Super training. It is NOT designed for lefties, which sucks a lot for a lefty like me. It makes getting the evolution stones sooooooo hard.
-Why. Can´t. We. Store. Items. In. PokéBank.
Absol wasn't very powerful before Mega-evolutionMega evolutions are also overpowered because they got more powerful the Pokemons that were already powerful, like Absol, Gyarados, Garchomp, Alakazam, Tyranitar etc
Only 3 megas (Gengar, Kangaskhan, and Lucario) can be considered broken, which is why they're being banned. Every other mega can be dealt with, and some (Gyrados and Aerodactyl come to mind) are completely outclassed by their normal formsand it's not by random that Smogon is banning one by one.
They fixed a major problem with the gts. People would use try to use it to find version exclusives, but were unable to because you can't see them in-gameI hate how you can ask for things you haven't seen in the gts
How?Water types got shafted IMO.
And they gained one in fairy. They still have more resistances than any other type, the fact that they now have lost two resistances that didn't even make any sense in the first place hardly means they were "shafted"Steels too when they lost their resistance to Ghost and Dark
*-Also, the fact that apparently[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif] [/FONT]legendaries are shiny locked. I don't have the patience to SR for a shiny, but this still bothers me... maybe more than it should have. It just... makes no sense. Why, Gamefreak?
Only 3 megas (Gengar, Kangaskhan, and Lucario) can be considered broken, which is why they're being banned. Every other mega can be dealt with, and some (Gyrados and Aerodactyl come to mind) are completely outclassed by their normal forms
Didn't they do the same thing in Gen 5?
Story purposes.-Also, the fact that apparently legendaries are shiny locked. I don't have the patience to SR for a shiny, but this still bothers me... maybe more than it should have. It just... makes no sense. Why, Gamefreak?
-Why. Can´t. We. Store. Items. In. PokéBank.
Some of the items may not exist in future games like the Exp Share which was changed into a key item.
One thing I really didn't like about X and Y was that there weren't very many legendaries. There's the mascot trio, Mewtwo, and the legendary birds. Finding legendaries have always been one of my favorit side-quests, and I don't see why they only had a few this gen.
the other elemental types (as I call them,(Fire, Grass, Electric, Ice)) all gained Immunity to being Burned, from Powder moves, to being Paralyzed, and to being Frozen. Water types were left out.
I find it unfair that Charizard gets two, it's blatant favouritism and is unfair to the other starters; isn't the whole point of starters the fact that they're more or less equal?
Um, let's see:
- I feel Mega Evolutions are a childish concept. As in, it looks like the thing a little kid would dream up - stronger upgrades to pre-existing Pokemon which look cool initially but don't really make sense in the context of Pokemon itself and don't really add anything new to the experience. The designs don't help much, either - they're just covered in fancy patterns, longer hair and spikes most of the time. It also feels poorly implemented because only a handful of Pokemon get them - around 20 when it would be better off with 60 or so as that would make it feel less like the popular Pokemon plus a few random extras. Also, I find it unfair that Charizard gets two, it's blatant favouritism and is unfair to the other starters; isn't the whole point of starters the fact that they're more or less equal?
- The bizarre type distributions. I don't mind them having a bunch of Fairy types since it's the new type and all. But when they only have about 4 Normal lines, 4 Water lines, 2 Ground and 1 Bug, but a grand total of FIVE Dragon lines, something feels off. Seriously, it's hard to pick a team when there's so few good Pokemon of each type around, and I find it unfair that the rarest type is one of the most common.
- The rivals. Bianca and Cheren worked because you got to see them fairly often, and they had their own arcs which allowed their personalities to be shown and develop. Here? Not so much. Tierno feels like a waste of space because he just didn't really do anything. Trevor would've been interesting but he literally does nothing but turn up every now and then and compare Pokedexes, with the exception of one battle near the end. Shauna was alright, as at least she had a personality and some presence. Calem bothered me because while I don't mind nice rivals, his existence was more like a guilt trip towards me for doing what you're meant to do in the game, which is beat other trainers. Sorry about beating you and taking the Mega Ring, but I didn't really get a choice! Other than that, he was alright, but could have benefitted from some proper growth. Also, you don't really get to fight anyone except Calem most of the time! I really think having four rivals was a poor choice as only two of them really made a difference.
- I felt Team Flare's evil plan could've been spread out a bit more. Most stuff happens between the sixth and eighth gyms, which disrupts the journey a bit and also reduces the team's presence. Intertwining the plot with the journey for longer and giving it more buildup (both on the Flare side and AZ side; the characters involved in both should've been developed more) would've helped with the pacing a lot rather than having it be a typical Pokemon game with an adventure in the middle.
No, the starters have never been equal. Plus Charizard's design leads it to where it can be seen as either a flying lizard or a dragon unlike Venasaur and Blastoise.