Behold, the first in a potential series of Conan-inspired barbarian styled RPs.
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It is a forgotten era... in a forgotten land. Over 100,000 years ago, humanity was in its infancy. The people were beginning to learn how to discover fire and the wheel. However, they were mainly hunter-gatherers, surviving as best they could in the world. It was a constant struggle to survive and maintain their ways of life. On rare occasions however, they looked up at the beautiful night sky and wondered what laid beyond. What were the secrets of the lights in the heavens?
Eventually, they came.
To all parts of the world, they came.
The ones who created humanity back another 100,000 years ago... Their creators and their gods...
The Star Walkers...
They came from their shimmering shapes in the sky and they returned to see the successors of the experiment their ancestors made. Time has changed and the descendants of the original Star Walkers came bearing a new gift... the gift of knowledge.
They taught humanity many things in the hopes they would not disappoint... Humanity proved their worth when they invented language... For the Star Walkers, it was time. They gave them the greatest and most secret knowledge of all... the knowledge of magic. Several powerful Star Walkers went all over the world and taught the arcane arts to select people and combined with the ingenuity of Homo sapien, a Golden Age of humanity was ushered. Different empires and cities around the world were constructed with magic and the secret sciences. Construction, creation, control and so much more was in their hands and for awhile... there was peace.
But nothing golden can ever stay...
As some of the Star Walkers left, some stayed and left themselves as gods. They began to research and without the judgment of their peers, they went and explored darker and darker magics were explored. They ascended from their bodies and became ethereal beings, corrupted by their magic and given more power than handled. They gathered cult followings and the most powerful of mages who worshipped them were given greater power. A time of war was now entered. The mighty cities became empires, weaponizing their arcane arts toward one another and horrible spells and abominations were created. Alongside humanity were the dinosaurs and other ancient animals who fought in the war. This led the birth to a new age, the Savage Age.
Powerful cities remained as magic became being feared by many, with few mages being left respected. Traveling warriors, warlords and conquerors were the new strong folk of the time, alongside the warlocks and sorcerers. It was a time of war, a time of stagnation. A delicate balance.
However, the seeds of chaos were beginning to be sewn... several tablets were unearthed reveal the secrets of an ancient superweapon... a weapon that can give someone the ability to control an army of demons, sealed away by the Star Walkers as a failed experiment... the Blood Crown. With this, anyone can become a king or queen and bring fresh chaos.
While some would come to seek it, others wish to destroy it. Regardless, you are intrigued by the legend and are making your way to the site of the discovery of the tablets, hoping to find some answers on its location. Be strong, be smart, and be soulful, heroes and villains. Most of all, be wary.. for there were some things that the Star Walkers hid away from humanity for good reason...
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All right then, welcome then. You're all who you are and you seek the Blood Crown for whatever reason. There are seven main empires of the ancient world:
Atlantis: Arguably the strongest empire, centered on an artificial island between the two large landmasses. Their architecture is a resemblance of Hellenistic Greek style with pillars, temples, open air stadiums, monumental tombs and stadiums. They also have a culture reminiscent of such. They are a powerful people and they are as artistic and scholarly as they are mighty. They rely on an oracle to see matters in the future and their main force is the navy. Their main source of power is the magical ore Orichalcum, which they create through a peculiar triangular area west of their empire, a distorted reality space.
Mu: The rival power of Atlantis, it instead lies in the eastern lands. They rely heavily on stone structures, but they live on a natural landmass. They have a code of honor and rather graceful forms of combat. However, they are highly xenophobic and one of the most-closed societies ever. Their culture is reminiscent of ancient Asia. They also have some islands under control. Because of their closed society, they are quite secretive and little is known. However, they produce among the greatest assassins, capable of walking in the shadows and also works as a secretive haven for minor demons. Like Atlantis, they control a distorted reality space, also in the shape of a triangle.
Kumari Kandam: Located in what would be considered the modern-day Middle East, Kumari Kandam is arguably the oldest of the civilizations or rather where humanity first originated. Home to a proud people who value strength and beauty, they are a race of warriors. Like other civilizations, they are steeped in magic and use it in their weapons, especially their vajras or their 'iron thunderbolts'. They also boast the largest quantity of powerful aircraft, giving them an advantage in flight. Being ancient and lost in their ways, they have no way of recreating them. However, there has been plenty of in-fighting between them. Different factions have begun fighting over their gods, some allying with dark gods and so on. Sacrifice is not uncommon, but they are not nearly as blood thirsty as the Atzlan Empire.
