Dormio Ergo Sum
"I sleep, therefore I am."
Recreate your reality
Mold your destiny.
With all your heart.
Let your belief.
Be true.
"I sleep, therefore I am."
Recreate your reality
Mold your destiny.
With all your heart.
Let your belief.
Be true.
You awake, born of something. You feel a gentle touch from hands unseen. They shape your form, their mind, forge your spirit; your soul. You know what this world is, a template, made by all the dreams of those that fell alongside you. The only thing you know, though, is that you didn't come here on your own volition.
This land is peaceful, it's inhabitants kind. If your eyes are a Jade color, you must shake your mind.
The world is 2037, and mankind is at the brink of extinction. Wars, natural disasters, global warming, and the self-fulfilling prophecy of societal collapse have finally caught up with our species. Nature too, has suffered far more than Man. The seas are wretched, their stench of death a stark reminder of the fate that awaits those who still live. The land torn asunder by nuclear war, scarred beyond recognition. Small pockets of society still exist, but they are mostly just large, traveling groups or stagnant fragments, doomed to eventually wither away. The planet is still habitable, but it's demise is certain, and all with cease to function.
It wasn't like this at the beginning, though.
35 years before the collapse, a single meteor fell from the heavens. By all calculations, that impact should have triggered a mass extinction. But instead, it shattered upon entering the atmosphere, sending large chunks across the globe. It triggered a global phenomenon in which all those laid their eyes upon the shattering fell into a deep coma, and eventually perished if not given permanent life support. Large organizations and scientific corporations immediately began their search for the pieces, realizing that the shattering defied humanity's understanding of the laws of physics. Governments around the globe went into a frenzy, and tried as hard as they could to keep everything under wraps. With the world's leaders coming together as one and working together to fight this otherworldly event, it seemed like everything was going to be fine.
And then, they found it. One by one, the shards of the meteor were discovered, and hauled straight to their countries for research. At first, the world spent a few years in harmony, every country pooling their resources and cooperation to find out what the meteor really was. As they came closer and closer to the truth, the bleaker the future became.
The war began in a day, and ended in a night.
There was no Alien invasion, or any Lovecraftian portal, nor was it a poisonous material from the meteor that triggered it. No, what humanity had discovered was that the meteor was actually a computer. One designed by something out in the stars, something uncomprehensible at the time. Created by nothing but crystals, the meteor, when put together, was a computer that of scanning and analyzing the entire planet in the span of 12 seconds, every 12 seconds. And the meteor was only part of an even larger piece. Humanity's darkest traits emerged, when strong men want absolute power, strife would be born. America, Russia and China all wanted all the shards for their own, for the technology embedded in the meteor could let them conquer the world, and set out a journey to the stars. If everyone had just cooperated, this would have been avoided. But no, human nature in inherently evil. Selfish. And all will pay for the sins of a few.
A small number within these countries realized what would happen, and pooled their resources together. SpaceX, it was called. Under the guise of the colonization of Mars, the corporation would begin to retrieve data about the Meteor, it's fragments, and it's origins. Reusable rockets, missions to the ISS, everything was used as a cover in preparation for the war. They knew that there was no way to stop it, so they planned to outlast it. SpaceX obtained data on every single living human on the planet and began to single out young individuals with certain genes required to carry on a perfectly healthy generation of human beings in other celestial bodies. Eventually, SpaceX had secured an incredibly large number of children able to carry on the Human Race. Over 24,000 children were chosen. Basically creating the layout for the next step in evolution. They worked, slogging through the years to attempt to get everything they needed to succeed. Time fell short, and SpaceX could not complete their independent research before the end of days.
Eventually, it would be finally revealed that whoever possessed the entire meteor would be able to venture to the Moon, and after analyzing it, transcend humanity. With this rather vague statement, many came to believe that under the Moon's crust laid the rest of the computer-like structure that the meteor was a part of. It was then when the war began. In an instant, the superpowers of the world began their attack, all with the intention of securing every single piece of the meteor. No land would go untouched. SpaceX put it's plan into work, and quickly retrieved all of the selected individuals to underground facilities, locking them within cryostasis. The intention would be to wait out the war, continue to reverse-engineer the data, and go to the Moon without the physical meteor-computer.
According to Murphy's Law, 'Anything that can go wrong, will go wrong.' This is one such case. As the nuclear missiles soared through the skies in an attempt of M.A.D (Mutually Assured Destruction), the select few slept peacefully, unaware of the chaos above.
