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Things that you hate in video games

Auraninja

Eh, ragazzo!
Then I hate enemies that cannot be fully defeated until the final encounter with them (looking at you Kai Leng).
Reminds me of a certain Pikmin 2 enemy that threatens you when you go into its lair after some time, but then it's not an actually hard boss battle once you are actually able to fight it. Man, the suspence of that area.

I don't like the "press A rapidly to win" challenges in competitive multiplayer games like Mario Party, even though I'm not necessarily bad at them.
 

Xaby

SW-3553-0104-8530
Two words: Gacha Mechanics. I get it, I didn't pay for your game, but if you think you can make me cut your tree with the herring you made me draw then we can just come to the mutual agreement that I'm not going to play your game anymore.

I suppose loot boxes on paid games are the same, but I have to say you bought that game, you should know what's going to happen with it when you were looking forward to it.
 

Ignition

We are so back Zygardebros
*Unskippable tutorials (especially with side content)
*Microtransactions
*Infrequent check points. Hate having to complete a large portion of gameplay after a loss.
*Time trials/missions
*Collectables that have virtually no use
*Having to replay a level multiple times to get a perfect ending
*Difficulty spikes that come abruptly
*Gyro/motion controls
 

WishIhadaManafi5

To Boldly Go Where No One Has Gone Before.
Staff member
Moderator
*Unskippable tutorials (especially with side content)
*Microtransactions
*Infrequent check points. Hate having to complete a large portion of gameplay after a loss.
*Time trials/missions
*Collectables that have virtually no use
*Having to replay a level multiple times to get a perfect ending
*Difficulty spikes that come abruptly
*Gyro/motion controls
Can relate to infrequent check points. Ran into that with Lufia The Ruins of Lore. Sure, it had quick save, but it didn't help in an area of the game where it would permanently freeze, no matter what you did to try to avoid it and the only regular save area is back in town.
 

Captain Jigglypuff

Leader of Jigglypuff Army
I really hate the second act of Chemical Plant Zone in Sonic the Hedgehog 2. It’s that one horrible platform that flips down that I hate the most. Time your jump incorrectly and you fall into the purple water and it takes forever just to climb back up to the top and most of the time you end up drowning just as you are reaching the surface. I’ve actually died just as I was making a jump that normally would replenish air and the top of Sonic’s Head was out of the water and yet I still drowned because of the horrible mechanics. If you do the level in the DS Collection as Knuckles or in Sonic Mania, it’s not so bad. But Sonic 2 as Sonic or Tails ruins the level. I only got to the third Zone three times as Sonic and that was only because of the DS Collection. Shame as the Zone’s theme is one of my favorite Sonic tracks.

Micro transactions I don’t mind if it’s Pokémon Cafe. I just buy the Daily Acorns Pack once a month and any special packs on sale if the contents are useful or have a Pokémon to use in the game.
 
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WishIhadaManafi5

To Boldly Go Where No One Has Gone Before.
Staff member
Moderator
I really hate the second act of Chemical Plant Zone in Sonic the Hedgehog 2. It’s that one horrible platform that flips down that I hate the most. Time your jump incorrectly and you fall into the purple water and it takes forever just to climb back up to the top and most of the time you end up drowning just as you are reaching the surface. I’ve actually died just as I was making a jump that normally would replenish air and the top of Sonic’s Head was out of the water and yet I still drowned because of the horrible mechanics. If you do the level in the DS Collection as Knuckles or in Sonic Mania, it’s not so bad. But Sonic 2 as Sonic or Tails ruins the level. I only got to the third Zone three times as Sonic and that was only because of the DS Collection. Shane as the Zone’s theme is one of my favorite Sonic tracks.

Micro transactions I don’t mind if it’s Pokémon Cafe. I just buy the Daily Acorns Pack once a month and any special packs on sale if the contents are useful or have a Pokémon to use in the game.
I think I remember that! That zone was a pain sometimes. Love the music from it though.
 

Zoruagible

Lover of underrated characters
Day one patches that exceed 5 GBs. Though I've turned into a digital gamer so that really isn't an issue for me anymore as my Xbox games get fully installed a week before release lol

Also choices that don't matter cause they already made one canon instead of waiting on fan response. Aka how male Eivor is amazing and well loved but not canon....
 

WishIhadaManafi5

To Boldly Go Where No One Has Gone Before.
Staff member
Moderator
Day one patches that exceed 5 GBs. Though I've turned into a digital gamer so that really isn't an issue for me anymore as my Xbox games get fully installed a week before release lol

Also choices that don't matter cause they already made one canon instead of waiting on fan response. Aka how male Eivor is amazing and well loved but not canon....
I dislike them too. Especially Playstation ones. Heard of installs as big as 70gb. And for anyone with limited bandwidth, they'd be up a creek.
 
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NeedsAName

Well-Known Member
Events þat only happen at a certain time of day/þe week/þe year wiþout any hints, where you can end up replaying þe same game for years and never find someþing "obvious" because you only were able to play once you got home from work or someþing. Always give at least one minor hint like "You never know what the darkness brings" or "You know, in springtime, the forest comes alive in more ways than one!" Pokémon is pretty 50/50 on þis, but it still can be really frustrating.
 