Lemuria: Located between the Pacific and Indian Oceans, Lemuria is a savage and dangerous place. Having been isolated from the other lands geographically along with it being a wasteland as a result of dangerous arcane experiments, it is home to many dangerous animals and plants who can post a threat to most people. Even the land itself can surprise people with sudden nasty surprises. Essentially, a magical ancient Australia. However, the people are amiable and the cities on the coast are nice. Furthermore, there is powerful but strange magic here, part of the 'Dreamtime experiments.' It was here where it is said that the gods ascended and the arcane anomalies that were left behind shaped the land to be more fluid with laws of the natural world.
The Kalahari Empire: The oldest and official of the settlements, the Kalahari have a rivalry with Kumari Kandam because of this. They are based on the African people with some ancient Egyptian themes, so the people here have dark skin. The people here are adapted to the desert lands along with the little water. However, they are also wealthy with various ores and minerals, containing a large quantity of gold along with other treasured ores, metals and so on. The people here worship their god-kings and power their weapons and tools with the mysterious pyramids, under the guise they are elaborate tombs and using large sources of man-power. The most wide-spread kingdom, they are also the most declining, read to facture out and thus the Kalahari are looking for anything to keep themselves strong.
Atzlan: These people are hot-blooded and fire-hearted. From the jungles and desert-areas of this western empire, are the people of Atzlan. Valued for their star-tracking and time-keeping skills, they were quite favored by some of the Star Walkers. The people are passionate and quite affectionate, throwing emotion into everything. However, they are also dangerous. The most savage of the kingdoms, they regularly practice human sacrifice to their gods along with occasional bouts of cannibalism. Their blood-fueled magic led to some dark shamans hiding in the jungle and the people here take matters personally and thus are quite vengeful and grudge-bearing. They practice pyramid-building, but done in steps along with stone buildings and with little aid of the wheel. Also have the 2nd highest amount of gold.
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Class Information:
Barbarian: Relying on melee-combat, they form their own styles or learn from former masters. While usually muscular and heavy, some are lithe and light. Regardless, they rely on brute force and tactics. They rarely use magic and it is a sign of power and awe for a barbarian to be able to wield an enchanted weapon such as swords, hammers, or axes.
Berserker: Much like barbarians, they rely on brute force. However, they seldom use official weapons, preferring to tear apart their enemy like wild animals. The few weapons are either rough blades to emulate claws or armored gloves. Usually wearing pelts and not much else, they are mighty allies and dangerous enemies. Like Barbarians, they don't use magic, but some are lucky to come across enchanted pelts, giving them the power of the beasts.
Assassin: Relying on swiftness, agility and deception, the assassin are a wily bunch. Preferring to use short blades and small weapons that can be thrown, they are smart as they are fast and strike lethal hits. Furthermore, they have knowledge of plants, animals and minerals to create powerful toxins to aid in their battles.
Hunter: Masters of the bow, they chase after their prey and strike from afar. Beyond that, they are trained in a knife in case of close-combat. Beyond that, they may also wield slingshots or a ball or blade on a chain. They usually have an animal companion for their hunts and can use either poison or even enchanted arrowheads.
Seer: The mad magicians, the seer see time in a way similar to the Star Walkers, resulting in fits of madness as they can look at the past without bias and have visions of the future. Beyond this though, they are immune to deception and can see in more than one ways. They are not strong in combat, but they can dodge blows because of their sights and can improvise by striking weak spots, but the weakest of the classes. Their main form of defense is to cast illusions. They are also expert healers, channeling the power of the stars to heal. Mildly trusted and the neutral mages, as some can be corrupted.
Necromancer: Originally people who tried to contact the dead, the defiance of the natural order made them learn dangerous and powerful dark arts. Able to bring pestilence and disaster to the land, they corrupt the elements and nature to their biding. Usually making undead servants, they may also release toxic gas or even conjure 'forsaken fire.' (Or mildly radioactive energy). Quite hated. Rely on staves.
Shaman: The arguably good ones, they work with nature. A shaman chooses their element and they follow it, commanding nature to strike. Using either flames, frost, lightning or wood, they channel their energies through the world, but at a cost. For some, they are consumed by their element or sacrifice others for even more power. Their alignment heavily depends on the gods they channel, identified by the mask they have. They usually wield staves.
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Here's the sign-up:
Name:
Gender:
Age:
Sexual Orientation:
Class: (Choose one of the seven available and abide by it)
Appearance: (Least a paragraph; recommend two)
Personality: (Least a paragraph; recommend two)
History: (Least two paragraph; recommend four)
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Accepted Players:
Genma Itzhak- Hunter (Schade)
Naz Franklin- Lightning Shaman (VampirateMace)
Erapton "Rapt" Vul- Assassin (RealMrGame10)
Tara "Venifica" Surea- Necromantress (Kiruria)
Reserved Players:
(Barbarian)- DVB
Pending Players:
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It is a forgotten era... in a forgotten land. Over 100,000 years ago, humanity was in its infancy. The people were beginning to learn how to discover fire and the wheel. However, they were mainly hunter-gatherers, surviving as best they could in the world. It was a constant struggle to survive and maintain their ways of life. On rare occasions however, they looked up at the beautiful night sky and wondered what laid beyond. What were the secrets of the lights in the heavens?
