Gen. Empoleon
Parasect-sect
I hope you enjoy looking at it.
@ Focus Sash
Ability: Sand Stream
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+Spd, -SDef)
- Dark Pulse
- Fire Blast
- Ice Beam
- Superpower
The Sash Tar lead which is designed to obtain me early game kills through it's large movepool. Fire Blast will score me a 2HKO on Occa Berry Metagross leads, while Superpower will hurt Heatran leads. Dark Pulse is for STAB and to stop Azelf. Ice Beam is mainly to hit Dragon-type switch-ins or Aerodactyal leads for super effective damage. This lead does however lose horribly to Scarf Jirachi leads, and Infernape leads. Infernape's Fake Out goes to Latias or Starmie, as does Jirachi's Iron Head. From there I decide my moves accordingly.
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@ Leftovers
Ability: Natural Cure
EVs: 166 HP/212 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Recover
- Surf
- Grass Knot
I used to run Rapid Spin on Starmie until I realized that withouth a move to help take down Gyarados I would be completely ****ed. I decided to ditch it for Thunderbolt to help me take Gyarados down with ease. Surf will handle Fire-types, Infernape, Heatran while I threw Grass Knot on this set to handle my large CursePert Weakness. Recover obviously to give my star some longer life in the long run. I don't miss Rapid Spin that much with Rotom everywhere, but on teams without Roto, then it would be helpful.
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@ Life Orb
Ability: Levitate
EVs: 152 HP/100 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Surf
- Draco Meteor
- Recover
attacking Latias. Basically it is the same exact set as Starmie except replace it's attacks with a few different ones. They work exactly the same. Latias helps me counter Gyarados and Infernape, while providing to be a check against a standard Salamence. Hidden Power Fire is for the inevitable Scizor switch in on Latias, while Surf + Draco Meteor should KO a standard CB Tar. I can recover off the damage I take from Life Orb and sandstorm with Recover.
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@ Choice Band
Ability: Swarm
EVs: 248 HP/252 Atk/8 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
We all need a Scizor on our team. The priority is helpful for taking down a +1 Salamence, especially with Lucario's Extremespeed. U-Turn is there to nail Latias and Tyranitar. Pursuit is to trap and Superpower is to hit Blissey. The EVs are given to not take more damage from Stealth Rock than I want to, and 8 Special Defense just because.
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@ Life Orb
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Fire Punch
- Close Combat
The first part of my offensive core. Infernape is deadly with a Swords Dance under its belt, and can cause havak once it's set up. Outspeeding and OHKOing a Gyarados with a +1 Stone Edge is amazing, while hitting Scizor with Fire Punch. Close Combat is a general STAB move, but I need to be careful as the Defense drop from using it can make Infernape get KOed even more easily.
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(M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Swords Dance
- Extremespeed
The second part of my offensive core, with Lucario weakening most of Infernape's counters, Infernape has a much easier time sweeping once it's middle or mid late game. Crunch is needed on this set as I need to remove Rotom from the game ASAP. Getting rid of Celebi is a nice added bonus too. Extremespeed is for hitting other pokemon for priority, and Close Combat is a powerful STAB.
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Ability: Sand Stream
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+Spd, -SDef)
- Dark Pulse
- Fire Blast
- Ice Beam
- Superpower
The Sash Tar lead which is designed to obtain me early game kills through it's large movepool. Fire Blast will score me a 2HKO on Occa Berry Metagross leads, while Superpower will hurt Heatran leads. Dark Pulse is for STAB and to stop Azelf. Ice Beam is mainly to hit Dragon-type switch-ins or Aerodactyal leads for super effective damage. This lead does however lose horribly to Scarf Jirachi leads, and Infernape leads. Infernape's Fake Out goes to Latias or Starmie, as does Jirachi's Iron Head. From there I decide my moves accordingly.
---
Ability: Natural Cure
EVs: 166 HP/212 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Recover
- Surf
- Grass Knot
I used to run Rapid Spin on Starmie until I realized that withouth a move to help take down Gyarados I would be completely ****ed. I decided to ditch it for Thunderbolt to help me take Gyarados down with ease. Surf will handle Fire-types, Infernape, Heatran while I threw Grass Knot on this set to handle my large CursePert Weakness. Recover obviously to give my star some longer life in the long run. I don't miss Rapid Spin that much with Rotom everywhere, but on teams without Roto, then it would be helpful.
---
Ability: Levitate
EVs: 152 HP/100 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Surf
- Draco Meteor
- Recover
attacking Latias. Basically it is the same exact set as Starmie except replace it's attacks with a few different ones. They work exactly the same. Latias helps me counter Gyarados and Infernape, while providing to be a check against a standard Salamence. Hidden Power Fire is for the inevitable Scizor switch in on Latias, while Surf + Draco Meteor should KO a standard CB Tar. I can recover off the damage I take from Life Orb and sandstorm with Recover.
---
Ability: Swarm
EVs: 248 HP/252 Atk/8 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
We all need a Scizor on our team. The priority is helpful for taking down a +1 Salamence, especially with Lucario's Extremespeed. U-Turn is there to nail Latias and Tyranitar. Pursuit is to trap and Superpower is to hit Blissey. The EVs are given to not take more damage from Stealth Rock than I want to, and 8 Special Defense just because.
---
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Fire Punch
- Close Combat
The first part of my offensive core. Infernape is deadly with a Swords Dance under its belt, and can cause havak once it's set up. Outspeeding and OHKOing a Gyarados with a +1 Stone Edge is amazing, while hitting Scizor with Fire Punch. Close Combat is a general STAB move, but I need to be careful as the Defense drop from using it can make Infernape get KOed even more easily.
---
Ability: Inner Focus
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Swords Dance
- Extremespeed
The second part of my offensive core, with Lucario weakening most of Infernape's counters, Infernape has a much easier time sweeping once it's middle or mid late game. Crunch is needed on this set as I need to remove Rotom from the game ASAP. Getting rid of Celebi is a nice added bonus too. Extremespeed is for hitting other pokemon for priority, and Close Combat is a powerful STAB.
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