randomn00b
Arcane Trainer
Well, TrickScarf doesn't work nearly as well as it used to. The AI has changed so that the opponent won't keep using stat-increasing moves or moves that do no damage. But, in that same spirit, comes my new team.
http://i55.*******.com/2njfrr8.png
Durant@Choice Scarf
Jolly (+Spd, -Sp. Atk)
Trait: Truant
252 Speed, 252 Atk, 6 HP
~Entrainment
~X-Scissor
~Iron Head
~Crunch
I have no idea if Dream World Durant has been released, but if/when it is, oh boy am I going to have fun with this team. The idea is to give the opponent Truant, let them KO me, and go to town with the next guy.
Chandelure@Focus Sash
Modest (+Sp. Atk, -Atk)
Trait: Shadow Tag
252 Sp. Atk, 252 Speed, 6 HP
~Protect
~Calm Mind
~Flame Charge
~Flamethrower
Protect on the turns when the opponent is goofing off, Calm Mind up, Flame Charge to +6 Speed, and beat the opponent with either Flamethrower of Shadow Ball. With Flamethrower I have to worry about Flash Fire pogeys, but Shadow Ball does nothing to normal types, which in my experience are quite a bit more common. The best part? My opponent can't even switch out.
Garchomp@Choice Band
Jolly (+Spd., -Sp. Atk)
Trait: Sand Veil
252 Atk, 252 Speed, 6 HP
~Outrage
~Earthquake
~Fire Fang
~Stone Edge
The clean up. Chandelure should be able to OHKO everything, but just in case Garchomp packs enough punch to kill everything too. Rough Skin is a better ability, but I can't rebreed this Garchomp.
http://i55.*******.com/2njfrr8.png
Durant@Choice Scarf
Jolly (+Spd, -Sp. Atk)
Trait: Truant
252 Speed, 252 Atk, 6 HP
~Entrainment
~X-Scissor
~Iron Head
~Crunch
I have no idea if Dream World Durant has been released, but if/when it is, oh boy am I going to have fun with this team. The idea is to give the opponent Truant, let them KO me, and go to town with the next guy.
Chandelure@Focus Sash
Modest (+Sp. Atk, -Atk)
Trait: Shadow Tag
252 Sp. Atk, 252 Speed, 6 HP
~Protect
~Calm Mind
~Flame Charge
~Flamethrower
Protect on the turns when the opponent is goofing off, Calm Mind up, Flame Charge to +6 Speed, and beat the opponent with either Flamethrower of Shadow Ball. With Flamethrower I have to worry about Flash Fire pogeys, but Shadow Ball does nothing to normal types, which in my experience are quite a bit more common. The best part? My opponent can't even switch out.
Garchomp@Choice Band
Jolly (+Spd., -Sp. Atk)
Trait: Sand Veil
252 Atk, 252 Speed, 6 HP
~Outrage
~Earthquake
~Fire Fang
~Stone Edge
The clean up. Chandelure should be able to OHKO everything, but just in case Garchomp packs enough punch to kill everything too. Rough Skin is a better ability, but I can't rebreed this Garchomp.
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