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[the sky]

Cenodoxus

SMILE.LIKEYOUMEANIT
[the sky]

All battles have been won and causes fought for (And yet Demons still see the need to train for battle). And yet, the world of Entopia is far from collective happiness and different-colored cutouts of demons dancing in a circle holding hands. After groundbreaking technological feats, wars fought for the sake of peace and peace lived for the sake of war, after the sacrifice of countless individuals that saw something beyond the eternal blackness that one looks at when he stares upward in this place, everyone seems to be back in square one. Just that more demons live wholesome, plentiful lives now.

What a hollow statement.

However, one completely ordinary day, the darkness yielded. The Sky. At the top of the giant, widening column that is the world of Entopia, within the darkness, a ray of strange light penetrated through the black clouds, so powerful that it touched down on the icy floor of Cocytus.

And it was bright blue…

Nobody knows what is high atop that place, The Sky as it has been named by the Lords, but at this point, any place new, anywhere that is not Entopia, is worth seeing at least once. And who knows what one may find in an untouched world? Perhaps it was time to wake up from this numbing dream.

However, getting there will not be an easy task. The upper regions of Entopia are not dominated by the bipedal, sedentary (and dull) Civilized Demons. They are ruled by madness; the thrill of the hunt [kill or be killed]. And, beaten by searing sunlight and lack of food due to the control of supplies by the Civilized Demons, they will not doubt to devour anything in their way.

It’s not a mystical quest. There is no damsel in distress or evil villain. If anything, you are the villain. And who knows? You might find nothing in the Sky. But then again, it might just be worth trying.

[to reach the sky]

In this RPG, you are a Civilized Demon. You´ll join the team that has proposed to reach the Sky and will depart soon.

Though your character may be from any of the six lower regions of Entopia, where Civilized Demons have managed to survive, the RPG will begin with everyone in Cocytus because the team will depart from there in order to recieve supplies on their way up.

This is a brief description of the six regions that your character can some from and their available classes. (So, if your character´s from Argula, he/she can´t be an Artist.)

Ninth Region Cocytus - A barren wasteland of ice, sleet and snow. This region is full of large cities of Civilized Demonkind contained within state of the art domes that maintain a suitable inner temperature. Generally, the city life has made the inhabitants of Cocytus physically weak. However, many are experts at machinery and can handle high-tech weapons, something unique to this place. Some have also mastered magic to make up for their lack of brute power.
On the other hand, there is a small handful of Civilized Demons that live outside the city, in natural refuges where they train their mind and body under the harsh conditions in order to develop special abilities.
Lord: Lucifer
Classes:
Elemental - Citizens of Cocytus that, with much studying, have been able to discover the secrets of magic. Elementals concentrate on casting hurtful spells of the Seven Elements (Fire, Water, Earth, Wind, Metal, Darkness, Light) on enemies, yet are physically vulnerable.
Technician - Demons well-versed in the world of technology and virtuality, they can fix almost anything and usually do it for a living. Unlike other demons, they can defend themselves with high-tech weapons, such as projectile guns, since they can use them. They often implant cybernetic chips on themselves to enhance their battle prowess and counter their physical weakness.
Knife Curer - Also known as doctors in Cocytus. Knife Curers employ sharp weapons to hurt enemies, as well as perform emergency operations on the gravely wounded should it become necessary. On the other hand, Knife Curers are also capable of learning Healing magic, as well as a limited array of Light spells. Knife Curers, however, shouldn´t be thrown into the fray recklessly.
Frost Monk - Demons that train themselves in the harsh outside climate of Cocytus. This way of life has granted them spectacular physical abilities and the power to do things that an average Demon would never imagine thanks to their daily meditation. Though they have nothing in the way of magic or technology, their strength makes up for it when they destroy enemies with their bare fists and feet or, sometimes, blunt weapons.


