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The time traveling fairy (not a fairy type)

should celebi be a fairy type

  • YES

    Votes: 5 41.7%
  • NO

    Votes: 7 58.3%

  • Total voters
    12

Crash & Charm

Back I guess
I have finally gotten all of these to lv 100 and am wondering weather or not i should change any moves. Also I'm am wondering what Items I should give them (note charizard should have charzardite y but the others can have items.)



;251; @ Miracle seed
Ability: Natural cure
Nature: Jolly
-leaf storm
-thunder wave
-psychic
-ancient power
The keystone of the team. A time traveling fairy and its not a fairy type!!!!!!!*


;006;@ Charizardite y
Ability: Blaze
Nature: Bashful
-solar beam
-flamethrower
-flare blitz
-fly
Charizard mega evolve to y and it gives him drought to use solarbeam in one turn wrks well with aggron in doubles.


;306;@ leftovers (want to replace)
Ability: Sturdy
Nature: Adamant
-heavy metal
-Stone edge
-sleep talk
-rest
I will destroy with Aggron it will smash


;130;
Ability: intimidate
Nature: Adamant
-ice fang
-waterfall
-dark pulse
-thunderbolt
G-man have a variety of moves that deals with lots of things


;445;
Ability: Sand veil
Nature: Modest
-Dragon rush
-Dig
-Crunch
-false swipe (poison jab for competitive)
Mega garchomp looks awesome it may not serve a practical purpose but it is still cool.


Talonflame @ Sharp beak
Ability: Gale wings
Nature: Adamant
-fly
-brave bird
-fire blast
-me first
Fire-bird kill with GALE WINGS + brave bird

I know I need to make changes althogh I would like to not make to many changes to the natures but its okay if I have to.
 
Last edited:

DJLowrider

Well-Known Member
Well you can only mega evolve one Pokemon per battle so carrying two Megas is kind of pointless.

You also don't list Natures, Abilities, or EVs so there isn't much to go on for recommendations.

I'm not saying you couldn't make this team more viable, but it needs a lot of work and we need more details in order to give you better advice.
 

Crash & Charm

Back I guess
ok I will get on it.


Got on it:)
 
Last edited:

DJLowrider

Well-Known Member
Offering my thoughts on some of your team here. I won't comment on Celebi as I don't use Legendaries so I don't bother looking up or thinking up movesets for them.

Charizard w/Charizardite Y
Timid Nature, Blaze ability (becomes Drought on Mega evolution)
EVs: 252 Sp. Atk. / 252 Spe / 4 HP
- Solar Beam
- Flamethrower
- Protect
- Overheat

Talonflame w/Leftovers or Sitrus Berry
Adamant Nature, Gale Wings ability
EVs: 252 HP / 252 Atk / 4 Def
- Brave Bird
- Flare Blitz
- Protect
- Roost

Garchomp w/ Lum Berry
Adamant or Jolly Nature, Rough Skin ability
EVs: 252 HP / 252 Spe / 4 Atk
- Swords Dance
- Earthquake
- Outrage
- Fire Fang / Stone Edge

Just my personal suggestions, probably not completely optimal. I can explain the reasoning behind these on request if you want.
 

Mestorn

Wandering Battler
Ditch the special moves on Aggron and Garchomp: both of them only have a base SATK of 60, which is a waste of their talents.

Aggron (Sturdy)
Item: Leftovers or Chesto Berry or Rocky Helmet
Stone Edge
Iron Head or Heavy Metal or Earthquake
Rest
Sleep Talk
252 HP/252 ATK/4 DEF

Gyarados (Intimidate)
Item: Life Orb or Choice Band or Choice Scarf
Waterfall
Earthquake
Ice Fang
Taunt or Stone Edge
252 ATK/252 SPD/ 4 HP
 

Mye

Someone has to win..
I'd personally suggest scrapping that celebi altogether, and either get one with a modest/bold/calm nature or use an entirely different pokemon. Since all of celebi's even remotely useful physical moves are exclusive to 4th and 5th gen move tutors (sucker punch, zen headbutt, seed bomb, to a lesser extent trick) you're either stuck to using a moveset consisting of recover/swords dance/baton pass/U-turn or being completely outclassed by almost every physical attacker in OU.
 

Shine

Psyched Up
Staff member
Moderator
^
considering this is in-game, mentioning "OU" is kinda useless, since neither Battle Maison nor in-game NPCs care about it.

But you're correct on Physical Celebi needing the 5th Gen Tutor move.









anyway.......

Celebi
Timid Nature
~Energy Ball
~Psychic
~Shadow Ball/Dazzling Gleam
~Calm Mind/Charge Beam

or if you can get one from previous generation game:

Celebi
Timid Nature
~Nasty Plot
~Giga Drain
~Psychic
~Earth Power

Celebi
Jolly Nature
~Swords Dance
~Seed Bomb
~Zen Headbutt
~Return/Aerial Ace







Also, since Mestorn didn't mentioned it : Aggron should be Adamant/Impish, not Quiet. Quiet is useless for Aggron.
 

Crash & Charm

Back I guess
Thanks but guys I kind of don't want to change the actuall pokemon but I will change the moves defenatlly getting rid of solarbeam for aggron I will replace it with stone edge.
 
Last edited:

Nulava

Banned
Talonflame @ Sharp Beak / Life Orb
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
~Swords Dance
~Brave Bird
~Flare Blitz
~Roost

Alternative set:

Talonflame @ Choice Band
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
~Brave Bird
~Flare Blitz
~U-Turn
~Tailwind / Will -O- Wisp

In case you want to make use of Mega Gyarados, here's a set:

Gyarados @ Gyaradosite
Nature: Adamant / Jolly
Ability: Intimidate / Moxie (Mold Breaker)
EVs: 252 Atk / 4 Def / 252 Spe
~Dragon Dance
~Waterfall
~Earthquake / Stone Edge / Substitute / Payback / Bounce
~Earthquake / Stone Edge / Substitute / Payback / Bounce

Keep in mind that you can only use one Mega per battle.

Hope this helps. :)
 

Crash & Charm

Back I guess
thanks also I will find a chioce band for talon flame
 
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