shoz999
Back when Tigers used to smoke.
Thoughts on Dynamax so far?
So a lot of what I'm about to say is based on Dynamax in its earliest days, around a week from launch. In my opinion, I like Dynamax a lot that Dynamax doesn't feel like a gimmick. It feels like a natural step forward for Pokemon battles in terms of a power-boost that offers a new layer of strategy and unpredictability while also refining a lot of the flaws of Mega Evolution and Z-moves.
So Dynamax is great to use offensively and defensively in battles, the MAX moves are powerful that they can break through the move Protect and similar moves like King's Shield but they are nowhere as powerful as Z-Moves, MAX moves often being in the 90-130 BP range. They also add a effect to your Pokemon, increase in stats or a change in weather adding further options to the battle and that's one of the things I love about Dynamax, it adds more freedom to the battle in what your Pokemon can do while also not specializing a specific Pokemon in mind like Mega Evolution or more recently, Gigantamax.
On the defensive side of things as far as I'm aware of, Dynamax Pokemon have a slight increase in health and are immune to certain move effects, most notably flinching. So for me, I love using Dynamax as a counterattack option. There have been countless times I have saved a Pokemon that would normally be one-shot by powerful Pseudo-legendaries, only to counterattack. It feels satisfying overcoming the odds on not only powerful Pseudo-legendaries like the new Dragapult but also the opponent's own Dynamax Pokemon.
A Dynamax Pokemon's greatest defensive option is arguably the MAX move, "Max Guard" which is essentially the perfect "Protect" move against all moves including MAX Moves. At least until I hear how it works against Infiltrator. This is not only a great option to defend your Dynamax Pokemon from another Dynamax Pokemon but also to stall and waste the opponent's Dynamax Pokemon turns. The best counter in my opinion against other Dynamax Pokemon, outside of potentially KO-ing it, is to stall it for unlike Mega Evolution, you can't just abuse Dynamax whenever you want. Dynamax isn't immune to status effects and it has a 3-turn limitation which helps balance the amount of freedom, unpredictability and power that Dynamax offer. Even losing one Dynamax turn can be threatening as the player should know that his opponent can also Dynamax and it basically becomes this game of who can utilize Dynamax better. Not only that but because of this 3-turn weakness, I've seen moves like Fly, Dive and Phantom Force more often than I've ever seen, especially Phantom Force because of a certain dragon, and exploiting this 3-turn weakness can be very devastating to the Dynamaxed Pokemon as having and losing a Dynamax Pokemon can determine the outcome of the match greatly in the same way having and losing the Queen of a chess match can determine the outcome of the match greatly and I like it.
I love the freedom, unpredictability, the power and the limitations Dynamax has that there has been times I said to myself, "You fell for my Trap Card!" whenever the opponent thinks he's got the advantage over me and that seems to be the main concern with the competitive fanbase over Dynamax. It has the power of Mega Evolutions but the unpredictability of Z-Moves. Whether or not this unpredictability lasts as the fans figure out the meta, I don't know but I'm loving the unpredictability and overcoming that unpredictability during my online matches and I hope Dynamax continues in future generations based on what I've experienced so far.
So a lot of what I'm about to say is based on Dynamax in its earliest days, around a week from launch. In my opinion, I like Dynamax a lot that Dynamax doesn't feel like a gimmick. It feels like a natural step forward for Pokemon battles in terms of a power-boost that offers a new layer of strategy and unpredictability while also refining a lot of the flaws of Mega Evolution and Z-moves.
So Dynamax is great to use offensively and defensively in battles, the MAX moves are powerful that they can break through the move Protect and similar moves like King's Shield but they are nowhere as powerful as Z-Moves, MAX moves often being in the 90-130 BP range. They also add a effect to your Pokemon, increase in stats or a change in weather adding further options to the battle and that's one of the things I love about Dynamax, it adds more freedom to the battle in what your Pokemon can do while also not specializing a specific Pokemon in mind like Mega Evolution or more recently, Gigantamax.
On the defensive side of things as far as I'm aware of, Dynamax Pokemon have a slight increase in health and are immune to certain move effects, most notably flinching. So for me, I love using Dynamax as a counterattack option. There have been countless times I have saved a Pokemon that would normally be one-shot by powerful Pseudo-legendaries, only to counterattack. It feels satisfying overcoming the odds on not only powerful Pseudo-legendaries like the new Dragapult but also the opponent's own Dynamax Pokemon.
A Dynamax Pokemon's greatest defensive option is arguably the MAX move, "Max Guard" which is essentially the perfect "Protect" move against all moves including MAX Moves. At least until I hear how it works against Infiltrator. This is not only a great option to defend your Dynamax Pokemon from another Dynamax Pokemon but also to stall and waste the opponent's Dynamax Pokemon turns. The best counter in my opinion against other Dynamax Pokemon, outside of potentially KO-ing it, is to stall it for unlike Mega Evolution, you can't just abuse Dynamax whenever you want. Dynamax isn't immune to status effects and it has a 3-turn limitation which helps balance the amount of freedom, unpredictability and power that Dynamax offer. Even losing one Dynamax turn can be threatening as the player should know that his opponent can also Dynamax and it basically becomes this game of who can utilize Dynamax better. Not only that but because of this 3-turn weakness, I've seen moves like Fly, Dive and Phantom Force more often than I've ever seen, especially Phantom Force because of a certain dragon, and exploiting this 3-turn weakness can be very devastating to the Dynamaxed Pokemon as having and losing a Dynamax Pokemon can determine the outcome of the match greatly in the same way having and losing the Queen of a chess match can determine the outcome of the match greatly and I like it.
I love the freedom, unpredictability, the power and the limitations Dynamax has that there has been times I said to myself, "You fell for my Trap Card!" whenever the opponent thinks he's got the advantage over me and that seems to be the main concern with the competitive fanbase over Dynamax. It has the power of Mega Evolutions but the unpredictability of Z-Moves. Whether or not this unpredictability lasts as the fans figure out the meta, I don't know but I'm loving the unpredictability and overcoming that unpredictability during my online matches and I hope Dynamax continues in future generations based on what I've experienced so far.
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