Eighth Region Malebolge – The capital of the arts in Entopia, Malebolge is a region bursting with the advances of Civilized Demons (yet not nearly as technologically developed as Cocytus), who live under the relatively nice climate that this region is known for. Here, a special breed of fighters has been born: demons able to adapt their stage and artistic talents to fight. On the other hand, Malebolge is also home to the famed Sentinels, an ancient order of knights that refuses to welcome new technology in weapons and fights in a medieval style.
Lord: Dantalion
Classes:
Artist - Artists use their tools to paint various seals and symbols, among other things, that will help them defend themselves and others from enemies as well as restore allies, among many other things. Highly experienced artists have been known to materialize what they paint into reality, a truly impressive ability. The brushes and palettes of Artists, however, have little in the aspect of physical power.
Musician - Experienced musicians can play their instruments to lure most opponents or affect them in many mentally damaging ways. Though this is the primary modus operandi for many, other musicians prefer to use their instruments as actual melee weapons as warriors. Though this way may seem questionable, it has actually become highly effective. Some Musicians can cast status-afflicting spells with their weapons. Their offense, defense and speed are usually balanced.
Actor - Interpreters of countless quantities of souls, both real and ficticious, good Actors can actually become what they are interpreting with the help of their magical prowess. Other Actors that concentrate on copying the enemy can thus transform into the enemy, and later remember this transformation in order to be able to do it again later. However, this technique doesn´t always succeed. Actors are quick and evasive, which helps make up for their relative fragility.
Sentinel [RESERVED] - Warriors treated with extremely high respect in Malebolge, just doning the black armor with golden trims of the Sentinel is enough for people to jump out of your way while walking down the plaza. The amount of armor that Sentinels use varies from demon to demon, as some like to have full defense with a harsh lower on their speed while others prefer to be more balanced. In battle, Sentinels, who have dedicated for centuries to defeat Beast Demons, can often memorize their weaknesses and other data about them, and use weapons such as swords, spears and axes to fight.


Seventh Region Ira - This region of Entopia is full of natural diversity due to its radically different ecosystems, from the Black Jungle to the River Acheron to the Grand Desert. The Civilized Demons here live in much more contact with nature than others due in Malebolge or Cocytus, and are much less ´developed´ in the traditional way of saying it. The River Acheron´s shores houses mighty fishermen while the Black Jungle is home to transforming demons. Finally, the inhabitants of the Grand Desert are highly mysterious.
Lord: Andhaka
Classes:
Acheron – Named for the river that is the source of their food and way of life, Acheron Demons are essentially fishermen, and therefore are the most lethal weapon against all kinds of aquatic demons. Because of their constant communion with water, Acheron Demons have also gained mastery over this particular element and can use Water-type techniques. The force and speed of this class is only increased by their unique weapons, such as chained javelins that come back once they strike, among others.
Morph - These demons have gained the ability to transform into another, more combat-oriented demon, usually beast-type. In their Civilized forms they are quick and sneaky, usually transforming when they are going to attack. Once they transform, Morphs are often frighteningly powerful, resistant and quick to strike, but their energy will diminish rapidly and they must finish the foe before they return to their Civilized forms, where they are highly vulnerable and will have to concentrate on dodging until they build up the energy to transform again.
Lux [RESERVED] - The Lux are reclusive practitioners of magic that inhabit the harsh desert of Ira. In their solitary lifestyles, the Lux have gained magical abilities that are completely unique to only them. These include the practice of alchemy, astrology, prediction and unique spells that combine two elements to effectively hurt more kinds of enemies. Though all of these are incredible, Lux will not live long if they are constantly hit by enemies.


