• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

The Savage Era: The Blood Crown

DVB

Philosopher Knight
Behold, the first in a potential series of Conan-inspired barbarian styled RPs.

--------------------------------------------------------------------------------

It is a forgotten era... in a forgotten land. Over 100,000 years ago, humanity was in its infancy. The people were beginning to learn how to discover fire and the wheel. However, they were mainly hunter-gatherers, surviving as best they could in the world. It was a constant struggle to survive and maintain their ways of life. On rare occasions however, they looked up at the beautiful night sky and wondered what laid beyond. What were the secrets of the lights in the heavens?

Eventually, they came.

To all parts of the world, they came.

The ones who created humanity back another 100,000 years ago... Their creators and their gods...

The Star Walkers...

They came from their shimmering shapes in the sky and they returned to see the successors of the experiment their ancestors made. Time has changed and the descendants of the original Star Walkers came bearing a new gift... the gift of knowledge.

They taught humanity many things in the hopes they would not disappoint... Humanity proved their worth when they invented language... For the Star Walkers, it was time. They gave them the greatest and most secret knowledge of all... the knowledge of magic. Several powerful Star Walkers went all over the world and taught the arcane arts to select people and combined with the ingenuity of Homo sapien, a Golden Age of humanity was ushered. Different empires and cities around the world were constructed with magic and the secret sciences. Construction, creation, control and so much more was in their hands and for awhile... there was peace.
But nothing golden can ever stay...

As some of the Star Walkers left, some stayed and left themselves as gods. They began to research and without the judgment of their peers, they went and explored darker and darker magics were explored. They ascended from their bodies and became ethereal beings, corrupted by their magic and given more power than handled. They gathered cult followings and the most powerful of mages who worshipped them were given greater power. A time of war was now entered. The mighty cities became empires, weaponizing their arcane arts toward one another and horrible spells and abominations were created. Alongside humanity were the dinosaurs and other ancient animals who fought in the war. This led the birth to a new age, the Savage Age.

Powerful cities remained as magic became being feared by many, with few mages being left respected. Traveling warriors, warlords and conquerors were the new strong folk of the time, alongside the warlocks and sorcerers. It was a time of war, a time of stagnation. A delicate balance.

However, the seeds of chaos were beginning to be sewn... several tablets were unearthed reveal the secrets of an ancient superweapon... a weapon that can give someone the ability to control an army of demons, sealed away by the Star Walkers as a failed experiment... the Blood Crown. With this, anyone can become a king or queen and bring fresh chaos.

While some would come to seek it, others wish to destroy it. Regardless, you are intrigued by the legend and are making your way to the site of the discovery of the tablets, hoping to find some answers on its location. Be strong, be smart, and be soulful, heroes and villains. Most of all, be wary.. for there were some things that the Star Walkers hid away from humanity for good reason...


--------------------------------------------------------------------------------------------------------------------

All right then, welcome then. You're all who you are and you seek the Blood Crown for whatever reason. There are seven main empires of the ancient world:

Atlantis: Arguably the strongest empire, centered on an artificial island between the two large landmasses. Their architecture is a resemblance of Hellenistic Greek style with pillars, temples, open air stadiums, monumental tombs and stadiums. They also have a culture reminiscent of such. They are a powerful people and they are as artistic and scholarly as they are mighty. They rely on an oracle to see matters in the future and their main force is the navy. Their main source of power is the magical ore Orichalcum, which they create through a peculiar triangular area west of their empire, a distorted reality space.

Mu: The rival power of Atlantis, it instead lies in the eastern lands. They rely heavily on stone structures, but they live on a natural landmass. They have a code of honor and rather graceful forms of combat. However, they are highly xenophobic and one of the most-closed societies ever. Their culture is reminiscent of ancient Asia. They also have some islands under control. Because of their closed society, they are quite secretive and little is known. However, they produce among the greatest assassins, capable of walking in the shadows and also works as a secretive haven for minor demons. Like Atlantis, they control a distorted reality space, also in the shape of a triangle.

Kumari Kandam: Located in what would be considered the modern-day Middle East, Kumari Kandam is arguably the oldest of the civilizations or rather where humanity first originated. Home to a proud people who value strength and beauty, they are a race of warriors. Like other civilizations, they are steeped in magic and use it in their weapons, especially their vajras or their 'iron thunderbolts'. They also boast the largest quantity of powerful aircraft, giving them an advantage in flight. Being ancient and lost in their ways, they have no way of recreating them. However, there has been plenty of in-fighting between them. Different factions have begun fighting over their gods, some allying with dark gods and so on. Sacrifice is not uncommon, but they are not nearly as blood thirsty as the Atzlan Empire.

