Endoplasmic Reticulum
Banned
The round begins with Togekiss gliding towards the berry. Ledian also wishes to go after it, so it uses the tailwind behind its back to push it forward and grab it before the dove can. Sceptile then decides to start to climb upwards to e
it its hole, while Slowking seems the imminent attack and decides to use its three speed advantage to put up a light screen (1) and calm its mind (2). Sceptile then pops up out of its hole and mega drain (1) Slowking, barely doing any damage. Then, despite being told not to do this in case it is attacked, Sceptile decides to rest (2) because as I've said COUNTLESS TIMES I. DO. NOT. COUNT. ATTACKS. THAT. INVOLVE. PREDICTING. THE. FUTURE. AS. THEY. ARE. CHEAP.
Ledian then decides to use an agility (1) and rest (2)s.
Blaziken then decides that because it is raining, it is a perfectly good time to launch a heat wave (1) (which...somehow works even though logic would dictate that YOU WOULDN'T BE ABLE TO MAKE THINGS HOT WHILE IT IS RAINING?). Charizard decides to wake up and protect (1), while Smeargle also protect (1)s. As the wave is about to hit the king of slowness, it calms its mind (3) once again, making the already depowered resistant heat wave, blocked by light screen, barely do a scratch to it.
Kangaskhan tries to gain Slowking's sweet stats with a psych up, but everyone's favourite reffing hand swoops in and gives the kangaroo a nice slapping on the face costing 5 HP, as Kangaskhan can't learn psych up! It then tries to summon a surf to block, but the two speeds faster Heat Wave hits it before it can do anything.
KANGASKHAN HAS FAINTED!!!!!!
Ledian then wakes up from its short nap and puts up a light screen (3) to lessen the damage. The sleeping Sceptile then takes the hit, along with Togekiss...
SCEPTILE HAS FAINTED!!!.
As the Pokémon begin to catch their breath, they realized things are not over as Blaziken decides to conjure up another Heat Wave (2), which Charizard and Smeargle Protect(2)(2) from, while Togekiss, Ledian, and Slowking take the hit as well as leaving Ledian with a burn!
As Smeargle decides to Psych Up (3) Slowking, making my job more annoying to copy all of his entire damn changes, a vengeful Togekiss decides to whip up a silver wind (1) and an ominous wind (2), hitting everyone (e
cept for Smeargle who doesn't get hit by the latter wind). Togekiss, not finish then releases one final rock typed hidden power (3) which Charizard protect (3)s from, and hits everyone else.
The round ends with Blaziken speedboosting some more, Smeargle becoming even moodier having its attack raised, but its special attack lowered, and Ledian taking damage from burn. The pods begin to flash as everything around the contestant changes, making them appear in a darker, more destroyed, area.
~Participants~
Togekiss (mitchlord)
Blaziken (Digipoke1)
Ledian (Bridge)
Charizard (Charizard31)
Slowking (Rotom310)
Smeargle (YDT)
~HP~
1.) Charizard - 95
2.) Smeargle - 65
3.) Togekiss - 56
4.) Ledian – 46
5.) Slowking – 35
6.) Blaziken - 16
~Stamina~
1.) Slowking - 125
----------MAX----------
2.) Ledian – 109
3.) Charizard – 100
4.) Blaziken – 74
4.) Smeargle – 74
6.) Togekiss – 61
~Ranks~
1.) Charizard - 145
2.) Smeargle - 102
3.) Ledian - 100.5
4.) Slowking - 97.5
5.) Togekiss - 86.5
6.) Blaziken - 53
~Status Effects~
Togekiss - Light Screened (Special Attacks Are Halved. 2 turns left), Reflected (Physical Attacks Are Halved. 2 turns left)
Blaziken -
Ledian - Light Screened (Special Attacks are Halved. 4 turns left), Burned (4 turns left), Holding a Salac Berry (When HP goes below 25, user's speed will permanently increase by 1 stage)
Charizard -
Slowking - Light Screened (Special Attacks are Halved. 4 turns left)
Smeargle -
~Stat Changes~
Togekiss
Blaziken
Attack - Bulked Up (+5 Attack. 2 turns left)
Defense - Bulked Up (+5 Defense. 2 turns left)
Speed - Speedboosted (+ Speed. 2 turns left), Speedboosted (+ Speed. 3 turns left), Speedboosted (+ Speed. 4 turns left)
Ledian
Attack - Burned (-5-10 Attack. 4 turns left)
Speed - Agility (++ Speed. 2 turns left), Agility (++ Speed. 4 turns left)
Charizard
Speed - Tailwinded (++ Speed. 2 turns left)
Slowking
Attack - Bulked Up (+5 Attack. 3 turns left)
Defense - Bulked Up (+5 Defense. 3 turns left), Moody (+10 Defense. 3 turns left)
Special Attack - Moody (-5 Special Attack. 3 turns left), Calm Mindedx2 (+10 Special Attack. 4 turns left)
Special Defense - Calm Mindedx2 (+10 Special Defense. 4 turns left)
Speed - Speedboosted (+ Speed. 3 turns left), Tailwinded (++ Speed. 3 turns left)
Smeargle
Bulked Up (+5 Attack. 3 turns left), Bulked Up (+5 Attack. 3 turns left), Moody (+10 Attack. 4 turns left)
