Argentarus
Well-Known Member
Made to juxtapose the "faults of" threads, and see why everybody loves the different generations.
So, what does everybody love about Generation VI?
So, what does everybody love about Generation VI?
Thankyou for posting thisX & Y:
- Photo Spots (I've said in the Generation VII thread that I'm a sap for photo ops in Pokemon games. This was a really nice way of cataloguing your progress and showing off the region; in a very similar role as Cameron from HGSS.)
- Trainer Customization (First time that we got player customization; still wish there were more male hair and clothing choices)
- Super Training (First EV training feature that didn't require extensive number-crunching. A more active EV training system compared to Isle Evelup, but it all depends on which style you prefer.)
- Pokemon-Amie (Love that it gives you some benefits in battle and allows you to directly interact with your pokemon.)
- The PSS (The apex of core series Pokemon communication. Period; the profile set-up is amazing and it's really nice to have the most of the important online features consolidated into the droptray.)
- The camera angles and scenery. (The camera angles in-and-out of battle are fantastic. I'm pretty sure I've racked up most of my hours just roaming around Lumiose City. The game, overall, is absolutely gorgeous.)
- The skates (They were a pretty fun alternative for running.)
- Sky Battles & Inverse Battles (The fact that we got two new and unique types of battles was pretty awesome, but the fact that they are limited (Sky battles, due to normal player rematches not being a regular, non-remake feature for 3 generations now and inverse battles being relegated to a single NPC.) is kinda sad.)
- Mega Evolutions (Megas were kinda overpowered until Z-moves, but a lot of the designs are still pretty rad. Favourites are: M-Houndoom, M-Scizor, M-Mewtwo X, M-Charizard Y, M-Lucario, M-Manectric, M-Aggron, M-Heracross, and M-Tyranitar)
- Friend Safari (It's very social and there's the bonus of increased shiny chances.)
- The music. They did an amazing job on this one. There's a lot of likeable tracks like: Lumiose City, Snowbelle City, Boutique, Grande Valley Way, Glittering Cave, the Tower of Mastery, and Shalour City.
ORAS: (Which I actually just bought two days ago. The save file was right before the Wally fight; still my least favourite trainer theme. kek)
- Favourite pokemon from Kalos were: Noibat & Noivern, Sylveon, Goodra, Chespin line, Fennekin line, Diggersby, Litleo line, Gogoat line, Pancham line, Tyrunt line, Skrelp line, Espurr line, Trevanant and Hawlucha.
- The use of StreetPass (Specifically for the Super Secret Bases, Mirage Spots, and the Eon Ticket event.)
- Updated graphics and locales (I like how they changed the look of the region to better suit its Japanese roots.)
- Again, the camera angles and scenery. (X and Y did it great, ORAS improved and helped Hoenn to be more vibrant)
- The Character redesigns (Maxie and Archie's redesigns are pretty great imo.)
- The new and remastered music. (They also did a really amazing job on this one, too. The mixture of synths and french horns was pretty interesting. I also liked that they ripped some songs straight from their original games. Some favourite tracks for these games: Contest Hall, Surfing, Route 113, Vs. Team Magma/Aqua Leader, and Zinnia's theme.)
- Soaring In The Sky
- Mirage Spots (Honestly, kind of a precursor to Ultra Wormholes, which were awesome. The mirage spots did have a bigger selection of pokemon, especially more elusive Pokemon like Purugly.)
- The expansion of the Pokenav. (DexNav, Holo Caster features, and other features)
- Super Secret Bases (A definite upgrade from the original Secret Bases and Sinnoh underground base features; and then being able to get and hang up the Time Travel and Pokedex awards is pretty nice.)
- Delta Episode.
- Super Contest Spectaculars (Yeah, they are pretty flashy and watered down. But at least it's easier when doing the ribbon challenge.)
^This. This always annoyed me in RSE.The opposite gendered player character has an expanded role in the story, and they now actually fully evolve their starter.
I do sorely miss the minigame that came with the Pokeblock machine, BUT the quickness and ease of making Pokeblocks without the need of connecting to other people is really nice. The removal of Pokeblock "fullness" on a Pokemon is really great, too.All limits on PokeBlocks were removed, which makes creating the perfect Pokemon for contests and evolving Feebas much easier.