Darkerones
SlowpokeHunter
The team at a glance:
Up close:
Scizor@Choice band
Technician
Adamant
12 Speed 244 HP 252 Attack
U Turn
Rock smash
Bullet Punch
Pursuit
My main physical attacker and the one who starts a good offensive pace. U turn is a powerful STAB attack capable of OHKOing Tyranitar and aids Scizor in a hit and run strategy. Bullet Punch offers priority and 2HKOs threats like Terrakion,Haxorus,Latios and Landorus. Rock Smash wont be used often but with a Technician boost it can catch other Scizor off guard and even wear down Skarm after a couple defense drops. Pursuit is of course for fleeing Gengar and Reuniclus and choice locked Latios. The EVs maximize Attack while giving Scizor admirable bulk. The speed EVs make sure other Scizor dont outrun it.
RotomW@Choice Scarf
Levitate
Timid
4 HP 252 Speed 252 SP attack
Trick
HP Grass
Hydro Pump
Volt Switch
Rotom is vital to keeping momentum going and keep KOing Pokemon. After testing some different sets i decided to keep the standard,its standard for a reason i guess. The EVs let Rotom become an all out attacker while choice scarf lets it reach well over 400 speed! Volt Switch severely cripples Politoed and OHKOs Gyarados,and keeps a good pace to the battle. HP Grass is mainly to take on other RotomW as well as the dreaded Quagsire. Hydro Pump is the main STAB,provides a way to just muscle through one or two pokemon. Trick stops set up sweepers cold and gives Rotom some more versatility.
Xatu@leftovers
Magic bounce
Bold
72 Speed 184 Defence 252 HP
Thunder Wave
HP Fire
Featherdance
Wish
I replaced Espeon with Xatu (reluctantly) to patch up my physical weakness and create a defensive core with gastrodon. Xatu is a pain in the *** for physical sweepers as he robs them of the two things they thrive on,Attack(Featherdance), and Speed (T wave). Xatu also takes out common Spikers known as Ferrothorn and Forretress with HP Fire while reflecting their entry hazards. Xatu provides Wish support for the rest of the team. The Speed EVs make him faster than most Scizor and unboosted Dragonite.
Heatran@Air Balloon
Flash Fire
Modest
252 Speed 252 SP Attack
Fire Blast
HP Ice
Stealth Rock
Earth Power
I brought back my offensive Heatran so i can wall Sun teams even more effectively and take down annoying Jirachi with a lot more power tha before. Stealth Rock helps me set up hazards after scaring off Ferrothorn or Scizor,Earth Power kills other Heatran and gives Tyranitar a beating too. For some reason i just find HP Ice to be so much more use ful than HP Grass on Tran,with its Air Balloon Landorus will feel very pressured to switch so i can set up SR or if i dont want to risk him breaking my balloon and then KOing me ill just HP ice away. Even with the offensive EVS a +1 Dnite Out rage wont KO me,and thats an even greater reason to run HP Ice. Heatrans new EV set also lets himtake advantage of the rewards of a fire attack aimed at Scizor more.
Gastrodon@Leftovers
Storm Drain
Calm
252 HP 252 SP defence 4 Defence
Earth Power
Ice Beam
Recover
Toxic
Rain teams wreck me without this guy around,Gastrodon has invaluable immunities that allow me to spread Toxic as the opponent frantically switches. The EVs make Gastrodon a Special tank and he forms a sweet defensive core with Xatu,and he can still take a physical attack with its enormous HP stat. Earth Power provides powerful STAB after a Storm Drain boost and can pick apart Jirachi and Tentacruel,as well as pesky electric types common in Rain teams,namely Jolteon and Magnezone. Ice Beam destroys gliscor and can catch Landorus and Venusaur on the switch. Recover is a great move for Gastrodon as most attacks aimed at him wont do over half damage and he can proceed to Toxic stall them.
Haxorus@Lum Berry
Mold Breaker
Jolly
252 Speed 4 HP 252 Attack
Dragon Dance
Outrage
Earthquake
Swords Dance
Haxorus is meant to clean up late game or quickly take out potenital threats then switch back out. The EVs obviously maximize sweeper capabilities and as tempting as it is to go over 400 Attack,Hax often wont get the oppurtunity to DD up and will find itself at a loss for speed,which is why i chose Jolly. Outrage is great for running clean through those last couple Pokemon and thanks to Mold Breaker it can cut through Multi Scale and WonderGuard. Earthquake is meant to hit steels such as Jirachi and Metagross hard as well as Fire types like Ninetales. Dragon Dance isnt used often but when it is its usually to take advantage of the aftereffects of moves like Overheat to go in and set up freely. Lum berry is mainly to prevent Haxorus from being burned or paralysed and rendered useless for the rest of the battle,but can also cure post-Outrage confusion,allowing Haxorus to give it another go if neccessary. Swords Dance provides Hax with an option for slower stall-like teams.