Defense - Moody (+10 Defense. 2 turns left), Moody (+10 Defense. 3 turns left), Moody (+10 Defense. 3 turns left)
Special Attack - Moody (-5 Special Attack. 2 turns left). Moody (-5 Special Attack. 2 turns left), Moody (-5 Special Attack. 3 turns left), Calm Mindedx2 (+10 Special Attack. 4 turns left), Moody (-5 Special Attack. 4 turns left)
Special Defense - Moody (-5 Special Defense. 3 turns left), Special Defense - Calm Mindedx2 (+10 Special Defense. 4 turns left)
Speed - Tailwinded (++ Speed. 2 turns left), Speedboosted (+Speed. 3 turns left), Tailwinded (++ Speed. 3 turns left), Speedboosted (+ Speed. 3 turns left)
~Ability Bar~
Togekiss - Super Luck
Blaziken - Speed Boost
Ledian - Iron Fist
Charizard - Solar Power
Slowking - Regenerator
Smeargle - Moody
~Smeargle's Movepool~
Tailwind, Hidden Power, Rest, Psycho Shift, Rain Dance, Earthquake, Bounce, Quick Attack, Aerial Ace, Thief, Protect, Psych Up
~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) EA has noticed people actually care if they are credited for the stage, so instead of wasting an announcement slot we'll do what we used to do and put it at the end of the stages.
3.) Smeargle is gonna be sketching a lot of moves, making it difficult for refs and participants to follow, which is why I have added the above section. Any time Smeargle sketches a move, it will be added there.
4.) The Refs spot is removed as it's pretty pointless.
5.) The stat changes section has been re-organized due to how cluttered it is. Please tell me if you have any problems with the new format, it can all be tweaked.
~Current Stage~
Dreamworld (New!)
Welcome to the Dreamyard, the wrecked research Facilty of dreams! On ground level, there is simply dirt and busted tiles and wreckage from the explsion, and many big blue barrels full of oil. This can be used for slicks, barricades, flinging, etc. But if you get covered in it by certain means (being pushed in from attacks, etc.), you can get poisoned by the filth!
Above the ground is the wreckage of the second floor. Simple, like the bottom floor but you need to fly/bounce/Other creative way to get up to it. It’s in no way secluded from attacks but can aid you from most, and it has tons of holes and about of quarter of that floor is left.
Below all of this, is the wreckage of the basement. High physic energy is here, so every turn there is a 1/2 chance of either a Physic aftershock, which deals 5 damage to all down there, or a chance of the dream dust effectively giving you a free five stamina.
But the most important part for this stage, THE DREAMWORLD!
You see, when you decide to rest, while your body will stay at the dreamyard, your mind will go to the dream world (this means your body still may be attacked even if you are at the dream world, and you will have to wake up to avoid as always). But at the dream world, you will be able to ATTACK other people also in there, and it still uses normal stamina. Here there is the dream forest, a simple lush forest. Flying pokemon can’t fly too high to do trees, and there are several rivers. If you wake up, you are teleported instantly out (created by Loreni333)
~Field Effects~
Everyone is at the ground level of the Dreamyard.
~Items On Field~
~Protect Bar~
Togekiss - 6
Blaziken - 5
Ledian - 4
Charizard - 2
Slowking - 5
Smeargle - 2
~Referee Comments~
Togekiss: You wasted too much stamina on moves that barely did any damage to anyone. Why use a silver wind and ominous wind even though they're the same move but different type? You should have just stuck to two ominous winds, less Pokémon are resistant to it
Blaziken: Not your fault you didn't anticipate the surf not happening, but you should have used another move just in case...
Kangaskhan: Lololololol
Ledian: You're light screens helped you, but you still took significant damage. You should have taken my advice and not used two attacks at once
Charizard: You blew THREE protects and a ton of stamina. You have have good HP, but good luck surviving bro
Sceptile: Even if I wasn't a jerk to you, you STILL would have fainted as you weren't fast enough to get back into the hole as the heat wave has speed priority and would have fainted.
Slowking: I get go for the defense boost approach, but you still took quite a bit of damage
Smeargle: Meh. You performed the best you could
-My god we're going fast
~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
8.) pokemonmaster3.0's Sceptile (Blaziken's Heat Wave)
8.) WhoIsWho's Kangaskhan (Blaziken's Heat Wave)
9.) ShadeAce's Armaldo (Togekiss' Silver Wind)
10.) Shinylugia101's Espeon (Charizard's Heat Wave)
11.) aqua275's Infernape (Armaldo's Earthquake)
12.) winder222's Staraptor (Glameow's Slash)
Ledian then decides to use an agility (1) and rest (2)s.
