I have been developing a new team based around setting up what I call a BellyBro. However, seeing as it is quite difficult to pull off, I have made some changes that will hopefully help me win. I don't like standard, like everyone here, but I have to use them to some extent. My strategy is to lure out the opponents' heavy hitters and them hopefully pick them off one at a time.
Aerodactyl@Leftovers
Jolly, Pressure
204 Hp, 52 Att, 252 Spe
- Protect
- Substitute
- Taunt
- Crunch
This guy is bait number one. I love Pressure Stalling because it can cripple teams. Most see stalling as Taunt weak, however having the fastest OU Taunter gives his Pressure new pier. I needed an attack that could help me wittle through opponents who want to try to oustall me as well, so the 30% defense drop from Crunch would definitely help me there. This may look like a basic staller, however I have a secret plan up my sleeve.
His job is to safely (to some extent) lure out Scizor. He also draws out other power hitters as well. As soon as the opponent sees that I am Pressure stalling, they are going to bring out the big guns. Most realize that Scizor can go first with Bullet Punch and OHKO, so they would send him in once they get frustrated. This is when I pull out my little Magnezone as they either Bullet Punch or SD up. However, they may be suspicious that I have something to counter Scizor, so what I want to do is to take the first turn the switch in to simply: stall. They will think they have the upper hand really, and prepare to take him out. I want to make them comfortable first, so they think they have me. I really just want to scout his first move to see what it is, and if I have a sub up I can just Taunt his sorry *** turn one to make sure he doesn't have any SD's whiles he's there. This is when I switch in Magnezone, and OHKO their sorry ***. He has worked extremely well so far, though he might need some fixing up.
His other job is to draw out Taunters that my team might have problems with, so I can formulate a way to defeat them while attempting to infuriate my opponent more.
Magnezone@Leftovers
Timid, Magnet Pull
92 Hp, 196 Sp.A, 220 Spe
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Light Screen
Here is my Steel Death Trap, I pull him out once I have a lock on a Steel type. His job is simple: Trap, Destroy, Set Up. This set was specifically designed for Scizor, but I made a quick fix and bumped up it's Sp.A so it can get some extra damage in on the Steel types that aren't x4 weak to Fire. Thunderbolt is the obvious STAB, though there is the thought of Discharge so I could have another option over Thunder Wave, which is meant to cripple pokes who would like to take him down. Light Screen is to protect my party as he switches out and helps his meager Sp.D.
Obviously his main job is to trap and kill Scizor quickly, so to help my two sweepers set up, especially the Slow brother. However, the fact that all other Steel types have a move that can utterly obliterate him makes me need to scout out what set it is before hand, for one can barely be too cautious. I may need him again later, but if I mess up as I bring him in, I would have lost my one chance at taking him out.
Blissey@Leftovers
Bold, Natural Cure
116 Hp, 216 Def, 176 Sp.D
- Counter
- Aromatherapy
- Thunder Wave
- Softboiled/Wish
No one uses Counter Blissey anymore, and I find it pretty effective at destroying heavy hitters. I kind of designed the EV's myself with just an overall defense plan behind it, so feel free to give suggestions (and if it's standard, please give reason/don't bother). I need Aromatherapy to help my whole team out, especially my sweepers if they get a status early on. Thunder Wave is to cripple a poke coming in, which would actually allow effective scouting and help me prepare for the long run. I am considering Wish > Softboiled simply because it combos amazingly well with Counter. However, I would have to find a substitute for Aromatherapy.
Cresselia@Leftovers
Bold, Levitate
92 Hp, 216 Def, 200 Sp.D
- Ice beam
- Charge Beam
- Rest
- Sleep Talk
Cresselia is my way to slay Gyarados and Salamence once I have pulled them out of hiding. Ice Beam will help me deal with Salamence and Charge Beam for Gyarados. I am considering giving its Sp.A a little more 'omph' as to OHKO Salamence and deal more damage to Gyarados. It's a basic RstTlker with my EV's. Its pretty much an open pallet, so if you have any suggestions let them fly.
Hitmontop@Leftovers
Adamant, Technician
252 Hp, 180 Def, 76 Sp.D
- Bulk Up
- Mach Punch
- Sucker Punch
- Aerial Ace
Kind of an old thing, but I still dig the guy. Mach Punch has better coverage than Scizor's Bullet Punch and he isn't x4 weak to anything. Not to mention Psychic and Flying attacks are anything but common in OU. I made him to be a bulky sweeper, however a CB set could be another option. Bulk Up helps him prepare for the sweep on a crippled opponent or get ready to mop up. Mach Punch is obviously the staple move, as it gets 90 base power. Sucker Punch gives me excellent coverage with MP, so only Heracross and Toxicroak stand in my way. However, I want to take care of this, so a Technician boosted Aerial Ace will deal with these two appropriately and gives me perfect coverage. His job is to mop up at the end of the match if I can pull him out.
