Kage-Pikachu
Well-Known Member
That kind of reminds me of the island of Pink Pokemon in the orange islands and how multiple other Pokemon had slightly different coloring as well.
I hear ya. One thing I want is an actually good Post-Game.I don't want there to be any drastic changes.
No. Trainer classes are a cool theme of pokemon. I'd be upset if they got rid of it. I would like them to get rid of stationary battlers all together. Have roaming throughout the area. If you get too close or they sneak up on your or they might even chase you, it initiates the battle.
Yeah I agree here. It would be cool to see a Youngster with cute Pokémon or a Lass with cool Pokémon as part of their teams. It's just good to see something in teams that we don't usually expect.But I wish they'd make them less...restrictive? Repetitive? Have some of them bring more unexpected Pokemon and more balanced teams. Like a mid-game angler who has a couple of water Pokemon, but also a ground type to deal with electric Pokemon an/or a fire type to defend against grass Pokemon.
Something like that.
It's basically guaranteed it'll have motion controls. The Gen 4 games, starting with Diamond and Pearl, made use of Nintendo Wi-Fi Connection and the Touch Screen then the Gen 6 games, starting with X and Y, utilised the 3DS's gyroscopic sensors and the 3D depth feature. This time, I'm sure Pokémon Switch will use motion controls, possibly to perform Z-Move poses, etc.I sure hope it wil have motion controls. Of course there would be an option to turn them off xD
Similar to splatoon
It's basically guaranteed it'll have motion controls. The Gen 4 games, starting with Diamond and Pearl, made use of Nintendo Wi-Fi Connection and the Touch Screen then the Gen 6 games, starting with X and Y, utilised the 3DS's gyroscopic sensors and the 3D depth feature. This time, I'm sure Pokémon Switch will use motion controls, possibly to perform Z-Move poses, etc.
So when Game Freak moves on to the Switch, I think they'll have some trouble getting Inkay to evolve because evolving Inkay in the 3DS games involved turning your 3DS up-side down. Maybe we could play with our Joy-Cons upside down just to evolve Inkay most likely.Ah that'll be good. Coz I got used to switch and playing my 3ds is rly odd now coz I cant rotate the scenery xD
I played Pixelmon but that had to be in a certain height of the game.So when Game Freak moves on to the Switch, I think they'll have some trouble getting Inkay to evolve because evolving Inkay in the 3DS games involved turning your 3DS up-side down. Maybe we could play with our Joy-Cons upside down just to evolve Inkay most likely.
Yeah, they could as well do something like that too. I guess it will be kinda easier to play with the Pro Controller because it's not like you've got two Joy-Cons in your hands. Maybe Game Freak could also introduce a couple of minigames that use motion controls or maybe some modes of transport similar to Tauros Ride in Sun and Moon or the Bicycle in the previous games use motion controls to perform tricks.Hopefully in switch theyll do the upside down thing again or something similar with the motion controls
I'm sure this won't be an issue with the Switch's motion controls. There are shrines in BOTW that can't be solved without motion controls. You have to rotate/flip the Joy-Con or the Pro Controller you are using to solve puzzles. Inkay could require you to rotate the Swith/Joy-con 180 degrees. It might not give the same impression if you are playing in tabletop or docked mode, but the mechanics would basically be the same.I played Pixelmon but that had to be in a certain height of the game.
Hopefully in switch theyll do the upside down thing again or something similar with the motion controls
I think motion controlled Soaring would be fun as well as Surfing. Motion controls while using Surf could function similarly to Mantine Surf. Flip upwards to do a jumping flip, flip down to dive under water to avoid obstacles and flipping downward and then up would send you flying into the air.
Oh no Mantine surf was one of the worst parts of USUM, it was such a chore and a bore to get through it each time I played through the game.