Emily Watson
Banned
Thats right... You guys say I suck, but whenever I play someone from Serebii I end up beating them. Huh. Hypocritical...
Though to be fair, when I used to come here I did suck at pokemon pretty badly.
Metagross @ Choice Band
Adamant
252 HP / 252 Attack / 6 Defense
Meteor Mash
Hammer Arm
Bullet Punch
Thunder Punch
Mighty f*** is Metagross a good pokemon. Meteor Mash can 2HKO even Hippowdon and Cresselia as well as anything else that doesn't resist it. Hammer Arm works very well on Metagross, OHKOing Blissey and tearing apart Magnezone. Bullet Punch has saved me time and time again from rampaging Garchomps or ***hole Gengar and Yanmegas. Bullet Punch can OHKO Weavile which is cool. Aerodactyl doesn't like Bullet Punch much either. Thunder Punch takes out Gyarados and 2HKOs Skarmory.
Salamence @ Choice Scarf
Modest
252 Special Attack / 252 Speed / 6 HP
Draco Meteor
Dragon Pulse
Hydro Pump
Fire Blast
Scarfmence is my favorite revenge killer. He is the 4th fastest thing commonly used in OU, being outrun by Scarfchomp, Scarfgar and Deoxys (and Azelf, but no one uses Scarfelf..). Metagross lures out Ground and Fire attacks which Salamence can switch into easily. Draco Meteor lacks the horrific firepower offered by Specsmence, but has the benefit of still being a STAB base 140 virtually un-resisted attack. Intimidate and good typing lets Salamence switch into Lucario moderately well, even Scarf Lucario.
Garchomp @ Yache Berry
Jolly
252 Attack / 252 Speed / 6 HP
Swords Dance
Fire Fang
Earthquake
Outrage
Someone once said "Garchomp is essentialy 1.5 pokemon, in that you need two or more pokemon to take it down. Because of this all offensive teams have no reason not to use one." Loosely quoted.. Garchomp lives up to his reputation of being an offensive monster. With careful use, Garchomp can throw around his high powered Earthquakes for a while, possibly getting a KO in the process. Late game his Yache Berry is made use of and he gets a KO. I like Fire Fang on Garchomp. It still strips half of Skarmory's life off and can actually do something to Bronzong. Once Garchomp is banned i'll probably replace him for a "Swampert-Boah" or some other set (Cursepert?). Even now Garchomp isn't that great. He gets that promised one kill, but nothing more. If I play him too defensively his HP gets shot and Yache can't save him. So really he just gives me that one KO, and its rare to get 2 since he overcentralizes so rediculously much.
Jirachi @ Leftovers
Bold
252 HP / 252 Defense / 6 Special Defense
Psychic
Thunder
Calm Mind
Wish
Calm Mind Jirachi is a great wall breaker, capable of decimating nearly all of them barring Hippowdon and Heatran. Thunder can mess with switch-ins and take down Suicune. Wish makes Jirachi useful paired with Salamence, who loves switching in on Jirachi's weaknesses only to shrug off the blow and heal 50% of his health.
Heatran @ Choice Specs
Modest
252 Special Attack / 252 HP / 6 Defense
Fire Blast
Earth Power
Dragon Pulse
HP Grass
Specs Fire Blast 2-3HKOs virtually everything in the game. Only specialized counters like Vaporeon and Swampert can truly come in unscathed. Earth Power decimates other Heatrans and Tentacruel, where as Dragon Pulse can hit Dragons. HP Grass can take down Vaporeon and Swampert if they decide to not die. Smogon says to use speed EVs for Heatran, but why? The base 100's are either EVed to be faster, or can't hurt me anyway. The base 90's are always fast, and the base 85's are either bulky or scarfed. I'd rather just be bulky. Being this bulky gives me a 100% chance to survive a LO Gengar Focus Blast, 50% with SR down.
Cresselia @ Leftovers
Bold
252 HP / 252 Defense / 6 Special Defense
Rest
Sleep Talk
Ice Beam
Thunder Wave
Cresselia pairs with Heatran for great defensive type coverage. Thunder Wave rapes fast pokemon like Weavile and Yanmega, and Ice Beam brings down Garchomp. Cresselia stops heavy Ground and Fighting attacks that Salamence can't wall well with Steath Rocks down. Though I can't hurt Infernape, a quick Thunder Wave followed by a switch to Heatran usually ends the fire monkey's life by a swift Earth Power.
This team is built to cover its own weaknesses, and work around what it can't outright counter. For example, Yanmega hits everything on my team very hard. If its a lead, Metagross can Bullet Punch it and also take the sleep. If it Protects (Then Hypnosis) it probably doesn't have HP Ground. A switch to Heatran would then annihilate Yanmega. It gets a little more complicated if it does have HP Ground..
Garchomp too. Cresselia can usually deal with him, but by forcing him to NOT OUTRAGE (Metagross or Jirachi). Salamence can KO with Draco Meteor by coming in on an Earthquake or Fire Fang. If he does Outrage (killing Salamence) Metagross can take him down with Meteor Mash. Go Garchomp ban.