Lemuria: Located between the Pacific and Indian Oceans, Lemuria is a savage and dangerous place. Having been isolated from the other lands geographically along with it being a wasteland as a result of dangerous arcane experiments, it is home to many dangerous animals and plants who can post a threat to most people. Even the land itself can surprise people with sudden nasty surprises. Essentially, a magical ancient Australia. However, the people are amiable and the cities on the coast are nice. Furthermore, there is powerful but strange magic here, part of the 'Dreamtime experiments.' It was here where it is said that the gods ascended and the arcane anomalies that were left behind shaped the land to be more fluid with laws of the natural world.

The Kalahari Empire: The oldest and official of the settlements, the Kalahari have a rivalry with Kumari Kandam because of this. They are based on the African people with some ancient Egyptian themes, so the people here have dark skin. The people here are adapted to the desert lands along with the little water. However, they are also wealthy with various ores and minerals, containing a large quantity of gold along with other treasured ores, metals and so on. The people here worship their god-kings and power their weapons and tools with the mysterious pyramids, under the guise they are elaborate tombs and using large sources of man-power. The most wide-spread kingdom, they are also the most declining, read to facture out and thus the Kalahari are looking for anything to keep themselves strong.

Atzlan: These people are hot-blooded and fire-hearted. From the jungles and desert-areas of this western empire, are the people of Atzlan. Valued for their star-tracking and time-keeping skills, they were quite favored by some of the Star Walkers. The people are passionate and quite affectionate, throwing emotion into everything. However, they are also dangerous. The most savage of the kingdoms, they regularly practice human sacrifice to their gods along with occasional bouts of cannibalism. Their blood-fueled magic led to some dark shamans hiding in the jungle and the people here take matters personally and thus are quite vengeful and grudge-bearing. They practice pyramid-building, but done in steps along with stone buildings and with little aid of the wheel. Also have the 2nd highest amount of gold.

------------------------------------------------------------------------

Class Information:

Barbarian: Relying on melee-combat, they form their own styles or learn from former masters. While usually muscular and heavy, some are lithe and light. Regardless, they rely on brute force and tactics. They rarely use magic and it is a sign of power and awe for a barbarian to be able to wield an enchanted weapon such as swords, hammers, or axes.

Berserker: Much like barbarians, they rely on brute force. However, they seldom use official weapons, preferring to tear apart their enemy like wild animals. The few weapons are either rough blades to emulate claws or armored gloves. Usually wearing pelts and not much else, they are mighty allies and dangerous enemies. Like Barbarians, they don't use magic, but some are lucky to come across enchanted pelts, giving them the power of the beasts.

Assassin: Relying on swiftness, agility and deception, the assassin are a wily bunch. Preferring to use short blades and small weapons that can be thrown, they are smart as they are fast and strike lethal hits. Furthermore, they have knowledge of plants, animals and minerals to create powerful toxins to aid in their battles.

Hunter: Masters of the bow, they chase after their prey and strike from afar. Beyond that, they are trained in a knife in case of close-combat. Beyond that, they may also wield slingshots or a ball or blade on a chain. They usually have an animal companion for their hunts and can use either poison or even enchanted arrowheads.

Seer: The mad magicians, the seer see time in a way similar to the Star Walkers, resulting in fits of madness as they can look at the past without bias and have visions of the future. Beyond this though, they are immune to deception and can see in more than one ways. They are not strong in combat, but they can dodge blows because of their sights and can improvise by striking weak spots, but the weakest of the classes. Their main form of defense is to cast illusions. They are also expert healers, channeling the power of the stars to heal. Mildly trusted and the neutral mages, as some can be corrupted.

Necromancer: Originally people who tried to contact the dead, the defiance of the natural order made them learn dangerous and powerful dark arts. Able to bring pestilence and disaster to the land, they corrupt the elements and nature to their biding. Usually making undead servants, they may also release toxic gas or even conjure 'forsaken fire.' (Or mildly radioactive energy). Quite hated. Rely on staves.