They would wait, and wait, and wait. There wasn't an indication when it was safe to awake, but those that watched over the sleeping individuals continued their research regardless. As the Planet fell, those hiding underground would begin to die as well. Resources stockpiled high, but it would not outlast the nuclear winter. The last remainder of humanity would be those asleep, the first to escape, but the last to die. The wardens of the underground facilities died one by one, their research in hand. Starvation, radiation, accidents, it seemed like there was no hope for the human race. Nobody to find the answer.
But when only those who slept remained...
The Meteor fragments, in union, would scan the Earth for their final time.
Every single idea, every single personality, every piece of literature, the history of the earth, humanity and nature, past, present and the near future, everything recorded into itself, sent to the Moon. Stealing the consciousness of the individuals still breathing on the forsaken planet, the Meteor brings the last bastion of humankind to a new frontier. Those who set foot into the Moon's core will fight for the right of Evolution; to become more, something those on Earth have never thought of. The right is not for a single man, but for the entire species. Now, as the collective consciousness of human history integrates itself into a computer of unparalleled capabilities, a replica of the most enjoyable dream will be made.
A game.
One in which magic, technology and faith will merge into one.
One where anything is possible.
One where anything can be explained.
A paradox unyielding,
A dream everlasting.
You will fight for a reason in which you do not understand, and for a prize with no equal.
Utopia
The name given to the Meteor, for having granted mankind the illusion of a united people. It is a supercomputer made solely out of crystals, formed of an element unknown to man. With it's capabilities of automatically scanning the entire planet within ~12 seconds, it is the most sought after piece of technology in the entire world.
The Moon
Created before even the birth of Life, the Moon has been the source of many mythological entities from cultures throughout history. A watchful eye of Earth, and where Utopia originated from. By returning back into the Moon, any technologically advanced species may fight for the right to evolve and ascend into something... More.
And that you are not alone.
This land is peaceful, it's inhabitants kind. If your eyes are a Jade color, you must shake your mind.
The world is 2037, and mankind is at the brink of extinction. Wars, natural disasters, global warming, and the self-fulfilling prophecy of societal collapse have finally caught up with our species. Nature too, has suffered far more than Man. The seas are wretched, their stench of death a stark reminder of the fate that awaits those who still live. The land torn asunder by nuclear war, scarred beyond recognition. Small pockets of society still exist, but they are mostly just large, traveling groups or stagnant fragments, doomed to eventually wither away. The planet is still habitable, but it's demise is certain, and all with cease to function.
It wasn't like this at the beginning, though.
35 years before the collapse, a single meteor fell from the heavens. By all calculations, that impact should have triggered a mass extinction. But instead, it shattered upon entering the atmosphere, sending large chunks across the globe. It triggered a global phenomenon in which all those laid their eyes upon the shattering fell into a deep coma, and eventually perished if not given permanent life support. Large organizations and scientific corporations immediately began their search for the pieces, realizing that the shattering defied humanity's understanding of the laws of physics. Governments around the globe went into a frenzy, and tried as hard as they could to keep everything under wraps. With the world's leaders coming together as one and working together to fight this otherworldly event, it seemed like everything was going to be fine.
And then, they found it. One by one, the shards of the meteor were discovered, and hauled straight to their countries for research. At first, the world spent a few years in harmony, every country pooling their resources and cooperation to find out what the meteor really was. As they came closer and closer to the truth, the bleaker the future became.
The war began in a day, and ended in a night.
There was no Alien invasion, or any Lovecraftian portal, nor was it a poisonous material from the meteor that triggered it. No, what humanity had discovered was that the meteor was actually a computer. One designed by something out in the stars, something uncomprehensible at the time. Created by nothing but crystals, the meteor, when put together, was a computer that of scanning and analyzing the entire planet in the span of 12 seconds, every 12 seconds. And the meteor was only part of an even larger piece. Humanity's darkest traits emerged, when strong men want absolute power, strife would be born. America, Russia and China all wanted all the shards for their own, for the technology embedded in the meteor could let them conquer the world, and set out a journey to the stars. If everyone had just cooperated, this would have been avoided. But no, human nature in inherently evil. Selfish. And all will pay for the sins of a few.