Up close:
Scizor@Choice band
Technician
Adamant
12 Speed 244 HP 252 Attack
U Turn
Rock smash
Bullet Punch
Pursuit
My main physical attacker and the one who starts a good offensive pace. U turn is a powerful STAB attack capable of OHKOing Tyranitar and aids Scizor in a hit and run strategy. Bullet Punch offers priority and 2HKOs threats like Terrakion,Haxorus,Latios and Landorus. Rock Smash wont be used often but with a Technician boost it can catch other Scizor off guard and even wear down Skarm after a couple defense drops. Pursuit is of course for fleeing Gengar and Reuniclus and choice locked Latios. The EVs maximize Attack while giving Scizor admirable bulk. The speed EVs make sure other Scizor dont outrun it.
RotomW@Choice Scarf
Levitate
Timid
4 HP 252 Speed 252 SP attack
Trick
HP Grass
Hydro Pump
Volt Switch
Rotom is vital to keeping momentum going and keep KOing Pokemon. After testing some different sets i decided to keep the standard,its standard for a reason i guess. The EVs let Rotom become an all out attacker while choice scarf lets it reach well over 400 speed! Volt Switch severely cripples Politoed and OHKOs Gyarados,and keeps a good pace to the battle. HP Grass is mainly to take on other RotomW as well as the dreaded Quagsire. Hydro Pump is the main STAB,provides a way to just muscle through one or two pokemon. Trick stops set up sweepers cold and gives Rotom some more versatility.
Xatu@leftovers
Magic bounce
Bold
72 Speed 184 Defence 252 HP
Thunder Wave
HP Fire
Featherdance
Wish
I replaced Espeon with Xatu (reluctantly) to patch up my physical weakness and create a defensive core with gastrodon. Xatu is a pain in the *** for physical sweepers as he robs them of the two things they thrive on,Attack(Featherdance), and Speed (T wave). Xatu also takes out common Spikers known as Ferrothorn and Forretress with HP Fire while reflecting their entry hazards. Xatu provides Wish support for the rest of the team. The Speed EVs make him faster than most Scizor and unboosted Dragonite.
Heatran@Air Balloon
Flash Fire
Modest
252 Speed 252 SP Attack
Fire Blast
HP Ice
Stealth Rock
Earth Power
I brought back my offensive Heatran so i can wall Sun teams even more effectively and take down annoying Jirachi with a lot more power tha before. Stealth Rock helps me set up hazards after scaring off Ferrothorn or Scizor,Earth Power kills other Heatran and gives Tyranitar a beating too. For some reason i just find HP Ice to be so much more use ful than HP Grass on Tran,with its Air Balloon Landorus will feel very pressured to switch so i can set up SR or if i dont want to risk him breaking my balloon and then KOing me ill just HP ice away. Even with the offensive EVS a +1 Dnite Out rage wont KO me,and thats an even greater reason to run HP Ice. Heatrans new EV set also lets himtake advantage of the rewards of a fire attack aimed at Scizor more.
Gastrodon@Leftovers
Storm Drain
Calm
252 HP 252 SP defence 4 Defence
Earth Power
Ice Beam
Recover
Toxic
Rain teams wreck me without this guy around,Gastrodon has invaluable immunities that allow me to spread Toxic as the opponent frantically switches. The EVs make Gastrodon a Special tank and he forms a sweet defensive core with Xatu,and he can still take a physical attack with its enormous HP stat. Earth Power provides powerful STAB after a Storm Drain boost and can pick apart Jirachi and Tentacruel,as well as pesky electric types common in Rain teams,namely Jolteon and Magnezone. Ice Beam destroys gliscor and can catch Landorus and Venusaur on the switch. Recover is a great move for Gastrodon as most attacks aimed at him wont do over half damage and he can proceed to Toxic stall them.
Haxorus@Lum Berry
Mold Breaker
Jolly
252 Speed 4 HP 252 Attack
Dragon Dance
Outrage
Earthquake
Swords Dance
Haxorus is meant to clean up late game or quickly take out potenital threats then switch back out. The EVs obviously maximize sweeper capabilities and as tempting as it is to go over 400 Attack,Hax often wont get the oppurtunity to DD up and will find itself at a loss for speed,which is why i chose Jolly. Outrage is great for running clean through those last couple Pokemon and thanks to Mold Breaker it can cut through Multi Scale and WonderGuard. Earthquake is meant to hit steels such as Jirachi and Metagross hard as well as Fire types like Ninetales. Dragon Dance isnt used often but when it is its usually to take advantage of the aftereffects of moves like Overheat to go in and set up freely. Lum berry is mainly to prevent Haxorus from being burned or paralysed and rendered useless for the rest of the battle,but can also cure post-Outrage confusion,allowing Haxorus to give it another go if neccessary. Swords Dance provides Hax with an option for slower stall-like teams.
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