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The Pokémon Royal Rumble XIII

Superteletubbies64

MAHINA-PEEEAAA!!!
Salamence, watch the rise of darkrai and try to get arceus 5 times

Counter the round chain with round and activate your ability durng the round and if dazzlng gleam happens protect from it
 
Rayquaza, counter the hyperspace hole with a roar to scare hoopa from hitting you
Since hoopa commanded to jump in the wormhole right as the chain would hit, try to prevent him from jumping in with your roar beforehand, or as he is doing Super Bowl stuff and all that.
Then, surround yourself in a rock tomb to protect yourself from the rounds and stuff.
 

Burakoru

Belly Slide
So much hand holding.......good thing it doesn't cost a move or anything! :D

Murkrow, if you have one or more moves remaining and can do so, block the Hidden Power with a Hidden Power Ice!
 

RzK

Meow
Uh...Reshiram use your own Round to counter the Round chain, and use Fly to avoid the Surf chain, try to stay in the air until it calms down, as long as possible. Then come down like a boss and use Draco Meteor
 
Infernape, If Draco Meteor happens please protect from it, cause that's scary.

Ok Infernape if Draco Meteor does not happen then let's have some fun and teach a lesson to someone who should honestly know better.
When charizard comes over to hold hands follow it over as it goes to hold hands with mantine. If he doesn't hold hands with you then just head over towards mantine and it when they hold hands. Then when charizard uses hidden power use U-Turn to swap places with it.
Hold Hands
0
0
One target
The user holds hands with its opponent. This does not consume an attack, you can just do it whenever cuz why would you waste a move on this anyway? You'd have to be really stupid.
 
Infernape, If Draco Meteor happens please protect from it, cause that's scary.

If Draco Meteor does not happen and gravity is in effect then please use an earthquake.

And Infernape if Draco Meteor does not happen and gravity is NOT in effect, then let's have some fun and teach a lesson to someone who should honestly know better.
When charizard comes over to hold hands follow it over as it goes to hold hands with mantine. If he doesn't hold hands with you then just head over towards mantine and it when they hold hands. Then when charizard uses hidden power use U-Turn to swap places with it.
 

YDT

Positively Ecstatic
Ponyta, only do that if you have enough moves to do that thing as of then and not currently because currently is past which the time of when it was said and you should know this. Also I'm proud of you, do a barrel roll
 

octoboy

I Crush Everything
If snubbull has a move left and charizard managed to start a hidden power chain, snubbull roars at charizard and mantine to send them running far off, so they are no longer close to snubbull, thus leaving snubbull safe from the hidden powers (which damage close opponents, so they shouldn't be a problem if its users are not close to snubbull).

If that wouldn't protect snubbull, snubbull instead uses feint attack to vanish and appear inside charizard's circle of hidden power attack ball thingies where it's safe, then gives charizard a smackin'.

If neither of those will protect snubbull from the attacks, snubbull instead angrily gets payback on charizard for the attack, biting it in certain unmentionable areas.

If infernape uses earthquake, snubbull instead uses feint attack to vanish, then materialize on top of infernape's back (but far enough from its noggin that it doesn't get burned) so it doesn't get damaged by the earthquake, then bites infernape's ear to deliver feint attack damage.

If snubbull doesn't have a move left (in which case charizard shouldn't either, honestly), it makes that sad puppy dog whine that puppies make, and gets hurt.
 

Charze

Always flyin'
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Twelve Pokemon arrive to celebrate their twnetieth anniversary.

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The round starts with a bunch of non-attacking stuff. Charizard, Murkrow, Reshiram, Mantine, Ponyta, Rayquaza, and Infernape all activate their abilities.
Charizard, Rayquaza, Mantine, and Infernape all decide to go the Hollywood route and star in the Super Bowl Commercial, which sounds really fun!!

