The turn begins with Zekrom shouting out a
round (1) being blocked by Audino, Solosis, and Noivern's
round (1)(1)(1)s. Volcarona has no stamina to be able to defend so she hears all the sounds....
Zekrom then goes to the Hydreigon statue, unleashing a Draco Meteor to hit everyone.
Zekrom then attempts to
rest (2), but it is
Snatch (2)ed by Solosis. It then
rest (3)s again. Noivern then goes to the Ditto Statue. It then unleashes a mighty blizzard doing nothing. It then unleashes a Draco Meteor, hitting everyone for minor damage. Lastly, it unleashes another Draco Meteor for more damage! Yay! It then attempts to
rest (2), but it hits itself with confusion instead.
Audino then goes to the statue of its fallen partner and it unleashes a Blizzard, doing nothing. It then
rest (2)s.
Solosis jolts awake and evily stares at Zekrom with a
Shade of
Night (3). This immediately wakes up Zekrom as it lets out a mighty "ROM" in a startle. It shivers in fear as the audience stares in the JumboTron, watching Solosis spook the legendary dragon from several angles. The mighty beast falls...
ZEKROM HAS FAINTED!!!!!!!!
An orange light emits around Zekrom as it flashes onto the final stadium.
"Let's give one more cheer for....Zekrom!"
The audience applauds as the dragon bows and then joins the stadium.
BACK TO THE ACTION.
A light shines in the sixth room, as a statue of the fallen Zekrom appears. Volcarona
rest (1)s.
The turn ends with Audino taking damage from its burn, and then it healing off Volcarona's rest.
~Participants~
Audino (Gryoine): 52 / 100 /
Healer /
Kelpsy Berry / Rock / 5
Volcarona (Mug): 36 / 18 / Swarm / --- / Ice / 5
Solosis (octoboy): 52 / 23 /
Magic Guard / --- / Dragon / 4
Noivern (Charze): 60 / 42 / Telepathy /
Kelpsy Berry / Ice / 5
~Stat Changes~
Noivern (-5 ATK, -10 Sp. ATK) - Kelpsy Berry (-5 ATK. Permanent), Draco Meteorx2 (-10 Sp. ATK. 2 attacks left)
Audino (-10-15 ATK) - Kelpsy Berry (-5 ATK. Permanent), Burned (-5-10 ATK. 3 turns left)
~Status Effects~
Noivern - confused (2 attacks left)
Audino - Burned (3 turns left), resting
~Current Stage~
House of the Fallen 2.0
You are in a large mansion, with paintings of various pokemon on the walls, none of which hold any significance to the battle at hand. There are candles, which are the only source of light in the area, but once again hold no significance to the match. The real part of the stage are seven different hallways, each with a corresponding statue in the room that is lead to. Each statue will help in their own way upon being activated, but also at a price.
The first room has a Hydreigon statue; this scary dragon will unleash a massive meteor shower with a Draco Meteor, hitting everyone excluding the user for 5 Dragon-typed damage. However, it will drop the users special attack by 10 for their next 3 attacks.
The second room has a Ditto statue; this copycat will use 2-3 other statues effect at random, for half the effect and drawback.
The third room has a Feraligatr. This fierce alligator will unleash a Blizzard, giving everyone a 1/5 chance of being frozen...including the user.
The fourth room has a Rayquaza statue; this mighty emerald dragon will help the user evade an attack with Dragon Ascent (will only help with attacks that would logically make sense). However, this will cost a move and will drop the users attack and defense by 5 for the next 5 turns. If chosen with Ditto, it will allow the user to activate it at any point, and will not count as a statue use that turn. However, it will not cost a move and will only have a 25% chance of working.
The fifth room has a Woobat statue. This swift bat will use a Confusion on a random target, including the user. STAB will not be added
*NEW!* The sixth room has a Zekrom statue. This fearsome black dragon will unleash a Fusion Bolt doing 10 Electric-typed damage to everyone...including the user.
The seventh room has nothing...for now.
Each statue can only be activated once per turn, and each Pokemon can only activate one statue per turn, but if you successfully activate all six statues somehow, you will gain a permanent stat boost of your choice (+5 in Attack/Defense/Sp. Attack/Sp. Defense, or + Speed) that will help you throughout the rest of the rumble. In addition, once you have used a statue you may not use it again until you have used all of the others. Once you have used a statue you will be sent back to the main area, and you may not go to these statues unless you command to use one.
~Field Effects~
There is a trick room (2 turns left)
Audino has activated the Feraligatr statue
Noivern has activated the Ditto statue
~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) The line at the top is Pokemon (user): HP / Stamina / Ability / Item / Hidden Power Type / Protects
3.) Are you sad that you can not rumble in the UR? Well, there is a solution! Go
here to test out to see what a small rumble would work like if there were no chains. If you do not have an account for our forum, feel free to create one
.
~Referee Comments~
The Nothingjustgo. MVP Award
Solosis, now THREE times in a row. It knew the perfect time to strike and screw over Zekrom.
~Final Rankings~
1.)
2.)
3.)
4.)
5.) Nothingjustgo.'s Zekrom (Solosis's Night Shade)
6.) Burakoru's Woobat (Volcarona's Hurricane)
7.) Rayquaza is Green's Rayquaza (Woobat's Heat Wave)
8.) Gryoine's Feraligatr (Noivern's Round)
9.) Sigh!'s Ditto (Feraligatr's Blizzard)
10.) Burakoru's Hydreigon (Rayquaza's Surf)