I miss the emojis used in Gen V. I used them often during trade matching negotiations to say whether I wanted a Pokémon or not. Too bad too many players just used the feature to show off Shiny and then quit the trade without doing anything else.The fact that you can’t chat while trading.Makes it annoying because you can’t ask if they have a certain Pokémon
I do too. Word. Ended up giving up on using that feature due to it.I miss the emojis used in Gen V. I used them often during trade matching negotiations to say whether I wanted a Pokémon or not. Too bad too many players just used the feature to show off Shiny and then quit the trade without doing anything else.
The fact that nicknames don’t show up makes it impossible to simply name a Pokémon Mew? Or shiny plzI miss the emojis used in Gen V. I used them often during trade matching negotiations to say whether I wanted a Pokémon or not. Too bad too many players just used the feature to show off Shiny and then quit the trade without doing anything else.
Actually, people were expecting something like Super Mario Sunshine, especially after Breath of the Wild got voice acting.
I'm always confused about how expensive voicework can be... Which one is more expensive again? I've heard stuff like an English dub and localisation cost as much, if not more than the entire game's development. So... they can afford to have all characters voiced in Japanese, but a single English actor costs as much as 10 or even 20 Japanese actors???
I miss the emojis used in Gen V. I used them often during trade matching negotiations to say whether I wanted a Pokémon or not. Too bad too many players just used the feature to show off Shiny and then quit the trade without doing anything else.
Just throwing this out there. I don’t like how every early regional bird is literally normal/flying type. I felt like they could have done a little more than just slap a normal typing onto them. But maybe they just look plain so that’s why they are normal?
That reminds me of trying to trade in Let's Go. Wasn't able to get version exclusives due to people showing them off and then leaving, people leaving and people showing their rare Pokemon off and then leaving.Do you mean voice work for some certain cutscenes when referring to Super Mario Sunshine? I remember that there were a LOT of complaints about that, particularly Bowser's weird voice, that there hasn't been a Mario game quite as voiced as that ever again. That's the thing about asking for voice work: It falls entirely on the quality and the direction. Breath of the Wild has it done well. The Faces of Evil, on the other hand, is a different story completely.
English-language voice work has a budget that varies drastically depending on who you cast. Troy Baker is the most infamous example, as he has fees comparable to big-time Hollywood actors. You could be spending upwards of a million dollars just to have him around, but he is really good, and he can act like a Hollywood actor. (To that extent, studios tend to cast Nolan North as a substitute, who can imitate Baker's voice pretty well.) This is, of course, not getting into casting actual Hollywood actors, like Keifer Sutherland voicing Snake in Metal Gear Solid 5. This is done due to star power, with the game companies hoping to get a boost in sales from fans of the actor. Most games, however, don't have actors with fees THAT high. My example of Sushi Striker, for instance, has Cristina Vee playing (girl) Musashi and Kyle McCarley playing Kojiro (no, they are not named after Team Rocket), who are paid around the same amount as the Japanese voice actors.
The main difference is the quantity of available voice work. Japan is a small country with very dense urban populations, so there is a lot of animated programming and other works of fiction, which means there's large demand for voice actors. That level of demand doesn't quite exist anywhere in the Anglosphere (with the exception of Canada), so you have situations where either they are paid more than their Japanese counterparts (Tara Strong, David Lodge) or they have to take second jobs to make ends meet and voice acting is more something they do because they like to do it (Brad Swaile, Billy Kametz). The aforementioned Vee and McCarley are two cases where they have so much voice work that they can live entirely on it, but there aren't many cases of that in English.
Bear in mind that production costs in general are higher in the United States, United Kingdom, and Canada than in Japan. It comes from a higher cost of living (property values, taxes, transportation, etc.) but also a robust legal system and, to a lesser extent, a union system that ensures people are treated fairly. Bear in mind also that the anime industry does not pay well unless you are an executive or are in merchandise. Housing projects exist in major urban areas to provide shelter for anime animators, as their wages are not high enough to be self-sufficient in some places.
The Simpsons costs about US$5 million to make per episode (about US$1 million goes to the voice actors), whereas JoJo's Bizarre Adventure costs about US$500,000 per episode, sometimes less. It's not that the Americans are greedy, but that the Japanese have a different set of circumstances. American animation is high-pay and high-return, whereas anime is low-pay and low-return. One episode of The Simpsons costs as much as about 10 episodes of JoJo, but The Simpsons has far, far greater than 10 times the viewership. The Simpsons makes so much money in advertising revenue that they can afford to pay the staff well. Most anime...do not make any money in advertising revenue at all (JoJo included). Rather, because different studios bid on a project and the studio that can promise to do it with the least amount of money is the one that gets the project, it is literally a race to the bottom. Anime budgeting and pay is in serious need of reform.
