Zachmac
Well-Known Member
Just like everyone else, the first thing I wanted to try in generation 6 was the new mega evolution. Unlike everyone else, however, I also wanted to try rotation battles. Naturally, when I saw Mega Mawile's stats and ability, I knew what it was destined for.
This is a rotation battles team, so if you are unfamiliar with rotation, please be careful about what you suggest. Defog, Rapid Spin, and entry hazards are useless with how little swapping out there will be, so I don't want to see any "your team lacks stealth rocks".
I'll admit, this team is breaking rules 5 & 8. It is for wi-fi battles alone, and I haven't had a chance to test it. However, I do have some excuses for this. Number 8 is simply because Showdown doesn't support rotation battles, and I'm not following number five for a similar reason. Because Showdown doesn't have have rotation battles, it's not nearly as easy to test and edit this team as it would be otherwise. I want to have this team rated before I make it, so that I know breeding and training the pokemon is not just a huge waste of my time. If this thread is locked down, I'd understand, but I'd really like other people to look it over before I put in all the effort into making it. It's just really a lot of work to playtest a wi-fi exclusive team.
I will be playing on battle spot, which uses different rules then Smogon.
The team viewer will only allow me to select 4 pokemon. That means I could potentially have two different mega evolutions on this team.
The item clause will be in effect.
Mewtwo
Mew
Lugia
Ho-Oh
Celebi
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Dialga
Palkia
Giratina
Phione
Manaphy
Darkrai
Shaymin
Arceus
Victini
Reshiram
Zekrom
Kyurem
Keldeo
Meloetta
Genesect
Xerneas
Yveltal
Zygarde
Mew
Lugia
Ho-Oh
Celebi
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Dialga
Palkia
Giratina
Phione
Manaphy
Darkrai
Shaymin
Arceus
Victini
Reshiram
Zekrom
Kyurem
Keldeo
Meloetta
Genesect
Xerneas
Yveltal
Zygarde
Now that we've the boring part over with, let's get onto the team.
Slowbro @ Light Clay
Ability: Oblivious
EVs: 252 HP/252 Sp.Def
Nature: Sassy
- Trick Room
- Light Screen
- Scald
- Slack Off
The plan for this team is to set up trick room, get Aegislash and/or Mawile ready, and wreak havoc. And when I was looking for something to set up trick room, Slowbro was the most obvious choice, for one reason other than it's name. Thanks to oblivious's buff, Slowbro is now completely immune to taunt, and since there is almost no swapping out in rotation battles, regenerator isn't missed one bit. It may seem a bit odd to run light screen and light clay without Slowbro learning reflect, but teaching light screen and reflect to the same pokemon will make it more predictable. If one pokemon uses light screen, the opponent will almost always know the same one will use reflect next, and vice versa. Likewise, if Slowbro uses Light Screen, people will expect it to use Reflect on the next turn, as they probably won't remember it learns it.
It may seem odd to run maximum special defense on Slowbro, but in a rotation battle, I can't always be certain if Slowbro will be struck by a physical or special attack.
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP/252 Att
Nature: Brave
- Swords Dance
- Shadow Claw
- Sacred Sword/Brick Break
- Reflect
Of all of the new options for trick room sweepers in generation 6, Aegislash is the most obvious. However, I don't intend to use this as a sweeper alone. With the move reflect, the defense of my team is doubled, making it easier for supporters to do their jobs and making swords dancing easier. I chose Shadow Claw over Shadow Sneak due to trick room, and Sacred Swords over Iron Head because of my Mawile. However, I am considering Brick Break to remove enemy barriers.
The lum berry was chosen out of Aegislash's fear of being burned.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP/252 Def
Nature: Relaxed
- Wish
- Heal Bell
- Foul Play
- Protect
As a ghost type and a psychic type, Slowbro and Aegislash don't provide the perfect synergy for each other, being weak to both ghost both dark attacks. Umbreon is here to cover up that problem, and provide some healing support as well. Wish from Umbreon may not be as impressive as Vaporeon's, but it is more then enough to heal Aegislash and Mawile more then half of their HP. Heal Bell is also a great support move, allowing Umbreon to heal Mawile and Aegislash of their burns. Foul Play is Umbreon's best attacking option, as trick room will keep payback from hitting second and Umbreon has a low attack. Protect is finally there for if Umbreon needs to heal itself with wish.
Mawile @ Mega Stone
Ability: Intimidate
EVs: 252 HP/252 Att
Nature: Brave
- Play Rough
- Iron Head
- Crunch
- Swords Dance
Upon mega evolution, Mawile's attack stat is bumped up from 85 to 105....and then it gets huge power as well, doubling the damage of all physical attacks. Then use Swords Dance, and, well, I'll just show you some examples.
+2 252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 32 Def Eviolite Porygon2: 390-460 (104.2 - 122.9%)
+2 252+ Atk Huge Power Mega Mawile Crunch vs. 252 HP / 80 Def Eviolite Dusclops: 328-388 (115.4 - 136.6%)
Still not enough for you? Try Mega Aggron.
+2 252+ Atk Huge Power Mawile Crunch vs. 252 HP / 0 Def (custom): 157-185 (45.63 - 53.77%) -- 42.19% chance to 2HKO
Crunch is used instead of Sucker Punch due to trick room. Mawile will probably hit first anyway, and Sucker Punch relies on prediction, which you want to minimize in rotation battles.
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP/252 Sp.Def
Nature: Sassy
- Taunt
- Recover
- Will-O-Wisp
- Night Shade
In rotation battles, setting up weather and trick room becomes much easier. Naturally, more skilled opponents may have plans to face these teams. Imprison's buff means that Chandelure can now ensure that trick room isn't set up....if it isn't taunted first. If I see a team with Chandelure, Jellicent, or something else that may attempt to stop trick room, Sableye will take the place of Umbreon or Aegislash to stop them. Recover is a no-brainer, and Will-o-Wisp can cripple physical attackers. Night Shade can be used if I make a mistake and sableye is taunted, or I need to get a little of damage in somewhere.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 192 HP/64 Def/252 Sp.Att
Nature: Quiet
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Reuniclus is chosen as the last pokemon in this team due to it's offensive capabilities and it's ability to serve as a back up for trick room. It's three attacks serve for excellent coverage.
In fights where Aegislash is used, Mawile will take the 4th position, coming in for a sweep a bit later in the match. However, in matches without Aegislash, Mawile will be one of the three leading pokemon, and Reuniclus will wait in the 4th position as back up. This way, if either Slowbro or Mawile faints, Reuniclus could take on either of their roles, and set up trick room and/or sweep the remainder of the opposing team.
Edits: Calculation error with Mawile/Aggron. Fixed it.
Decided I didn't want Pain Split on Gourgeist.
Removed Gourgeist for Reuniclus.
Due to the Aggron error, I decided to double check Porygon2/Dusclops calculations. Something definitely went wrong with my calcs...
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