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Things that grind your gears!

Dew Watatsumi

Water Type E-3
NO-ONE wants a move they can't get rid of whenever they want. Do you know how frustrating that is? It's why Pokemon like Bibarel are forced to slave away holding HMs. It's why you keep have to switch out your team members just to get across gorram Victory Road! AGH IF I COULD I'D [censored for massive swearing] every HM!!!

i'm gonna say *exactly* what i've said earlier

"Well the move deleter does exist for a reason. Normally around mid to late game i do not see an issue, Plus having said hm's around would keep some of the "difficulty" in the games that people keep freakin complaining about. I mean really, how many people will ***** about the games being even more easier now that ALL hms are now TM status, granted some like RocK Smash and Flash are understandable, but the others...some would have to keep the hms to keep that balance. And yes thats at the cost of keeping strength on your Charizard instead of Dragon Claw or having an "HM Slave" to fill a slot of the team. in other words, HMS should stay"
 

RedJirachi

Veteran member
i'm gonna say *exactly* what i've said earlier

"Well the move deleter does exist for a reason. Normally around mid to late game i do not see an issue, Plus having said hm's around would keep some of the "difficulty" in the games that people keep freakin complaining about. I mean really, how many people will ***** about the games being even more easier now that ALL hms are now TM status, granted some like RocK Smash and Flash are understandable, but the others...some would have to keep the hms to keep that balance. And yes thats at the cost of keeping strength on your Charizard instead of Dragon Claw or having an "HM Slave" to fill a slot of the team. in other words, HMS should stay"

Just make them Key Items, Jebus! This isn't a good way of making things challenging, it's ANNOYING
 

Akashin

Well-Known Member
Just make them Key Items, Jebus! This isn't a good way of making things challenging, it's ANNOYING

I wouldn't call them annoying because I really couldn't care less one way or the other, but yeah, I've got to agree that giving HMs TM status really doesn't seem like it'd have anything to do with difficulty.

I mean, unless you consider having to accommodate useless HMs into your party to be a form of difficulty, I guess...
 

Dew Watatsumi

Water Type E-3
Just make them Key Items, Jebus! This isn't a good way of making things challenging, it's ANNOYING

again, that would make the moves redundant
 

KillerDraco

Well-Known Member
I would keep in mind that the reason you cannot delete HM moves is an intended, albeit archaic mechanic that originates in Gen 1. Remember that with the extremely limited bag space, you would often put items, including TMS and HMs, into the PC. If, for example, surf was put into the PC, and you overwrite Surf while in, oh say, Seafoam Caverns, then it would be possible to get stuck such that you have no choice but to wipe your party to be able to get back to a Pokemon center. And if your party severely outlevels the Wild Pokemon? Have fun burning every last PP of every Pokemon in your party until they struggle themselves to death. It's the same reason why fainted Pokemon can still use HM moves in the field, despite not making much sense in some cases.

Nowadays with infinite inventory space, this is kind of a non-factor, so it is a bit of a nuisance given it's a relic of days long past. I do agree that I wouldn't mind seeing Cut buffed or made a TM... especially since some of the other less useful HMs, such as Flash and Rock Smash, lost their HM status but still have field effects as TMs.

Also, still annoyed that we're forever waiting for Defog to come back as an HM or TM. It's so incredibly convoluted to transfer Pokemon with Defog from DPP to HGSS to future generstions...
 

Kanto_Caper

Active Member
I'm going to echo what a lot of people here have already said, but mandatory HMs to progress through the game.

We can only carry six Pokemon, and each Pokemon can only learn four moves, so we have to waste precious space to make room for moves that can't be used in battle. Either because we have to make room for an HM Slave, or have otherwise fantastic Pokemon learn terrible moves they can't use in battle. To me, the worst case of this was in D/P/Pt, where we had to use no less than 4-5 HMs for near the endgame, and most of them weren't even that good (it wasn't like Surf or even Fly, which is situationally half-decent), so I was really mad.

I also hate it when Pokemon have stats geared toward one type of attack, but most of their movepool is geared toward another. For example, Flareon's infamous high attack stat but mostly special attack movepool. Haunter's high special attack but (for some deranged reason) Ghost attacks counting as regular attack in earlier generations. This has MOSTLY been fixed with the special/physical attack split as of Gen 4, but it still crops up from time to time. I'm still disappointed with Haunter, since Gen 4 Haunter still has a high special attack, but most of its naturally learned Ghost moves still rely on physical power. WHY?!