Though to be fair, when I used to come here I did suck at pokemon pretty badly.
Metagross @ Choice Band
Adamant
252 HP / 252 Attack / 6 Defense
Meteor Mash
Hammer Arm
Bullet Punch
Thunder Punch
Mighty f*** is Metagross a good pokemon. Meteor Mash can 2HKO even Hippowdon and Cresselia as well as anything else that doesn't resist it. Hammer Arm works very well on Metagross, OHKOing Blissey and tearing apart Magnezone. Bullet Punch has saved me time and time again from rampaging Garchomps or ***hole Gengar and Yanmegas. Bullet Punch can OHKO Weavile which is cool. Aerodactyl doesn't like Bullet Punch much either. Thunder Punch takes out Gyarados and 2HKOs Skarmory.
Salamence @ Choice Scarf
Modest
252 Special Attack / 252 Speed / 6 HP
Draco Meteor
Dragon Pulse
Hydro Pump
Fire Blast
Scarfmence is my favorite revenge killer. He is the 4th fastest thing commonly used in OU, being outrun by Scarfchomp, Scarfgar and Deoxys (and Azelf, but no one uses Scarfelf..). Metagross lures out Ground and Fire attacks which Salamence can switch into easily. Draco Meteor lacks the horrific firepower offered by Specsmence, but has the benefit of still being a STAB base 140 virtually un-resisted attack. Intimidate and good typing lets Salamence switch into Lucario moderately well, even Scarf Lucario.
Garchomp @ Yache Berry
Jolly
252 Attack / 252 Speed / 6 HP
Swords Dance
Fire Fang
Earthquake
Outrage
Someone once said "Garchomp is essentialy 1.5 pokemon, in that you need two or more pokemon to take it down. Because of this all offensive teams have no reason not to use one." Loosely quoted.. Garchomp lives up to his reputation of being an offensive monster. With careful use, Garchomp can throw around his high powered Earthquakes for a while, possibly getting a KO in the process. Late game his Yache Berry is made use of and he gets a KO. I like Fire Fang on Garchomp. It still strips half of Skarmory's life off and can actually do something to Bronzong. Once Garchomp is banned i'll probably replace him for a "Swampert-Boah" or some other set (Cursepert?). Even now Garchomp isn't that great. He gets that promised one kill, but nothing more. If I play him too defensively his HP gets shot and Yache can't save him. So really he just gives me that one KO, and its rare to get 2 since he overcentralizes so rediculously much.
Jirachi @ Leftovers
Bold
252 HP / 252 Defense / 6 Special Defense
Psychic
Thunder
Calm Mind
Wish
Calm Mind Jirachi is a great wall breaker, capable of decimating nearly all of them barring Hippowdon and Heatran. Thunder can mess with switch-ins and take down Suicune. Wish makes Jirachi useful paired with Salamence, who loves switching in on Jirachi's weaknesses only to shrug off the blow and heal 50% of his health.
Heatran @ Choice Specs
Modest
252 Special Attack / 252 HP / 6 Defense
Fire Blast
Earth Power
Dragon Pulse
HP Grass
Specs Fire Blast 2-3HKOs virtually everything in the game. Only specialized counters like Vaporeon and Swampert can truly come in unscathed. Earth Power decimates other Heatrans and Tentacruel, where as Dragon Pulse can hit Dragons. HP Grass can take down Vaporeon and Swampert if they decide to not die. Smogon says to use speed EVs for Heatran, but why? The base 100's are either EVed to be faster, or can't hurt me anyway. The base 90's are always fast, and the base 85's are either bulky or scarfed. I'd rather just be bulky. Being this bulky gives me a 100% chance to survive a LO Gengar Focus Blast, 50% with SR down.
Cresselia @ Leftovers
Bold
252 HP / 252 Defense / 6 Special Defense
Rest
Sleep Talk
Ice Beam
Thunder Wave
Cresselia pairs with Heatran for great defensive type coverage. Thunder Wave rapes fast pokemon like Weavile and Yanmega, and Ice Beam brings down Garchomp. Cresselia stops heavy Ground and Fighting attacks that Salamence can't wall well with Steath Rocks down. Though I can't hurt Infernape, a quick Thunder Wave followed by a switch to Heatran usually ends the fire monkey's life by a swift Earth Power.
This team is built to cover its own weaknesses, and work around what it can't outright counter. For example, Yanmega hits everything on my team very hard. If its a lead, Metagross can Bullet Punch it and also take the sleep. If it Protects (Then Hypnosis) it probably doesn't have HP Ground. A switch to Heatran would then annihilate Yanmega. It gets a little more complicated if it does have HP Ground..
Garchomp too. Cresselia can usually deal with him, but by forcing him to NOT OUTRAGE (Metagross or Jirachi). Salamence can KO with Draco Meteor by coming in on an Earthquake or Fire Fang. If he does Outrage (killing Salamence) Metagross can take him down with Meteor Mash. Go Garchomp ban.
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