VampirateMace
Internet Overlord
Rate R - for the usual reasons, possible violence, substance abuse, and adult themes.
Plot:
Nearly two weeks ago that you and your friends started on your walkabout, taking a term off from college to hike the back roads of the US, staying at campgrounds and cheap motels. It’s not the most comfortable vacation, but it’s in your price range. The next stop was supposed to be the Garden Motel in a small town called Gardenia Village. But the forked road through the dense woods was winding, it was dark before you knew it, and cell phone signal was spotty at best (not that you had anyone in Gardenia to call for help). You have sleeping bags tied to your packs and are starting to seriously discuss the option of just camping out on the side of the road for tonight and staying tomorrow at the hotel, but then somebody spotted a light up ahead, and as you got closer, it turned out to be a magnificent three story manor.
You and your group approach the manor hoping to get directions, or even better, a ride, to town. Then somebody jokes that, “it’s like one of those horror movies where the car breaks down.” Your group shares a nervous laugh, and someone knocks on the door. The door creaks open, exactly like in one of those horror movies. Peeking inside, you can’t see anyone. Maybe this is a bad idea? But it’s cold outside, and your group files into the white marble foyer. Six feet in front of you stands a little white marble pedestal, topped with large gold bowl of puffed mints. Other than this the foyer is empty, save for some archways through which you can see a lavish parlor (left), a formal dinning room (right), and at the far end (front) a mammoth staircase and halls going off in either direction.
Someone stuffs their hand in the bowl and greedily pulls out a couple dozen mints. Someone else elbows him, and he replies, “What? Isn’t that what they’re there for?”
You can hear footfalls now, someone is running. The sound seems to be coming from the right, echoing through the dinning room. A pale young man, with messy black hair, skids into view. He’s wearing a crisp dark grey vest and matching slacks, over a black dress up shirt, shiny black shoes, and white cotton gloves. A silver pocket watch chain runs between his vest pockets and lowest button.
“Oh, please accept my sincere apology for keeping you waiting,” he comments in a gentle welcoming voice, “Welcome to August Manor, I am the caretaker, Miru Stone.”
“Does the door normally open on it’s own?” asks the horror movie fanatic. Miru’s gaze wanders, “I’m aware that it does that sometimes.”
Another member of your group steps forward to explain you plight. Miru nods politely and replies, “Ah, I’m afraid town is still a good twelve miles away, and there is currently no vehicle here at August Manor, but you are welcome to stay as long as you like, the owner loves to share her historic family home and has an open house policy. So long as you do not damage the property… Would you like me to put on some supper?”
“Myesh,” shouts the greedy guy through a mouthful of mints, while a few other reply more politely, that yes they are hungry and would really appreciate a hot meal. Miru smiles and tells your group, “Go ahead and leave your packs here, I’ll show you into the parlor. You can relax by the fireplace until the food’s ready.”
It’s all so odd too... Who is this rich woman, so eager to share her historic family home? Where is she? Why would anyone build such a house out in the middle of the woods? Could this actually be some sort of evil plot? Maybe Miru is planning to poison you and bury you all in the garden? Or maybe he’ll kill you later while you sleep and eat your bodies? What, you don’t actually believe such as sweet guy could do that do you?
The RPG will begin here (I‘ll describe the room in the first post, and give you time to make an opening post or two), then Miru will be returning shortly to lead you to dinner, after which he’ll take you up to show you your rooms (assuming you stay, rather than leave, trying to get to town). Your scrounging vacation is over if you believe what Miru has said about the owner (Sheriff Lulu Sanders) having an open house policy and decide to take her up on it, this place is nicer than any motel you could afford to go to, and the food is excellent. However there’s a dark side to such a historic manor, and many entities inhabit the manor. But you wouldn’t let ghost stories ruin a sweet vacation, would you?
This RPG is intended to have one of several endings. Which one we arrive at depends on how everyone plays and if anyone tries to see this through to the end.
