The Sacred Stones
Hello like-minded peers, I am Jazz Hands, here with my 5th Serebii RMT. I
used this team a bit and very much enjoy playing with it, and would like
to share it with you! It does need a bit of help, I'll accept that! So, here it
is! All of the pokemon are named after characters from Fire Emblem:The
Sacred Stones, the best strategy game to ever walk my 3DS ambassador
program!
At a Glance
@
Trait: Thick Fat | Nature: Jolly
EVs: 252 Atk | 4 Def | 252 Spd
Icicle Crash | Ice Shard | Earthquake | Stealth Rock
Mamoswine is a powerful physcial attacker, that, when making this team, I
both feared and revered. Mamo can easily take down most of my team,
which is why I added Infernape. Icicle Crash is for Pokemon such as
Dragonite and Breloom whom I can outspeed if they run Adamant, and if I've
set up Stealth Rocks, then it is a guaranteed OHKO. Ice Shard hits Pokes like
Venusaur, Garchomp and Landorus who outspeed me, but still fear my STAB
moves. Earthquake is reliable STAB that hits Heatran, a reasonable threat to
my team, for massive damage. The evs are fairly self explanatory and the
naturehas already been explained
@
Trait: Blaze | Nature: Jolly
EVs: 252 Atk | 4 SDef | 252 Spd
Swords Dance | Flare Blitz | Close Combat | Mach Punch
You know I mentioned earlier how my team had some trouble with
Mamoswine? Well here's my counter. Infernape outspeeds A LOT with Jolly
and max evs, including mamoswine. It then proceeds to OHKO with CC. It
can OHKO Scizor, Ferro and Forre with Flare Blitz and also whatever
Chlorophyll user the opponent prefers to use! Mach Punch hits the
speedier threats that will kill me otherwise and swords dance just makes
those deaths more likely!
@
Trait: Levitate | Nature: Modest
EVs: 232 HP | 56 SAtk | 220 Spd
Volt Switch | Hydro Pump | Will-O-Wisp | Pain Split
Rotom is my bulky attacker, and he does his job very well. Volt Switch is
for scouting and can rack up some pretty good damage, Hydro Pump is
STAB and because of that it hits very hard indeed! Will-O-Wisp is very
useful for burning those pesky set up sweepers and choice locked pokes,
while pain split ca be used to good effect against stallers like the blobs
and Gliscor.
@
Trait: Technician | Nature: Jolly
EVs: 4 HP | 252 Atk | 252 Spd
Iron Head | U-Turn | Pursuit | Superpower
As suggested by AnakBae, here is Scarf Scizor to replace Haxorus. Now, you may
be thinking 'Y U USE SCARF SCIZOR U NUB USE BAND'. However, there are a few
key differences and advantages to scarf that highly benefit my team. First off, he
can trap Lati@s (probably the biggest threat to my team) and kill with pursuit.
Unlike banded, this variant doesn't have to fear HP Fire, as I outspeed. I can also
suprise kill Starmie, a large threat to this team, with U-Turn. I form a nice
VoltTurn core with Rotom-W, and Iron Head is powerful STAB.
Superpower is to deal with things like Magnezone, Lucario and non-choiced
Heatran.
@
Trait: Intimidate | Nature: Naughty
EVs: 252 Atk | 4 SAtk | 252 Spd
Rock Polish | Earthquake | Stone Edge | Hidden Power [Ice]
After reading Extroph's Memento Mori and testing it I realised what a
menace RP Lando-T can be. This is identical to his set, mainly because it
works so well! I can RP when I get the chance, and then, when they think
I'm physical, and have maybe Explosion in the last slot, they switch in
Salamence, Gliscor, Landorus-I or whatnot and I destroy them with HP
Ice! It really does work well! Earthquake and Stone Edge form the
notorious EdgeQuake combo that help so much in creating that illusion of
physical, not mixed.
@
Trait: Levitate | Nature: Timid
EVs: 252 SAtk | 4 SDef | 252 Spd
Draco Meteor | Surf | Psyshock | Trick
After building all of the team, I noticed two things. 1.My team was lacking
in special attackers. 2. My team was lacking a powerful revenge killer.
Enter Artur the Choice Scarfed Latios. This set is almost identical to
standard Choice specs, apart from, well, Scarf. Draco
Meteor is Latios's most powerful move, clocking in at 210 BP after STAB.
Psyshock is also STAB, but hits things like Blissey, which are reasonably
annoying to my team. Surf hits TTar for decent damage before it kills me
with pursuit or crunch, and also Fire types. Finally, trick can mess up
defensive pokes royally,and can often grant Latios a very useful item in
return.
So, thank you for reading, and here's an importable tosteal test with!
So, I hand this team over to you, and leave you with one of Ephraim's
quotes from the game:
“Trust me. I don't pick fights I can't win.”
