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Zoroark based team. Mainly for RM.
Salamence@ Leftovers
252Atk/252Spd
Adamant Nature
Ability- Moxie
Moves- Dragon Dance, Dragon Claw, Stone Edge, Crunch
Details- This seems like a strange lead, but it's effective. People are gonna be confused by the lack of Intimidate and immediately think it's Zoroark. This gives enough time to fit in a DD or two while the opponent either uses a fighting move or switches in to a Zoroark killer. After that, Dragon Claw is pretty dangerous. Also, Stone Edge is good for coverage. Crunch continues to make your opponent think it's Zoroark.*
Skarmory@ Leftovers
252HP/252Spd/4SpDef
Jolly Nature
Ability- Sturdy
Moves- Whirlwind, Spikes, Night Slash, Roost
Details- Another trickster. Night Slash is used to make the opponent think that it actually is Zoroark. Other than that, it's a standard Zoroark set. Spikes to set up Hazards, Roost to heal, Whirlwind to phaze.
Whimsicott@ Leftovers
252HP/252Spd/4SpAtk
Bold Nature
Ability- Prankster
Moves- Energy Ball, Taunt, Substitute, Encore
Moves- It looks similar to a normal Whimsicott, but it's actually a little bit different. If you start out using Energy Ball, people will think that this might be Zoroark because it uses an attacking move. The purpose of this Pokemon is to make your opponent let their guard down and think that this isn't Whimsicott (or at least isn't a normal Whimsicott), but in
fact is a close-to-normal set. Like any other, it uses Taunt, Substitute, and Encore.
Zoroark@ Leftovers
252SpAtk/252Spd/4HP
Jolly Nature
Ability- Illusion
Moves- Dark Pulse, Detect, Nasty Plot, Focus Blast
Details- Finally, the star of the show; Zoroark. After confusing confrontations with Salamence, Skarmory, and Whimsicott, we finally get to send him in. The last Pokemon is Machamp, so Zoroark will appear to be Machamp. Using dig continues them thinking that it's a real Machamp. They might send out a Pokemon with a Psychic move. Which, as
you know, does no damage towards Zoroark. This is where you can use STAB Dark Pulse to strike. Detect to protect, Nasty Plot for stat boost, FB for coverage.
Vaporeon@ Leftovers
252HP/252SpDef/4SpAtk
Calm Nature
Ability- Water Absorb
Moves- Ice Beam, Scald, Toxic, Protect
Details- I needed a Special Wall, so here you go. This is the only Pokemon on this team that doesn't fit into The Zoroark Master Plan. It doesn't need to, but I'm just letting you know. Basically, this Pokemon walls by inflicting status with Scald and Toxic, getting significant coverage with Ice Beam, and protecting with Protect.
Machamp@ Life Orb
252Atk/252Spd/4HP
Adamant Nature
Ability- No Guard
Moves- Dynamicpunch, Stone Edge, Earthquake, Thunderpunch
Details- This Pokemon is DEADLY! Dynamic punch with 100% accuracy thanks to No Guard? Yes, please! Stone Edge also gets a boost. EQ and Thunderpunch for coverage.
C+C por favor. Changes in BOLD.
Salamence@ Leftovers
252Atk/252Spd
Adamant Nature
Ability- Moxie
Moves- Dragon Dance, Dragon Claw, Stone Edge, Crunch
Details- This seems like a strange lead, but it's effective. People are gonna be confused by the lack of Intimidate and immediately think it's Zoroark. This gives enough time to fit in a DD or two while the opponent either uses a fighting move or switches in to a Zoroark killer. After that, Dragon Claw is pretty dangerous. Also, Stone Edge is good for coverage. Crunch continues to make your opponent think it's Zoroark.*
Skarmory@ Leftovers
252HP/252Spd/4SpDef
Jolly Nature
Ability- Sturdy
Moves- Whirlwind, Spikes, Night Slash, Roost
Details- Another trickster. Night Slash is used to make the opponent think that it actually is Zoroark. Other than that, it's a standard Zoroark set. Spikes to set up Hazards, Roost to heal, Whirlwind to phaze.
Whimsicott@ Leftovers
252HP/252Spd/4SpAtk
Bold Nature
Ability- Prankster
Moves- Energy Ball, Taunt, Substitute, Encore
Moves- It looks similar to a normal Whimsicott, but it's actually a little bit different. If you start out using Energy Ball, people will think that this might be Zoroark because it uses an attacking move. The purpose of this Pokemon is to make your opponent let their guard down and think that this isn't Whimsicott (or at least isn't a normal Whimsicott), but in
fact is a close-to-normal set. Like any other, it uses Taunt, Substitute, and Encore.
Zoroark@ Leftovers
252SpAtk/252Spd/4HP
Jolly Nature
Ability- Illusion
Moves- Dark Pulse, Detect, Nasty Plot, Focus Blast
Details- Finally, the star of the show; Zoroark. After confusing confrontations with Salamence, Skarmory, and Whimsicott, we finally get to send him in. The last Pokemon is Machamp, so Zoroark will appear to be Machamp. Using dig continues them thinking that it's a real Machamp. They might send out a Pokemon with a Psychic move. Which, as
you know, does no damage towards Zoroark. This is where you can use STAB Dark Pulse to strike. Detect to protect, Nasty Plot for stat boost, FB for coverage.
Vaporeon@ Leftovers
252HP/252SpDef/4SpAtk
Calm Nature
Ability- Water Absorb
Moves- Ice Beam, Scald, Toxic, Protect
Details- I needed a Special Wall, so here you go. This is the only Pokemon on this team that doesn't fit into The Zoroark Master Plan. It doesn't need to, but I'm just letting you know. Basically, this Pokemon walls by inflicting status with Scald and Toxic, getting significant coverage with Ice Beam, and protecting with Protect.
Machamp@ Life Orb
252Atk/252Spd/4HP
Adamant Nature
Ability- No Guard
Moves- Dynamicpunch, Stone Edge, Earthquake, Thunderpunch
Details- This Pokemon is DEADLY! Dynamic punch with 100% accuracy thanks to No Guard? Yes, please! Stone Edge also gets a boost. EQ and Thunderpunch for coverage.
C+C por favor. Changes in BOLD.
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