Shaman: The arguably good ones, they work with nature. A shaman chooses their element and they follow it, commanding nature to strike. Using either flames, frost, lightning or wood, they channel their energies through the world, but at a cost. For some, they are consumed by their element or sacrifice others for even more power. Their alignment heavily depends on the gods they channel, identified by the mask they have. They usually wield staves.

--------------------------------------------------------------------------------------------
Here's the sign-up:

Name:
Gender:
Age:
Sexual Orientation:

Class: (Choose one of the seven available and abide by it)

Appearance: (Least a paragraph; recommend two)

Personality: (Least a paragraph; recommend two)

History: (Least two paragraph; recommend four)

--------------------------------------------

Accepted Players:
Genma Itzhak- Hunter (Schade)
Naz Franklin- Lightning Shaman (VampirateMace)
Erapton "Rapt" Vul- Assassin (RealMrGame10)
Tara "Venifica" Surea- Necromantress (Kiruria)

Reserved Players:
(Barbarian)- DVB


Pending Players:
 
Last edited:

Kiruria

La Melancolie Noir
Well, this RPG looks interesting, but it also looks unfinished. What roles are we playing? What type of creatures can we be? What are the classes? Can we be mages, warriors, faeries, etc? And surely those four fields cannot be all that's required in the signup... what about the Big Three (Appearance, Personality, History), and things like powers?

I have a couple of characters in mind... One is a sorceress under control of one of the Star Walkers who specializes in black magic. Another is a middle-aged enchantress who is also a were-dragon. Would either of these work in this RPG?
 

DVB

Philosopher Knight
There was supposed to be more, but Barnes and Nobles wifi is crap at times. Look, I will get the rest of the info later, due to several technological problems. However, we can only as humans and there will be a cap on spell casters. Vampirate and Kiruria have their reservations and there will be ONE MORE, so a total of thee magic users. Just put reserves and I will have details as soon as I can.
 

DVB

Philosopher Knight
Finished up the sign up! One person per class everyone!
 

DietDrPepsi

Real Human Bean
I'm thinking about making a barbarian or berserker that has the ability to eat magic, leaning on berserker to highlight the character as a savage hunter. He eats the flesh of mages and magical beings under the belief that he gains strength from it, though this doesn't have to be true.
 

Truly Deceptive

It is I: ME!
Name: Seth Protos
Gender: Male
Age: 18
Sexual Preference: Asexual

Class: Seer

Appearance: He has brown hair and tan skin, much like his father. Unlike his father, he shaves assiduously, on a daily basis. He also cuts his own hair to keep it within forehead-length. He's of average height and a healthy weight, standing at about 5'10" and weighing 155 lbs., with well-shapen muscles. His eyes are a maroon hue. He wears a simple, brown fabric tunic his mother made, and a black pair of pants. He also has grey leather sandals, which he fashioned himself. He carries a thin, 4-foot-long claymore that he can emit fire through on his person at all times (although he doesn't use its ability due to the consistent fear of people punishing him as a practitioner of magic, and he isn't so apt at using it; he's quite competent, but not particularly skilled in swordplay to begin with). He's in good physical shape, but his combat skills (in any aspect; whether using his fists or swords and knives) are prone to mediocrity.

Personality: He was the third child in his family, although his older two brothers weren't around; his parents' eldest son was kicked out of the family and his other older brother was killed, so he grew up without anyone to relate to. On the other hand, living on his own has permitted him the opportunity to reflect on things to himself, and to consider the meaning of things in life. He has also gotten the opportunity to practice a great extent of magic without the constant terror of everything and everyone he knows being destroyed. He's very secretive, and prefers to live in recluse; he doesn't give his opinion of things when he isn't asked for it. In spite of this, he cares a great deal about other people, and does what he can for them in an attempt to be the kind stranger; a passerby whose visage no one remembers, or even cares to remember, but through whom they may understand that someone cares for them, so that his life might be worth something. He recognizes that he has frequently wronged others, and doesn't hold a high esteem of himself, but he does have a fundamental desire to accomplish something good for others. He is against his people's insane hubris, but doesn't hate them or anyone for what they may feel or how they may behave. He is willing to listen to other people, and understands them, even if he might not agree with them. He's never cared much to practice fighting for self-defense in general, and people have taken advantage of this by threatening him in exchange for money or clothes whenever he would go into town.