Eventually, they came.
To all parts of the world, they came.
The ones who created humanity back another 100,000 years ago... Their creators and their gods...
The Star Walkers...
They came from their shimmering shapes in the sky and they returned to see the successors of the experiment their ancestors made. Time has changed and the descendants of the original Star Walkers came bearing a new gift... the gift of knowledge.
They taught humanity many things in the hopes they would not disappoint... Humanity proved their worth when they invented language... For the Star Walkers, it was time. They gave them the greatest and most secret knowledge of all... the knowledge of magic. Several powerful Star Walkers went all over the world and taught the arcane arts to select people and combined with the ingenuity of Homo sapien, a Golden Age of humanity was ushered. Different empires and cities around the world were constructed with magic and the secret sciences. Construction, creation, control and so much more was in their hands and for awhile... there was peace.
But nothing golden can ever stay...
As some of the Star Walkers left, some stayed and left themselves as gods. They began to research and without the judgment of their peers, they went and explored darker and darker magics were explored. They ascended from their bodies and became ethereal beings, corrupted by their magic and given more power than handled. They gathered cult followings and the most powerful of mages who worshipped them were given greater power. A time of war was now entered. The mighty cities became empires, weaponizing their arcane arts toward one another and horrible spells and abominations were created. Alongside humanity were the dinosaurs and other ancient animals who fought in the war. This led the birth to a new age, the Savage Age.
Powerful cities remained as magic became being feared by many, with few mages being left respected. Traveling warriors, warlords and conquerors were the new strong folk of the time, alongside the warlocks and sorcerers. It was a time of war, a time of stagnation. A delicate balance.
However, the seeds of chaos were beginning to be sewn... several tablets were unearthed reveal the secrets of an ancient superweapon... a weapon that can give someone the ability to control an army of demons, sealed away by the Star Walkers as a failed experiment... the Blood Crown. With this, anyone can become a king or queen and bring fresh chaos.
While some would come to seek it, others wish to destroy it. Regardless, you are intrigued by the legend and are making your way to the site of the discovery of the tablets, hoping to find some answers on its location. Be strong, be smart, and be soulful, heroes and villains. Most of all, be wary.. for there were some things that the Star Walkers hid away from humanity for good reason...
--------------------------------------------------------------------------------------------------------------------
All right then, welcome then. You're all who you are and you seek the Blood Crown for whatever reason. There are seven main empires of the ancient world:
Atlantis: Arguably the strongest empire, centered on an artificial island between the two large landmasses. Their architecture is a resemblance of Hellenistic Greek style with pillars, temples, open air stadiums, monumental tombs and stadiums. They also have a culture reminiscent of such. They are a powerful people and they are as artistic and scholarly as they are mighty. They rely on an oracle to see matters in the future and their main force is the navy. Their main source of power is the magical ore Orichalcum, which they create through a peculiar triangular area west of their empire, a distorted reality space.
Mu: The rival power of Atlantis, it instead lies in the eastern lands. They rely heavily on stone structures, but they live on a natural landmass. They have a code of honor and rather graceful forms of combat. However, they are highly xenophobic and one of the most-closed societies ever. Their culture is reminiscent of ancient Asia. They also have some islands under control. Because of their closed society, they are quite secretive and little is known. However, they produce among the greatest assassins, capable of walking in the shadows and also works as a secretive haven for minor demons. Like Atlantis, they control a distorted reality space, also in the shape of a triangle.
Kumari Kandam: Located in what would be considered the modern-day Middle East, Kumari Kandam is arguably the oldest of the civilizations or rather where humanity first originated. Home to a proud people who value strength and beauty, they are a race of warriors. Like other civilizations, they are steeped in magic and use it in their weapons, especially their vajras or their 'iron thunderbolts'. They also boast the largest quantity of powerful aircraft, giving them an advantage in flight. Being ancient and lost in their ways, they have no way of recreating them. However, there has been plenty of in-fighting between them. Different factions have begun fighting over their gods, some allying with dark gods and so on. Sacrifice is not uncommon, but they are not nearly as blood thirsty as the Atzlan Empire.