Sixth Region Argula - Another region with limited development, Argula is a dark and gloomy place with an extremely unstable set of tectonic plates, causing frequent earthquakes and magma eruptions. Those factors alone make the place almost inhospitable and definitely dangerous, so the Civilized Demons here, who often live on rock structures capable of resisting Argula´s natural phenomena, are usually aggressive and very hostile toward foreigners. Argula also hosts some of the most dangerous Beast Demons, which the Civilized inhabitants of this place have to fight off as well.
Lord: Paimon
Scarlet – The Scarlet Demons are warriors who employ either their fists or ancient weapons that they can charge with the power of Fire, which is the element that they have control over. With their great offensive capabilities, Scarlet Demons are highly effective physical warriors with an aggressive nature. The most popular weapon among Scarlet Demons is the sword.
Topaz - The Topaz are armored warriors with great battle pride that live on the hostile plains of Argula and battle any beast demons that may approach with their weapons. Aside from their mighty defense, Topaz Demons have control over the element of Earth, which they exert with special techniques able of effectively knocking foes off their feet. The most popular weapon among Topaz Demons is the axe.


Fifth Region Styx - The region of Styx has almost no natural surface land except for the only two islands, Soonasu and Sakurazuka, joined by a small strip of land that appears during low tide. Civilized Demons live in giant city-ships that are spread out across the gigantic region, and are actually moderately advanced. Of course that, with such a lifestyle, it was inevitable for bandits of the sea to emerge. Regarding the underwater part of Styx, little is known.
Lord: Leviathan
Classes:
Pirates – Bandits of the sea that have their own boats to raid larger ships with. Pirates usually travel in moderately large crews and are very well-versed in the ways of the sea, along with being very capable of fighting with weapons such as rapiers or axes. Pirates, like Acheron Demons, have some control over the element of Water that they can exert when they battle. Pirates are also masters at stealing things from enemies.
Sun Warriors - Armored battlers exclusive to the island of Soonasu, to which honor is the most important thing, as they are ready to kill themselves in order to die a good death rather than at the hands of the enemy. Sun Warriors have great battle prowess and can harness the power of the sun to increase their blinding display of attacks. Sun Warriors use katanas to fight and are enemies with Sakura Warriors.
Sakura Warriors - Skilled, sneaky and dangerous assassins draped in dark clothing to help them camouflage. Sakura Warriors concentrate on killing their opponents silently, before they notice, and often soak their weapons in poison. The weapons of Sakura Warriors can be fought with or thrown, like kunai knives and shuriken. Some also use katanas. Their attacks often leave a trail of sakura petals, which this region is adorned with. Sakura Warriors are physically weak and enmies of Sun Warriors.
Divers - Civilized demons that concentrate in exploring underwater Styx, and live from their findings. Divers are usually more of treasure seekers than battlers, but they have great defensive abilities thanks to their heavy diver armor and some have learned to eliminate their foes due to their control over physics: torsion, gravity, pressure and more. They often use spears as weapons, and set bombs and mines that they can detonate with a remote control.


Fourth Region Mintaka – The capital of science, and money. Mintaka is full of Civilized Demons busy at work uncovering their world´s secrets and constantly investigating more about Entopia, not to mention themselves. However, the money-driven lifestyle of Mintakan society has made many Civilized Demons quite greedy. This region is quite advanced, but the cities are spread out, allowing the growth of plant life and giving it a more outdoors style. Most of this region is made out of stone and marble.
Lord: Mammon
Classes:
Chemists – Mixers of this world´s elements, Chemists can create wondrous elixers and lethal poisons with their knowledge of what to mix. Chemists often carry portions of their own materials so that they never run out of components, but constantly have to re-stock. They usually attack from the long-range with weapons such as bombs and poison. However, they are also one of the few Civilized Demons with the capability to heal others by making potions and the like. Chemists are physically vulnerable.
Beast Tamers – Those who investigate the other, ´uncivilized´ demons in existence and research about them. Beast Tamers control these beasts in battle in order to turn them on their allies. Other Beast Tamers are always accompanied by a beast companion that fights for them. In any case, they work with the enemy and against it, often using whips or whistles for their control of the foe.
Archaeologists – Investigators of ancient civilizations, Archaeologists often make important discoveries in the world, revealing how it was in older times. Their more recent discoveries have been particularly earthshaking. In battle, Archeologists are magic casters that use runes, usually worn as pendants or placed at the ends of staves, in order to inflict different effects on enemies or cast spells. Runes cast an incredibly vast variety of spells with many effects. Unlike other classes, Archaeologists can carry multiple runes at once, switching which one they use during battle.
Spiritualists [TAKEN BY YOREI] - Those with the ability to commune with the souls of the dead in some ways, Spiritualists often use the power of the dead to fight. On the other hand, they can also fight off evil spiritual demons that may attack, and with enough power can materialize it for others to damage it. Some Spiritualists can also devour the soul of the foe to keep fighting. Finally, they can exorcise restless spirits as well to send them to the next world. The weapons used by Spiritualists vary greatly.