More Details of the Manor:
- The manor is a sprawling three-story home, along with a half-story attic, and a basement containing servants quarters, cellars, and work stations. It also has a three-quarters wrap around porch. The house has been fitted with almost modern plumbing, gas lighting, landlines, and some electrical wiring. There’s medium (third story, attic) to weak (rest of house) cell signal at the house, but no wi-fi outside what you can get on your cell phone.
- The foyer, parlor, solarium, dinning room, and kitchen are all on the first floor. Ballroom and guestrooms are located on the second floor. (Guestrooms have their own private bathrooms.) The master bedroom, library, study, and playroom are on the third floor.
- The property also contains; sprawling gardens, an empty horses stable, a private cemetery, several wooded trails, a large koi pond, and a gazebo.
The Entities of the Manor:
The Lady in White - This ethereal young lady or teenager appears in a flowing white dress, with her hair done up in a crown of braids, under a large white sunhat. This spirit never appears for long, and the majority of her activity appear to simply be watching others, accompanied by the scent of roses.
The Specter - The Specter is dark entity which appears as the silhouetted head and torso of a muscular man, tapering out before the lower legs. No eyes or other features can be discerned. He is usually accompanied by more violent activity than The Lady in White, such as shaking doors and moved objects. When The Specter appears, it is almost always followed by misfortune or danger, but whether it is the cause or just an omen is uncertain.
The Butler - Miru Stone is the Butler/Caretaker of August Manor. Though he is kind and gentle by nature, he has an unearthly quality, causing some wonder if he is also a spirit. He does after all, seem a little young to have worked here as long as he claims to have.
_
Approved Players:
1. VampirateMace (Miru Stone, Butler/Caretaker)
2. DVB (Diego, Film Major/English Minor)
3. Schade (Ambrose, Art Major & Witch)
4. Kiruria (Daisy, Botany )
5. Kiruria (Tiffany, Nursing)
6. Corrosion (Sam, Chemical Engineering & Fox Spirit)
7. Sketchie (Daria, Mechanical Engineering major/Mechanics minor)
8. Monster Guy (Max, Art Major)
9. Pir8Heart (Sonali) *RESERVED*
10. GoldenHouou (Alexis Thebault)
_
Sign-Up Form
(I will accept 1, maybe 2, non-human character(s), if it is a really good sign-up and is not disruptive to the RPG flow or my plans. You may want to confirm I’ll allow your intended species before writing the sign-up.)
Name:
What you will be called.
Age and Gender:
Your age (preferably 18+) and if you’re a girl or boy.
Major:
What you’re studying at college.
Appearance:
What you look like, please consider your character’s lifestyle when deciding this. If you’re a mechanics major, your hands probably won’t be scar free. If you have no money left, you may have lost weight recently.
+ 8 sentences
Personality:
How you think and act. Please make this realistic with good and negative traits, no Mary-Sues or Gary-Stues please.
+ 8 sentences
History:
What has happened in your past, again realism counts. Take into account your Major, Appearance, and Personality.
+ 8 sentences
___
My Sign-Up
Name: Miru Stone
Age and Gender: 28, Male
Occupation: Butler/Caretaker
Appearance:
Miru is around average height, with a slender but well toned body. His skin tone is very pale, as he is sensitive to sunlight, and will turn bright pink if he’s outside for even a few minutes without protection. He has an oval shaped head covered in a mess of med-short black hair. His large eyes are chocolate brown, glistening with emotion.
Miru wears a dark grey vest over a dress shirt, and matching dark grey slacks. He also wears white cotton gloves (with an extra pair in his vest pocket), a silver pocket watch with chain between his vest pockets and lowest button, a black leather belt, black or grey dress socks, and black leather shoes.
Under his gloves, Miru’s hands are speckled with small burns and nicks, presumably from cooking, gardening, and household repairs. There is also a gold band on his left ring finger (though he is not married). Exposed, the rest of Miru’s body would show minor cuts, burns, and bruises, and a band of concerning bruises along his neck.
