Divine Retribution
Putting the class in class warfare
Heya, first of all, activity post.
Secondly, in regards to the CCAT:
The one issue I have with Mickey D's Garchomp is that it doesn't require a hell of a lot of team support. CCAT's are always more fun with Pokemon that require adequate support, so I'm going to nominate Air Balloon Offensive Heatran.
Heatran @ Air Balloon
Modest - Flash Fire
252 Sp. Atk, 252 HP, 4 Sp. Def
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Flash Cannon / Toxic / Stealth Rock
Heatran makes his return this generation as one of the best Pokemon around. With amazing, unique typing, a great ability, great bulk, and huge Special Attack, as well as the movepool to use it, it's no surprise he carves himself a place in OU every generation. This time around, he loses his Ghost and Dark resistances (Which is actually not all that much of a problem. Most things that carry Ghost or Dark moves also carry Fighting moves, I.E. Tyranitar usually packs Superpower, Gengar usually packs Focus Blast), but gains a double resistance to Fairy.
This set is simple. It takes advantage of Heatran's amazing offensive potential to punch holes in the opponent's team. Fire Blast is your primary STAB, dealing healthy amounts of damage to just about anything that doesn't resist it. Earth Power covers opposing Heatran and other Fire and Rock types. Hidden Power (Ice) hurts Landorus, Gliscor, Garchomp, Dragonite, and Salamence badly. The last move is a tossup. Flash Cannon lets him cover Fairies and put a dent in Tyranitar, Toxic lets him break down bulky walls and cripple potential counters, and Stealth Rock lets him support his team with hazards. The Air Balloon is the crux of the set, allowing him to beat things ike Garchomp and Salamence by dodging their Earthquakes and KO'ing with Hidden Power (Ice). Modest + Max Sp. Atk / HP lets him hit like a truck and still take hits pretty well. A Timid 252 Sp. Atk/252 Speed set is also viable, but fails to outspeed many notable threats, like Jolly Landorus and max Speed Gliscor.
The reason why I nominate this set is that it isn't by any means perfect. It still fears bulky Waters, fast Fighting and Ground types, and just about anything that outspeeds it and can use Earthquake. Therefore it requires some decent team support, and should be a fun 'mon to base a CCAT around. But that's just my two cents worth of it.
Also my vote for the playstyle goes to Balanced Offense.
Secondly, in regards to the CCAT:
The one issue I have with Mickey D's Garchomp is that it doesn't require a hell of a lot of team support. CCAT's are always more fun with Pokemon that require adequate support, so I'm going to nominate Air Balloon Offensive Heatran.

Heatran @ Air Balloon
Modest - Flash Fire
252 Sp. Atk, 252 HP, 4 Sp. Def
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Flash Cannon / Toxic / Stealth Rock
Heatran makes his return this generation as one of the best Pokemon around. With amazing, unique typing, a great ability, great bulk, and huge Special Attack, as well as the movepool to use it, it's no surprise he carves himself a place in OU every generation. This time around, he loses his Ghost and Dark resistances (Which is actually not all that much of a problem. Most things that carry Ghost or Dark moves also carry Fighting moves, I.E. Tyranitar usually packs Superpower, Gengar usually packs Focus Blast), but gains a double resistance to Fairy.
This set is simple. It takes advantage of Heatran's amazing offensive potential to punch holes in the opponent's team. Fire Blast is your primary STAB, dealing healthy amounts of damage to just about anything that doesn't resist it. Earth Power covers opposing Heatran and other Fire and Rock types. Hidden Power (Ice) hurts Landorus, Gliscor, Garchomp, Dragonite, and Salamence badly. The last move is a tossup. Flash Cannon lets him cover Fairies and put a dent in Tyranitar, Toxic lets him break down bulky walls and cripple potential counters, and Stealth Rock lets him support his team with hazards. The Air Balloon is the crux of the set, allowing him to beat things ike Garchomp and Salamence by dodging their Earthquakes and KO'ing with Hidden Power (Ice). Modest + Max Sp. Atk / HP lets him hit like a truck and still take hits pretty well. A Timid 252 Sp. Atk/252 Speed set is also viable, but fails to outspeed many notable threats, like Jolly Landorus and max Speed Gliscor.
The reason why I nominate this set is that it isn't by any means perfect. It still fears bulky Waters, fast Fighting and Ground types, and just about anything that outspeeds it and can use Earthquake. Therefore it requires some decent team support, and should be a fun 'mon to base a CCAT around. But that's just my two cents worth of it.
Also my vote for the playstyle goes to Balanced Offense.