Silent Conversation
Chart obsessed wanker
Torterra starts off by sending a Stone Edge (1) at Fearow, who jumps behind the sleeping Mewtwo. Mewtwo, sensing danger, wakes itself up, but a little too slowly. The stones hit Mewtwo before it has time to dodge.
Fearow then heads towards Torterra with a Drill Peck (1), who stops it in its tracks with another Stone Edge (2) actually hitting Fearow this time. Torterra than Rests (3).
Meanwhile, Fearow Roosts (1) to regain health, but it comes up short on stamina!
FEAROW HAS FAINTED!!
Meanwhile, now that Mewtwo is fully awake, it Recovers (1) then Ice Punches Torterra with both of its fists (2+3), causing severe damage to the poor turtle.
TORTERRA HAS FAINTED!!! (sorry EA, but the super effective RNG brought up a 10)
Medicham then Recovers twice (1+2) and Rests (3).
BURNS! -5 HP!
(Mewtwo's burn has healed over time)
~Refs~
Sinnoh Champion
Master Blastoise
Kyogre35
Electivire Addict
~Participants~
Medicham - ground tamer
Mewtwo - The Fad
~HP~
1. Medicham - 96
2. Mewtwo - 29
~Stamina~
1. Mewtwo - 71
2. Medicham - 55
~Ranks~
1. Medicham – 151
2. Mewtwo – 100
~Status Effects~
Medicham – Resting + Burned - 3 Turns
Mewtwo -
~Announcements~
1. If I made a mistake in any way, just tell me and I'll edit this.
2. It didn't happen this time, but I'm saying it anyways: if you are asleep and want to wake up, you must command your pokemon to wake up!
3. A personal comment: Wow, EA, you were right! You died in the top 3! Boy, if you win next round, that will be freaky
~Current Stage~ (FINAL!!)
The Wasteland aka the world's hardest stage to ref: This wasteland goes on for exactly 100 miles. You can command your pokemon to run away for X amount of miles, but for every mile you lose 1 SP. In the field status bar, it will describe how many miles you have ran from. There are certain aspects to every mile:
0-10 miles: The Steelix
In this section there is a Steelix that comes every turn to hyper beam someone (chosen by rng) in this section to do 15 HP
11-20 miles: The Sandstorm
In this section, there is a sandstorm that will do 5 HP to everyone
21-30 miles: The quicksand
In this section a quicksand may (doesn't have to. 1 and 2 put in RNG, if 1 there is a quicksand, if 2, there isn't) causes someone to get stuck (chosen by RNG), and not be able to move at all for 3 turns. They won't be able to avoid attacks.
31-40 miles: The Mirages
Here a random person (chosen by RNG) will get confused.
41-50 miles: The Mountain
Here, you'll have to ascend a mountain. Basically, the same aspects of the mountain in the mirage island.
51-60 miles: The Golem
Here a person (chosen by RNG) will be sent blasting off by a Golem's rollout. It will not do any damage, but it will send you to a random section of the dessert (chosen by rng).
61-89 miles: The Wasteland
Nothing special here, just a wasteland. But you may want to get to the end.
91-99 miles: The Hermit's Abra
There is a hermit that's living here. He will offer anyone an Abra to teleport you to any part of the desert you've already traveled to.
100 miles: The Oasis
If you actually make it here, for one time only, you will be completely healed
NOTE: If you want to attack someone, you can only attack them if they're the amount of miles away as the amount of stamina your attack takes up.(I think we all know who made this).
~Field Effects~
~Protect Bar~
Medicham - 5
Mewtwo - 5
~Final Rankings~
1.
2.
3. Torterra - HP (Mewtwo's Ice Punch)
4. Fearow - Stamina (Roost)
5. HounDOOM - HP (Torterra's Stone Edge)
6. Slowking - HP (Mewtwo's Earthquake)
7. Mew3.0 - HP (Medicham's FIRE PAWWWNCH)
8. Poke Mew - HP (Torterra's Bite)
9. Alakazam - HP (Slowking's Signal Beam)
10. Gengar - Surrender
11. Infernape – HP (Alakazam’s Psybeam)
12. Dusknoir - HP (Houndoom's Dark Pulse)
Fearow then heads towards Torterra with a Drill Peck (1), who stops it in its tracks with another Stone Edge (2) actually hitting Fearow this time. Torterra than Rests (3).