Also, until Gen 6 Sandshrew/Sandslash never learned Dig (or Earthquake) on its own. What's up with that? Shouldn't that be its first move since they burrow in the ground in the wild?
 

Karxrida

Lost in the Waves
While I do hate HMs, I've never really had an issue with using up team slots for them since you only really need 2-3 dedicated fighters anyway. It's when you get into a situation where you're forced to put Strength on your starter because you came across a cave and really don't want to backtrack to the PC or catch something else that can learn it that HMs get irritating.
 

Dew Watatsumi

Water Type E-3
Also, to whoever said something about using a phys hm on a special attacker, you do realize the main story is going to be mostly for casual play right? Unless you got something like a 6iv Timid Charmander on Wondertade that mon will be of little to no competitive use. And besides, even if you do have like 3 slots for hms on said mon its your choice to use it in the first place. That or even catch some random route mon in order to use whatever hm you need if you don't want to use it on your team. I really don't get whats the point in complaining about this
 

Kanto_Caper

Active Member
I guess I should specify that I don't necessarily mind HMs in and of themselves, so much as when the games require you to use three or more HMs at a time to progress through the game. It doesn't happen too often, but when it does it gets on my nerves. Again, I didn't really notice or mind this too much until Game Freak went overboard requiring pretty much every HM to get through a huge story event near the end of the game, where I had to bring an HM slave and STILL teach (useless) HM moves to a few of my other Pokemon (Defog being the worst offender). After that, I started noticing when enough HM moves became required that you had to teach three or more to your main Pokemon or bring an HM Slave (they exist for a reason), and it retroactively got on my nerves.

You don't have to be a competitive player (personally, I'm casual all the way, always have been) to potentially find that annoying.

And since this is a thread where we're supposed to be able to talk about things that grind our gears, not run it by people who could potentially find it a useless complaint before posting, this happens to be one of them. After six "generations" of game design, you'd think they'd make an optional fifth attack slots for HMs or something.
 

RedJirachi

Veteran member
Gen 3 and 4 Feebas. Does anything else need to be said? You know, if you wanted to make it rare you could've just done a 1% thing
 

Dew Watatsumi

Water Type E-3
That feeling when your opponent gets two freezes in a row on your Pokemon. Ugh!

Speaking of freezing, the last 2 battles I was in, 2 of my key pokemon got frozen in a row, was lucky the first freeze was a first turn thaw and the 2nd freeze took out one of the bigger threats

Also, what annoys me is trying to obtain certain pokemon w/ moves only avaliable in previous gens like Defog Togetic
 

Breeloom

Member
I've noticed how hard it is to get shards in the Underground on Platinum. I need to get Ice Punch but can't get the required shards no matter how many times I go digging.
 

Alexander18

Dragon Pokemon fan
The method to get Munchlax and Spiritomb in DP and Platinum is what grind my gears. You need to meet about 32 people or something to unlock Spiritomb. Munchlax is difficult to get from honey tree. It is better to transfer a Snorelax and hatch one.
 
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Dew Watatsumi

Water Type E-3
The method to get Munchlax and Spiritomb in DP and Platinum is what grind my gears. You need to meet about 25 pokemon or something to unlock Spiritomb. Munchlax is difficult to get from honey tree. It is better to transfer a Snorelax and hatch one.

For Spiritomb, you need to connect with someone in the underground 32 times, you need to go to the underground, take their flag, return to base, leave the underground, save, and repeat
 
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Dew Watatsumi

Water Type E-3
No, not 50 times.

Its only 32 times.

Still a high number, i was going to say 30 during the post but i thought it was way more, i'll change it
 

Cutty

Forever now
I've noticed how hard it is to get shards in the Underground on Platinum. I need to get Ice Punch but can't get the required shards no matter how many times I go digging.

Its not that difficult tbh compared to getting shards in ORAS.
 

RedJirachi

Veteran member
That Ditto doesn't retain any shininess when it transforms, despite that being it's whole schitck. It wouldn't be too bad if the older generations had shiny Ditto transform into shiny versions of other Pokemon. You can't excuse "well maybe it's too much effort for the programmers"
 
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