I don't really have anything interesting to say here, apart from the fact that I'd appreciate feedback, hahaha.
Sawsbuck @ Life Orb
Sap Sipper
Jolly
252 Atk / 252 Spe / 4 HP
~ Swords Dance
~ Horn Leech
~ Jump Kick
~ Double Edge
I adore Horn Leech, it's a brilliant move. Not only is it a great physical STAB, but it allows me to heal off Life Orb damage and any possible recoil from Jump Kick. Jump Kick to hit Steel-types mainly, and Double Edge for neutral coverage, with the recoil being healed off thanks to Horn Leech.
Jolteon @ Leftovers
Volt Absorb
Modest
252 SpA / 132 HP / 126 Spe
~ Substitute
~ Charge Beam
~ Thunderbolt
~ Hidden Power [Ice]
Boosting Jolteon. Substitute to help me with boosting through Charge Beam, and then BoltBeam, yay. The HP EVs let me hit 304, which is divisible by 16 and hence gets me maximum Leftovers recovery, with the rest of the EVs just dumped into Speed.
Seismitoad @ Leftovers
Poison Touch
Mild
92 Atk / 160 SpA / 252 Spe / 4 HP
~ Surf
~ Earth Power
~ Drain Punch
~ Ice Punch
Mixed Seismitoad. Surf for STAB, and Earth Power > Earthquake since generally Pokemon weak to Ground have a lower Special Defence stat. Drain Punch for some healing and Ice Punch for Grass-types.
Cofagrigus @ Leftovers
Mummy
Modest
252 HP / 252 SpA / 4 SpD
~ Substitute
~ Calm Mind
~ Shadow Ball
~ Hidden Power [Fighting]
Rather generic Cofagrigus set. Sub + Calm Mind and then sweep with the unresisted Shadow Ball + Hidden Power [Fighting] combination.
Skarmory @ Leftovers
Sturdy
Careful
252 HP / 252 SpD / 4 Atk
~ Brave Bird
~ Rock Slide
~ Swords Dance / Toxic
~ Roost
Brave Bird for STAB, with the recoil healed thanks to Roost. Rock Slide for coverage, and I'm tossing up between Swords Dance for boosting or Toxic for status.
Drapion @ Scope Lens
Sniper
Jolly
252 Atk / 252 Spe / 4 HP
~ Swords Dance
~ Cross Poison
~ Night Slash
~ Earthquake
Movesets that rely on luck are always fun to use in-game, to be honest. Scope Lens + Sniper to capitalise on critical hits. Swords Dance for boosting, and then Cross Poison and Night Slash as STAB moves, which both have high critical hit rates. Earthquake to hit Steel-types.
Sawsbuck @ Life Orb
Sap Sipper
Jolly
252 Atk / 252 Spe / 4 HP
~ Swords Dance
~ Horn Leech
~ Jump Kick
~ Double Edge
I adore Horn Leech, it's a brilliant move. Not only is it a great physical STAB, but it allows me to heal off Life Orb damage and any possible recoil from Jump Kick. Jump Kick to hit Steel-types mainly, and Double Edge for neutral coverage, with the recoil being healed off thanks to Horn Leech.
Jolteon @ Leftovers
Volt Absorb
Modest
252 SpA / 132 HP / 126 Spe
~ Substitute
~ Charge Beam
~ Thunderbolt
~ Hidden Power [Ice]
Boosting Jolteon. Substitute to help me with boosting through Charge Beam, and then BoltBeam, yay. The HP EVs let me hit 304, which is divisible by 16 and hence gets me maximum Leftovers recovery, with the rest of the EVs just dumped into Speed.
Seismitoad @ Leftovers
Poison Touch
Mild
92 Atk / 160 SpA / 252 Spe / 4 HP
~ Surf
~ Earth Power
~ Drain Punch
~ Ice Punch
Mixed Seismitoad. Surf for STAB, and Earth Power > Earthquake since generally Pokemon weak to Ground have a lower Special Defence stat. Drain Punch for some healing and Ice Punch for Grass-types.
Cofagrigus @ Leftovers
Mummy
Modest
252 HP / 252 SpA / 4 SpD
~ Substitute
~ Calm Mind
~ Shadow Ball
~ Hidden Power [Fighting]
Rather generic Cofagrigus set. Sub + Calm Mind and then sweep with the unresisted Shadow Ball + Hidden Power [Fighting] combination.
Skarmory @ Leftovers
Sturdy
Careful
252 HP / 252 SpD / 4 Atk
~ Brave Bird
~ Rock Slide
~ Swords Dance / Toxic
~ Roost
Brave Bird for STAB, with the recoil healed thanks to Roost. Rock Slide for coverage, and I'm tossing up between Swords Dance for boosting or Toxic for status.
Drapion @ Scope Lens
Sniper
Jolly
252 Atk / 252 Spe / 4 HP
~ Swords Dance
~ Cross Poison
~ Night Slash
~ Earthquake
Movesets that rely on luck are always fun to use in-game, to be honest. Scope Lens + Sniper to capitalise on critical hits. Swords Dance for boosting, and then Cross Poison and Night Slash as STAB moves, which both have high critical hit rates. Earthquake to hit Steel-types.
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