Lemuria: Located between the Pacific and Indian Oceans, Lemuria is a savage and dangerous place. Having been isolated from the other lands geographically along with it being a wasteland as a result of dangerous arcane experiments, it is home to many dangerous animals and plants who can post a threat to most people. Even the land itself can surprise people with sudden nasty surprises. Essentially, a magical ancient Australia. However, the people are amiable and the cities on the coast are nice. Furthermore, there is powerful but strange magic here, part of the 'Dreamtime experiments.' It was here where it is said that the gods ascended and the arcane anomalies that were left behind shaped the land to be more fluid with laws of the natural world.
The Kalahari Empire: The oldest and official of the settlements, the Kalahari have a rivalry with Kumari Kandam because of this. They are based on the African people with some ancient Egyptian themes, so the people here have dark skin. The people here are adapted to the desert lands along with the little water. However, they are also wealthy with various ores and minerals, containing a large quantity of gold along with other treasured ores, metals and so on. The people here worship their god-kings and power their weapons and tools with the mysterious pyramids, under the guise they are elaborate tombs and using large sources of man-power. The most wide-spread kingdom, they are also the most declining, read to facture out and thus the Kalahari are looking for anything to keep themselves strong.
Atzlan: These people are hot-blooded and fire-hearted. From the jungles and desert-areas of this western empire, are the people of Atzlan. Valued for their star-tracking and time-keeping skills, they were quite favored by some of the Star Walkers. The people are passionate and quite affectionate, throwing emotion into everything. However, they are also dangerous. The most savage of the kingdoms, they regularly practice human sacrifice to their gods along with occasional bouts of cannibalism. Their blood-fueled magic led to some dark shamans hiding in the jungle and the people here take matters personally and thus are quite vengeful and grudge-bearing. They practice pyramid-building, but done in steps along with stone buildings and with little aid of the wheel. Also have the 2nd highest amount of gold.
------------------------------------------------------------------------
Class Information:
Barbarian: Relying on melee-combat, they form their own styles or learn from former masters. While usually muscular and heavy, some are lithe and light. Regardless, they rely on brute force and tactics. They rarely use magic and it is a sign of power and awe for a barbarian to be able to wield an enchanted weapon such as swords, hammers, or axes.
Berserker: Much like barbarians, they rely on brute force. However, they seldom use official weapons, preferring to tear apart their enemy like wild animals. The few weapons are either rough blades to emulate claws or armored gloves. Usually wearing pelts and not much else, they are mighty allies and dangerous enemies. Like Barbarians, they don't use magic, but some are lucky to come across enchanted pelts, giving them the power of the beasts.
Assassin: Relying on swiftness, agility and deception, the assassin are a wily bunch. Preferring to use short blades and small weapons that can be thrown, they are smart as they are fast and strike lethal hits. Furthermore, they have knowledge of plants, animals and minerals to create powerful toxins to aid in their battles.
Hunter: Masters of the bow, they chase after their prey and strike from afar. Beyond that, they are trained in a knife in case of close-combat. Beyond that, they may also wield slingshots or a ball or blade on a chain. They usually have an animal companion for their hunts and can use either poison or even enchanted arrowheads.
Seer: The mad magicians, the seer see time in a way similar to the Star Walkers, resulting in fits of madness as they can look at the past without bias and have visions of the future. Beyond this though, they are immune to deception and can see in more than one ways. They are not strong in combat, but they can dodge blows because of their sights and can improvise by striking weak spots, but the weakest of the classes. Their main form of defense is to cast illusions. They are also expert healers, channeling the power of the stars to heal. Mildly trusted and the neutral mages, as some can be corrupted.
Necromancer: Originally people who tried to contact the dead, the defiance of the natural order made them learn dangerous and powerful dark arts. Able to bring pestilence and disaster to the land, they corrupt the elements and nature to their biding. Usually making undead servants, they may also release toxic gas or even conjure 'forsaken fire.' (Or mildly radioactive energy). Quite hated. Rely on staves.
Shaman: The arguably good ones, they work with nature. A shaman chooses their element and they follow it, commanding nature to strike. Using either flames, frost, lightning or wood, they channel their energies through the world, but at a cost. For some, they are consumed by their element or sacrifice others for even more power. Their alignment heavily depends on the gods they channel, identified by the mask they have. They usually wield staves.
--------------------------------------------------------------------------------------------
Here's the sign-up:
Name:
Gender:
Age:
Sexual Orientation:
Class: (Choose one of the seven available and abide by it)
Appearance: (Least a paragraph; recommend two)
Personality: (Least a paragraph; recommend two)
History: (Least two paragraph; recommend four)
--------------------------------------------
Accepted Players:
Genma Itzhak- Hunter (Schade)
Naz Franklin- Lightning Shaman (VampirateMace)
Erapton "Rapt" Vul- Assassin (RealMrGame10)
Tara "Venifica" Surea- Necromantress (Kiruria)
Reserved Players:
(Barbarian)- DVB
Pending Players:
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