A small number within these countries realized what would happen, and pooled their resources together. SpaceX, it was called. Under the guise of the colonization of Mars, the corporation would begin to retrieve data about the Meteor, it's fragments, and it's origins. Reusable rockets, missions to the ISS, everything was used as a cover in preparation for the war. They knew that there was no way to stop it, so they planned to outlast it. SpaceX obtained data on every single living human on the planet and began to single out young individuals with certain genes required to carry on a perfectly healthy generation of human beings in other celestial bodies. Eventually, SpaceX had secured an incredibly large number of children able to carry on the Human Race. Over 24,000 children were chosen. Basically creating the layout for the next step in evolution. They worked, slogging through the years to attempt to get everything they needed to succeed. Time fell short, and SpaceX could not complete their independent research before the end of days.
Eventually, it would be finally revealed that whoever possessed the entire meteor would be able to venture to the Moon, and after analyzing it, transcend humanity. With this rather vague statement, many came to believe that under the Moon's crust laid the rest of the computer-like structure that the meteor was a part of. It was then when the war began. In an instant, the superpowers of the world began their attack, all with the intention of securing every single piece of the meteor. No land would go untouched. SpaceX put it's plan into work, and quickly retrieved all of the selected individuals to underground facilities, locking them within cryostasis. The intention would be to wait out the war, continue to reverse-engineer the data, and go to the Moon without the physical meteor-computer.
According to Murphy's Law, 'Anything that can go wrong, will go wrong.' This is one such case. As the nuclear missiles soared through the skies in an attempt of M.A.D (Mutually Assured Destruction), the select few slept peacefully, unaware of the chaos above.
They would wait, and wait, and wait. There wasn't an indication when it was safe to awake, but those that watched over the sleeping individuals continued their research regardless. As the Planet fell, those hiding underground would begin to die as well. Resources stockpiled high, but it would not outlast the nuclear winter. The last remainder of humanity would be those asleep, the first to escape, but the last to die. The wardens of the underground facilities died one by one, their research in hand. Starvation, radiation, accidents, it seemed like there was no hope for the human race. Nobody to find the answer.
But when only those who slept remained...
The Meteor fragments, in union, would scan the Earth for their final time.
Every single idea, every single personality, every piece of literature, the history of the earth, humanity and nature, past, present and the near future, everything recorded into itself, sent to the Moon. Stealing the consciousness of the individuals still breathing on the forsaken planet, the Meteor brings the last bastion of humankind to a new frontier. Those who set foot into the Moon's core will fight for the right of Evolution; to become more, something those on Earth have never thought of. The right is not for a single man, but for the entire species. Now, as the collective consciousness of human history integrates itself into a computer of unparalleled capabilities, a replica of the most enjoyable dream will be made.
A game.
One in which magic, technology and faith will merge into one.
One where anything is possible.
One where anything can be explained.
A paradox unyielding,
A dream everlasting.
You will fight for a reason in which you do not understand, and for a prize with no equal.
Utopia
The name given to the Meteor, for having granted mankind the illusion of a united people. It is a supercomputer made solely out of crystals, formed of an element unknown to man. With it's capabilities of automatically scanning the entire planet within ~12 seconds, it is the most sought after piece of technology in the entire world.
The Moon
Created before even the birth of Life, the Moon has been the source of many mythological entities from cultures throughout history. A watchful eye of Earth, and where Utopia originated from. By returning back into the Moon, any technologically advanced species may fight for the right to evolve and ascend into something... More.
=============================================
Cognito Ergo Sum
"I think, therefore I am."
"I think, therefore I am."
You awake, born of nothing. You feel a gentle touch from hands unseen. They shape your form, their mind, forge your spirit; your soul. You know what this world is, a template, made by all the dreams of those that fell alongside you. The only thing you know, though, is that you didn't come here on your own volition.
Blade Esoterica Online
Hyped up for years now, the now famous even before release MMO has finally been let loose onto the public after a massively extensive beta phase. Through a combination of astounding graphics, hyper-realism, and an absolutely cutting edge combat system, BEO has already reached the top of the charts. So pick up your sword, pick up your axe, pick up whatever you want, and head on out. Take a deep breath, take a look around you, and prepare yourself.