History: His family belonged to a highly regarded family, a caste of sorts, established in Kumari Kandam. His father was a barbarian with a remarkable propensity for magic; he experienced ethereal visions of a purpose beyond most people's interests and understanding of things. Most of the people of Kumari Kandam rejected his visions, and the people belonging to his family cast him out. His mother belonged to an opposing priestly, shamanistic faction of Kumari Kandam. She was also exiled from her family for her bizarre visions of what she thought surpassed their comprehension. They met eventually; they set aside their families' past vehemence, condemning both of them, and established their own family. Seth was born a few years thereafter. He grew up on his own; although his parents would have gladly raised him alongside his numerous siblings, he resolved at a young age to suffice his needs in life for himself. At the age of 12, he inherited a flaming sword from his father. Within the year, he began making a living for himself as a farmer. He's managed to take care of himself quite well since then. He has learned magic on his own (in a great diversity of practices, but primarily in healing), from a vision in his dreams that takes the form of a fire. Within the past year, he found a serpent amidst the livestock that he decided to keep as a pet; he had never seen a snake in person up to that point. It was a viper, and, although it was venomous, it had always been docile near him. He practiced magic on it a couple of times, giving it 6 winged appendages and the ability to spew fire. He leaves it at home and takes care of it, feeding it with his own stock personally. He has virtually no one who cares about him; the only people who do know about his family in Kumari Kandam despise him, and he'd probably be burned alive in public if he was ever found to be a practitioner of magic. He has also recently taken an interest in swordplay for the sake of defending himself, and, although he has grown to have a great deal of physical strength and corporeal tenacity, he possesses little skill in the use of his flaming sword, although he continually tries to practice fighting with it, so that he can give the gift his father gave to him some purpose. He recently heard of the blood crown from a friend he knew and would usually be with whenever his parents brought him into town, before he began living on his own. His friend belongs to his distant family, and is the son of a maniacal overlord pursuing it; Seth seeks the blood crown to keep it from being misused by the wicked.
 
Last edited:

DVB

Philosopher Knight
Well with Pokelegend grabbing the last Mage spot, there are 4 classes left
 

RogueMG10

Lieker of Mudkipz
... Dang it. I'll reserve an assassin just cause.
 

DVB

Philosopher Knight
Name: Seth Protos
Gender: Male
Age: 18
Sexual Preference: Asexual

Class: Seer

Appearance: He has brown hair and tan skin, much like his father. Unlike his father, he shaves assiduously, on a daily basis. He also cuts his own hair to keep it within forehead-length. He's of average height and a healthy weight, standing at about 5'10" and weighing 155 lbs., with well-shapen muscles. His eyes are a maroon hue. He wears a simple, brown fabric tunic his mother made, and a black pair of pants. He also has grey leather sandals, which he fashioned himself. He carries a thin, 4-foot-long claymore that he can emit fire through on his person at all times (although he doesn't use its ability due to the consistent fear of people punishing him as a practitioner of magic, and he isn't so apt at using it; he's quite competent, but not particularly skilled in swordplay to begin with).

Personality: He was the third child in his family, although his older two brothers weren't around; his parents' eldest son was kicked out of the family and his other older brother was killed, so he grew up without anyone to relate to. On the other hand, living on his own has permitted him the opportunity to reflect on things to himself, and to consider the meaning of things in life. He has also gotten the opportunity to practice a great extent of magic without the constant terror of everything and everyone he knows being destroyed. He's very secretive, and prefers to live in recluse; he doesn't give his opinion of things when he isn't asked for it. In spite of this, he cares a great deal about other people, and does what he can for them in an attempt to be the kind stranger; a passerby whose visage no one remembers, or even cares to remember, but through whom they may understand that someone cares for them, so that his life might be worth something. He recognizes that he has frequently wronged others, and doesn't hold a high esteem of himself, but he does have a fundamental desire to accomplish something good for others. He is against his people's insane hubris, but doesn't hate them or anyone for what they may feel or how they may behave. He is willing to listen to other people, and understands them, even if he might not agree with them.