For the record, the highest paid actor in the world, with an annual income of roughly US$1 billion, is a voice actor, Frank Welker. He manages to have both, where he has high fees but also lots and lots of work. He is one of the greatest voice actors to have ever lived though, and he is the go-to person for animal sounds (though his best known role is Fred in Scooby-Doo, whom he has voiced in nearly every adaptation since the franchise began in the 1960s, though he wasn't paid quite as handsomely then as he is now).
I never had any good experiences with that. It seems all anyone wanted to trade were Legendary and Mythical Pokémon. I'd offer up an ordinary Pokémon, they'd spam the frowny face, and leave.
That is some great respond, thanks for the info It... kinda bumps me down that this is the case of English voice acting though ^^;/snip
I swear, I thought it was a typo when I read that both Rookidee and Corvisquire were pure Flying type Ok, fine, Corviknight is Steel/Flying, but at least it can be an offensive Pokémon... compared to Skarmory which got relegated to a trap layer...Yeah I totally agree that them being part Normal was redundant and kind of lazy too. I'm not a Talonflame fan per say but I was so glad that Game Freak broke a pattern there by making a regional bird that wasn't Flying/Normal.
TwilightBlade said:Yeah I totally agree that them being part Normal was redundant and kind of lazy too. I'm not a Talonflame fan per say but I was so glad that Game Freak broke a pattern there by making a regional bird that wasn't Flying/Normal.
I find it slightly annoying that it is so hard to find Bagon in SM/USUM. A really low level Salamence I can understand being extremely rare but why make Bagon so much rarer than Beldum? Both are the first stages of a pseudo legendary and reach their final stage at the same time. Bagon is a bit more useful in battles given that Beldum has an extremely limited movepool.
Defensive Pokemon that get no reliable form of healing can be quite annoying. The one that springs to mind is Bastiodon. Just imagine how much fun that would be if it got something like Strength Sap, Shore up or Wish.
If you think about it, there are many "pseudo-Psychic" Pokemon. One sort-of popular example is Venomoth, as you can see in Sabrina's team in R/B/FR/LG.I remember thinking that the Hoho (Hoothoot) line should've been Flying/Psychic, especially after seeing how Satoshi's Yorunozuku (Ash's Noctowl) was practically treated as a pseudo-Psychic Pokemon in the anime.
I don't think it's the multiple 4x weaknesses, although as a wall that is problematic. It's more the lack of utility and offensive presence. I also wouldn't put Sandslash in that list, as I've had a lot of success with Sandslash as kind of a hail-version of Excadrill. Not quite as fast or as hard-hitting but excellent flinching utility with Icicle Crash and Iron Head and solid bulk as long as you keep it away from Fire or Fighting (but you build your team to deal with such issues, for instance I had Gengar and Kommo-o in that team too). You don't see pokémon like Stakataka or Rhyperior suffer as much despite having multiple 4x weaknesses, and that's because they carry offensive presence and/or utility. Leavanny's problem is that Bug and Grass just don't work together offensively, with four different types resisting both and Leavanny lacking sufficiently powerful coverage to deal with that (while Sandslash gets something like Drill Run to get past Fire and Steel types, Leavanny gets nothing to threaten Flying, Fire, Poison, or Steel types with). It's a problem you also see with Leafeon, which lacks coverage in a similar way. Probopass just doesn't have the offensive presence to make its time spent on the field threatening and lacks recovery to stall things out.I think is Bastiodon's biggest problem is more that it has multiple x4 weaknesses (and is the same problem holding Probopass, Leavanny, and Alolan Sandslash back). I'd like to see them introduce something, like a hold item, that rectifies that, some stat bonus or whatever that can only be used by a Pokémon with multiple x4 weaknesses.
I don't think it's the multiple 4x weaknesses, although as a wall that is problematic. It's more the lack of utility and offensive presence. I also wouldn't put Sandslash in that list, as I've had a lot of success with Sandslash as kind of a hail-version of Excadrill. Not quite as fast or as hard-hitting but excellent flinching utility with Icicle Crash and Iron Head and solid bulk as long as you keep it away from Fire or Fighting (but you build your team to deal with such issues, for instance I had Gengar and Kommo-o in that team too). You don't see pokémon like Stakataka or Rhyperior suffer as much despite having multiple 4x weaknesses, and that's because they carry offensive presence and/or utility. Leavanny's problem is that Bug and Grass just don't work together offensively, with four different types resisting both and Leavanny lacking sufficiently powerful coverage to deal with that (while Sandslash gets something like Drill Run to get past Fire and Steel types, Leavanny gets nothing to threaten Flying, Fire, Poison, or Steel types with). It's a problem you also see with Leafeon, which lacks coverage in a similar way. Probopass just doesn't have the offensive presence to make its time spent on the field threatening and lacks recovery to stall things out.