja Dog)
Heracross (Shazdar)

~HP~
1.) Xatu - 50
1.) Lanturn - 50
1.) Porygon2 - 50
1.) Heracross - 50

~Stamina~
1.) Xatu - 150
1.) Lanturn - 150
1.) Porygon2 - 150
1.) Heracross - 150

~Ranks~
1.) Xatu - 100
1.) Lanturn - 100
1.) Porygon2 - 100
1.) Heracross - 100

~Status Effects~
Xatu -
Lanturn -
Porygon2 -
Heracross -

~Stat Changes~

Xatu -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

Lanturn -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

Porygon2 -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

Heracross -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)

~Ability Bar~
Xatu - Magic Bounce
Lanturn - Volt Absorb
Porygon2 - Trace
Heracross - Moxie

~Protect Bar~
Xatu - 5
Lanturn - 5
Porygon2 - 5
Heracross - 5

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) Due to the last tournament style lasting almost two months, we will be conducting two blocks at a time. This shouldn't be too confusing as you should pay attention to who you're up against, but if you block the wrong thing or attack the wrong person, everyone who is up for it may VM you saying "you are a retarded goose".

~Current Stage~
Tin Tower(NEW!!!)

Welcome to Tin Tower, the tall tower of amazing structural design. You with your group are currently on the second floor and trying to make your way up. There are some wild Pokemon in here, that will come and attack you with one of their moves. The only way to not get attacked by a Pokemon is by jumping across a ledge, and making it to another part of the room. When jumping across there is a ¼ chance you will fall to the first floor taking 4 damage. If you fall down then you have to climb back up to the level that everyone else is at, using 5 stamina for each floor you have to climb up. Whenever a rumbler faints on this stage, between all possible existing alternate dimensions in that round, the group will move up one floor.

~Field Effects~
On Third floor

~Items On Field~
Probably nothing

~Referee Comments~
Prediction: I think Heracross and Porgyon2, they are cool and whatnot

~Final Rankings~
1.)
2.)
3.)
4.)
7.)
7.)
8.)
8.)
15.)
15.)
15.)
15.) winder222's Azumarill (Dunsparce's Hidden Power)
15.) aqua275's Meganium (Dunsparce's Hidden Power)
15.) pokemonmaster3.0's Ho-oh (HydroSneasel's Hidden Power)
15.) octoboy's Misdreavus (HydroSneasel's Hidden Power)
16.)
16.) Grim Heaper's Octillery (MurkrowXIII's Sucker Punch)
 
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