RileyXY1
Young Battle Trainer
They weren't.Where were Galar Forms confirmed?
They weren't.Where were Galar Forms confirmed?
Also you forgot inverse battles in gen 6Let me see...
Gen 2 - EV/IV, Held Item, Dark Type, Steel Type
Gen 3 - Double Battle, Ability
Gen 4 - Physical/Special Split
Gen 5 - Triple Battle, Rotation Battle, Secret Ability
Gen 6 - Sky Battle, Mega Evolution, Fairy Type
Gen 7 - Z-Move
Gen 8 - Dynamax
No, I don't believe that had any impact on multiplayer but there is the special split of Gen 2.Also you forgot inverse battles in gen 6
They could have done that, but considering there has long been precedent for attacks working in special ways (i.e. Psyshock using the user's Special Attack but the target treating it as Physical damage), they probably regarded it as unnecessary.Also, realised that Dynamax has carried over my most hated thing regarding Z-Moves; that is, there's seemingly no distinction between Physical and Special moves. It was always so immersion breaking to see, say for example, Blissey using a Z-Move based on Hyper Beam.. which then turns into Breakneck freakin' Blitz. So you've then got a Blissey, base Attack stat of 10, charging down the opponent. They wouldn't even have to be detailed, just two moves per type, one clearly Physical and one that's Special.
Pretty sad this is the case.On another note, people keep joking about "dynamax Wailord" and how gigantic it will be. I get the joke, but I hope most people realize that based on what we've seen, dynamax Pokemon all seem to grow to approximately the same giant size (at least to me it looks like the Raichu gets about as big as the Gyarados), with their initial size not really mattering that much.
I was more speaking of dynamaxing being treated as increasing a pokemon to a certain max size, regardless of its original size. So a Raichu gets to be, say 50 feet tall, and so does a Pikachu (with some variations still based on the Pokemon's shape, how it stands and so on).Pretty sad this is the case.
It's not like Pokemon Colosseum, where they DID account for the size of Pokemon.
Yeah I realized that to, also Wailord is often depicted as small in battles so...
Forget "Dynamax Wailord", "Dynamax Alola Exeggutor" is where it's at considering if it gets that tall it will be reaching into Outer space or maybe even the moon. lol XD
That’s one thing I don’t like about competitive battles or the metagame: since they prefer predictability, it just feels a little stale since everyone’s either using the same Pokémon and movesets or they’re just spamming how many legendaries & shinies they have.Z-Moves made the game more unpredictable, which is something that Western fans don't like. They also affected more competitive tiers in bigger ways than Megas which by their nature (fully evolved Pokemon, legendaries, starters, pseudos, etc.) limited their impact. A close comparison to the magnitude of changes was when Drizzle and Drought appeared on Pokemon not named Groudon and Kyogre.
I'm not entirely against unpredictability. I somewhat question its place in a competitive game, but the fact of the matter is Pokemon isn't designed to be a proper competitive game, what with RNG having such a large impact on pretty much every battle. My issue with Z-moves is more that in many cases they took the concept of defensive counterplay and tossed it completely out the window. This seems to fit in perfectly for GameFreak's vision of the game, which is short, fast, action-packed battles, but I've always been partial to longer, more strategic battles. That being said, no Z-moves didn't completely ruin the game for me, I just think it would have been better off without them, or if Pokemon could only use Z-crystals that matched their types. You can play around Z-moves easy enough, and you can usually figure out what your opponent's Z-move user is, or at least scout for potential Z-moves from likely users, and once they pop that one Z-move, that's it. You don't have to worry about it any more. Dynamaxing sounds a bit scarier as just playing around that one move isn't enough, now you need to deal with 3 turns of powered up moves.
Also as a side note, I understand some people's misgivings with Smogon and similar resources, but generally speaking the reason why you see their sets everywhere is because they're generally the most effective sets in the largest number of circumstances. Most of Smogon's sets are actually fairly obvious when you look at a Pokemon's stats and movepool, or optimized versions of obvious sets anyways. Making your own sets is fun and I encourage it whenever possible, but usually if you're using a set that's actually effective it's going to end up looking very similar to one of the Smogon sets. Maybe your team could appreciate different coverage options, or you might tweak your EV spread a little, but it isn't particularly common to come up with something radically different than the standard set that actually works. Those sets are standard for a reason. As I understand it, a similar phenomenon occurs in VGC, where certain sets become standard because they're generally speaking the most effective sets, and those tend to be the sets you see most often. Innovation is great, but there isn't as much room for innovation as you'd think in a game where Pokemon have specific stat spreads and limited movepools, not to mention the fact that a few million people play the game, so it's kind of difficult to find something new that someone somewhere hasn't already tried before.