The recreated universe is essentially an enormous RPG game, crafted to limitless perfection. There's no overarching plot and progression, but nothing is limited and the game will never progress until the Players actually do something. A story will be forged by the acts of the Players, bringing into life a story in it's own self. A blank canvas it is now, with races, societies and unknowns that can be painted any way the Players wish, as long as they act appropriately. Imagine living in the Arthurian Era, and you are a child that will shape the legend of Merlin. You are a Player given endless possibilities, and you chose to become a Mage; as a Player surrounded by NPCs, you have access to an evolving skill system, and when you reach the zenith of your strength, you're basically Merlin.
Sight, sound, touch, taste, and hearing are all perfectly emulated by the system itself, and the world is entirely interactable. The main allure , beyond the extremely innovative Blade Esoterica System that makes almost inhuman feats of skill possible with only a thought, is the Distant Horizon Sytem, or DHS.
The world of Ythpia is an unimaginably large tower, 11 floors high. Each floor boasts the size of an entire continent, capable of holding numerous smaller dungeons of their own, with cities and towns faithfully recreated with the memories and details of every human being that ever existed. So far, only 2 floors are mapped and accessible.
Upon character creation, players will be placed in one of the many designated starting villages in Ythpia. Ythpia is a fledgling world, and has yet to be properly settled; it is with player input that new villages may be discovered, trade routes be established, and expansion be possible. NPCs are generated to fill the space available, and with larger and larger settlements come more opportunities, better shops, and greater and greater quests to be taken. A quest to help a lumberjack make the neighbouring forest safe may allow him to build more homes, allowing an alchemist to move in and begin his trade; this alchemist's potions, after being supplied ingredients by the players, may in turn draw the attention of a doctor, who then may be visited at night by a badly wounded prince...Through this system, and the immensely in-depth coding into AI and dialogue, BEO becomes the game players themselves want to play.
Of course, not everything's perfect. On the first day of the game's release, High in the sky, a large holographic screen appeared in multiple places. Each player looked up, recognizing the signs of a GM message. Unfortunately, you were one of those players. Right after creating a character, while you were still loading in...
What greeted you was a split screen, one half showing a man and the other showing a woman. Both of them looked distinctly human, but something felt off about their presence.
"We hope you all will enjoy the first day of our public release," he said, a small smile on his face.
"However," she continued. "I'm afraid we must announce something."
"The logout option has been disabled."
"Death is permanent."
"Death in game will result in a high frequency sensory overload in real life, causing major seizures and death."
"In game regeneration has been reduced to twice the speed of real life; find yourselves some alchemists, priests, or potions, soon."
"Once the 'Utopia' is reached, we will free you all."
"Good luck."
The screen closed.
Skills
At first glance, the Blade Esoterica System is needlessly complicated and involves a tedious amount of grind. However, the skill system is at essence a simple process of practicing something over and over again; this, in addition to the time dilation within the game (of around four ingame seconds per second in real life), simply means that players have to work for their maxed out skills.
As skills are leveled, Esotericas are unlocked. These are quick active usage abilities that provide a quick benefit to the user depending on the Skill the Esoterica belongs to. Esoterica's for weapon Skills are generally the nigh-inhuman acts of martial skill BEO has become famous for, while Esotericas for gathering and noncombat skills tend to lean towards more peaceful usage. Utility Esotericas, as they're called, tend to also just speed up a process to near instant speeds, depending on user skill level.
Skills are not given numeric values and are instead given several ranks, ranging from 'Novice' to 'Advanced' to the coveted 'MAX'. Below is a list of sample skills within BEO. Keep in mind that this is only a small sample.
1h Straight Sword: A simple skill available from the start, 1hSS as it's often abbreviated is a staple skill for both self defense and offensive. It's major weakness is that it synergises poorly with many of the gathering Skills and is very focused on its main job as a weapon; this is logical, considering swords were meant as such when first invented, and is a property shared by most other Swords.
-Sample Esotericas: Vertical Square, Vorpal Strike, Howling Octave, Savage Fulcrum
1h Axe: Another commonly used beginning skill, 1hX is actually slightly more common than 1hSS amongst new characters (if not new players) because of its versatility as both a tool and a weapon. In terms of combat usage, Axe skills tend to hit harder but slower than comparable Swords, and also have a smaller hitbox due to force being focused on the head; however, knockback tends to be much higher.