Lots of people decide to watch movies in honor of the 20th Anniversary. Charizard, Rayquaza, Murkrow, Marowak, and Salamence all sit down to watch The Rise of Darkrai, but only Marowak and Salamence make it all the way through, and those two add Dark Void to their moveset. Reshiram successfully watched Giratina and the Sky Warrior to add Seed Flare to its moveset. Mantine and Infernape successfully watched The Power of One to add Aeroblast to their moveset. And Ponyta successfully watched Pokemon Ranger and The Temple of the Sea to add Heart Swap to its moveset, however Hoopa attempted to and could not finish the movie.

Then, life becomes aggravating when it comes to downloading the Mythical Distributions. Charizard takes 6 tries to get Celebi (and costs him 20HP), Marowak gets Genesect with 1, Reshiram gets Darkrai with 1, Mantine tries 4 times, but fails to download a Pokemon (costing him 10HP) and Rayquaza also fails to download one in his 2 attempts. Infernape gets Celebi in 2 tries, Hoopa gets Genesect in 2 tries, and Salamence gets Meloetta in 1 try, but no one falls asleep.

Charizard plays Pokemon Sun to set off some Extreme Sunlight, but Mantine comes up afterwards to play Pokemon Moon, eliminating the sun, to add harsh Gravity, and allowing the Strong Winds to flow. Marowak takes this as an excellent opportunity to Thunder Punch(1) Mantine.

Now all the crazy stuff happens. Mantine launches off a Surf(1) and this Move is Mirrored(1) by Murkrow to counter, as well as being countered by Rayquaza’s own Surf(1). Ponyta launches a Heat Wave(1) to counter, however it does nothing to stop the damage of the Surfs, and takes the super effective hit straight on (and his air balloon pops :eek:). Ponyta then begins to wobble, clearly having taken massive damage…

BUT PONYTA HAS NOT FAINTED (barely)

Anyways, Snubull uses Faint Attack(1) to disappear through Mantine’s wave and hit Mantine, all while avoiding damage. Marowak uses a Rock Climb(2) to scale the wall and avoid the waves, however, Marowak is too far away to hit its target (and he also gets smacked for -10HP for editing). Infernape and Charizard both Rock Tomb(1)(1) to avoid most of the damage, but they both end up taking damage from Murkrow’s Surf when the Rocks break. Hoopa jumps into his Hyperspace Hole(1) to hide and damage Rayquaza, but Rayquaza quickly Roars(2) the attack away, so Hoopa remains in the wormhole during the surfs to avoid damage. Reshiram attempts to Fly(1) away from the damage, however, due to the strong gravity, it fails and Reshiram takes full damage, along with Salamence and Farfetch’d, who did absolutely nothing!

FARFETCH’D HAS FAINTED

Next up on the crazy chains, Charizard lets out a Round (2), which is then countered by Ponyta, Mantine, Marowak, Snubbull, Infernape, Hoopa, Salamence, and Reshiram with a Round(2)(2)(3)(2)(2)(2)(2)(2). Murkrow mixes is up by blocking out the 9 person son with a Screech(2) and Rayquaza forms a defensive barrier from carolers with a Rock Tomb(3). And no one takes damage… PEACE is finally achieved :D

Anyways, continuing with the peace, Charizard Holds Hands(-) with Rayquaza, Ponyta plays Pokemon Sun to make the sky bright (and eliminate the strong wind) and adds it’s own Morning Sun(3) to heal up some. Hoopa makes a Light Screen(3) to help with all the special attacks flying around. Charizard Holds Hands(-) with Infernape this time, then Charizard Holds Hands(-) with Manitne after Salamence activates its ability.


