M.Oreo
all hax or no hax.
;248;
tyranitar @ lum berry
Ability: sandstream
EVs:252 att/ spe
Nature:jolly
- dd
- crunch
- fire punch
- stone miss
the old dd tyranitar(hes not dead yet!) one dragon dance and bang. he wrecks some faces. a major threat to this set is gliscor. he can wall every attack tyranitar can throw at it and stall him out. im considering using a support ttar, but it has almost no offensive presence, which doesnt sut ttar. the fighting weakness is pretty bad too, but im packing gliscor, so that isnt a problem. hes been eved to max speed, so after a dd, he can outpace all other weather starters and revenge them(besides defensive politoed). unfortuately, if he doesnt get in a dd, he is
easily revenged, so im pretty tempted to use the choice scarf ttar to revenge psychics. im also considering ice punch to deal with gliscor, but im going to miss either coverage on gliscor, or miss a stab move, so im reluctant on that. he doesnt have a hard time setting up, thanks to high sp def in sand.
;472;
gliscor @toxic orb
Ability: poison heal
EVs:252 def/hp
Nature: impish
- stealth rock
- earthquake
- swords dance/roost
- facade
my defensive glue. he can soak fighting attacks aimed at ttar and he walls half the fighting types out there. he can also soak hits from breloom, d nite(non rain), physical infernape, and toxicroak(no ice punch, though he can take one in a pinch) he cant deal with special attackers of any kind though, and he is murdered by rain, and has no hope of surviving rain boosted surfs/hydro pumps. should i use roost, or no? anyway, he forms an excellent core with ferro and tentacruel, which can wall a plethora of threats together. gliscor walls terrakion, breloom, scizor(which tentacruel also walls), and d nite, tentacruel walls conkeldurr, latios, heatran(somewhat, does not like earth power), jirachi, volcarona without hp ground, and xhoice specs poli.
i gave him evs so he can take even ice punch, with hp to spare, and the ability to not be koed by almost any physical attack.
;445;
garchomp @ life orb
Ability: rough skin
EVs: 252 att/spe
Nature: jolly
- earthquake
- stone miss
- outrage
- sd
my supporting sweeper, he just reeks raw power. heres an example, his +2 sd outrage 3kos skarmory, and he will kill anything that doesnt resist it. steels are a huge problem, even with fire fang. but, i can use this to my advantage, as i can pull in steels with my magnezone, creating a pseudo drag 2 mag core. any dragon and ice attacks aimed at him. im considering cs garchomp for a speedy revenger. but really, hes just for softening the foe for a dd ttar sweep, which he does well. he can break through mos of the tier with a boost, but he gets stopped by scarfed dragons, outrage recoil, ferrothorn, forrtress, and hippowdon to name a few.
;073;
tentacruel @ black sludge
Ability: rain dish
EVs: 252 sp def/hp
Nature: calm
- protect
- rapid spin
- ice beam
- scald
scizor counter and rapid spinner, he can also take water attacks very well, and can stave off jirachi. he can also take a ton of special attacks without trouble. this is the best(and only) tentacruel set i find worth using, but i am considering giga drain. he forms an excellent tag team with gliscor and ferrothorn, tenta can switch into ice beams and surfs aimed at gliscor,and fire blasts and ccs aimed at ferro, and ferro and gliscor can take eq, t bolt, and psychics aimed tenta, which creates excellent def synergy. the problem with tentacruel is his sheer lack of offensive
prescence, and a severe lack of physical defense, meaning he can be defeated with any neutral physical attack, but thats why i have gliscor, right?
:598:
ferrothorn @ rocky helmet
Ability: iron barbs
EVs:252 hp/ def
Nature: relaxed
- gyro ball
- power whip
- stealth rock
- spikes
completes the defensive core and stops rain from steamrolling this team.
he stops a ton of threats. gyro ball can turn a +1 speed dragonites speed against him, and power whip can nail gastrodon, politoed, keldeo(even though he wont like sacred sword) rocky helmet will severely punish physical attackers and make his prescence MUCH more threatening. in fact, soaking outrages will deal 50%/75% damage, and most importantly, he can set rocks while the opponent is hurting themselves. he can take hydro pump well too. in fact, most rain attackers will be hard pressed to kill him. the meta leans heavily toward scizor, so i can switch to ferro when scizor comes to bp ttar and proceed to set rocks. however, he fears superpower while tentacruel does not.
;462;
magnezone @ choice scarf
Ability: magnet pull
EVs: 252 sp tt/ spe
Nature: modest
- charge beam
- t bolt
- flash cannon
- hp fire
my steel lure, he can kill most steels with hp fire. steels are drawn in by garchomp, which can lead to a combo play. once steels are eliminated, you can do one of two things. 1/revenge killer, or 2/death fodder. magnezone can also take dragon attacks in a pinch, and can substitute ferro if he gets defeated. his coverage is just enough, but it tends to fall short on some targets, and in rain, he will be unable to kill steels due to hp fires 35 base power in rain, and an unexpected bulldoze from ferro can be deadly. in fact, if any steel pulls out or has a ground move, he is forced out, which can be problematic when trying to eliminate the opponents steel types. magnezones sole purpose is to eliminate steels(and occasionally revenge kill) and without him, garchomp wouldnt be worth using(well, thats an exaggeration, but he wouldnt do as well).
so this is my team, what can i do to improve it? please be honest. (and no, this team doesnt have sandshrew)
replaced magnezone w terrakion.