The upper three regions of Entopia are completely governed by Beast Demons, and not too much is known about them. However, the knowledge that Entopians have from it comes from the Beast Lord that governs the lower two regions, Cerberus.

Finally, this is the sign-up sheet. You can have two characters in this RPG. If you want to introduce a character later, you can have him/her join with the group when they pass through the character´s region. If someone has already picked a class, you cannot pick the same class.


Name: Though all kinds of names are accepted, a demon-ish name is encouraged, and an actual demon name celebrated.
Gender: Your character´s gender.
Age: There are no age limits, as demons have a great longevity anyway. Be sure to include what´s your demon´s appearance in human age.
Class: I´ve outlined the classes in the descriptions of Entopia´s regions. Choose one. Remember that the descriptions there are basic so that you can personalize your character, and that if a class is taken you cannot pick it.
Description: Your character´s physical description. They should look basically human, as in bipedal with arms, but aside from that you can include all kinds of non-human characteristics, such as wings, horns, a tail, and anything else. The hair, skin and eye colors can be any at all.
Personality: What´s your character´s personality. Remember that it´s one of the most important aspects in RPG´s, so I´d recommend you to be thorough.
Weapon: The kind of weapon that your character wields. This should be partially determined by your class, but you still have a certain freedom. Aside from the type of weapon that you wield, you should also include the current weapon that you have. As you advance through the RPG you will gain more weapons.
Accessories: Any other possessions worth mentioning.
Abilities: Your character´s abilities. Once again, these are outlined by the user´s class, but you should still make your character unique (for example, as a Scarlet Demon you could have the ability of controlling temperature around you, or controlling nearby flames, or being able to melt things, or having phoenix attributes, etc.). Please bear in mind that we´ll need at least one Demon with healing abilities in order for this RPG to work.
Background: Your reason for trying to reach the Sky should be included here, as well as where do you come from in general. It doesn´t have to be a complete autobiography, yet fairly decent.

Here´s my sign-up.