Charizard says screw peace and fires off a Hidden Power Ice(3) which is countered by more Hidden Power Ice(3)(3) from Mantine and Murkrow. Infernape exacts revenge on Charizard by U-turn(3)-ing it to make it safe from the Hidden Power while allowing Charizard to damage from the chain he started D: But this ironically means that Snubull’s Feint Attack(3) targeted at Charizard’s spot now damages Infernape as Snubull remains safe from the Hidden Power. Most people can’t do much about the Hidden Powers, but Hoopa’s Light Screen takes half the damage, Rayquaza’s Rock Tomb is able to hold off 2 of the Hidden Powers, but after the all the sound damage it took, Rayquaza takes the hit from Mantine’s Hidden Power. Ponyta’s Run Away activates and it manages to avoid taking damage from Murkrow’s Hidden Power. Everyone else, including Charizard takes full damage.

RESHIRAM AND SALAMENCE HAVE FAINTED

Charizard also Holds Hands(-)(-) with Murkrow and Infernape. Rayquaza attempts to Hold Hands, but it does not have the move hold hands which is obviously the only way to hold hands with anyone in this game.

Due to being Super Bowl Commercial Famous, Charizard and Infernape are each hit by a rock, dealing 20 damage. However, this proved too much for one fire starter.

CHARIZARD HAS FAINTED

Rayquaza is encouraged by a fan to get +10 Attack for the next 5 turns. And Mantine is given a Magic Paintbrush where he has access to every move move for the next 5 turns. However, Mantine is also hit by a disgusting herb, which will increase his stamina cost for the next turn. Hoopa is also hit by a herb like this

Due to special conditions being met, here are some distributions!! For having HP be a multiple of 20, Snubull and Infernape both happen to get a Darkrai. For having a command’s post with 20 in the number, Snubull received a Jirachi giving it 10 HP.

For dealing over 20 damage to someone, Mantine receives Manaphy which swaps control of Hoopa and Snubull, Jirachi which gives +10HP, and Victini, which uses Searing Shot to burn Hoopa.

Murkrow receives Mew which uses as surprisingly strong Water Spout ¼ normal damage, Keldeo which uses Secret Sword on Mantine dealing 10 damage, Shaymin, which uses Seed Flare to lowers Mantine’s Special Defense by 10, and another Mew which happens to use Stomp again on Marowak, dealing 3 damage.

Rayquaza receives Manaphy, which swaps control of Mantine and Snubull, Meloetta, which fails to put anyone to sleep, and Keldeo, which uses Secret Sword on Marowak dealing 10 damage.

MAROWAK HAS FAINTED

Ponyta gets Arceus who uses a fire-typed Judgement (base 10 damage) and Mantine gets a Darkrai. And all this crazy stuff happens at the same time. And Infernape heals 5HP from leftovers

~Participants~
Snubbull (Grey Walrus): 32 / 146 / Intimidate / Mystic Water/ Ice / 5
Rayquaza-M (Rayquaza is Green): 73 / 121 / Delta Stream / Qualot Berry / --- / 5
Infernape (Sir DJ): 20 / 162 / Iron Fist / Leftovers / --- / 5
Hoopa-U (octoboy): 91 / 171 / Magician / Polkadot Bow / --- / 5
Murkrow (Burakoru): 101 / 135 / Prankster / Shell Bell / Ice / 5
Mantine (sasukeanditachi): 58 / 136 / Water Absorb / Qualot Berry / --- / 5
Ponyta (YDT): 18 / 123 / Run Away / --- / --- / 5

~Stat Changes~
Snubbull – (-10 Sp.Def) - (Seed Flare; -10 Sp. Def, 5 turns remaining)
Rayquaza-M - (+10 Attack,) – (Encouraged +10 Att. 5 turns remaining),
Infernape –
Mantine -
Murkrow -
Hoopa-U -
Ponyta -