CMButch

Kanto is love. Kanto is life.
The things that I despise in games are:
  • escort missions
  • unskippable cutscene
  • mandatory tutorial modes
  • bad camera
  • bad controls
  • developers thinking that the idea of "challenge" is to fill the screen with endless enemies
  • timed missions
  • scripted events
  • devs forcing their ideology in their games
Same but I would also add: water levels in platformers.... I hate those.
 

Captain Jigglypuff

Leader of Jigglypuff Army
Same but I would also add: water levels in platformers.... I hate those.
Well the water levels in the Shantae series are pretty fun with the transformations. Half Genie Hero only has a slow decent in the water as the Crab but you can speed up the fall by pressing down on the directional pad or left joystick and it walks underwater at a pretty decent speed and the Mermaid Which can actually recruit starfish that would normally attack you and make them you Allies by automatically attacking any other enemy in your path if you find the right item.
 

Storm the Lycanroc

Oshawott Squad
If theres one thing I hate about being nostalgic for old video games is that when I revisit said old games turns out the developers have revised all the major gameplay mechanics. So it's a completely different compared to the last time you played it so you'll have to relearn everything. BUT by the time you relearn everything odds are the developers will release a new patch that once again changes everything.
 

TrottingMinccino

Can also jump!
For things to hate, where do I begin?

- How about absurdly rare random drops. Ones that have a 0.000001% of appearing and whatnot, forcing you to farm and grind that particular enemy for an eternity. It's even worse if said drop is required to complete a task! Really now, whoever thought of that should be Smart Striked!
- Instant-KO attacks.
-Persistent Villains who that you can never defeat for good and get away with their evil deeds Every. Single. Time.
-Villains in general (But beating them up is fun).
-Games where animals are treated as disposable/unimportant.
-Games that pander to Nostalgia, such as remakes, with absolutely nothing added to them.
-Swearing where it doesn't belong, namely when the game in question is rated E-E10. One strike and I won't play any further.
-Timed missions.
-Sad/Downer endings.
-Luck-based missions/mechanics.
-Religious pretenses.
-Allies that join your team, but go away later. Bonus points if they are super tough and/or a bad guy in disguise.
-Beat the main game for the first time, but NPCs act as if you didn't.
-Final stages that take place in a volcano or a similar foreboding location.
-Ice levels! It's so easy to slip-slide into danger in most cases...
 

TornadoAdvisory

The Imminent Storm
- Checkpoint starvation. In my eyes, it usually makes a level or game as a whole way more difficult than necessary. I'm not saying to plop down checkpoints every five steps, but maybe place two or three in a level depending on how large it is.

- Extended sequences where you're having to tediously jump on a bunch of really tiny platforms over a bottomless pit or other hazard. It's challenging, but for all the wrong reasons. An example of this would be those Super Mario Maker levels where the creator opts to put a bunch of 1-tile blocks spaced between each other over a pit. In my eyes, bigger platforms over a pit but with obstacles in-between them are the way to go.

- Difficulty spikes. A gradual increase in difficulty allows you to adjust to how the game plays while also bettering yourself over time for the challenges ahead. Difficulty spikes on the other hand can stone-wall you and make you feel like you can't catch up to the sudden increase of skill required.

- Similarly, games that start out difficult right out of the gates and don't even try to ease you into how it plays. Stuff like this makes it really difficult for me to get into the game in the first place.

- Unless it's one of the last levels in the game, levels that are ungodly long without a chance to save, especially if a lives system is in place. Just from recent memory, Native Fortress and Sunset Vista from the first Crash Bandicoot are offenders of this.

- This is more of a personal preference, but I've never been a fan of games where it's almost purely online multiplayer with little-to-no offline content to speak of. As someone who usually detests playing with other people due to how toxic online gaming communities can get, I usually avoid games like this as a whole. I'll also add that I more often than not don't feel like my skill level can compete with more serious players, so I usually try to save myself the embarassment, haha.
 
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Divine Retribution

Conquistador de pan
Built-in mouse acceleration. Bethesda games are notorious for this. Fallout 4, for example, has mouse acceleration that you simply cannot get rid of, no matter how much toying with your settings and .ini files you do. Luckily there's mods that force the game to accept raw input, but you shouldn't need a mod to get rid of a "feature" that shouldn't be forced on you in the first place, and the majority of players turn off wherever possible.
 

MrJechgo

Well-Known Member
For most AAA games:
  • Microtransactions
  • Loot boxes
  • Expensive DLC
  • Re-releases WITH said microtransactions, loot boxes and/or expensive DLC
  • Difficulty spikes
  • Complicated control schemes
  • No sense of progression
  • Too much focus on multiplayer
  • Zoomed out camera angles... to the point where your character is almost as small as a pixel on your screen
For most indie games:
  • Minimalist graphics
  • Simplified gameplay
  • Zoomed out camera angles... again...
  • Too much political or bent on social commentaries
  • Too little to offer when they often announced grander things
  • Too reliant on crowdfunding... and often screwing it up in the end
  • Not the best at fixing problems and/or optimizing their games
  • Too focused on the mobile industry
 

Storm the Lycanroc

Oshawott Squad
After replaying several RTS games the one thing I hate is population caps in single player modes. I understand it's for balance purposes but when your pop cap is as low as 50 or 100 and most units cost 2-4 points then that number rises pretty quickly.
 
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