Reno
so adorable...
so, this is the first team I have posted in... a while. I made it like, an hour and a half ago, have been testing since then, and it has a 100% win record so far. but that doesn't really mean much, the actual team is more important.
the team in detail
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/176 Def/80 SDef
Careful nature (+SDef, -SAtk)
- Counter
- Mirror Coat
- Stealth Rock
- Protect
---
something I thought would be fun to play with. requires sublime prediction, or it will fail miserably. the EVs actually let it take a standard celebi's grass knot and survive, including possible stealth rock damage, meaning it can be mirror coated to death. counter and mirror coat cover both sides of the attacking spectrum, and depending on the pokemon itself, its position in the team, and what item and what not, I'll use either move. stealth rock is stealth rock, one of the most useful moves in the game. protect is great on a lead. it ruins explosion strategies if I predict correctly and helps with countercoating.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
---
standard scizor. bullet punch is amazing and really helps clean up late game. u-turn is great for scouting and early game, where a lot of switching happens to scout the other team, which is free damage. pursuit is awesome if predicted correctly, but it is going to be pretty strong regardless. superpower ruins any steels trying to crash the party, and is also a massive nuke attack on something like swampert.
Latias @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Dragon Pulse
- Recover
- Grass Knot
---
great scizor bait. a lot of them pursuit or u-turn, which means they eat a hidden power [fire]. pretty sure bullet punch doesn't ko anyway. dragon pulse is a great, reliable attack, that hits for neutral damage on a lot of targets. great move. recover is awesome and sounds more elegant than roost. latias is pretty elegant so, whatever. hidden power [fire] is for scizor, basically. thunderbolt I went with as I decided to run energy ball on gengar, but I'm torn between surf, thunderbolt, and grass knot.
surf hits heatran and works great with dragon pulse.
grass knot ruins swampert and suicune, as well as hurting tyranitar, who switches in a lot.
thunderbolt provides me a check to gyarados, to an extent. latias isn't often fast enough to land the crucial hit. it also hits heatran for neutral, which is helpful sometimes, and still hurts suicune.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Shadow Ball
- Focus Blast
- Thunderbolt
---
first time I have used scarf gengar. using it mainly for a fast boom, but the extra special attack is nice. shadow ball is great and the random special defence drop really screws people over. focus blast murders tyranitar and any other darks and steels. it also pairs great with shadow ball. energy ball makes this my swampert check, but it also helps with a few other pokemon like suicune and what not. however, I might switch it to thunderbolt and switch latias to grass knot.
Machamp @ Choice Band
Ability: Guts
EVs: 204 HP/252 Atk/52 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Payback
- Stone Edge
- Close Combat
---
oturuns minimum speed tyranitar, just in case. sleep talk means it can take sleep from lead roserade and deal some serious damage back. payback wrecks rotom-a, especially if they decide to wow him. stone edge hurts gyarados and salamence, basically. close combat is a powerhouse move. the downside is losing machamp's bulk through the defence and special defence drops, but otherwise it has no downsides as a move.
Metagross @ Life Orb
Ability: Clear Body
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Meteor Mash
- Thunderpunch
---
last pokemon metagross. after an agility it outspeeds neutral base 100s with +1 speed, as they hit 449. metagross hits 450. earthquake is great coverage with the other moves, is a powerhouse move, and hammers steel and fire types that want to take meteor mash. meteor mash is the signature move of metagross. high power, ok accuracy, and an attack raising side effect. amazing. thunderpunch is good coverage, helps me break down last pokemon crocune, and the general trash like skarmory.
team overview
so yeah, it is pretty reliant on surprise factor, revenge killing, and prediction. it is a pretty fun team to play with, and if I like it enough, I'll do some nicknames. it probably has some obscene weaknesses I haven't looked at, but I haven't found any yet. I know this probably wasn't as good looking or detailed as I could have made it, but oh well.
the team at a glance
the team in detail
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/176 Def/80 SDef
Careful nature (+SDef, -SAtk)
- Counter
- Mirror Coat
- Stealth Rock
- Protect
---
something I thought would be fun to play with. requires sublime prediction, or it will fail miserably. the EVs actually let it take a standard celebi's grass knot and survive, including possible stealth rock damage, meaning it can be mirror coated to death. counter and mirror coat cover both sides of the attacking spectrum, and depending on the pokemon itself, its position in the team, and what item and what not, I'll use either move. stealth rock is stealth rock, one of the most useful moves in the game. protect is great on a lead. it ruins explosion strategies if I predict correctly and helps with countercoating.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
---
standard scizor. bullet punch is amazing and really helps clean up late game. u-turn is great for scouting and early game, where a lot of switching happens to scout the other team, which is free damage. pursuit is awesome if predicted correctly, but it is going to be pretty strong regardless. superpower ruins any steels trying to crash the party, and is also a massive nuke attack on something like swampert.
Latias @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Dragon Pulse
- Recover
- Grass Knot
---
great scizor bait. a lot of them pursuit or u-turn, which means they eat a hidden power [fire]. pretty sure bullet punch doesn't ko anyway. dragon pulse is a great, reliable attack, that hits for neutral damage on a lot of targets. great move. recover is awesome and sounds more elegant than roost. latias is pretty elegant so, whatever. hidden power [fire] is for scizor, basically. thunderbolt I went with as I decided to run energy ball on gengar, but I'm torn between surf, thunderbolt, and grass knot.
surf hits heatran and works great with dragon pulse.
grass knot ruins swampert and suicune, as well as hurting tyranitar, who switches in a lot.
thunderbolt provides me a check to gyarados, to an extent. latias isn't often fast enough to land the crucial hit. it also hits heatran for neutral, which is helpful sometimes, and still hurts suicune.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Shadow Ball
- Focus Blast
- Thunderbolt
---
first time I have used scarf gengar. using it mainly for a fast boom, but the extra special attack is nice. shadow ball is great and the random special defence drop really screws people over. focus blast murders tyranitar and any other darks and steels. it also pairs great with shadow ball. energy ball makes this my swampert check, but it also helps with a few other pokemon like suicune and what not. however, I might switch it to thunderbolt and switch latias to grass knot.
Machamp @ Choice Band
Ability: Guts
EVs: 204 HP/252 Atk/52 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Payback
- Stone Edge
- Close Combat
---
oturuns minimum speed tyranitar, just in case. sleep talk means it can take sleep from lead roserade and deal some serious damage back. payback wrecks rotom-a, especially if they decide to wow him. stone edge hurts gyarados and salamence, basically. close combat is a powerhouse move. the downside is losing machamp's bulk through the defence and special defence drops, but otherwise it has no downsides as a move.
Metagross @ Life Orb
Ability: Clear Body
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Meteor Mash
- Thunderpunch
---
last pokemon metagross. after an agility it outspeeds neutral base 100s with +1 speed, as they hit 449. metagross hits 450. earthquake is great coverage with the other moves, is a powerhouse move, and hammers steel and fire types that want to take meteor mash. meteor mash is the signature move of metagross. high power, ok accuracy, and an attack raising side effect. amazing. thunderpunch is good coverage, helps me break down last pokemon crocune, and the general trash like skarmory.
team overview
so yeah, it is pretty reliant on surprise factor, revenge killing, and prediction. it is a pretty fun team to play with, and if I like it enough, I'll do some nicknames. it probably has some obscene weaknesses I haven't looked at, but I haven't found any yet. I know this probably wasn't as good looking or detailed as I could have made it, but oh well.