-Sample Combat Esotericas: Guillotine, Grand Cross, Tectonic, Tomahawk
-Sample Utility Esotericas: Rapid Forestation, Obstacle Removal
Alchemy: One of the most famous and yet paradoxically uncommon skills, Alchemy is focused around the creation of potions and mixtures for various effects, including healing, buffs, and on occasion offense. The alchemy skill features its own system that requires components to be gathered and mixed; because of the complexity and time consuming nature, those who have high Alchemy often suffer in other skills as a result. However, to balance this, high level users of Alchemy are said to be a combat style choice all its own.
-Sample Combat Esotericas: Alchemist Fire, Acid Rain, Sticky Napalm
-Sample Utility Esotericas: Potion Application, Haste Mixture, Quick Gather
X Craft: A blanket skill that has its name change based on the specific items; Weapon Craft, Armor Craft, and Material Craft are the basic three, while further divisions like Sword Craft and Glass Craft exist to seperate apprentices from real specialists. Many dabble into some form of craft for the almost necessary Structural Examination, which allows one to view the stats and status of both object, mobs, and players with only a glance.
-Sample Combat Esotericas: Structural Examination, Foundation Breaker (Requires 2h weapon),
-Sample Utility Esotericas: Rapid Refinement, Process Acceleration, Quick Scan
Bargaining: Because many of the NPCs in BEO are simplistic enough that actual conversation is fairly difficult, a skill exists for the purpose of simulating the 'haggling' aspect of frontier life. Higher levels of Bargaining allow better prices and deals between NPCs and players; player to player deals are however settled via speech alone, and deals between NPCs for whatever reason are generally set in stone.
-Sample Combat Esoterica: Pyrite Feint
-Sample Utility Esoterica: Instant Apparaisal
[Special Skills]
Instead of being level-based, the RPG is skill-based.
As mentioned earlier, BEO features the Blade Esoterica System, which is the center piece to all combat that takes place within Ythpia. The Blade Esoterica System allows players to improve normally mundane skills like logging or herb gathering, along with the more common weapon skills, and gain access to powerful and useful Special Skills; A spear user who is trained in using rope may develop the Harpoon and Net skill, while a wielder of axes and swords may find themselves with the Shield Sunderer dual-wield type skill. With the Blade Esoterica System, players are encouraged to spread out and do whatever they feel like within the game, rather than simply treat the various lesser skills as a means to an end.
As a Player Character, you will be given a [Unique Skill] by me, depending on the traits you choose. Said [Unique Skill] will be an ability that allows you to do something that nobody else can.
Here's an example; so let's say you use a [One-handed Sword], with the [Alchemist] class, as a Player Character you would be given the [Unique Skill] of [Extraction], which allows you to use your free hand to quite literally extract things. In combat, you will be able to drain an enemy's stamina and mana by damaging a wounded spot with your free hand. Outside of combat, you can use this [Unique Skill] to perhaps extract certain chemicals, liquids or toxins from objects/others.
At first glance, the Blade Esoterica System is needlessly complicated and involves a tedious amount of grind. However, the skill system is at essence a simple process of practicing something over and over again; this, in addition to the time dilation within the game (of around four ingame seconds per second in real life), simply means that players have to work for their maxed out skills.
As skills are leveled, Esotericas are unlocked. These are quick active usage abilities that provide a quick benefit to the user depending on the Skill the Esoterica belongs to. Esoterica's for weapon Skills are generally the nigh-inhuman acts of martial skill BEO has become famous for, while Esotericas for gathering and noncombat skills tend to lean towards more peaceful usage. Utility Esotericas, as they're called, tend to also just speed up a process to near instant speeds, depending on user skill level.
Skills are not given numeric values and are instead given several ranks, ranging from 'Novice' to 'Advanced' to the coveted 'MAX'. Below is a list of sample skills within BEO. Keep in mind that this is only a small sample.
1h Straight Sword: A simple skill available from the start, 1hSS as it's often abbreviated is a staple skill for both self defense and offensive. It's major weakness is that it synergises poorly with many of the gathering Skills and is very focused on its main job as a weapon; this is logical, considering swords were meant as such when first invented, and is a property shared by most other Swords.
-Sample Esotericas: Vertical Square, Vorpal Strike, Howling Octave, Savage Fulcrum
1h Axe: Another commonly used beginning skill, 1hX is actually slightly more common than 1hSS amongst new characters (if not new players) because of its versatility as both a tool and a weapon. In terms of combat usage, Axe skills tend to hit harder but slower than comparable Swords, and also have a smaller hitbox due to force being focused on the head; however, knockback tends to be much higher.