Name: Abaddon
Gender: Male
Age: 175. Looks about 16 in human years.
Class: Spiritualist
Description: Abaddon´s frame is lean and therefore somewhat weak, as he lacks muscle power. His skin is slightly pale, a product of his illness, and his eyes are deep lavender in color. His hair is straight and black, with sidebangs over his ears. He has a black, upside-down triangle under his left eye. Two black lines run upwards from the bottom of his back, up his shoulders and end on the sides of his neck. His fingers have black lines around the joints, and the tops of his hands have upside-down black triangles. He has black lines running down his knees to the beginning of his feet as well. Abaddon´s clothing consists of a black cap, along with a black jacket with a golden zipper line. Under the jacket he has a red, sleeveless shirt. He wears blue jeans. His boots and gloves are similar, also color black with golden edges. The sheath for his saber is strapped to his left hip.
Personality: Abaddon has set his mind on nothing but reaching the Sky. In the process, he has slightly lost notion of everything else, especially relationships with other people, and thus may be seen as self-centered, eccentric or simply antisocial. In reality, this adopted mentality is just to help him reach his goal before time is up, as his true personality is not the same. In reality, Abaddon is quite intelligent for his age, yet introverted and insightful, as well as very caring with those who actually get to him and earn his trust. However, he´s also very sensible, and can easily get embarrassed or furious with a relatively harmless comment. In short, yes; he´s a bit of a mess.
Weapon: Abaddon is capable of handling any kind of light sword, especially sabers, to fight. However, the short saber that he currently carries is ceremonial, and blessed with a blade able to cut into the soul of foes, being able to destroy spiritual enemies.
Abaddon´s second weapon is a roll of small pieces of parchement with symbols written on them. Abaddon can use these seals to withold enemies for a short while or banish souls to the next world once they have been damaged enough.
Accessories: Abaddon carries three shots of miasma, the concentrated component of souls, that he can inject himself in emergencies. Aside from that, he carries nothing worth mentioning.
Abilities: As said in the Weapons section, Abaddon is able to holding enemies back or exorcising them, as well as battling spiritual demons. Outside of that, he involuntarily attracts spiritual demons toward him, which sometimes helps keep them away from other allies.
Finally, if a demon has been injured critically, Abaddon has the ability to devour the demon´s soul, helping him stay alive.
Background: Abaddon was another one of the bunch, in reality. The son of Mintakan parents with enough money to send him to a good school and afford some comodities, but not enough money to be considered of the higher class, he lived as a realitvely happy kid, with the preocupations of the average person his age.
However, he fell victim to an outbreak of Sting Demons that flooded the region of Mintaka, killing many of its inhabitants with their deadly poison. Abaddon was also stung during that time. However, he fortunately managed to resist the lethal poison, partially. Now, the incurable toxin slowly spreads across his body, weakening him until he finally dies. Abaddon, once he accepted the nature of his current situation, focused all his energies on finding a way to cure himself, but found no real cure. However, the consumption of other souls would increase the life force of his own, slowing down the process. If he continued devouring souls, he could live longer. Because of this Abaddon became a Spiritualist.
Since Abaddon is dying, his soul is constantly leaking out of his body, giving out an aura that is highly attractive to spiritual demons that feed on souls, and thus he inevitably attracts them. His skills as a Spiritualist also help him fight these demons away.
When the Sky opened, he realized that even by devouring souls he couldn´t live nearly as long as a normal demon. He had to do something that would fullfil his unnaturally short life. And thus, Abaddon decided to go to the Sky, before his time was over.


Have fun.
 
Last edited:

Ejunknown

be creative
This looks good.


Name: Aeon

Gender: Female

Age: 50 (Young for a demon)

Class: Scarlet

Description: Five foot seven, with dark chestnut hair that flows in waves past her shoulders and shines with a reddish sheen. Her sharp eyes, the color of rust and framed by long black lashes, constrast heavily with the pale skin of her angular face, a usual characteristic of a Scarlet. A short scar divides her right eyebrow, a souvenir from her initiation, and her ruby red lips are curved delicately as if she always carries a secret smile.

Personality: What´s your character´s personality. Remember that it´s one of the most important aspects in RPG´s, so I´d recommend you to be thorough.

Weapon:

Accessories: Any other possessions worth mentioning.

Abilities: Your character´s abilities. Once again, these are outlined by the user´s class, but you should still make your character unique (for example, as a Scarlet Demon you could have the ability of controlling temperature around you, or controlling nearby flames, or being able to melt things, or having phoenix attributes, etc.). Please bear in mind that we´ll need at least one Demon with healing abilities in order for this RPG to work.

Background: Your reason for trying to reach the Sky should be included here, as well as where do you come from in general. It doesn´t have to be a complete autobiography, yet fairly decent.

EDITTING IN PROGRESS!! Not done. :)
 
This looks like an interesting RPG. May I reserve Morph?
 

Cenodoxus

SMILE.LIKEYOUMEANIT
I´m sorry, but this RPG has been canceled due to general lack of interest. (I mean, come on. Two people out of 99 views sign up.) I´m also quite occupied currently with Tales of Memoria RPG-wise. Do expect to see this RPG reappear in the future, though.
 
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