Blaziken then decides that because it is raining, it is a perfectly good time to launch a heat wave (1) (which...somehow works even though logic would dictate that YOU WOULDN'T BE ABLE TO MAKE THINGS HOT WHILE IT IS RAINING?). Charizard decides to wake up and protect (1), while Smeargle also protect (1)s. As the wave is about to hit the king of slowness, it calms its mind (3) once again, making the already depowered resistant heat wave, blocked by light screen, barely do a scratch to it.
Kangaskhan tries to gain Slowking's sweet stats with a psych up, but everyone's favourite reffing hand swoops in and gives the kangaroo a nice slapping on the face costing 5 HP, as Kangaskhan can't learn psych up! It then tries to summon a surf to block, but the two speeds faster Heat Wave hits it before it can do anything.
KANGASKHAN HAS FAINTED!!!!!!
Ledian then wakes up from its short nap and puts up a light screen (3) to lessen the damage. The sleeping Sceptile then takes the hit, along with Togekiss...
SCEPTILE HAS FAINTED!!!.
As the Pokémon begin to catch their breath, they realized things are not over as Blaziken decides to conjure up another Heat Wave (2), which Charizard and Smeargle Protect(2)(2) from, while Togekiss, Ledian, and Slowking take the hit as well as leaving Ledian with a burn!
As Smeargle decides to Psych Up (3) Slowking, making my job more annoying to copy all of his entire damn changes, a vengeful Togekiss decides to whip up a silver wind (1) and an ominous wind (2), hitting everyone (e
The round ends with Blaziken speedboosting some more, Smeargle becoming even moodier having its attack raised, but its special attack lowered, and Ledian taking damage from burn. The pods begin to flash as everything around the contestant changes, making them appear in a darker, more destroyed, area.
~Participants~
Togekiss (mitchlord)
Blaziken (Digipoke1)
Ledian (Bridge)
Charizard (Charizard31)
Slowking (Rotom310)
Smeargle (YDT)
~HP~
1.) Charizard - 95
2.) Smeargle - 65
3.) Togekiss - 56
4.) Ledian – 46
5.) Slowking – 35
6.) Blaziken - 16
~Stamina~
1.) Slowking - 125
----------MAX----------
2.) Ledian – 109
3.) Charizard – 100
4.) Blaziken – 74
4.) Smeargle – 74
6.) Togekiss – 61
~Ranks~
1.) Charizard - 145
2.) Smeargle - 102
3.) Ledian - 100.5
4.) Slowking - 97.5
5.) Togekiss - 86.5
6.) Blaziken - 53
~Status Effects~
Togekiss - Light Screened (Special Attacks Are Halved. 2 turns left), Reflected (Physical Attacks Are Halved. 2 turns left)
Blaziken -
Ledian - Light Screened (Special Attacks are Halved. 4 turns left), Burned (4 turns left), Holding a Salac Berry (When HP goes below 25, user's speed will permanently increase by 1 stage)
Charizard -
Slowking - Light Screened (Special Attacks are Halved. 4 turns left)
Smeargle -
~Stat Changes~
Togekiss
Blaziken
Attack - Bulked Up (+5 Attack. 2 turns left)
Defense - Bulked Up (+5 Defense. 2 turns left)
Speed - Speedboosted (+ Speed. 2 turns left), Speedboosted (+ Speed. 3 turns left), Speedboosted (+ Speed. 4 turns left)
Ledian
Attack - Burned (-5-10 Attack. 4 turns left)
Speed - Agility (++ Speed. 2 turns left), Agility (++ Speed. 4 turns left)
Charizard
Speed - Tailwinded (++ Speed. 2 turns left)
Slowking
Attack - Bulked Up (+5 Attack. 3 turns left)
Defense - Bulked Up (+5 Defense. 3 turns left), Moody (+10 Defense. 3 turns left)
Special Attack - Moody (-5 Special Attack. 3 turns left), Calm Mindedx2 (+10 Special Attack. 4 turns left)
Special Defense - Calm Mindedx2 (+10 Special Defense. 4 turns left)
Speed - Speedboosted (+ Speed. 3 turns left), Tailwinded (++ Speed. 3 turns left)
Smeargle
Bulked Up (+5 Attack. 3 turns left), Bulked Up (+5 Attack. 3 turns left), Moody (+10 Attack. 4 turns left)
Defense - Moody (+10 Defense. 2 turns left), Moody (+10 Defense. 3 turns left), Moody (+10 Defense. 3 turns left)
Special Attack - Moody (-5 Special Attack. 2 turns left). Moody (-5 Special Attack. 2 turns left), Moody (-5 Special Attack. 3 turns left), Calm Mindedx2 (+10 Special Attack. 4 turns left), Moody (-5 Special Attack. 4 turns left)
Special Defense - Moody (-5 Special Defense. 3 turns left), Special Defense - Calm Mindedx2 (+10 Special Defense. 4 turns left)
Speed - Tailwinded (++ Speed. 2 turns left), Speedboosted (+Speed. 3 turns left), Tailwinded (++ Speed. 3 turns left), Speedboosted (+ Speed. 3 turns left)
~Ability Bar~
Togekiss - Super Luck
Blaziken - Speed Boost
Ledian - Iron Fist
Charizard - Solar Power
Slowking - Regenerator
Smeargle - Moody
~Smeargle's Movepool~
Tailwind, Hidden Power, Rest, Psycho Shift, Rain Dance, Earthquake, Bounce, Quick Attack, Aerial Ace, Thief, Protect, Psych Up
~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) EA has noticed people actually care if they are credited for the stage, so instead of wasting an announcement slot we'll do what we used to do and put it at the end of the stages.