History: His family belonged to a highly regarded family, a caste of sorts, established in Kumari Kandam. His father was a barbarian with a remarkable propensity for magic; he experienced ethereal visions of a purpose beyond most people's interests and understanding of things. Most of the people of Kumari Kandam rejected his visions, and the people belonging to his family cast him out. His mother belonged to an opposing priestly, shamanistic faction of Kumari Kandam. She was also exiled from her family for her bizarre visions of what she thought surpassed their comprehension. They met eventually; they set aside their families' past vehemence, condemning both of them, and established their own family. Seth was born a few years thereafter. He grew up on his own; although his parents would have gladly raised him alongside his numerous siblings, he resolved at a young age to suffice his needs in life for himself. At the age of 12, he inherited a flaming sword from his father. Within the year, he began making a living for himself as a farmer. He's managed to take care of himself quite well since then. He has learned magic on his own (in a great diversity of practices, but primarily in healing), from a vision in his dreams that takes the form of a fire. Within the past year, he found a serpent amidst the livestock that he decided to keep as a pet; he had never seen a snake in person up to that point. It was a viper, and, although it was venomous, it had always been docile near him. He practiced magic on it a couple of times, giving it 6 winged appendages and the ability to spew fire. He leaves it at home and takes care of it, feeding it with his own stock personally. He has virtually no one who cares about him; the only people who do know about his family in Kumari Kandam despise him, and he'd probably be burned alive in public if he was ever found to be a practitioner of magic. He has also recently taken an interest in swordplay for the sake of defending himself, and, although he has grown to have a great deal of physical strength and corporeal tenacity, he possesses little skill in the use of his flaming sword, although he continually tries to practice fighting with it, so that he can give the gift his father gave to him some purpose.

Pending; not bad, but a little much on magic, especially what he did with the viper. Also iffy on whether I should let him wield a sword of fire.

Uh, DVB, I'm not sure if your treating my reserve as the shaman or the necromancer? It's hard to do a sign-up when I'm not sure which you intended when you accepted me as a sorceress.

I was kinda wondering if you would specify, but you still can get Seer since I haven't approved PokeLegend's sign up.

Did you see my post DVB?

Yeah I did. I know the RP is rated R, but I am uncertain about the cannibalism thing. He definitely wouldn't be able to get magic.

... Dang it. I'll reserve an assassin just cause.

Reserved accepted!


IMPORTANT NOTICE: You must put how you heard of the Blood Crown and why you are after it.
 

Truly Deceptive

It is I: ME!
I hope that's sufficient.
 

DVB

Philosopher Knight
I hope that's sufficient.

I suppose that works regarding the history., though you could elaborate. Furthermore, you still haven't changed what I mentioned. He's a Seer and the least combat oriented of the magical classes. That should be reflected. Still Pending.

I'll reserve berserker and see if how if it works once the profile's done.

Reserved then.
 

Truly Deceptive

It is I: ME!
I'd already described the fact that he's not very good as a combatant; what I was trying to establish is that he can do things such as run however many miles or lift heavy weights, but he's simply not talented in any form of fighting.
 

Kiruria

La Melancolie Noir
I'll be reserving the Necromancer then. The character I have in mind has never had necromancy as an ability, but I wouldn't put it past her to have it, and she loves using other kinds of black magic anyway (I'll have her use a form of forsaken fire). I was debating whether to use her in this RPG or Vampirate's vampire one, but I think she'd do better here. I'm working on the signup now...
 

DVB

Philosopher Knight
I'd already described the fact that he's not very good as a combatant; what I was trying to establish is that he can do things such as run however many miles or lift heavy weights, but he's simply not talented in any form of fighting.

You didn't change what I asked regarding magic and you also need to elaborate how your character would deal with seeing time differently. One more chance to make the edits before I reject your sign-up >.<

I'll be reserving the Necromancer then. The character I have in mind has never had necromancy as an ability, but I wouldn't put it past her to have it, and she loves using other kinds of black magic anyway (I'll have her use a form of forsaken fire). I was debating whether to use her in this RPG or Vampirate's vampire one, but I think she'd do better here. I'm working on the signup now...

Reserved; make note of what I put down.

Please ask me if you have any questions, comments or doubts.
 

Schade

Metallic Wonder
Throwing in a hunter WIP. There's likely probably definitly changes that needs to be made but..

Name: Genma Itzhak
Gender: Male
Age:19
Class: Hunter
Sexual Orientation: Gay
"Powers":
- Expert survivalist: Genma knows a lot about plants and herbs he can use for food, medicine or poison
- Expert combatant: Genma is highly skilled in close combat, as well as the use of Bow and arrows and daggers
- Animal understanding: Genma have learned a basic magic that enable him to talk to animals

Weaknesses:
- Everything social: Genma have poor social skills

Appearance: Genma is a pretty average tall guy with a muscular physique fit for a life in the wild. He maintains his physique by daily training routines, as he needs to be in top shape at all times. He has tanned skin that brings out the color of his bright skyblue eyes. His hair is kept at medium length, and is blonde in color. He usually cuts it with his dagger, so it's a little uneven at the edges, though it's not visible unless you're really closed up on him. He also use his dagger to shave. Not that he have a lot of body hair in general. His face is overall symmetrical, With kind of delicate feutures. Most People would find him attractive, and wouldn't think of him as a hunter living in the Wild. He's usually smiling when With other People, trying to act somewhat human around them.