Miru will come outside during the day on request without any preparation, but if he goes out on his own or is given preparation time, Miru adds a light grey sports jacket, a dark grey wide brimmed hat, and a black parasol, to his attire.
For sleepwear, he generally wears dark colored pajama pants.
Personality:
Miru’s hair is the only messy thing about him. He’s constantly cleaning, when he’s not cooking, gardening (at night), or attending to any additional guest needs. The cleanliness of his clothes concerns him greatly, and it is not unusual for him to change a couple times during the day. He probably really doesn’t get as much sleep as he needs with all the cleaning and serving either. However he never complains about being overworked, simply he continues to address guest needs, “that is what I’m here for.”
Miru is polite and formal, but not stiff or stuffy. He’s soft-spoken most of the time, but does not quite appear to be shy, just gentle. He will shout if there’s an emergency or possible danger, but only so he can keep everyone safe. He’s slightly introverted, but not to the point of being reclusive or avoiding guests.
He’s loyal and protective, both to the Sanders Family and August Manor, and will call the local authorities if guests start to break antiques, furniture, or architecture. He tends to refer to the house by name, August, or with female pronouns. Some might even call his affection for the building unnatural.
History:
Miru was an only child, with poor working-class parents. With his parents gone so much of the time, Miru became very self sufficient and a bit introverted. But he was always considered a good child by the other villagers; got good marks in school, always when to church on Sunday, and was generally a helpful person.
As he got older Miru developed a habit of going for long walks in the woods in the evening. One such walk ended very badly, when Miru was attacked. It was a painful event which he tries hard to repress the memories of. However, it was this same event led him to meet Mr. Sanders and become the butler at August Manor, which now owned by local sheriff, Lulu Sanders.
He’s learned several new skills working for the Sanders, and managed to better his life. So, he is grateful for the experience, however long it lasts. He’s grown close to sheriff Sanders lately, and she is one of the few people besides the local priest, that knows his secret.
Plot:
Nearly two weeks ago that you and your friends started on your walkabout, taking a term off from college to hike the back roads of the US, staying at campgrounds and cheap motels. It’s not the most comfortable vacation, but it’s in your price range. The next stop was supposed to be the Garden Motel in a small town called Gardenia Village. But the forked road through the dense woods was winding, it was dark before you knew it, and cell phone signal was spotty at best (not that you had anyone in Gardenia to call for help). You have sleeping bags tied to your packs and are starting to seriously discuss the option of just camping out on the side of the road for tonight and staying tomorrow at the hotel, but then somebody spotted a light up ahead, and as you got closer, it turned out to be a magnificent three story manor.
You and your group approach the manor hoping to get directions, or even better, a ride, to town. Then somebody jokes that, “it’s like one of those horror movies where the car breaks down.” Your group shares a nervous laugh, and someone knocks on the door. The door creaks open, exactly like in one of those horror movies. Peeking inside, you can’t see anyone. Maybe this is a bad idea? But it’s cold outside, and your group files into the white marble foyer. Six feet in front of you stands a little white marble pedestal, topped with large gold bowl of puffed mints. Other than this the foyer is empty, save for some archways through which you can see a lavish parlor (left), a formal dinning room (right), and at the far end (front) a mammoth staircase and halls going off in either direction.
Someone stuffs their hand in the bowl and greedily pulls out a couple dozen mints. Someone else elbows him, and he replies, “What? Isn’t that what they’re there for?”
You can hear footfalls now, someone is running. The sound seems to be coming from the right, echoing through the dinning room. A pale young man, with messy black hair, skids into view. He’s wearing a crisp dark grey vest and matching slacks, over a black dress up shirt, shiny black shoes, and white cotton gloves. A silver pocket watch chain runs between his vest pockets and lowest button.
“Oh, please accept my sincere apology for keeping you waiting,” he comments in a gentle welcoming voice, “Welcome to August Manor, I am the caretaker, Miru Stone.”