Meanwhile, Fearow Roosts (1) to regain health, but it comes up short on stamina!
FEAROW HAS FAINTED!!
Meanwhile, now that Mewtwo is fully awake, it Recovers (1) then Ice Punches Torterra with both of its fists (2+3), causing severe damage to the poor turtle.
TORTERRA HAS FAINTED!!! (sorry EA, but the super effective RNG brought up a 10)
Medicham then Recovers twice (1+2) and Rests (3).
BURNS! -5 HP!
(Mewtwo's burn has healed over time)
~Refs~
Sinnoh Champion
Master Blastoise
Kyogre35
Electivire Addict
~Participants~
Medicham - ground tamer
Mewtwo - The Fad
~HP~
1. Medicham - 96
2. Mewtwo - 29
~Stamina~
1. Mewtwo - 71
2. Medicham - 55
~Ranks~
1. Medicham – 151
2. Mewtwo – 100
~Status Effects~
Medicham – Resting + Burned - 3 Turns
Mewtwo -
~Announcements~
1. If I made a mistake in any way, just tell me and I'll edit this.
2. It didn't happen this time, but I'm saying it anyways: if you are asleep and want to wake up, you must command your pokemon to wake up!
3. A personal comment: Wow, EA, you were right! You died in the top 3! Boy, if you win next round, that will be freaky
~Current Stage~ (FINAL!!)
The Wasteland aka the world's hardest stage to ref: This wasteland goes on for exactly 100 miles. You can command your pokemon to run away for X amount of miles, but for every mile you lose 1 SP. In the field status bar, it will describe how many miles you have ran from. There are certain aspects to every mile:
0-10 miles: The Steelix
In this section there is a Steelix that comes every turn to hyper beam someone (chosen by rng) in this section to do 15 HP
11-20 miles: The Sandstorm
In this section, there is a sandstorm that will do 5 HP to everyone
21-30 miles: The quicksand
In this section a quicksand may (doesn't have to. 1 and 2 put in RNG, if 1 there is a quicksand, if 2, there isn't) causes someone to get stuck (chosen by RNG), and not be able to move at all for 3 turns. They won't be able to avoid attacks.
31-40 miles: The Mirages
Here a random person (chosen by RNG) will get confused.
41-50 miles: The Mountain
Here, you'll have to ascend a mountain. Basically, the same aspects of the mountain in the mirage island.
51-60 miles: The Golem
Here a person (chosen by RNG) will be sent blasting off by a Golem's rollout. It will not do any damage, but it will send you to a random section of the dessert (chosen by rng).
61-89 miles: The Wasteland
Nothing special here, just a wasteland. But you may want to get to the end.
91-99 miles: The Hermit's Abra
There is a hermit that's living here. He will offer anyone an Abra to teleport you to any part of the desert you've already traveled to.
100 miles: The Oasis
If you actually make it here, for one time only, you will be completely healed
NOTE: If you want to attack someone, you can only attack them if they're the amount of miles away as the amount of stamina your attack takes up.(I think we all know who made this).
~Field Effects~
~Protect Bar~
Medicham - 5
Mewtwo - 5
~Final Rankings~
1.
2.
3. Torterra - HP (Mewtwo's Ice Punch)
4. Fearow - Stamina (Roost)
5. HounDOOM - HP (Torterra's Stone Edge)
6. Slowking - HP (Mewtwo's Earthquake)
7. Mew3.0 - HP (Medicham's FIRE PAWWWNCH)
8. Poke Mew - HP (Torterra's Bite)
9. Alakazam - HP (Slowking's Signal Beam)
10. Gengar - Surrender
11. Infernape – HP (Alakazam’s Psybeam)
12. Dusknoir - HP (Houndoom's Dark Pulse)
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