For clothing, Genma wears a green leather shirt he keeps unbuttoned at top, with short sleeves. On his back, he wears a home-made quiver, fastened to a lether belt with a wolf-shaped buckle around his torso, with a small holster for one of his smaller knives on it. He wear a pair of slim, dark leather pants, with two belts in cross around his waist. The belts also have similar buckles as the quiver, as well as small pouches, and a bigger holster for his main dagger. He have a pair of black leather gloves as well, and a pair of matching shoes of a rather fine quality. (He stole them at a market)

Personality: Genma was born as the oldest son in a farmer household, and was supposed to inherit the farm one day. Because of this, Genma quickly learned about leadership and responsibility, though he disliked the idea of being "held captive" to the farm. He's an adventurous spirit, and started wandering of to the woods behind the farm on his own at a young age, sometimes getting lost. He would often sneak away from daily chores in order to explore the forests, learning to climb trees, as well as martial arts and using bow and arrows by the villages lead hunter, who in return promised to keep it a secret from Genmas parents and siblings. Genma has great respect for nature, and all the animals living in it, unless of course, they try to kill him.

Because he's been living in the woods for several years, mostly away from other people, Genma have developed a certain social awkwardness towards others. He sometimes talk to himself, and forget he's in the prescence of others. He's a guy who chase his own ambitions, mostly no matter what, and would gladly cut down anyone who dare stand in his way. He's a survivalist, and have learned the art of theft, being swift in his movements in order to steal other peoples pouches, clothings and whatnot. Living on his own have also made him somewhat self-centered, and though he usually does the right thing, he only does what he himself concider right. Therefore, he don't get bothered by his thievery.

History: As mentioned, Genma was raised at a farm in a small village near a pretty big forest. He later recieved a brother and a sister. Since he was the oldest, his father, a respected farmer, had high hopes for him to take over the farm when that time came. Genma, however, disliekd this idea, as he really wanted to explore the world beyond the village. The young were often told not to enter the forests because of dangerous animals and sneaky individuals, but Genma went anyway. As he lived in Mu, The village homed a variety of combat training areas, as well as academies for assassinations etc. This was idealistic for Genma, but he was denied it by his family. Even though they lived a rather good life, they were still farmers, and farmers didn't stick their noses in the magic users buisness.

Eventually though, around his early teens, Genma came in contact with a wise old retired teacher from the academy. The teacher agreed to teaching Genma some basic survival tactics, like bow and arrows, close combat and herbs. Not enough to be a full fledged assassin (or anywhere near one), but enough to make a great survivalist. Genma skipped out on his daily chores in order to practice out in the woods he knew well from his childhood. The old teacher also told Genma tales from around the globe, and this is where he heard about the blood crown. at first, he was facinated by the tales of power and destruction, but he eventually grew to fear the power of the crown, despite the teacher said it's only a fairytale to inspire students at the academy.

Genmas life went on pretty ok for a few years until he was 16 years old. He had met a local student at the academy, studying to practice the way of shadows at the academy for aspiring assassins. The guy told him tales of magic and some of the things they were learning at the academy, and even though they didn't get to meet that often due to his scheduels, they had a place in the forest they usually met and sparred, among other things. After a few months, they grew to really fall in love with each others, but had to keep it a secret, since two men together was viewed as an abomination among most parts of the empire. Despite the dangers though, they kept meeting, and planned on running away together once Durzo was done with his education at the academy. Words got uot, however, and Genmas family rejected him, and threw him out of the farm.

Genma, now living on his own, don't really have much means in his life. He decided he'd look into the blood crown, since he'd heard tales about it in almost every village. What he'll do with it once he eventually find it though, He doesn't know yet. He thinks to himself that he'd likely find a way to destroy it, though immense magical power did seem quite alluring to him.
 
Last edited:

Blackkyurem

Well-Known Member
I would like to reserve a Seer spot. I feel like a seer fits me.
Btw what is the orientation thing? Is that like a fancy way of saying gender?
 
Top