Well Kyurem310, looks like we have some dodging to do.
Start out by activating your ability and then
Flying up to dodge the Earthquakes and (EA I am holding you to your word) all the sound based moves. (But if activating your ability would take too much time to dodge disregard that and just fly up there.) Then some more commands:
If you are to be hit by the Blizzard, just Protect from it since RNGs really hate me and I’d rather not take the chance of what I asked EA about with this attack.
If you would be hit by the Heat Wave, use a Glaciate to dampen it to miniscule levels according to EA (holding you to your word again EA).
HOWEVER, if for some reason you will get hit by a Perish Song(s) and the Rounds while in the sky even tho EA told me I shouldn’t, do not do either of the two above and use a Safeguard for the Perish Songs followed by a Round to cancel out all those attacks.
After that entire ordeal if you still have a move(s) left for some reason I can’t think of, use a
Glaciate on the entire course from the air and stay there. If being in the air would make it not hit anyone who isn’t in the air, go and land on the Special Attack dragon if there is room (or just the Neutral dragon if that isn’t possible/no room) and then use the Glaciate. Also, should you not use this second Glaciate because of moves, just stay in the air.
Finally, if you have not yet activated your ability yet, do so now.
TL;DR -
Fly(for EQs n' Sound stuff)->Protect(for Bliz)->Glaciate(for HW)
OR
Fly(")->Safeguard(for PerSongs)->Round(for Rounds)
OR
Fly(")->Something of the above/Nothing coz I didn't need to dodge anything else->Glaciate(for everyone ;3) if I somehow had a move or two left after all the dodging
While activating your ability sometime no matter what course of action (beginning or end depending)