~Status Effects~
Grey Walrus is now controlling Snubbull, octoboy is controlling Hoopa-U, and sasukeanditachi is now controlling Mantine until the turn ends.
Mantine has a Light Screen (Special Attack damage is halved; 4 turns remaining)
Mantine is Burned (Physical attacks deal 5-10HP less; 5 turns remaining)
Mantine has a Genesect - Throughout the rest of the rumble, you may call on it to use Techno Blast, which can be used to combine with any attack to change its typing to Normal, Fire, Electric, Ice, or Water (no boosts, just type change). 1 use only
Infernape has a Celebi (Throughout the rest of the rumble, you may call on it to use Heal Bell, which can cure all bad status conditions or stat debuffs you have. You may use it on another opponent. 1 use only)
Snubull and Infernape have added Aeroblast to their moveset
Ponyta added Heart Swap to its moveset
Snubull has a Magic Paintbrush where he has access to every move (5 turns remaining)
Snubull and Mantine have been hit by a disgusting herb, which will increase their stamina cost for the next turn
Snubull, Infernape, and Hoopa are resting


~Current Stage~
The 20th Anniversary
Hey guys, it's the 20th anniversary of Pokemon. Even though this is just a random multiple of 10, the Pokemon company has decided to go all out on its marketing and NOT LET YOU FORGET its their anniversary. You are all in a random nerd with no life's house (so probably most of yours), who has collected anything related to the Pokemon 20th anniversary this year. ...Like!

The TCG
Once per turn you may challenge someone to a TCG match, wagering any amount of HP you want. The winner will be randomized and will gain that HP, while the loser will lose that HP. This invitation will automatically count as a yes until the person challenged declines.

Pokken Tournament
Having this game will cause the stage alternate every turn between being in field phase, or being in duel phase. If you're in field phase, you will have more space causing more room for ranged attacks, thus increasing all special attacks by 10. In duel phase, it becomes 2D causing you to be closer to your opponents, increasing physical attacks by 10.

The Movies
Once per turn you may choose to watch a movie, but there is a chance of you getting bored and losing focus, and you will never want to watch a movie again. You may choose one of the following movies to watch, and if you pay attention, you will get their rewards. The percentages indicated determines the chance of you being bored by watching.

Mewtwo Strikes Back - Will add Psystrike to your moveset (20%)
The Power of One - Will add Aeroblast to your moveset (50%)
Spell of the Unown - Entei - Will add Overheat to your moveset (50%)
Celebi: The Voice of The Forest - Will add Leaf Storm to your moveset (40%)
Lucario and the Mystery of Mew - Will add Aura Sphere to your moveset (20%)
Pokemon Ranger and The Temple of the Sea - Will add Heart Swap to your moveset (30%)
The Rise of Darkrai - Will add Dark Void to your moveset (60%)
Giratina and the Sky Warrior - Will add Seed Flare to your moveset (50%)

Note, these stats are not related to how good these movies are, it is just for balance sake. They all suck

The Superbowl Ad
Once per turn, you can star in the superbowl ad! This will give you fame, causing either a fan to help you at the end of the turn, or an enemy to hurt you. 50% chance of each, and both can potentially happen. Here is what the fans and enemies will do, with the percentages determining what type of fan/enemy will come.

-Will throw a potion at you, immediately healing you by 20 HP (40%)
-Will throw a special pollon at you, reducing your stamina cost by 50% for the next turn (30%)
-Will give you encouragement, increasing a random stat by 10 for the next 5 turns except speed (15%)
-Will give you a magical paintbrush, letting you have access to every single move for the next 5 turns (10%)
-Will give you special phoenix dust, giving you 5 moves next turn! (5%)

-Will throw a rock at you, dealing 20 damage (40%)
-Will throw a disgusting herb at you, increasing your stamina cost by 50% for the next turn (30%)
-Will give you discouragement, decreasing a random stat for the next 5 turns except speed (15%)
-Will disable you, preventing you from using any moves you used during that turn for the next 5 turns (10%)
-Will give you awful serpent venom, allowing you to only use 2 moves for the next turn! (5%)

Mythical Distributions
At the end of the turn, if you have met certain conditions you will get a mythical Pokemon distributed to you, which will use their effects immediately. You can only get one mythical Pokemon through this method per turn, but you can also get bonus distributions by completing certain requirements. The main way you can get one is trying to download it from the Nintendo Network which you can do once per turn for a cost of 5 HP, with the first 2 attempts are free. However, there the wifi in the house is bad so there is an 13/20 chance of this failing. You can attempt this up to 20 times, and please specify how many attempts you would like to try or else it will only count as 2. You can only get one mythical Pokemon through this method per turn, but you can also get bonus distributions by completing certain requirements.

