Auraninja
Eh, ragazzo!
I thought I would make a natural contrast to the "missed opportunities" thread.
What are some things you think Sword and Shield did really well? What opportunities did they actually hit?
I'll start with the quality of life.
If you want to make a battle ready Pokemon, you have more tools at your disposal. Nature mints and breeding move matching are two of these methods.
The experience candy helps if you want to get a Pokemon without having to grind so much for it.
I guess some would argue that it cheapens the experience, but it is a viable option now.
Another thing Sword and Shield did well were the wild Pokemon battles.
Taken a bit from Let's Go, you can now either see Pokemon in the overworld, or just walk around in the grass and intercept with the shadow.
This reminds me of how Dragon Quest VII and VIII for the 3ds made overworld battles instead of random encounters. I like the former way more.
Another thing is the music. There are some themes I really like in the game.
The one time the music was sort of weak was when you would here Wild Area music reused in the routes.
Another thing I'll mention is the character design. Most of the characters stand out to me.
A lot of the designs show plenty of personality.
As far as the region itself, I still feel its a bit lacking, but it had some locales were really nice.
Balloonlea, Route 8, Grimwood Tangle, Route 10, Circhester, and Hulbury were pretty good locations in my opinion.
What are some things you think Sword and Shield did really well? What opportunities did they actually hit?
I'll start with the quality of life.
If you want to make a battle ready Pokemon, you have more tools at your disposal. Nature mints and breeding move matching are two of these methods.
The experience candy helps if you want to get a Pokemon without having to grind so much for it.
I guess some would argue that it cheapens the experience, but it is a viable option now.
Another thing Sword and Shield did well were the wild Pokemon battles.
Taken a bit from Let's Go, you can now either see Pokemon in the overworld, or just walk around in the grass and intercept with the shadow.
This reminds me of how Dragon Quest VII and VIII for the 3ds made overworld battles instead of random encounters. I like the former way more.
Another thing is the music. There are some themes I really like in the game.
The one time the music was sort of weak was when you would here Wild Area music reused in the routes.
Another thing I'll mention is the character design. Most of the characters stand out to me.
A lot of the designs show plenty of personality.
As far as the region itself, I still feel its a bit lacking, but it had some locales were really nice.
Balloonlea, Route 8, Grimwood Tangle, Route 10, Circhester, and Hulbury were pretty good locations in my opinion.