“Does the door normally open on it’s own?” asks the horror movie fanatic. Miru’s gaze wanders, “I’m aware that it does that sometimes.”
Another member of your group steps forward to explain you plight. Miru nods politely and replies, “Ah, I’m afraid town is still a good twelve miles away, and there is currently no vehicle here at August Manor, but you are welcome to stay as long as you like, the owner loves to share her historic family home and has an open house policy. So long as you do not damage the property… Would you like me to put on some supper?”
“Myesh,” shouts the greedy guy through a mouthful of mints, while a few other reply more politely, that yes they are hungry and would really appreciate a hot meal. Miru smiles and tells your group, “Go ahead and leave your packs here, I’ll show you into the parlor. You can relax by the fireplace until the food’s ready.”
It’s all so odd too... Who is this rich woman, so eager to share her historic family home? Where is she? Why would anyone build such a house out in the middle of the woods? Could this actually be some sort of evil plot? Maybe Miru is planning to poison you and bury you all in the garden? Or maybe he’ll kill you later while you sleep and eat your bodies? What, you don’t actually believe such as sweet guy could do that do you?
The RPG will begin here (I‘ll describe the room in the first post, and give you time to make an opening post or two), then Miru will be returning shortly to lead you to dinner, after which he’ll take you up to show you your rooms (assuming you stay, rather than leave, trying to get to town). Your scrounging vacation is over if you believe what Miru has said about the owner (Sheriff Lulu Sanders) having an open house policy and decide to take her up on it, this place is nicer than any motel you could afford to go to, and the food is excellent. However there’s a dark side to such a historic manor, and many entities inhabit the manor. But you wouldn’t let ghost stories ruin a sweet vacation, would you?
This RPG is intended to have one of several endings. Which one we arrive at depends on how everyone plays and if anyone tries to see this through to the end.
More Details of the Manor:
- The manor is a sprawling three-story home, along with a half-story attic, and a basement containing servants quarters, cellars, and work stations. It also has a three-quarters wrap around porch. The house has been fitted with almost modern plumbing, gas lighting, landlines, and some electrical wiring. There’s medium (third story, attic) to weak (rest of house) cell signal at the house, but no wi-fi outside what you can get on your cell phone.
- The foyer, parlor, solarium, dinning room, and kitchen are all on the first floor. Ballroom and guestrooms are located on the second floor. (Guestrooms have their own private bathrooms.) The master bedroom, library, study, and playroom are on the third floor.
- The property also contains; sprawling gardens, an empty horses stable, a private cemetery, several wooded trails, a large koi pond, and a gazebo.
The Entities of the Manor:
The Lady in White - This ethereal young lady or teenager appears in a flowing white dress, with her hair done up in a crown of braids, under a large white sunhat. This spirit never appears for long, and the majority of her activity appear to simply be watching others, accompanied by the scent of roses.
The Specter - The Specter is dark entity which appears as the silhouetted head and torso of a muscular man, tapering out before the lower legs. No eyes or other features can be discerned. He is usually accompanied by more violent activity than The Lady in White, such as shaking doors and moved objects. When The Specter appears, it is almost always followed by misfortune or danger, but whether it is the cause or just an omen is uncertain.
The Butler - Miru Stone is the Butler/Caretaker of August Manor. Though he is kind and gentle by nature, he has an unearthly quality, causing some wonder if he is also a spirit. He does after all, seem a little young to have worked here as long as he claims to have.
