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The ending to Pokemon Mystery Dungeon: Explorers of Time/Darkness. Not only did you lose your old companion as he gave himself up to get rid of Dusknoir, but you had to be erased from existence in order to save the world from the spread of darkness, leaving your teammate all by himself to return.
Then there's also The World Ends With You. Not many people can truly grasp the ultimate story, but the moments in-game from your allies can be really sad. Shiki tells of how she was jealous of her other friend, and how she gave up her own self to be in the Reaper's Game, and then there was also how Rhyme pushed her brother out of the way of the Noise coming, and it flashed back to the same scene when a car was coming. The game keep taking you through loops and turns and twists of all kinds, and that's what makes it work so well.
That's all I can think of right now. Maybe I'll post some others when I recall them.
Pretty much all of Mother 3. It lures you in with promises of being bright, colorful, and quirky, and then proceeds to stomp on your heart for the next 30 hours or so.
Anyway, I'm going with Metal Gear Solid 4. That's it. Just Metal Gear Solid 4. ALL of it. I won't go into excruciating detail about why. Just take my word for it that you need to play this one if you haven't yet.
MGS 1 and 3 had sad moments. There's no denying this. But there's a difference. With MGS 4, these were characters you'd come to know throughout the entire series. So when they meet their ultimate fates, it's still sad each time. And you are not going to tell me you didn't tear up or at least get emotional during the debriefing of the game.
Pretty much all of Mother 3. It lures you in with promises of being bright, colorful, and quirky, and then proceeds to stomp on your heart for the next 30 hours or so.
Someone once described Mother 3 as 'that quirky little underdog game with the cute chuckle-worthy humor, colorful visuals, clever cultural references, quirky party members, horrendously evil villain, depressing soundtrack, and family-unfriendly deaths'. He wasn't joking. Like him, I knew practically all the sad parts before playing the game, but even still the impact hasn't diminished one bit. This is definitely another situation where the ENTIRE GAME is one big sad moment. Made all the more so by my theory on what really happened in that ending.
Im a big mass effect fan and mass effect 3 had loads of sad moments, mordins death, legions death, final conversations with party members at the london base, last conversation with anderson as he dies, citadel dlc was sad, the ending was heart breaking (haha)
Don't know how i forgot thanes death but that was sad
The last couple hours of RDR was moving
Tobis death in okami was pretty sad too
Thats all i can think of at the minute
MGS 1 and 3 had sad moments. There's no denying this. But there's a difference. With MGS 4, these were characters you'd come to know throughout the entire series. So when they meet their ultimate fates, it's still sad each time. And you are not going to tell me you didn't tear up or at least get emotional during the debriefing of the game.
It's the fact that it brings things full circle. That's the reason why that moment is sad.
[spoil]Big Boss dies in front of the same grave he saluted her at. But understand that it's not only the ending that makes it a sadder moment. It's everything in the game as a whole that makes it the saddest moment in the series. Whenever a character dies, you feel the weight of the death, because these are characters you've known throughout the series. When Naomi commits suicide in front of Otacon because she can't handle the burden of everything she's done, you feel sorry for Otacon and it affects you (sheesh, it seems like becoming that guy's girlfriend is a guaranteed death sentence). Eva, who turns out to essentially be Snake's surrogate mother, dies in Snake's arms after trying to retrieve what she thinks is Big Boss' burning corpse. And let's not forget the infamous microwave tunnel scene.[/spoil]
not to mention the end of any pokemon or zelda game. no other franchise other than those two gave you a sense of nostaliga,relief and a longing for more. koji kondo managed to make simple, 3-5 note songs touch the childhoods of millions. so, in a top 6 list:
6:the ending of any nintendo game.
5: all of majoras mask
4:zelda being crystalized in SS
3:reuniting kafei with his fiance in majoras mask
2:the end of the world in majoras mask
1:midnas desprate hour in twilight princess. no one had better character development in any videogame that ive ever played than midna. she was kind of like navi ecxept without that awful:Hey! Listen!. during the mission in which you have to save midna by taking her to zelda, when the enemys approach, you dont feel like you have time to kill them. you feel like a freind is about to die, and you will defend that friend with your life, even knowing that its only a video game.
I also think albedo's change from xenoblade chronicles 2 is very sad. Imagine, being on earth forever and watching people you care about grow old and die.
Oh, let's see.... there was the ending to Pokemon Mystery Dungeon: Explorers of Darkness (I actually cried during the final few cutscenes), Greygnarl's sacrifice in Dragon Quest IX, Megaman's sacrifice at the end of Megaman Battle Network 3, Colonel and Iris' sacrifice at the end of Megaman Battle Network 6, The bad ending on The House of the Dead where Sophie turns into a zombie, The "fight" against Edge's parents in Final Fantasy IV (it was more like an in-battle dialogue sequence, though).... I could go on and on.
MGS 1 and 3 had sad moments. There's no denying this. But there's a difference. With MGS 4, these were characters you'd come to know throughout the entire series. So when they meet their ultimate fates, it's still sad each time. And you are not going to tell me you didn't tear up or at least get emotional during the debriefing of the game.
Someone once described Mother 3 as 'that quirky little underdog game with the cute chuckle-worthy humor, colorful visuals, clever cultural references, quirky party members, horrendously evil villain, depressing soundtrack, and family-unfriendly deaths'. He wasn't joking. Like him, I knew practically all the sad parts before playing the game, but even still the impact hasn't diminished one bit. This is definitely another situation where the ENTIRE GAME is one big sad moment. Made all the more so by my theory on what really happened in that ending.
Agreed. Before I continue, though....
SPOILER WARNING!!!
After you have gone through witnessing Lucas' brother Klaus basically kill himself, you muster the guts to pull that final needle needed to prevent the end of the world. The game's final cutscene that follows is.... the end of the world. It's at that point the player realizes that they just CAUSED the very apocalypse they were trying to prevent. Talk about depressing....