-Slowking/Slowbro-
I had originally created this team to help my Slowbro set up, however Slowking is looking just as promising as Bro, so I may use him.
Slowbro@Leftovers
Adamant, Own Tempo
212 Hp, 136 Att, 160 Def
- Belly Drum
- Slack Off
- Aqua Tail
- Zen Headbutt
My infamous BellyBro. I have tweaked the EV's from my original set so he can last longer and pull off the Belly Drum easier. Obvious to say, he comes in on a crippled opponent and proceeds to Belly Drum then Slack Off the damage. This is why I have so much scouting on my team: he is tough to pull off, but effective. This guy blows through most enemies once get gets teh BD off and simply sweeps unprepared teams. Zen Headbutt works redicilously well with Blissey's Thunder Wave since he outruns most everything that is paralyzed. Aqua Tail is the best physical Water move he has, since for some reason he doesn't learn Waterfall. He has many other options such as Avalanch, Earthquake, Focus Punch, etc, so if you have any suggestions bring them up.
~OR~
Slowking@Leftovers
Sassy, Own Tempo
212 Hp, 16 Def, 64 Sp.A, 216 Sp.D
- Curse
- Flamethrower
- Zen Headbutt
- Aqua Tail
The fabled CurseKing. My set does a pretty decent job. Most will laugh at Flamethrower, however it makes it extemely difficult for Skarmory to switch in, since it is 2HKO'd by it and just incase they had hiding, it OHKO's 252 Hp Scizor to kill it as it switches in. After one Curse an Adamant LO Scizor can OHKO with X-Scissor too, so it works quite effectvely in that manor. He simply Curses up and becomes a monsterous tank. I will run more calcs on other Steel types with Flamethrower.
~*~
I want to keep this team original and not use standard crap (to some extent), so please keep that in mind.
CHANGES IN QUESTION:
Blissey: Calm Mind Passing Celebi
Cresselia: Rotom-C
Magnezone: Specs
Hitmontop: 252 Hp, 136 Att, 120 Def
Slowking: Nasty Plot sweeper
Slowbro: Calm Mind tanker
Aerodactyl@Leftovers
Jolly, Pressure
204 Hp, 52 Att, 252 Spe
- Protect
- Substitute
- Taunt
- Crunch
This guy is bait number one. I love Pressure Stalling because it can cripple teams. Most see stalling as Taunt weak, however having the fastest OU Taunter gives his Pressure new pier. I needed an attack that could help me wittle through opponents who want to try to oustall me as well, so the 30% defense drop from Crunch would definitely help me there. This may look like a basic staller, however I have a secret plan up my sleeve.
His job is to safely (to some extent) lure out Scizor. He also draws out other power hitters as well. As soon as the opponent sees that I am Pressure stalling, they are going to bring out the big guns. Most realize that Scizor can go first with Bullet Punch and OHKO, so they would send him in once they get frustrated. This is when I pull out my little Magnezone as they either Bullet Punch or SD up. However, they may be suspicious that I have something to counter Scizor, so what I want to do is to take the first turn the switch in to simply: stall. They will think they have the upper hand really, and prepare to take him out. I want to make them comfortable first, so they think they have me. I really just want to scout his first move to see what it is, and if I have a sub up I can just Taunt his sorry *** turn one to make sure he doesn't have any SD's whiles he's there. This is when I switch in Magnezone, and OHKO their sorry ***. He has worked extremely well so far, though he might need some fixing up.
His other job is to draw out Taunters that my team might have problems with, so I can formulate a way to defeat them while attempting to infuriate my opponent more.
Magnezone@Leftovers
Timid, Magnet Pull
92 Hp, 196 Sp.A, 220 Spe
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Light Screen
Here is my Steel Death Trap, I pull him out once I have a lock on a Steel type. His job is simple: Trap, Destroy, Set Up. This set was specifically designed for Scizor, but I made a quick fix and bumped up it's Sp.A so it can get some extra damage in on the Steel types that aren't x4 weak to Fire. Thunderbolt is the obvious STAB, though there is the thought of Discharge so I could have another option over Thunder Wave, which is meant to cripple pokes who would like to take him down. Light Screen is to protect my party as he switches out and helps his meager Sp.D.
