Pikachucollector91
New Member
So I've played every meta deck that's out right now and I'm purely bored with them all not enough people to play competitively with where i live. Decks I'm currently using Flareon, Plasma, and Blastoise/Keldeo. I love playing techy decks but the problem with techy decks is they dont always work the way I want them to. I have tried many many times to make articuno ex which is my favorite ex, a strong fast paced deck. Things id like help with in this deck list are possible add in to make it more consistent. Any advice is appreciated i play kinda weird but ill try to explain after the deck list.
Pokemon - 12
1x Eevee Plb
1x Leafeon Plb
1x Terrakion Lgt
1x Mr. Mime Plb
1x Keldeo Ex Bcr
2x Articuno Ex Pls
1x Landorus Ex Bcr
2x Duskull Bcr
2x Dusknoir Bcr
Trainers/ Supporters - 36
x1 Colress
x2 Shadow Triad
x2 Skyla
x3 Juniper
x3 N
x2 Virbank City Gym
x3 Hypnotoxic Laser
x2 Float Stone
x2 Switch
x2 Ultraball
x2 Level Ball
x2 Tool Scrapper
x2 Exp. Share
x2 Colress Machine
x1 Super Rod
x1 Energy Search
x1 Energy Switch
x1 Scramble Switch
x2 Rare Candy
Energy - 12
x3 Plasma
x4 Fighting
x5 Water
Cards I'd Like to add in - Bicycle, Escape Rope, x1 N, 1-1 Leafeon, Random Reciever, x1 Water Energy.
Cards i dont have to add in 1-1 Leafeon, Escape Rope, Landorus Ex.
The Idea is to setup Articuno Ex to either Lock or Blizzard as fast as possible to spread damage to then Turn 2-3 Sinister Hand for Ko's. With support or early pressure by Leafeon and Landorus Ex with revenge kill/ Counter Terrakion. Backup by Keldeo for alternative water attacker/ condition switch in. I tend to use Leafeon for alot of revenge kills. Would like to find a way to consistently set up Articuno turn 2-3 to keep up with the fast paced decks out there. His major flaw is Mewtwo EX and his high energy cost attacks. Which aren't too bad if Colress Machine and Water Energy aren't scarce. Lmk what you think.
Pokemon - 12
1x Eevee Plb
1x Leafeon Plb
1x Terrakion Lgt
1x Mr. Mime Plb
1x Keldeo Ex Bcr
2x Articuno Ex Pls
1x Landorus Ex Bcr
2x Duskull Bcr
2x Dusknoir Bcr
Trainers/ Supporters - 36
x1 Colress
x2 Shadow Triad
x2 Skyla
x3 Juniper
x3 N
x2 Virbank City Gym
x3 Hypnotoxic Laser
x2 Float Stone
x2 Switch
x2 Ultraball
x2 Level Ball
x2 Tool Scrapper
x2 Exp. Share
x2 Colress Machine
x1 Super Rod
x1 Energy Search
x1 Energy Switch
x1 Scramble Switch
x2 Rare Candy
Energy - 12
x3 Plasma
x4 Fighting
x5 Water
Cards I'd Like to add in - Bicycle, Escape Rope, x1 N, 1-1 Leafeon, Random Reciever, x1 Water Energy.
Cards i dont have to add in 1-1 Leafeon, Escape Rope, Landorus Ex.
The Idea is to setup Articuno Ex to either Lock or Blizzard as fast as possible to spread damage to then Turn 2-3 Sinister Hand for Ko's. With support or early pressure by Leafeon and Landorus Ex with revenge kill/ Counter Terrakion. Backup by Keldeo for alternative water attacker/ condition switch in. I tend to use Leafeon for alot of revenge kills. Would like to find a way to consistently set up Articuno turn 2-3 to keep up with the fast paced decks out there. His major flaw is Mewtwo EX and his high energy cost attacks. Which aren't too bad if Colress Machine and Water Energy aren't scarce. Lmk what you think.