Hello like-minded peers, I am Jazz Hands, here with my 5th Serebii RMT. I
used this team a bit and very much enjoy playing with it, and would like
to share it with you! It does need a bit of help, I'll accept that! So, here it
is! All of the pokemon are named after characters from Fire Emblem:The
Sacred Stones, the best strategy game to ever walk my 3DS ambassador
program!
At a Glance
Trait: Thick Fat | Nature: Jolly
EVs: 252 Atk | 4 Def | 252 Spd
Icicle Crash | Ice Shard | Earthquake | Stealth Rock
Mamoswine is a powerful physcial attacker, that, when making this team, I
both feared and revered. Mamo can easily take down most of my team,
which is why I added Infernape. Icicle Crash is for Pokemon such as
Dragonite and Breloom whom I can outspeed if they run Adamant, and if I've
set up Stealth Rocks, then it is a guaranteed OHKO. Ice Shard hits Pokes like
Venusaur, Garchomp and Landorus who outspeed me, but still fear my STAB
moves. Earthquake is reliable STAB that hits Heatran, a reasonable threat to
my team, for massive damage. The evs are fairly self explanatory and the
naturehas already been explained
Trait: Blaze | Nature: Jolly
EVs: 252 Atk | 4 SDef | 252 Spd
Swords Dance | Flare Blitz | Close Combat | Mach Punch
You know I mentioned earlier how my team had some trouble with
Mamoswine? Well here's my counter. Infernape outspeeds A LOT with Jolly
and max evs, including mamoswine. It then proceeds to OHKO with CC. It
can OHKO Scizor, Ferro and Forre with Flare Blitz and also whatever
Chlorophyll user the opponent prefers to use! Mach Punch hits the
speedier threats that will kill me otherwise and swords dance just makes
those deaths more likely!
Trait: Levitate | Nature: Modest
EVs: 232 HP | 56 SAtk | 220 Spd
Volt Switch | Hydro Pump | Will-O-Wisp | Pain Split
Rotom is my bulky attacker, and he does his job very well. Volt Switch is
for scouting and can rack up some pretty good damage, Hydro Pump is
STAB and because of that it hits very hard indeed! Will-O-Wisp is very
useful for burning those pesky set up sweepers and choice locked pokes,
while pain split ca be used to good effect against stallers like the blobs
and Gliscor.
Trait: Technician | Nature: Jolly
EVs: 4 HP | 252 Atk | 252 Spd
Iron Head | U-Turn | Pursuit | Superpower
As suggested by AnakBae, here is Scarf Scizor to replace Haxorus. Now, you may
be thinking 'Y U USE SCARF SCIZOR U NUB USE BAND'. However, there are a few
key differences and advantages to scarf that highly benefit my team. First off, he
can trap Lati@s (probably the biggest threat to my team) and kill with pursuit.
Unlike banded, this variant doesn't have to fear HP Fire, as I outspeed. I can also
suprise kill Starmie, a large threat to this team, with U-Turn. I form a nice
VoltTurn core with Rotom-W, and Iron Head is powerful STAB.
Superpower is to deal with things like Magnezone, Lucario and non-choiced
Heatran.
Trait: Intimidate | Nature: Naughty
EVs: 252 Atk | 4 SAtk | 252 Spd
Rock Polish | Earthquake | Stone Edge | Hidden Power [Ice]
After reading Extroph's Memento Mori and testing it I realised what a
menace RP Lando-T can be. This is identical to his set, mainly because it
works so well! I can RP when I get the chance, and then, when they think
I'm physical, and have maybe Explosion in the last slot, they switch in
Salamence, Gliscor, Landorus-I or whatnot and I destroy them with HP
Ice! It really does work well! Earthquake and Stone Edge form the
notorious EdgeQuake combo that help so much in creating that illusion of
physical, not mixed.
Trait: Levitate | Nature: Timid
EVs: 252 SAtk | 4 SDef | 252 Spd
Draco Meteor | Surf | Psyshock | Trick
After building all of the team, I noticed two things. 1.My team was lacking
in special attackers. 2. My team was lacking a powerful revenge killer.
Enter Artur the Choice Scarfed Latios. This set is almost identical to
standard Choice specs, apart from, well, Scarf. Draco
Meteor is Latios's most powerful move, clocking in at 210 BP after STAB.
Psyshock is also STAB, but hits things like Blissey, which are reasonably
annoying to my team. Surf hits TTar for decent damage before it kills me
with pursuit or crunch, and also Fire types. Finally, trick can mess up
defensive pokes royally,and can often grant Latios a very useful item in
return.
So, thank you for reading, and here's an importable to
HTML:
Ross (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock
Eirika (Infernape) (F) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch
Colm (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ephraim (Scizor) (M) @ Choice Scarf
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Iron Head
- Superpower
- Pursuit
Seth (Landorus-T) (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Rock Polish
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Artur (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
quotes from the game:
“Trust me. I don't pick fights I can't win.”
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