3.) Smeargle is gonna be sketching a lot of moves, making it difficult for refs and participants to follow, which is why I have added the above section. Any time Smeargle sketches a move, it will be added there.
4.) The Refs spot is removed as it's pretty pointless.
5.) The stat changes section has been re-organized due to how cluttered it is. Please tell me if you have any problems with the new format, it can all be tweaked.
~Current Stage~
Dreamworld (New!)
Welcome to the Dreamyard, the wrecked research Facilty of dreams! On ground level, there is simply dirt and busted tiles and wreckage from the explsion, and many big blue barrels full of oil. This can be used for slicks, barricades, flinging, etc. But if you get covered in it by certain means (being pushed in from attacks, etc.), you can get poisoned by the filth!
Above the ground is the wreckage of the second floor. Simple, like the bottom floor but you need to fly/bounce/Other creative way to get up to it. It’s in no way secluded from attacks but can aid you from most, and it has tons of holes and about of quarter of that floor is left.
Below all of this, is the wreckage of the basement. High physic energy is here, so every turn there is a 1/2 chance of either a Physic aftershock, which deals 5 damage to all down there, or a chance of the dream dust effectively giving you a free five stamina.
But the most important part for this stage, THE DREAMWORLD!
You see, when you decide to rest, while your body will stay at the dreamyard, your mind will go to the dream world (this means your body still may be attacked even if you are at the dream world, and you will have to wake up to avoid as always). But at the dream world, you will be able to ATTACK other people also in there, and it still uses normal stamina. Here there is the dream forest, a simple lush forest. Flying pokemon can’t fly too high to do trees, and there are several rivers. If you wake up, you are teleported instantly out (created by Loreni333)
~Field Effects~
Everyone is at the ground level of the Dreamyard.
~Items On Field~
~Protect Bar~
Togekiss - 6
Blaziken - 5
Ledian - 4
Charizard - 2
Slowking - 5
Smeargle - 2
~Referee Comments~
Togekiss: You wasted too much stamina on moves that barely did any damage to anyone. Why use a silver wind and ominous wind even though they're the same move but different type? You should have just stuck to two ominous winds, less Pokémon are resistant to it
Blaziken: Not your fault you didn't anticipate the surf not happening, but you should have used another move just in case...
Kangaskhan: Lololololol
Ledian: You're light screens helped you, but you still took significant damage. You should have taken my advice and not used two attacks at once
Charizard: You blew THREE protects and a ton of stamina. You have have good HP, but good luck surviving bro
Sceptile: Even if I wasn't a jerk to you, you STILL would have fainted as you weren't fast enough to get back into the hole as the heat wave has speed priority and would have fainted.
Slowking: I get go for the defense boost approach, but you still took quite a bit of damage
Smeargle: Meh. You performed the best you could
-My god we're going fast
Electivire Addict's MVP Award:
You all performed pretty terribly IMO, but I'll give this to Slowking for concentrating on boosting his defenses instead of wasting stamina defending. It may have costed him a bit of damage, but it will help him out more in the long run
You all performed pretty terribly IMO, but I'll give this to Slowking for concentrating on boosting his defenses instead of wasting stamina defending. It may have costed him a bit of damage, but it will help him out more in the long run
~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
8.) pokemonmaster3.0's Sceptile (Blaziken's Heat Wave)
8.) WhoIsWho's Kangaskhan (Blaziken's Heat Wave)
9.) ShadeAce's Armaldo (Togekiss' Silver Wind)
10.) Shinylugia101's Espeon (Charizard's Heat Wave)
11.) aqua275's Infernape (Armaldo's Earthquake)
12.) winder222's Staraptor (Glameow's Slash)
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