_
Approved Players:
1. VampirateMace (Miru Stone, Butler/Caretaker)
2. DVB (Diego, Film Major/English Minor)
3. Schade (Ambrose, Art Major & Witch)
4. Kiruria (Daisy, Botany )
5. Kiruria (Tiffany, Nursing)
6. Corrosion (Sam, Chemical Engineering & Fox Spirit)
7. Sketchie (Daria, Mechanical Engineering major/Mechanics minor)
8. Monster Guy (Max, Art Major)
9. Pir8Heart (Sonali) *RESERVED*
10. GoldenHouou (Alexis Thebault)
_
Sign-Up Form
(I will accept 1, maybe 2, non-human character(s), if it is a really good sign-up and is not disruptive to the RPG flow or my plans. You may want to confirm I’ll allow your intended species before writing the sign-up.)
Name:
What you will be called.
Age and Gender:
Your age (preferably 18+) and if you’re a girl or boy.
Major:
What you’re studying at college.
Appearance:
What you look like, please consider your character’s lifestyle when deciding this. If you’re a mechanics major, your hands probably won’t be scar free. If you have no money left, you may have lost weight recently.
+ 8 sentences
Personality:
How you think and act. Please make this realistic with good and negative traits, no Mary-Sues or Gary-Stues please.
+ 8 sentences
History:
What has happened in your past, again realism counts. Take into account your Major, Appearance, and Personality.
+ 8 sentences
___
My Sign-Up
Name: Miru Stone
Age and Gender: 28, Male
Occupation: Butler/Caretaker
Appearance:
Miru is around average height, with a slender but well toned body. His skin tone is very pale, as he is sensitive to sunlight, and will turn bright pink if he’s outside for even a few minutes without protection. He has an oval shaped head covered in a mess of med-short black hair. His large eyes are chocolate brown, glistening with emotion.
Miru wears a dark grey vest over a dress shirt, and matching dark grey slacks. He also wears white cotton gloves (with an extra pair in his vest pocket), a silver pocket watch with chain between his vest pockets and lowest button, a black leather belt, black or grey dress socks, and black leather shoes.
Under his gloves, Miru’s hands are speckled with small burns and nicks, presumably from cooking, gardening, and household repairs. There is also a gold band on his left ring finger (though he is not married). Exposed, the rest of Miru’s body would show minor cuts, burns, and bruises, and a band of concerning bruises along his neck.
Miru will come outside during the day on request without any preparation, but if he goes out on his own or is given preparation time, Miru adds a light grey sports jacket, a dark grey wide brimmed hat, and a black parasol, to his attire.
For sleepwear, he generally wears dark colored pajama pants.
Personality:
Miru’s hair is the only messy thing about him. He’s constantly cleaning, when he’s not cooking, gardening (at night), or attending to any additional guest needs. The cleanliness of his clothes concerns him greatly, and it is not unusual for him to change a couple times during the day. He probably really doesn’t get as much sleep as he needs with all the cleaning and serving either. However he never complains about being overworked, simply he continues to address guest needs, “that is what I’m here for.”
Miru is polite and formal, but not stiff or stuffy. He’s soft-spoken most of the time, but does not quite appear to be shy, just gentle. He will shout if there’s an emergency or possible danger, but only so he can keep everyone safe. He’s slightly introverted, but not to the point of being reclusive or avoiding guests.
He’s loyal and protective, both to the Sanders Family and August Manor, and will call the local authorities if guests start to break antiques, furniture, or architecture. He tends to refer to the house by name, August, or with female pronouns. Some might even call his affection for the building unnatural.
History:
Miru was an only child, with poor working-class parents. With his parents gone so much of the time, Miru became very self sufficient and a bit introverted. But he was always considered a good child by the other villagers; got good marks in school, always when to church on Sunday, and was generally a helpful person.
As he got older Miru developed a habit of going for long walks in the woods in the evening. One such walk ended very badly, when Miru was attacked. It was a painful event which he tries hard to repress the memories of. However, it was this same event led him to meet Mr. Sanders and become the butler at August Manor, which now owned by local sheriff, Lulu Sanders.
He’s learned several new skills working for the Sanders, and managed to better his life. So, he is grateful for the experience, however long it lasts. He’s grown close to sheriff Sanders lately, and she is one of the few people besides the local priest, that knows his secret.
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