PrinceOfFacade
Ghost-Type Master
...
I'm out.
You may not be able to see it, but I am laughing so hard right now. lol
...
I'm out.
Where I was wrong was assuming that the fanbase would behave like smart consumers and look for bang for their buck, that's the way the sales should've turned out if they did. You just don't spend $300 on a console for one game that you're going to play for a week and set down. Likewise you don't spend $60 on a game that has the same amount of content as a F2P mobile game because you can either play the game F2P or buy a $60 game that offers more. It doesn't matter how good the game is, if you're a smart consumer wanting to get maximum entertainment for minimum price, you'd be looking at alternatives. That's the fault in the fanbase's logic and why this is more about the fans making bad decisions instead of me being wrong.
He's not a pot of honey he's Bolt the Cat. This is a pot of honey: https://previews.123rf.com/images/d...t-of-honey-isolated-on-a-white-background.jpgSo games in Australia can range anywhere between $10 to $70 more than the US price with no discernable reasoning behind which games become more expensive than others. Nintendo for the most part is consistent but as someone with multiple consoles I don't even bother looking at price tags anymore (unless there's a sale. The same logic applies for sale prices so you can sometimes get $120 games for like $30).
That's like talking about a movie without having seen it...
I do agree with you on the Smash thing, but I don't think it's a good example. Smash 3ds and Smash U are considered 2 completely different games by Nintendo (4 and 5 respectively).
Pfft oh honey... Honey no. When has a shrinking ring ever meant "biggest=best"?
So games in Australia can range anywhere between $10 to $70 more than the US price with no discernable reasoning behind which games become more expensive than others. Nintendo for the most part is consistent but as someone with multiple consoles I don't even bother looking at price tags anymore (unless there's a sale. The same logic applies for sale prices so you can sometimes get $120 games for like $30).
That's like talking about a movie without having seen it...
You are wrong.
An objective definition of smart consuming is to not to throw away your money for unnecessary products deemed by yourself. But, the 'unnecessary product' part is entirely subjective. For you, LGPE might be one. For many of us however, it deserve its price. I would choose LGPE any day over ORAS, SM and USUM.
A full $250 for 3DS wasn't spent for XY alone when it was launched. Pokémon justified the price you paid by releasing three more titles after. Don't you think you are underestimating people and putting them in a stupid position when they also clearly bought their Switch having the highly-anticipated Generation 8 games in mind? Your example suits for the customers paying full price for Nintendo Wii U in 2016 to get Pokkén Tournament, knowing the device was in end of its life-cycle and the port to the Switch was inevitable.
Well that's even more dysfunctional then. The Australian economy clearly has major issues if they're arbitrarily marking up games like that.
You can do that. Just because you haven't seen it doesn't mean you have nothing to say about it. But either way, talking about a piece of entertainment shouldn't be your primary motivation for consuming it.
It's not the primary motivation, but it is important to me. I personally don't think a person's opinion holds any weight if they haven't consumed the media they're trying to discuss. That's just... I dunno, fake I guess? I can't really think of a word right now but if I think of a better one I'll edit it in.
I'll be honest in that the pricing could be lower despite $60 being the price to probably profit the games the most. $40 wouldn't be too bad of a price for a newcomer to try out the franchise. Maybe $30.
Not really. You need to be able to form an opinion on the media before deciding you want to consume it in the first place, so saying a person's opinion doesn't hold weight is faulty.
To put this into perspective, I think £45 is a ridiculous price for HGSS. That’s how much I see every copy of HGSS go for preowned. And I wouldn’t think they’re worth that if they were new games, despite the fact that HGSS are jam packed with content. So you maybe can see why I think £50 for these stripped down titles is absolutely ridiculous.
The whole notion of “that’s how much switch games cost” just has to end when there’s so clearly variation in price in console titles for literally every console.
To put this into perspective, I think £45 is a ridiculous price for HGSS. That’s how much I see every copy of HGSS go for preowned. And I wouldn’t think they’re worth that if they were new games, despite the fact that HGSS are jam packed with content. So you maybe can see why I think £50 for these stripped down titles is absolutely ridiculous.
The whole notion of “that’s how much switch games cost” just has to end when there’s so clearly variation in price in console titles for literally every console.
No, smart consuming is also looking for an appropriate quantity for the price, and quantity is objective. So that aspect of consuming is objectively bad consuming.
Even if they were announced for $50, you weren't going to pay for it. Economically, it was just impossible for these titles to be released for a market price of $35-40.
But none of those prices are what the games retail(ed) for. HG/SS cost $40, as all 3DS titles of any note did when they were new. LGP/E cost $60, as all major Switch, PS4 and Xbox One do in their current new release state. So to say "£45 is a ridiculous price for HGSS" is completely true, but it's also a misleading statement, because that was never the retail price. No one involved in making the game ever asked you to spend £45 on it.
Which brings us to our final point, which is that...
...no, there isn't. $60 is the standard price for any major release on any of the three consoles right now. There's no variation to be had at retail. Secondhand prices are set by individual sellers or by secondhand businesses like GameStop, and for which there is no standard at all. So to say "$60 is how much Switch games cost" is a flat truth absent any flex or variation for any major release.
Quantity can't always be considered under objective term. If you can afford the price, it is down to the quality of the product you look for which is entirely subjective. If TPCi and Nintendo put a quarterly-goal to achieve a specific quantity of LGPE to be sold at the end of Q4 (Nov-Dec.) and achieved it, now that is objective.
You deem LGPE as an upgraded model of mobile game graphics to Switch and since you have your opinion set on that one, it is pointless to talk about the measures of quality and quantity.
Even if they were announced for $50, you weren't going to pay for it.
Economically, it was just impossible for these titles to be released for a market price of $35-40.
False. While many Switch games are $60, not all of them are. Captain Toad and Sonic Forces were both $40. So that's not an ironclad rule, there's definitely exceptions.
But if you're so insistent on sticking with the $60 price point, there's an alternative solution here, just include more content. The price itself isn't the problem. It's bang for the buck. You don't see people complaining about a game like BotW or Mario Odyssey being $60 because those actually have enough polish and substance to justify the price. LGPE, not so much. To put it in terms of the metaphor Hayashida used in that Super Mario 3D Land interview I cited a few pages back, the issue is that Game Freak is selling a hamburger game at a Manchu Han price. It shouldn't be hard to see why people are complaining about that.
No, quantity is always objective. Quantity is a concrete measurement of a particular trait, it's not up to personal taste.
Also not an opinion, as the graphics are largely similar to 3DS games and the content is FAR inferior to other console games.
Because $50 isn't much of a discount in the first place. Sell it for $20-$40 and then we'll talk.
And you know this how?
False. While many Switch games are $60, not all of them are. Captain Toad and Sonic Forces were both $40. So that's not an ironclad rule, there's definitely exceptions.
Also not an opinion, as the graphics are largely similar to 3DS games and the content is FAR inferior to other console games.
Uh... yes, this is an opinion. None of what you have just said is objective.