:639:
terrakion @ choice scarf
justified
252 att/spe evs
jolly
close combat
earthquake
stone miss
x scissor
tyranitar @ lum berry
Ability: sandstream
EVs:252 att/ spe
Nature:jolly
- dd
- crunch
- fire punch
- stone miss
the old dd tyranitar(hes not dead yet!) one dragon dance and bang. he wrecks some faces. a major threat to this set is gliscor. he can wall every attack tyranitar can throw at it and stall him out. im considering using a support ttar, but it has almost no offensive presence, which doesnt sut ttar. the fighting weakness is pretty bad too, but im packing gliscor, so that isnt a problem. hes been eved to max speed, so after a dd, he can outpace all other weather starters and revenge them(besides defensive politoed). unfortuately, if he doesnt get in a dd, he is
easily revenged, so im pretty tempted to use the choice scarf ttar to revenge psychics. im also considering ice punch to deal with gliscor, but im going to miss either coverage on gliscor, or miss a stab move, so im reluctant on that. he doesnt have a hard time setting up, thanks to high sp def in sand.
;472;
gliscor @toxic orb
Ability: poison heal
EVs:252 def/hp
Nature: impish
- stealth rock
- earthquake
- swords dance/roost
- facade
my defensive glue. he can soak fighting attacks aimed at ttar and he walls half the fighting types out there. he can also soak hits from breloom, d nite(non rain), physical infernape, and toxicroak(no ice punch, though he can take one in a pinch) he cant deal with special attackers of any kind though, and he is murdered by rain, and has no hope of surviving rain boosted surfs/hydro pumps. should i use roost, or no? anyway, he forms an excellent core with ferro and tentacruel, which can wall a plethora of threats together. gliscor walls terrakion, breloom, scizor(which tentacruel also walls), and d nite, tentacruel walls conkeldurr, latios, heatran(somewhat, does not like earth power), jirachi, volcarona without hp ground, and xhoice specs poli.
i gave him evs so he can take even ice punch, with hp to spare, and the ability to not be koed by almost any physical attack.
;445;
garchomp @ life orb
Ability: rough skin
EVs: 252 att/spe
Nature: jolly
- earthquake
- stone miss
- outrage
- sd
my supporting sweeper, he just reeks raw power. heres an example, his +2 sd outrage 3kos skarmory, and he will kill anything that doesnt resist it. steels are a huge problem, even with fire fang. but, i can use this to my advantage, as i can pull in steels with my magnezone, creating a pseudo drag 2 mag core. any dragon and ice attacks aimed at him. im considering cs garchomp for a speedy revenger. but really, hes just for softening the foe for a dd ttar sweep, which he does well. he can break through mos of the tier with a boost, but he gets stopped by scarfed dragons, outrage recoil, ferrothorn, forrtress, and hippowdon to name a few.
;073;
tentacruel @ black sludge
Ability: rain dish
EVs: 252 sp def/hp
Nature: calm
- protect
- rapid spin
- ice beam
- scald
scizor counter and rapid spinner, he can also take water attacks very well, and can stave off jirachi. he can also take a ton of special attacks without trouble. this is the best(and only) tentacruel set i find worth using, but i am considering giga drain. he forms an excellent tag team with gliscor and ferrothorn, tenta can switch into ice beams and surfs aimed at gliscor,and fire blasts and ccs aimed at ferro, and ferro and gliscor can take eq, t bolt, and psychics aimed tenta, which creates excellent def synergy. the problem with tentacruel is his sheer lack of offensive
prescence, and a severe lack of physical defense, meaning he can be defeated with any neutral physical attack, but thats why i have gliscor, right?
:598:
ferrothorn @ rocky helmet
Ability: iron barbs
EVs:252 hp/ def
Nature: relaxed
- gyro ball
- power whip
- stealth rock
- spikes
completes the defensive core and stops rain from steamrolling this team.
he stops a ton of threats. gyro ball can turn a +1 speed dragonites speed against him, and power whip can nail gastrodon, politoed, keldeo(even though he wont like sacred sword) rocky helmet will severely punish physical attackers and make his prescence MUCH more threatening. in fact, soaking outrages will deal 50%/75% damage, and most importantly, he can set rocks while the opponent is hurting themselves. he can take hydro pump well too. in fact, most rain attackers will be hard pressed to kill him. the meta leans heavily toward scizor, so i can switch to ferro when scizor comes to bp ttar and proceed to set rocks. however, he fears superpower while tentacruel does not.
;462;
magnezone @ choice scarf
Ability: magnet pull
EVs: 252 sp tt/ spe
Nature: modest
- charge beam
- t bolt
- flash cannon
- hp fire
my steel lure, he can kill most steels with hp fire. steels are drawn in by garchomp, which can lead to a combo play. once steels are eliminated, you can do one of two things. 1/revenge killer, or 2/death fodder. magnezone can also take dragon attacks in a pinch, and can substitute ferro if he gets defeated. his coverage is just enough, but it tends to fall short on some targets, and in rain, he will be unable to kill steels due to hp fires 35 base power in rain, and an unexpected bulldoze from ferro can be deadly. in fact, if any steel pulls out or has a ground move, he is forced out, which can be problematic when trying to eliminate the opponents steel types. magnezones sole purpose is to eliminate steels(and occasionally revenge kill) and without him, garchomp wouldnt be worth using(well, thats an exaggeration, but he wouldnt do as well).
so this is my team, what can i do to improve it? please be honest. (and no, this team doesnt have sandshrew)
replaced magnezone w terrakion.
:639:
terrakion @ choice scarf
justified
252 att/spe evs
jolly
close combat
earthquake
stone miss
x scissor
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