I stand corrected... but it still doesn't change my stance. I feel like legendary and mythical Pokémon are supposed to be rare, not made extinct for gameplay purposes. That almost feels like Master Mustard has this breeding ground filled with Kubfus ^^;
Also, what's so legendary about Kubfu and Urshifu, when if you think about it, they're just as standard as any Pokémon that evolve within a certain location?
Kubfu and Urshifu are likely supposed to be like Zorua and Zoroark: They're hyped up to be something really special, but this time, they have a fallback in case it doesn't work out. The illusion foxes were originally mythical in obtainability, for instance, but everything else about them suggested they were just ordinary Pokémon. Marketing made it seem like the next big thing in Pokémon like with Riolu and Lucario, but it didn't turn out that way, and by the following generation, they could be found in the wild in unlimited quantities.
So far, people seem to be taking to Kubfu and Urshifu more than they have Zorua and Zoroark though.
I remember how there were these action figures of Pokémon that had action around the same time RS came out and the scale on a few of them were weird. I think Aggron was the same size as the Swampert figure height wise and the Swampert was much wider. And then there was this Metagross figure that was about as wide as the Swampert but shorter.
They kept doing it at least to Generation IV.
That reminds me...
I've been seeing a LOT of obviously hacked Pokemon from surprise trade, especially the ones with the URL nicknames, they tend to be shiny and instantly battle ready. Me being responsible, I release these obviously hacked Pokemon since I don't support it. It puts me off surprise trade sometimes, in case they show up again. I usually like seeing what I get, but people like this ruin it.
Unfortunately for you and I, a lot of kids really like getting them, and these guys are essentially advertising themselves. These hacked shiny Pokémon are, for all intents and purposes, free samples.
Yup, that's something very important. A kid who's just picking up Pokemon now probably will have a lot of trouble beating Nessa, Kabu, etc. And they will learn from that and if they still play Pokemon in 10 years they'll probably also think the games aren't nearly as hard as when they were a kid.
Not just kids, but any age group inexperienced in it all. That audience has only gotten larger with
Pokémon GO, so the
Let's Go! games were created as a way to transition GO players to the main series mechanics. I've seen enough cases of GO players completely fumbling with things that might seem like a given in video games that
Let's Go! might have been too hard for them.
Pokémon GO has no real story or geographical progression, uses a different system of hand-eye coordination as a traditional video game, and has mechanics even more simplified than a standard Pokémon game. That, and
Let's Go! has battling, not collection, as its primary mechanic, and it's completely different than GO battling. The result is that some people going into
Let's Go! struggle with things like player character movement, how to do battle, and why you should go to Viridian City when Route 1 has plenty of Pokémon to catch. Imagine how someone might play a Pokémon game who has no clue what a non-mobile video game is like. It's overwhelming, and this is maybe an order of magnitude smaller than getting into it through, say,
Sun and Moon, which were the first main series Pokémon games released after GO.
Raihan, though, would be the standout example of someone who'd be a complete stopping block for people with
Sword and Shield as their first main series Pokémon games, because he uses both weather and double battles.