Usually, I post my crazy gimmick teams in the RMT section, but this isn't one team so much as a new way to build teams. Take this team, for instance:
It's an average Trick Room team in RU, with decent coverage and a healthy 3 TR users. It doesn't have any awful weaknesses or obvious flaws, and yet it is unique in that every one of the pokemon on the team is resistant to Grass. This means that all of the Grass types in RU with extremely limited coverage (there are a lot: Serperior, Vileplume, Bellossom, Victreebel, Meganium, Cherrim, etc.) will be rendered completely useless against this team. As 90% of teams carry at least one Grass type, this gives this team a notable tactical advantage. Effectively, 9 times out of 10, the foe will be fighting with a team of 5 pokemon, as the 6th will never be able to do a dent when it comes into play.
Resistance Team: a team that opposes one aspect of the competitive metagame so completely that any team that uses that aspect is significantly easier to beat. A true Resistance Team does not compromise any of its synergy to accomplish this.
It's possible to make teams that resist practically any type in this way, the easiest being Water, Electric, Grass, Fire, and Ground, but that's not the only limit of the Resistance Team. You could make it resist hazards by making use of multiple spinners, wage war on weather with both Tyranitar and Hippowdon, or even cripple all of the foe's physical sweepers by having most or all of your team have the Intimidate ability. Here's one that is more or less immune to status:
It still has decent synergy, and could be an impressive sandstorm team, but in addition, through Substitute, typing, Marvel Scale, Guts, Poison Heal, or RestTalk, each of these pokemon can shrug off any status-inducing attempt. Blissey, Vaporeon, Sableye, and other annoyers in OU are all near-useless against this team.
EDIT: A number of people have commented on the second team's flaws. While this may not be the best example of a Resistance Team's uncompromised synergy, this is not proof that the concept itself does not have merit.
Long story short, I want to know people's opinions on the concept of a Resistance Team. Do you think it could be useful, or even widely used, or is it impossible or impractical to make a team like this without losing some synergy? As the idea transcends tiers or strategies, I hope everyone who reads this thread will have some thoughts about it.
It's an average Trick Room team in RU, with decent coverage and a healthy 3 TR users. It doesn't have any awful weaknesses or obvious flaws, and yet it is unique in that every one of the pokemon on the team is resistant to Grass. This means that all of the Grass types in RU with extremely limited coverage (there are a lot: Serperior, Vileplume, Bellossom, Victreebel, Meganium, Cherrim, etc.) will be rendered completely useless against this team. As 90% of teams carry at least one Grass type, this gives this team a notable tactical advantage. Effectively, 9 times out of 10, the foe will be fighting with a team of 5 pokemon, as the 6th will never be able to do a dent when it comes into play.
Resistance Team: a team that opposes one aspect of the competitive metagame so completely that any team that uses that aspect is significantly easier to beat. A true Resistance Team does not compromise any of its synergy to accomplish this.
It's possible to make teams that resist practically any type in this way, the easiest being Water, Electric, Grass, Fire, and Ground, but that's not the only limit of the Resistance Team. You could make it resist hazards by making use of multiple spinners, wage war on weather with both Tyranitar and Hippowdon, or even cripple all of the foe's physical sweepers by having most or all of your team have the Intimidate ability. Here's one that is more or less immune to status:
It still has decent synergy, and could be an impressive sandstorm team, but in addition, through Substitute, typing, Marvel Scale, Guts, Poison Heal, or RestTalk, each of these pokemon can shrug off any status-inducing attempt. Blissey, Vaporeon, Sableye, and other annoyers in OU are all near-useless against this team.
EDIT: A number of people have commented on the second team's flaws. While this may not be the best example of a Resistance Team's uncompromised synergy, this is not proof that the concept itself does not have merit.
Long story short, I want to know people's opinions on the concept of a Resistance Team. Do you think it could be useful, or even widely used, or is it impossible or impractical to make a team like this without losing some synergy? As the idea transcends tiers or strategies, I hope everyone who reads this thread will have some thoughts about it.