-Sample Combat Esotericas: Guillotine, Grand Cross, Tectonic, Tomahawk
-Sample Utility Esotericas: Rapid Forestation, Obstacle Removal
Alchemy: One of the most famous and yet paradoxically uncommon skills, Alchemy is focused around the creation of potions and mixtures for various effects, including healing, buffs, and on occasion offense. The alchemy skill features its own system that requires components to be gathered and mixed; because of the complexity and time consuming nature, those who have high Alchemy often suffer in other skills as a result. However, to balance this, high level users of Alchemy are said to be a combat style choice all its own.
-Sample Combat Esotericas: Alchemist Fire, Acid Rain, Sticky Napalm
-Sample Utility Esotericas: Potion Application, Haste Mixture, Quick Gather
X Craft: A blanket skill that has its name change based on the specific items; Weapon Craft, Armor Craft, and Material Craft are the basic three, while further divisions like Sword Craft and Glass Craft exist to seperate apprentices from real specialists. Many dabble into some form of craft for the almost necessary Structural Examination, which allows one to view the stats and status of both object, mobs, and players with only a glance.
-Sample Combat Esotericas: Structural Examination, Foundation Breaker (Requires 2h weapon),
-Sample Utility Esotericas: Rapid Refinement, Process Acceleration, Quick Scan
Bargaining: Because many of the NPCs in BEO are simplistic enough that actual conversation is fairly difficult, a skill exists for the purpose of simulating the 'haggling' aspect of frontier life. Higher levels of Bargaining allow better prices and deals between NPCs and players; player to player deals are however settled via speech alone, and deals between NPCs for whatever reason are generally set in stone.
-Sample Combat Esoterica: Pyrite Feint
-Sample Utility Esoterica: Instant Apparaisal
[Special Skills]
Instead of being level-based, the RPG is skill-based.
As mentioned earlier, BEO features the Blade Esoterica System, which is the center piece to all combat that takes place within Ythpia. The Blade Esoterica System allows players to improve normally mundane skills like logging or herb gathering, along with the more common weapon skills, and gain access to powerful and useful Special Skills; A spear user who is trained in using rope may develop the Harpoon and Net skill, while a wielder of axes and swords may find themselves with the Shield Sunderer dual-wield type skill. With the Blade Esoterica System, players are encouraged to spread out and do whatever they feel like within the game, rather than simply treat the various lesser skills as a means to an end.
As a Player Character, you will be given a [Unique Skill] by me, depending on the traits you choose. Said [Unique Skill] will be an ability that allows you to do something that nobody else can.
Here's an example; so let's say you use a [One-handed Sword], with the [Alchemist] class, as a Player Character you would be given the [Unique Skill] of [Extraction], which allows you to use your free hand to quite literally extract things. In combat, you will be able to drain an enemy's stamina and mana by damaging a wounded spot with your free hand. Outside of combat, you can use this [Unique Skill] to perhaps extract certain chemicals, liquids or toxins from objects/others.
So, what are you?
You are a player trapped in an MMORPG. Once you reach the top of Ythpia and defeat the [Final Boss], you will be free.
And here's your easy to use sign-up sheet
Name: Lmao
Gender: Lmao
Age: 16 - 23
Class: Be it a Warrior, Archer, Lancer, Mage, Alchemist, Tamer, whatever.
Description: etc
Personality: etc
Background: You won't know the "True Story", and have been implanted memories that make you think you've just started playing BEO. Write until you realize you could no longer log-out.
Equipment: Instead of choosing specific weapons and equipment, you will list out a type of weapon and/or armor instead, like this.
*ONE HANDED SPEARS*
A series of weapons established for long range. Though they come in many sizes for many different uses, You prefer to instead use two Light One Handed Spears.
Advantages:
+Long Range
+Long Arc
+Light Weight allows for high speed
+Ability to be used for hunting game
Disadvantages:
-Weaker power than the heavier ones
-Weaker at extreme close range
-Weak at defensive abilities
Skills: List all of your character's relevant skills, including out-of-battle skills like tracking, foraging, excellent cooking, and the like. Be sure to describe your skill as well, like the extent of the skill, what it does in detail, etc.
I'll put in the Unique Skill for you later when we can start the RP. Hopefully we do.
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