All right, gathering my thoughts, these are what I'd like to see if we get an updated version a la
UltraSun/UltraMoon:
- More available Pokémon. I don't know if bringing back EVERYONE is feasible, and I see it as unlikely, but with another year, they should be able to expand it to at least 600. This would also allow proper use of a Critical Capture, since it's at its maximum efficiency with that many species registered in your Pokédex.
- Increase the catch rate of Gigantamax Pokémon, even when you aren't the host. It's hard enough to find them; they shouldn't require you find them again and again to catch them. With a catch rate of 3, you have a 1 in 16 chance of catching one. The extremely low catch rate has been causing people to create private Max Raid Battles so they and their friends actually have a chance at getting them.
- Expand Route 6. It looks odd for Cara Liss to be standing out there in the open with a fossil machine. It feels like it was originally supposed to be an entire research laboratory, or at least a building for her to be in. Similarly, I hope they explain what those Diglett carvings in the cliffsides are for.
- There ought to be more areas to explore postgame. Not sure where they'd fit it though.
- Y-Comm needs to be redone from the ground up. It was clearly meant for face-to-face interactions, and it was hastily equipped for online interactions. (For instance, the issue with Link Codes doesn't occur if you're with a small group of people, all of whom are playing the game, since you can all agree in person what the codes will be. I am certain this is why it was designed this way.) There also appears to be an issue where the more people are online, the fewer notifications you get, and the more you need to nudge the Y-Comm, so to speak, to get it to wake up. They might be better off with a separate system, since the Y-Comm is fine as it is for playing in person with others.
- Gigantamax needs buffs or better effects. Not all of them of course--stuff like G-Max Terror is fine, as is G-Max Snooze, potentially, in VGC rules where switching out is more limited--but the competitive players aren't going to suddenly going to start using Butterfree or Kingler simply because of their G-Max Moves.
1. I would completely scrap Y-comm and replace it with some kind of Festival-Plaza-like thing that simultaneously included persistent online connectivity. Y-comm is just a much trashier version of the PSS. Only League cards and avatars running around in your game were cool.
The problem with continuous online connectivity is that once the service is down, the games would be severely diminished in your capacity to do stuff. This was a problem encountered with
Pokémon Black 2 and White 2 in which a lot of mechanics, most notably Join Avenue, depended on your capacity to go online. Even not accounting for people who couldn't easily go online, Nintendo Wi-Fi Connection was shut down less than a year later.
Started with Gen 2.
I know about breeding fodder; my question was more rhetorical. I've never understood the hype surrounding mass breeding and shiny hunting and all that jazz. Just seems like way too much time invested into something so inconsequential.
I do. I still don't get it. I guess I don't need to. Hasn't made sense to me in the last 20 years, won't make sense to me anytime soon.
Everything you're doing playing the Pokémon games is inconsequential unless you work for Game Freak or you're a professional player who earns a living going to competitions and the prize money is your paycheck. Whatever you're doing, I'm sure it's inconsequential too.
Other than that, game's great! Raids are so much fun. OH! I would remove the Nintendo Online requirement so more people would matchmake for Raid Battles
Even if you're Junichi Masuda, you wouldn't have the power to remove the Nintendo Switch Online requirement short of hosting the games on your own dedicated servers completely independent of Nintendo Switch Online. Nobody wanted it to be a paid service, not even Nintendo. (Nintendo not wanting to do this is why the price is so low compared to the other systems and why they give all sorts of incentives like
Tetris 99 and the NES games. Otherwise, do you really want to pay $60 to $90 per year like the other systems?)
Allowing one game to be an exception will open the floodgates for other developers to demand their games to be an exception too, and soon, there won't be any more point in Nintendo Switch Online existing.
I haven't seen a problem in other major releases for the Switch in terms of attendance.
Mario Kart 8 Deluxe still gets full rooms, and I still see 32- and 64-person Onine Tourneys in
Super Smash Bros. Ultimate. There are literally millions of user-submitted courses in
Super Mario Maker 2, and the Switch version of
Fortnite continues to be one of the most popular Switch games despite it being literally unplayable without Nintendo Switch Online.
Overwatch is also thriving in spite of the Hong Kong related mishaps at Blizzard. And, of course, finding 98 other people to play
Tetris 99 with still only takes a minute at most.
Oh boy where do I begin...
-Make it so you can bring all the pokes to these games not half of them, ALL OF THEM. We could get all of them in the freaking sun and moon games there is NO EXCUSE for them not being all available through transfer from pokemon home for these games.
-Why do we have a stupid time limit for online battles now? It's ridiculous.
-Some of the curry combinations are not realistic as to what people would eat in real life and are straight up weird/nasty.
I don't know if you know about it or not, but the decision to not make every Pokémon available was very close to happening with
Sun and Moon. They had been approaching the breaking point with each generation; Generation VIII is where they reached it. So yes, there is an excuse--they ran out of time, possibly resources, because they're under incredible pressure to realize a main series game every holiday season. This is not an easy thing to do, and I don't really like discussing it because it always opens up a can of worms.
Time limits have always existed for VGCs, so I don't see an issue where it would be applied to regular online battling. The match time limit is too short if you ask me, though the turn time limit is fine.
Pokémon food has never been realistic, at least not since at least Generation III, where foods that are very bitter with nothing else is considered very appealing. Prior to this generation, food in the Pokémon games have consisted of nothing but mixing and cooking different Berry combinations, which somehow creates dishes resembling real-life foods. Most of the curry ingredients ARE things that exist somewhere in the world though, and things people really would put into curry. The only thing I've never seen people add to curry, looking at my ingredients list, is dried ramen. (Though some would qualify for
Bizarre Foods, stuff like Salad Mix is often added to curry as an easy way to put in pre-mixed, pre-cut vegetables; and the Fancy Apple is likely a reference to Vermont Curry, a popular Japanese curry brand from House Foods that features apples in it. I'm surprised they don't have instant coffee as an ingredient, really, because House Foods also makes coffee-flavored Java Curry that's also popular in Japan.) It makes a lot more sense when you see it as Japanese curry, not Indian or British curry.