Obviously his main job is to trap and kill Scizor quickly, so to help my two sweepers set up, especially the Slow brother. However, the fact that all other Steel types have a move that can utterly obliterate him makes me need to scout out what set it is before hand, for one can barely be too cautious. I may need him again later, but if I mess up as I bring him in, I would have lost my one chance at taking him out.
Blissey@Leftovers
Bold, Natural Cure
116 Hp, 216 Def, 176 Sp.D
- Counter
- Aromatherapy
- Thunder Wave
- Softboiled/Wish
No one uses Counter Blissey anymore, and I find it pretty effective at destroying heavy hitters. I kind of designed the EV's myself with just an overall defense plan behind it, so feel free to give suggestions (and if it's standard, please give reason/don't bother). I need Aromatherapy to help my whole team out, especially my sweepers if they get a status early on. Thunder Wave is to cripple a poke coming in, which would actually allow effective scouting and help me prepare for the long run. I am considering Wish > Softboiled simply because it combos amazingly well with Counter. However, I would have to find a substitute for Aromatherapy.
Cresselia@Leftovers
Bold, Levitate
92 Hp, 216 Def, 200 Sp.D
- Ice beam
- Charge Beam
- Rest
- Sleep Talk
Cresselia is my way to slay Gyarados and Salamence once I have pulled them out of hiding. Ice Beam will help me deal with Salamence and Charge Beam for Gyarados. I am considering giving its Sp.A a little more 'omph' as to OHKO Salamence and deal more damage to Gyarados. It's a basic RstTlker with my EV's. Its pretty much an open pallet, so if you have any suggestions let them fly.
Hitmontop@Leftovers
Adamant, Technician
252 Hp, 180 Def, 76 Sp.D
- Bulk Up
- Mach Punch
- Sucker Punch
- Aerial Ace
Kind of an old thing, but I still dig the guy. Mach Punch has better coverage than Scizor's Bullet Punch and he isn't x4 weak to anything. Not to mention Psychic and Flying attacks are anything but common in OU. I made him to be a bulky sweeper, however a CB set could be another option. Bulk Up helps him prepare for the sweep on a crippled opponent or get ready to mop up. Mach Punch is obviously the staple move, as it gets 90 base power. Sucker Punch gives me excellent coverage with MP, so only Heracross and Toxicroak stand in my way. However, I want to take care of this, so a Technician boosted Aerial Ace will deal with these two appropriately and gives me perfect coverage. His job is to mop up at the end of the match if I can pull him out.
-Slowking/Slowbro-
I had originally created this team to help my Slowbro set up, however Slowking is looking just as promising as Bro, so I may use him.
Slowbro@Leftovers
Adamant, Own Tempo
212 Hp, 136 Att, 160 Def
- Belly Drum
- Slack Off
- Aqua Tail
- Zen Headbutt
My infamous BellyBro. I have tweaked the EV's from my original set so he can last longer and pull off the Belly Drum easier. Obvious to say, he comes in on a crippled opponent and proceeds to Belly Drum then Slack Off the damage. This is why I have so much scouting on my team: he is tough to pull off, but effective. This guy blows through most enemies once get gets teh BD off and simply sweeps unprepared teams. Zen Headbutt works redicilously well with Blissey's Thunder Wave since he outruns most everything that is paralyzed. Aqua Tail is the best physical Water move he has, since for some reason he doesn't learn Waterfall. He has many other options such as Avalanch, Earthquake, Focus Punch, etc, so if you have any suggestions bring them up.
~OR~
Slowking@Leftovers
Sassy, Own Tempo
212 Hp, 16 Def, 64 Sp.A, 216 Sp.D
- Curse
- Flamethrower
- Zen Headbutt
- Aqua Tail
The fabled CurseKing. My set does a pretty decent job. Most will laugh at Flamethrower, however it makes it extemely difficult for Skarmory to switch in, since it is 2HKO'd by it and just incase they had hiding, it OHKO's 252 Hp Scizor to kill it as it switches in. After one Curse an Adamant LO Scizor can OHKO with X-Scissor too, so it works quite effectvely in that manor. He simply Curses up and becomes a monsterous tank. I will run more calcs on other Steel types with Flamethrower.
~*~
I want to keep this team original and not use standard crap (to some extent), so please keep that in mind.
CHANGES IN QUESTION:
Blissey: Calm Mind Passing Celebi
Cresselia: Rotom-C
Magnezone: Specs
Hitmontop: 252 Hp, 136 Att, 120 Def
Slowking: Nasty Plot sweeper
Slowbro: Calm Mind tanker