-Have your HP be a multiple of 20
-Spent over 120 stamina, or exact amount spent be a multiple of 20
-Used an attack with 20 in its number.
-One of your commands post number have 20 in it.
-Dealt over 20 damage to someone
-Used 20 attacks in one turn

Super effective and non-very effective calculations apply, but STAB does not. Here are the effects.

Mew - Will use Metronome, dealing 1/4 of the damage the attack normally would. For non attacking moves, these effects are reduced by a way up to the ref (for example, using tailwind will boost the users speed by + for the next 2 turns or so).
Celebi - Throughout the rest of the rumble, you may call on it to use Heal Bell, which can cure all bad status conditions or stat debuffs you have. You may use it on another opponent. 1 use only
Jirachi - Will use Wish on the user, restoring their HP by 10.
Darkrai - Will use Dark Void on the user, putting them to a rest which they can wake up from with no grogginess. The time calculated will be from when they used the attack to cause them to get this reward, but they will only be put to sleep at the end of the turn. Caps at 24 stamina during the reffing, but the user can continue to rest if they choose to.
Manaphy - Will use Heart Swap on two random contestants, switching who the participant controls for the next turn. Their values will still remain in tact.
Shaymin - Will use Seed Flare to give everyone a 40% chance of their special defense being decreased by 10 for the next 5 turns.
Arceus - Will use Judgement to hit everyone for 10 damage. The typing will be determined by the users type, and if dual type it will be randomized.
Victini - Will use Seering Shot on a random target, burning them
Keldeo - Will use Secret Sword at a random target, whiting them for 10 damage and will be calculated from the targets defense
Genesect - Throughout the rest of the rumble, you may call on it to use Techno Blast, which can be used to combine with any attack to change its typing to Normal, Fire, Electric, Ice, or Water (no boosts, just type change). 1 use only
Meloetta - All opponents have a 1/20 chance of being put to sleep for the next turn.

Sun and Moon
You can even play Sun and Moon once per turn! By playing these games you can cause Extremely Harsh Sunlight (sun) or Gravity (Moon). Only one of these effects can be on the stage at a time, and any time someone plays a game, the stamina cost will go up by 2 (starting at 0, then 2, then 4, etc). These effects will last until the stage changes.

~Field Effects~
The stage is in field phase (3D)
There is Extremely Harsh Sunlight
It costs 6 stamina to play Pokemon Moon

~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) The line at the top is Pokemon (user): HP / Stamina / Ability / Item / Hidden Power Type / Protects
3.) Click here to vote for what later rounds will be
4.) Several moves in the attackdex have been edited, including Feint Attack, make sure you check the dexes before attacking!

~Referee Comments~
This was a crazy turn with lots of damage spread around, if you would like I can show you numbers.
-Note: Grey Walrus is now controlling Snubbull, octoboy is controlling Hoopa-U, and sasukeanditachi is now controlling Mantine until the turn ends. For comments, I use who you signed up with.
-Several moves in the attackdex have been edited, including Feint Attack, make sure you check the dexes before attacking!
-To balance Darkrai, everyone who received Darkrai will have recorded 12 hours of rest and are currently still sleeping without grogginess.

~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.) MMS’s Marowak (Keldeo’s Secret Sword)
8.) Nothingjustgo.’s Mega Charizard X (Enemy's Thrown Rock)
10.) vanillite1’s Mega Salamence (Charizard’s Hidden Power)
10.) RzK’s Reshiram (Charizard’s Hidden Power)
12.) Troy Away’s Farfetch'd (Murkrow’s Surf)
 
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